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Deck "Gold Storm"

Deck "Gold Storm"
Format: OCG - 62 Cards
created by goldmax20 LV12 activity icon envelope icon
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Card list Group cards by  
Section: Main Deck (50 cards)
1 x Crimson Lion Cub, Kyrph Crimson Lion Cub, Kyrph (VG-BT06)
  • Number: BT06-035
  • Rarity: R
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]:When another «Gold Paladin» rides this unit, you may call this card to (RC).
[ACT](RC):[Choose a unit named "Crimson Lion Cub, Kyrph", and a unit named "Knight of Elegant Skills, Gareth" from your (RC), and put them into your soul] If you have a unit named "Knight of Superior Skills, Beaumains" on your (VC), search your deck for up to one card named "Incandescent Lion, Blond Ezel", ride it, and shuffle your deck.

It is daybreak. The true battle is about to begin.

4 x Curable Angel Curable Angel (G-SD02)
  • Number: G-SD02-018
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Angel
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

All better now? Then, go for it again ♪

4 x Flame of Victory Flame of Victory (VG-BT06)
  • Number: BT06-087
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Salamander
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

[ACT](RC): [Put this unit into your soul] Choose up to one of your «Gold Paladin», and that unit gets [Power]+3000 until end of turn.

Full power, let's go!

4 x Holy Mage, Candace Holy Mage, Candace (G-SD02)
  • Number: G-SD02-012
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck)
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your units that is being attacked, and that unit cannot be hit until end of that battle.

N-no problem! This barrier will protect everyone!

3 x Incandescent Lion, Blond Ezel Incandescent Lion, Blond Ezel (VG-BT06)
  • Number: BT06-004
  • Rarity: RRR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] Look at the top card of your deck, search for up to one «Gold Paladin» from among them, call it to an open (RC), put the rest on the bottom of your deck, and increase this unit's [Power] by the original [Power] of the unit called with this effect until end of turn.
[CONT](VC):During your turn, this unit gets [Power]+1000 for each of your «Gold Paladin» rear-guards.

The souls of my comrades give me power. I will break the limit!

4 x Knight of Dawnlight, Jago Knight of Dawnlight, Jago (G-BT03)
  • Number: G-BT03-057
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

There are no flaws nor impurities. Just a pure and straight brilliance.

4 x Knight of Elegant Skills, Gareth Knight of Elegant Skills, Gareth (TD05)
  • Number: TD05-008
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

To free the heroes who were sealed away! The young ones who emerged at that time eventually came to be called the Gold Paladins.

4 x Knight of Spring`s Light, Perimore Knight of Spring's Light, Perimore (G-BT07)
  • Number: G-BT07-004
  • Rarity: RRR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[CONT](RC) Unite (This ability is active if you have called two or more units to (RC) or (GC) during this turn):This unit gets [Power]+2000.
[AUTO] Generation Break 1:[Counter Blast (1)] When this unit is placed on (RC), you may pay the cost. If you do, look at three cards from the top of your deck, search for up to one card from among them, call it to a (RC) in the same column as this unit, and put the rest on the bottom of your deck in any order.

The warm light calls forth joy.

3 x Knight of Superior Skills, Beaumains Knight of Superior Skills, Beaumains (VG-BT06)
  • Number: BT06-032
  • Rarity: R
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

One who is slashed by a master will perish without even realizing it.

3 x Liberator, Bright Bicorn Liberator, Bright Bicorn (BT17)
  • Number: BT17-052
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT](RC):Your vanguard's "Limit Break 4" is active even when you have three or less damage.

A horse that fears not the battlefield, is more precious to a knight than family.

4 x Player of the Holy Pipe, Gerrie Player of the Holy Pipe, Gerrie (G-BT07)
  • Number: G-BT07-061
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

[CONT](RC) Generation Break 1 Unite (This ability is active if you have called two or more units to (RC) or (GC) during this turn):This unit gets [Power]+3000, and "[AUTO](RC):At the end of the battle that this unit attacked or boosted, put this unit into your soul, and Counter Charge (1).".

3 x Raven Haired Ezel Raven Haired Ezel (Promos)
  • Number: PR-0396
  • Rarity: Promo
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO] Limit Break 5 (This ability is active if you have five or more damage):When this unit is placed on (VC) by riding a grade 3 or greater unit with "Ezel" in its card name, until end of turn, this unit gets [Power]+10000, and your opponent cannot call cards other than grade 1 from hand to (GC).

The path to go is decided by the fate...

2 x Salvation Lion, Grand Ezel Scissors Salvation Lion, Grand Ezel Scissors (BT14)
  • Number: BT14-003
  • Rarity: RRR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Soul Blast (2)] Unlock all of your locked cards, if the number of «Gold Paladin» rear-guards you have is five, until end of turn, this unit gets [Power]+10000/[Critical]+1, and at the end of that turn, Soul Charge (1), choose a card from your damage zone, and turn it face up.
[CONT](VC):During your turn, this unit gets [Power]+1000 for each of your «Gold Paladin» rear-guards.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Release, King of Beasts! Salvation Roar!

4 x Speeder Hound Speeder Hound (BT07)
  • Number: BT07-099
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

Soldiers appreciate speediness.

3 x Sunshine Knight, Jeffrey Sunshine Knight, Jeffrey (G-BT07)
  • Number: G-BT07-029
  • Rarity: R
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC) Generation Break 1 Unite (This ability is active if you have called two or more units to (RC) or (GC) during this turn):[Put this unit into your soul] At the end of the battle that this unit boosted, you may pay the cost. If you do, draw a card.

Do ones utmost. That is the creed of the golden knight order.

 
Section: G Units (12 cards)
4 x Absolution Lion King, Mithril Ezel Absolution Lion King, Mithril Ezel (G-FC01)
  • Number: G-FC01-003
  • Rarity: GR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card named "Absolution Lion King, Mithril Ezel" from your G zone, and turn it face up] If you have a heart card with "Ezel" in its card name, unlock all of your locked cards, look at five cards from the top of your deck, search for up to one card from among them, call it (RC), shuffle your deck, and increase that unit and this unit's [Power] by the original [Power] of the unit called with this effect until end of turn.

The time has come! Now, shall the cursed fate, become a blessing!

3 x Fast Chase Golden Knight, Cambell Fast Chase Golden Knight, Cambell (PromosEN)
  • Number: PR-0187EN
  • Rarity: Promo
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):When this unit's attack hits a vanguard, look at five cards from the top of your deck, search for up to one card from among them, call it to (RC), shuffle your deck, and that unit gets [Power]+2000 until end of turn.

A golden wind that rushes across the battlefield.

2 x Golden Dragon, Ray Breath Dragon Golden Dragon, Ray Breath Dragon (G-SD02)
  • Number: G-SD02-001
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Cosmo Dragon
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

(This card cannot be in your main deck)
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
(When this card Strides, it gains the power and name from one heart. At the end of the turn, return it face up.)
[CONT](VC) Unite (This ability is active if you have called two or more units to (RC) or (GC) during this turn):This unit gets [Power]+5000. All of the rear-guards in your front row get [Power]+2000.

The power of bonds in concord, calls forth the light of victory.

3 x Sacred Heaven Prayer Master, Reia Sacred Heaven Prayer Master, Reia (G-FC03)
  • Number: G-FC03-029
  • Rarity: RR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone if three or less)-Opponent Turn's Guard Step-[Choose a "HEAL" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:When this unit is placed on (GC), if you have two or more rear-guards, this unit gets [Shield]+5000 until end of that battle.

The cup of love and friendship, of reverence and faith, is filled by drops of miracles.

 
Deck Statistics
Distribution by Clan
Gold Paladin bar 62  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  27 %  
Grade 1 / Boost bar 14  23 %  
Grade 2 / Intercept bar 11  18 %  
Grade 3 / Twin Drive!! bar 13 %  
Grade 4 / None bar 5 %  
Grade 4 / Triple Drive!! bar 15 %  
 

Distribution by Nation
United Sanctuary bar 62  100 %  
 

Distribution by Power
- bar 5 %  
10000 bar 10  16 %  
11000 bar 8 %  
15000+ bar 15 %  
4000 bar 13 %  
5000 bar 15 %  
6000 bar 6 %  
7000 bar 10 %  
8000 bar 6 %  
9000 bar 6 %  
 

Distribution by Race
Angel bar 6 %  
Cosmo Dragon bar 3 %  
Elf bar 11 %  
High Beast bar 11 %  
Human bar 38  61 %  
Salamander bar 6 %  
 

Distribution by Rarity
C bar 19  31 %  
Fixed bar 14  23 %  
GR bar 6 %  
Promo bar 10 %  
R bar 11 %  
RR bar 5 %  
RRR bar 15 %  
 

Distribution by Shield
- bar 17  27 %  
- bar 6 %  
10000 bar 13  21 %  
15000 bar 5 %  
5000 bar 25  40 %  
 

Distribution by Trigger
Critical +5000 Power bar 6 %  
Draw +5000 Power bar 6 %  
Heal +5000 Power bar 6 %  
None bar 46  74 %  
Stand +5000 Power bar 6 %  
 



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