| Cards without Section (40 cards)
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Aqua Hammer Price (DMR-05)
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- Collector Number: 84
- Rarity: Common
- Type: Creature
- Race: Liquid People/Hunter
- Power: 2000
- Mana Number: 1
- Cost: 2
- Civilization: Water
- Artist: MATSUMOTO EIGHT
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Card text:
* When this creature attacks, you and your opponent play "Gachinko Judge". If you win, you may draw a card.
(Gachinko Judge: Each player reveals the top card of their deck and puts it at the bottom of their deck. If your opponent's revealed card's cost is equal to or less than your revealed card's, you win)
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Aqua Hulcus (DMD-02)
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- Collector Number: 10
- Rarity: Common
- Type: Creature
- Race: Liquid People
- Power: 2000
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Eiji Kaneda
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Card text:
* When you put this creature into the battle zone, you may draw a card. Liquid People freely control liquid. For them, water is armor and shield. (Base Set & Promo)
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Aqua Librarian (DMR-05)
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- Collector Number: 47
- Rarity: Uncommon
- Type: Creature
- Race: Liquid People/Hunter
- Power: 4000
- Mana Number: 1
- Cost: 8
- Civilization: Water
- Artist: Eel
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Card text:
* This creature costs 1 less to summon for each creature in your mana zone. However, it cant cost less than 1.
* This creature can't be blocked.
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Aqua Naruto Surfer (DMX-04)
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- Collector Number: 5
- Rarity: Uncommon
- Type: Creature
- Race: Liquid People/Hunter
- Power: 5000
- Cost: 7
- Civilization: Water
- Artist: Hokuyu
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Card text:
* When you put this creature into the battle zone, choose up to two creatures in the battle zone and return it to its owner's hand.
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Aqua Sonicwave (DMX-10)
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- Collector Number: 5
- Rarity: Common
- Type: Creature
- Race: Liquid People
- Power: 2000
- Mana Number: 1
- Cost: 3
- Civilization: Water
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Card text:
* When you put this creature into the battle zone, you may choose another creature in the battle zone that has power 4000 or less and return it to its owner's hand.
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Aqua Surfer (DMD-08)
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- Collector Number: 12
- Rarity: Common
- Type: Creature
- Race: Liquid People
- Power: 2000
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Yoshio Sugiura
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Card text:
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
* When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.
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Brain Storm (DMR-05)
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- Collector Number: 86
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Water
- Artist: IronPot
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Card text:
* Draw 3 cards. Then, put 2 cards in your hand on the top of your deck in any order.
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Crystal Super Paladin (P-Y9)
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- Collector Number: P93-Y9
- Rarity: Promotional
- Type: Evolution Creature
- Race: Liquid People
- Power: 6000
- Mana Number: 1
- Cost: 5
- Civilization: Water
- Artist: TUBAKI HALSAME
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Card text:
* Evolution - Put on one of your Liquid People.
* When you put this creature into the battle zone, choose 1 of your opponent's psychic creatures and return it to their hyperspatial zone. * When this creature attacks, return all creatures in the battle zone with "Blocker" to their owner's hand. * Double breaker (This creature breaks 2 shields.)
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Energy Stream (DMX-10)
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- Collector Number: 46
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Water
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Card text:
* Draw 2 cards.
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Extreme Brain (DMR-07)
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- Collector Number: 11
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 7
- Civilization: Water
- Artist: Sato Masanori
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Card text:
* Choose an opponent's creature in the battle zone, return it to its owner's hand, and draw a card. Then, play Gachinko Judge with your opponent. (Gachinko Judge: Each player reveals the top card of their deck and puts it at the bottom of their deck. If your opponent's revealed card's cost is equal to or less than your revealed card's, you win)
* Each time you win Gachinko Judge this way, you may use this spell's first effect again.
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Franz the 1st, the Ice Fang (DMX-08)
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- Collector Number: 27
- Rarity: Common
- Type: Creature
- Race: Cyber Lord/Knight
- Power: 2000
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Mikio Masuda
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Card text:
* You may have your spells cost 1 less to cast. However, they can't cost less than 1.
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Freezing Kachikochin (DMR-03)
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- Collector Number: 22
- Rarity: Uncommon
- Type: Creature
- Race: Great Mecha King/Hunter
- Power: 3000
- Cost: 4
- Civilization: Water
- Artist: IronPot
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Card text:
* When you put this creature into the battle zone, you may choose 1 of your opponent's creatures in the battle zone and tap it. That creature does not untap at the beginning of your opponent's next turn.
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Hyperspatial Energy Hole (DMX-08)
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- Collector Number: 28
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Water
- Artist: Kano Akira
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Card text:
* Draw a card.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose a Water creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Spiral Gate (DMX-10)
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- Collector Number: 47
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Water
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Choose one creature in the battle zone and return it to its owner's hand.
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Streaming Shaper (Promo 2)
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- Collector Number: 11-55
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: -
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Card text:
Reveal the top 4 cards of your deck. Put all water cards into your hand. Put the rest into your graveyard.
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| Section: Hyperspatial Zone (9 cards)
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Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Liquid People/Hunter
- Power: 6000/17000
- Cost: 7/24
- Civilization: Light/Water
- Artist: Taro Yamazaki
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Card text:
* At the start of your turn, you may draw a card.
* Your water Hunters can't be attacked. * Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Your Hunters can't be attacked or blocked.
* When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand. * Triple breaker (This creature breaks 3 shields)
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Aqua Cascade (ZABUUUN Cruiser)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
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- Collector Number: 10
- Rarity: Common
- Type: Psychic Super Creature
- Race: Liquid People/Hunter
- Power: 4000/17000
- Cost: 3/24
- Civilization: Water//Light/Water
- Artist: Taro Yamazaki
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Card text:
Blocker
* This creature can't attack. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Your Hunters can't be attacked or blocked.
* When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand. * Triple breaker (This creature breaks 3 shields)
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Aqua Cutlass, Temporal Swordsman / Aqua Excalibur, the Awakened Indigo Swordsman (DM-36)
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- Collector Number: 47
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Liquid People
- Power: 5000/8000
- Cost: 5/10
- Civilization: Water
- Artist: okera
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Card text:
Awaken: When this creature attacks your opponent and isn't blocked, draw 1 card. Then, flip this creature after the attack. (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
When this creature attacks, draw 1 card. Double Breaker At long last it gained the secret of awakening. At last, awakening has been achieved! The hope of the water forces has come at last.
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Aqua Jet (BOOON Sky)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
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- Collector Number: 9
- Rarity: Common
- Type: Psychic Super Creature
- Race: Liquid People/Hunter
- Power: 2000+/1700
- Cost: 4/24
- Civilization: Water//Light/Water
- Artist: Taro Yamazaki
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Card text:
* Psychic Link: At the start of your turn, if you have Aqua Attack (BURSTINGGGG Panzer) and Aqua Cascade (SPLAAASH Cruiser) in the battle zone, link them to this creature and flip it.
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Your Hunters can't be attacked or blocked.
* When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand. * Triple breaker (This creature breaks 3 shields)
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G Hogan, Temporal Star (P-Y9)
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- Collector Number: P99a-Y9
- Rarity: Promotional
- Type: Psychic Creature
- Race: Cyber Command
- Power: 7000
- Mana Number: 1
- Cost: 7
- Civilization: Water
- Artist: hideki ishikawa
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Card text:
* You may have your water creatures cost 1 less to summon. They can't cost less than 1.
* Awaken - At the end of your turn, if you summoned 3 or more creatures that turn, flip this creature. * Double breaker (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Magic Soul
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Kutt, Temporal Brawler/Severance, the Awakened Giant (DM-37)
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- Collector Number: 30
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Human//Giant
- Power: 1000/5000+
- Mana Number: 1
- Cost: 2/7
- Civilization: Fire//Nature
- Artist: hippo
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Card text:
* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.
* AwakenâAt the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Power attacker +2000
* Double breaker (This creature breaks 2 shields.) * If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.
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Ocean G Hogan, the Best Awakened (P-Y9)
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- Collector Number: P99b-Y9
- Rarity: Promotional
- Type: Psychic Creature
- Race: Cyber Command
- Power: 11000
- Cost: 15
- Civilization: Water
- Artist: hideki ishikawa
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Card text:
* Whenever you summon a creature, look at the top card of your deck. If that card is a creature, you may put it into the battle zone.
* Double breaker (This creature breaks 2 shields.)
Magic Soul
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Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean (DM-37)
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- Collector Number: 21
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Machine Hero//Cyber Command
- Power: 1000/5000
- Cost: 2/7
- Civilization: Light//Water
- Artist: AMON
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Card text:
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)
* AwakenâAt the end of each turn, if another of your Psychic Creatures Awakened that turn, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* This creature can't be blocked.
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked.) æ¦ãã¨ã¯ã常ã«äºæä¸æå
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Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: 51
- Rarity: Common
- Type: Psychic Super Creature
- Race: Hunter/Alien//Rainbow Command Dragon/Hunter
- Power: 4000/26000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.
* Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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