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Deck "Rise of the Guardians"

Deck "Rise of the Guardians"
Format: OCG - 49 Cards
created by edowaado LV13 activity icon envelope icon
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Cards without Section (40 cards)
4 x Aqua Hammer Price Aqua Hammer Price (DMR-05)
  • Collector Number: 84
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People/Hunter
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: MATSUMOTO EIGHT
Card text:

*  When this creature attacks, you and your opponent play "Gachinko Judge". If you win, you may draw a card.

(Gachinko Judge: Each player reveals the top card of their deck and puts it at the bottom of their deck. If your opponent's revealed card's cost is equal to or less than your revealed card's, you win)

1 x Aqua Hulcus Aqua Hulcus (DMD-02)
  • Collector Number: 10
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Eiji Kaneda
Card text:

*  When you put this creature into the battle zone, you may draw a card.

Liquid People freely control liquid. For them, water is armor and shield. (Base Set & Promo)

4 x Aqua Librarian Aqua Librarian (DMR-05)
  • Collector Number: 47
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People/Hunter
  • Power: 4000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Water
  • Artist: Eel
Card text:

*  This creature costs 1 less to summon for each creature in your mana zone. However, it cant cost less than 1.

*  This creature can't be blocked.

2 x Aqua Naruto Surfer Aqua Naruto Surfer (DMX-04)
  • Collector Number: 5
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People/Hunter
  • Power: 5000
  • Cost: 7
  • Civilization: Water
  • Artist: Hokuyu
Card text:

*  When you put this creature into the battle zone, choose up to two creatures in the battle zone and return it to its owner's hand.

3 x Aqua Sonicwave Aqua Sonicwave (DMX-10)
  • Collector Number: 5
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
Card text:

*  When you put this creature into the battle zone, you may choose another creature in the battle zone that has power 4000 or less and return it to its owner's hand.

4 x Aqua Surfer Aqua Surfer (DMD-08)
  • Collector Number: 12
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Yoshio Sugiura
Card text:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

3 x Brain Storm Brain Storm (DMR-05)
  • Collector Number: 86
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: IronPot
Card text:

*  Draw 3 cards. Then, put 2 cards in your hand on the top of your deck in any order.

4 x Crystal Super Paladin Crystal Super Paladin (P-Y9)
  • Collector Number: P93-Y9
  • Rarity: Promotional
  • Type: Evolution Creature
  • Race: Liquid People
  • Power: 6000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: TUBAKI HALSAME
Card text:

*  Evolution - Put on one of your Liquid People.

*  When you put this creature into the battle zone, choose 1 of your opponent's psychic creatures and return it to their hyperspatial zone.

*  When this creature attacks, return all creatures in the battle zone with "Blocker" to their owner's hand.

*  Double breaker (This creature breaks 2 shields.)

1 x Energy Stream Energy Stream (DMX-10)
  • Collector Number: 46
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
Card text:

*  Draw 2 cards.

2 x Extreme Brain Extreme Brain (DMR-07)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Water
  • Artist: Sato Masanori
Card text:

*  Choose an opponent's creature in the battle zone, return it to its owner's hand, and draw a card. Then, play Gachinko Judge with your opponent. (Gachinko Judge: Each player reveals the top card of their deck and puts it at the bottom of their deck. If your opponent's revealed card's cost is equal to or less than your revealed card's, you win)

*  Each time you win Gachinko Judge this way, you may use this spell's first effect again.

4 x Franz the 1st, the Ice Fang Franz the 1st, the Ice Fang (DMX-08)
  • Collector Number: 27
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord/Knight
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Mikio Masuda
Card text:

*  You may have your spells cost 1 less to cast. However, they can't cost less than 1.

2 x Freezing Kachikochin Freezing Kachikochin (DMR-03)
  • Collector Number: 22
  • Rarity: Uncommon
  • Type: Creature
  • Race: Great Mecha King/Hunter
  • Power: 3000
  • Cost: 4
  • Civilization: Water
  • Artist: IronPot
Card text:

*  When you put this creature into the battle zone, you may choose 1 of your opponent's creatures in the battle zone and tap it. That creature does not untap at the beginning of your opponent's next turn.

4 x Hyperspatial Energy Hole Hyperspatial Energy Hole (DMX-08)
  • Collector Number: 28
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Kano Akira
Card text:

*  Draw a card.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose a Water creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Spiral Gate Spiral Gate (DMX-10)
  • Collector Number: 47
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Choose one creature in the battle zone and return it to its owner's hand.

1 x Streaming Shaper Streaming Shaper (Promo 2)
  • Collector Number: 11-55
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: -
Card text:

Reveal the top 4 cards of your deck. Put all water cards into your hand. Put the rest into your graveyard.

 
Section: Hyperspatial Zone (9 cards)
1 x Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 6000/17000
  • Cost: 7/24
  • Civilization: Light/Water
  • Artist: Taro Yamazaki
Card text:

*  At the start of your turn, you may draw a card.

*  Your water Hunters can't be attacked.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Aqua Cascade (ZABUUUN Cruiser)/Fused Dreadnought! Jet Cascade Attack Aqua Cascade (ZABUUUN Cruiser)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: 10
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 4000/17000
  • Cost: 3/24
  • Civilization: Water//Light/Water
  • Artist: Taro Yamazaki
Card text:

Blockericon.jpg Blocker

*  This creature can't attack.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Aqua Cutlass, Temporal Swordsman / Aqua Excalibur, the Awakened Indigo Swordsman Aqua Cutlass, Temporal Swordsman / Aqua Excalibur, the Awakened Indigo Swordsman (DM-36)
  • Collector Number: 47
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Liquid People
  • Power: 5000/8000
  • Cost: 5/10
  • Civilization: Water
  • Artist: okera
Card text:

Awaken: When this creature attacks your opponent and isn't blocked, draw 1 card. Then, flip this creature after the attack.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


When this creature attacks, draw 1 card.
Double Breaker

At long last it gained the secret of awakening.

At last, awakening has been achieved! The hope of the water forces has come at last.

1 x Aqua Jet (BOOON Sky)/Fused Dreadnought! Jet Cascade Attack Aqua Jet (BOOON Sky)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: 9
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 2000+/1700
  • Cost: 4/24
  • Civilization: Water//Light/Water
  • Artist: Taro Yamazaki
Card text:

*  Psychic Link: At the start of your turn, if you have Aqua Attack (BURSTINGGGG Panzer) and Aqua Cascade (SPLAAASH Cruiser) in the battle zone, link them to this creature and flip it.

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x G Hogan, Temporal Star G Hogan, Temporal Star (P-Y9)
  • Collector Number: P99a-Y9
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Cyber Command
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Water
  • Artist: hideki ishikawa
Card text:

*  You may have your water creatures cost 1 less to summon. They can't cost less than 1.

*  Awaken - At the end of your turn, if you summoned 3 or more creatures that turn, flip this creature.

*  Double breaker

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Magicsoul.gif Magic Soul

1 x Kutt, Temporal Brawler/Severance, the Awakened Giant Kutt, Temporal Brawler/Severance, the Awakened Giant (DM-37)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Human//Giant
  • Power: 1000/5000+
  • Mana Number: 1
  • Cost: 2/7
  • Civilization: Fire//Nature
  • Artist: hippo
Card text:

* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

* Awaken—At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Power attacker +2000

* Double breaker (This creature breaks 2 shields.)

* If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

1 x Ocean G Hogan, the Best Awakened Ocean G Hogan, the Best Awakened (P-Y9)
  • Collector Number: P99b-Y9
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Cyber Command
  • Power: 11000
  • Cost: 15
  • Civilization: Water
  • Artist: hideki ishikawa
Card text:

*  Whenever you summon a creature, look at the top card of your deck. If that card is a creature, you may put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


Magicsoul.gif Magic Soul

ダブルクロスよ、我がイチバンの力を託す! -イチバンの覚醒者オーシャン・G・ホーガン (Double Cross, my Best powers I give to you! - G Hogan, the Best Awakened)
やっぱり「イチバン!!!」 (Truly "The Best!!!") V.C.

1 x Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean (DM-37)
  • Collector Number: 21
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Machine Hero//Cyber Command
  • Power: 1000/5000
  • Cost: 2/7
  • Civilization: Light//Water
  • Artist: AMON
Card text:

* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

* Awaken—At the end of each turn, if another of your Psychic Creatures Awakened that turn, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* This creature can't be blocked.

* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked.)

戦いとは、常に二手三手先を読んで行うものだ。そして勝者と敗者は、その次の四手五手を読みきれるかで決まるのだ!

―変幻の覚醒者アンタッチャブル・パワード

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire//Nature bar 2 %  
Light//Water bar 2 %  
Light/Water bar 2 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
Water bar 43  88 %  
Water//Light/Water bar 4 %  
 

Distribution by Cost
15 bar 2 %  
2 bar 16 %  
2/7 bar 4 %  
3 bar 10  20 %  
3/24 bar 2 %  
4 bar 4 %  
4/24 bar 2 %  
5 bar 16 %  
5/10 bar 2 %  
5/30 bar 2 %  
6 bar 8 %  
7 bar 10 %  
7/24 bar 2 %  
8 bar 8 %  
 

Distribution by Power
- bar 12  24 %  
1000/5000 bar 2 %  
1000/5000+ bar 2 %  
11000 bar 2 %  
2000 bar 16  33 %  
2000+/1700 bar 2 %  
3000 bar 4 %  
4000 bar 8 %  
4000/17000 bar 2 %  
4000/26000 bar 2 %  
5000 bar 4 %  
5000/8000 bar 2 %  
6000 bar 8 %  
6000/17000 bar 2 %  
7000 bar 2 %  
 

Distribution by Race
- bar 12  24 %  
Cyber Command bar 4 %  
Cyber Lord/Knight bar 8 %  
Great Mecha King/Hunter bar 4 %  
Human//Giant bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Liquid People bar 13  27 %  
Liquid People/Hunter bar 13  27 %  
Machine Hero//Cyber Command bar 2 %  
 

Distribution by Rarity
Common bar 28  57 %  
Promotional bar 14 %  
Rare bar 4 %  
Uncommon bar 11  22 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 24  49 %  
Evolution Creature bar 8 %  
Psychic Creature bar 10 %  
Psychic Super Creature bar 8 %  
Spell bar 12  24 %  
 



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