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Deck "Stealth birds v.2"

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Deck "Stealth birds v.2"
45 Cards
created by rslh LV9 activity icon envelope icon
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Card list Group cards by  
Card Type: Brave (3 cards)
1 x Oodsutsunanafushi Oodsutsunanafushi (BS12)
  • Number: 53
  • Rarity: Common
  • Card Type: Brave
  • Color: Green
  • Spirit Type: Shell Insect
  • Cost: 3
  • Reduction: EE
Card text:

BRAVE FUSION: Cost 3 or more. [Lv1] (When this brave is summoned) You can send all the cards in your hand to your trash. If you do, draw cards from your deck until you have the same amount of cards in your hand as your opponent's. When your opponent draws a card from their deck, refresh this spirit.

1 x The HurricaneTwinBlade Kamui-Hayate The HurricaneTwinBlade Kamui-Hayate (BS22)
  • Number: 91
  • Rarity: X Rare
  • Card Type: Brave
  • Color: Green
  • Spirit Type: Exalted Sword
  • Cost: 6
  • Reduction: EEE
  • Gems: 1
Card text:

[LV1] Charge - Increase the number of opposing cards exhausted due to your effects by 1. BRAVE FUSION: Cost 6 or more. [When Braved] Charge - Increase the number of opposing cards exhausted due to your effects by 1. [When Braved] (When Brave Attacks) Exhaust target opposing Spirit. When 3 or more Spirits are exhausted by this effect, refresh this Spirit.

1 x The JadeKodachi Nichirinmaru The JadeKodachi Nichirinmaru (BS23)
  • Number: 60
  • Rarity: Master Rare
  • Card Type: Brave
  • Color: Green
  • Spirit Type: Exalted Sword
  • Cost: 4
  • Reduction: EED
  • Gems: 1
Card text:

BRAVE FUSION: Cost 4 or more. When Braved] (When Brave Attacks) Your opponent cannot activate any burst. [When Braved] (When Brave Attacks) Activate this Spirit's Bunshin effect.

 
Card Type: Nexus (4 cards)
1 x The Hidden Village of Light Fang The Hidden Village of Light Fang (BS22)
  • Number: 69
  • Rarity: Common
  • Card Type: Nexus
  • Color: Green
  • Cost: 4
  • Reduction: EE
  • Gems: 1
Card text:

[LV1][LV2] (Each Player's Attack Step) All your winged beast spirits and Bunshin spirits get +2000BP.
[LV2] (Each Player's Attack Step) While you have a Bunshin spirit, all your Winged Beast spirits are unaffected by the effects of opposing spirits and nexuses.

1 x The Pouring Clear Stream The Pouring Clear Stream (BS19)
  • Number: 85
  • Rarity: Common
  • Card Type: Nexus
  • Color: Green
  • Cost: 4
  • Reduction: EE
  • Gems: 1
Card text:

[Lv1-Lv2] (Your Attack Step) When your green spirit attacks, move 1 core from the void to any of your spirits with "Charge". [Lv2] (Opponent's Attack Step) When your life is decreased due to opposing attacks, draw 1 card from your deck.

1 x The Shinobi`s Hidden Village The Shinobi's Hidden Village (BS19)
  • Number: 86
  • Rarity: Common
  • Card Type: Nexus
  • Color: Green
  • Cost: 4
  • Reduction: EE
  • Gems: 1
Card text:

[Lv1-Lv2] (Your End Step) Refresh all your green spirits. [Lv2] (Your Attack Step) When your spirits in the family "Winged Beast" attacks, exhaust 1 opposing spirit.

1 x The Twisting Dangaro Mountains The Twisting Dangaro Mountains (BS24)
  • Number: 89
  • Rarity: Rare
  • Card Type: Nexus
  • Color: Green
  • Cost: 3
  • Reduction: E
  • Gems: 1
Card text:

"[LV1][LV2] When you put out Bunshin Spirits, instead of moving cores from the Reserve, move 1 core from void to the Bunshin Spirits. This effect cannot be duplicated. [LV2] (Opponent's Attack Step) When your Life is decreased, and your Life becomes 3, 2, or 1, you can summon a Spirit card from your hand with ""Bunshin"" without paying it's cost."

 
Card Type: Spell (18 cards)
2 x Binding Creeper Binding Creeper (BS24)
  • Number: 104
  • Rarity: Rare
  • Card Type: Spell
  • Color: Green
  • Cost: 4
  • Reduction: EE
Card text:

(Flash) Exhaust 1 opposing Spirit. Additionally, if you have an Ultimate on your field, exhaust 1 more opposing Spirit.

2 x Cycle Power Cycle Power (BS24)
  • Number: 103
  • Rarity: Common
  • Card Type: Spell
  • Color: Green
  • Cost: 3
  • Reduction: ET
Card text:

(Flash) During this turn, target Spirit or Ultimate gains +2000 BP. [Rush(Condition:Yellow Symbol)] The effect below remains active while you have a Yellow symbol. Yellow: At the end of the battle, return this card from the Trash to your Hand. This effect cannot be used during the Main Step.

2 x Emerald Field Emerald Field (BS19)
  • Number: 103
  • Rarity: Common
  • Card Type: Spell
  • Color: Green
  • Cost: 3
  • Reduction: EE
Card text:

(Main) For every player, they cannot have the number of cores on their spirit become 0 unless if it's due to effects, and they cannot increase the number of cards on their hand besides during the draw step. This magic card remains on the field until your life is decreased by opposing attacks. While it's on the field, this effect remains active. Destroy this magic card when this effect is negated. (Flash) Target spirit gets BP+2000 until end of turn.

1 x Grass Bind Grass Bind (BS23)
  • Number: 78
  • Rarity: Common
  • Card Type: Spell
  • Color: Green
  • Cost: 5
  • Reduction: EEE
Card text:

(Flash) Exhaust 2 opposing Spirits with 8000 BP or less. During this turn, all opposing Spirits cannot be refreshed.

1 x Hand Reverse Hand Reverse (CC)
  • Number: 138
  • Rarity: Uncommon
  • Card Type: Spell
  • Color: Green
  • Cost: 5
  • Reduction: EE
Card text:

[Main]: (Your Main Phase) Discard your hand. Then, draw until you have the same number of cards in your hand as your opponent does in their hand.
[Flash]: (Flash Step)(Your Main Phase) Target spirit gets +3000BP until end of turn.

2 x Nature Forces Nature Forces (RA)
  • Number: 97
  • Rarity: Common
  • Card Type: Spell
  • Color: Green
  • Cost: 3
  • Reduction: EE
Card text:

[Flash]: (Flash Step) Move all cores from your Trash to target spirit you control. This effect cannot be used in your Main Phase.

2 x Rapid Wind Rapid Wind (BSC05)
  • Number: 24
  • Rarity: Rare
  • Card Type: Spell
  • Color: Green
  • Cost: 4
  • Reduction: E
Card text:

Flash Timing: Select a Spirit Attribute, then refresh two of your Spirits with the same Attribute.

1 x Thorn Prison Thorn Prison (DotA)
  • Number: 182
  • Rarity: Rare
  • Card Type: Spell
  • Color: Green
  • Cost: 4
  • Reduction: EE
Card text:

[Main]:
[Flash]: (Flash Step)(Your Main Phase) Your opponent exhausts 2 unexhausted spirits they control.

2 x Velotical Wind Velotical Wind (BS21)
  • Number: 77
  • Rarity: Common
  • Card Type: Spell
  • Color: Green
  • Cost: 3
  • Reduction: EEE
Card text:

"(Flash) During this turn, 1 of your non-braved Spirit in the family ""Winged Beast"" gets +5000BP, when that Spirit is destroyed by the opponent, return it to your hand."

3 x Wind Pressure Wind Pressure (BS20)
  • Number: 77
  • Rarity: Common
  • Card Type: Spell
  • Color: Green
  • Cost: 2
  • Reduction: E
Card text:

(Main) During this turn, all your spirits in the "Winged Beast" family get +2000BP.
(Flash) Exhaust 1 opposing spirit.

 
Card Type: Spirit (17 cards)
2 x Jounin-Tonbi Jounin-Tonbi (BS22)
  • Number: 24
  • Rarity: Uncommon
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Winged Beast
  • Cost: 4
  • Reduction: EE
  • Gems: 1
Card text:

"[LV1][LV2] Charge - Increase the number of opposing cards exhausted due to your effects by 1. [LV1][LV2] Bunshin - 1: (When Destroyed by Opponent) Place up to one card from the top of your deck face down on your field and by adding 1 or more cores from your reserve onto them, during the game, those cards become spirits ""Cost 0, Family: Bunshin, <1>LV1 BP3000, Green"" Bunshin spirits. (Bunshin spirits can't be braved. They're discarded if sent back to the hand or deck)"

3 x Kengokiji Kengokiji (BS20)
  • Number: 20
  • Rarity: Common
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Winged Beast
  • Cost: 2
  • Reduction: E
  • Gems: 1
Card text:

[LV2] Charge - Increase the number of opposing cards exhausted due to your effects by 1.

2 x Knighteagle Knighteagle (BS24)
  • Number: 27
  • Rarity: Master Rare
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Winged Beast
  • Cost: 5
  • Reduction: EEE
  • Gems: 1
Card text:

"[LV1][LV2][LV3] Bunshin - 1: (When Attacks) Place up to one card from the top of your deck face down on your field and by adding 1 or more cores from your reserve onto them, during the game, those cards become spirits ""Cost 0, Family: Bunshin, <1>LV1 BP3000, Green"" Bunshin spirits. (Bunshin spirits can't be braved. They're discarded if sent back to the hand or deck) [LV2][LV3] Treat all your Bunshin Spirit's Lv1 BP as 11000."

2 x Swordpuma Swordpuma (BS24)
  • Number: 24
  • Rarity: Rare
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Blade Beast
  • Cost: 4
  • Reduction: EEE
  • Gems: 1
Card text:

"High Speed (Flash Step) This spirit card may be summoned from your hand during the Flash Step. In that case, the cost of this spirit and the cores to be put on this spirit must be paid or moved from your reserve. [LV1][LV2] Bunshin - 1: (When Summoned) Place up to one card from the top of your deck face down on your field and by adding 1 or more cores from your reserve onto them, during the game, those cards become spirits ""Cost 0, Family: Bunshin, <1>LV1 BP3000, Green"" Bunshin spirits. (Bunshin spirits can't be braved. They're discarded if sent back to the hand or deck)"

1 x The BirdBushin Shishigui The BirdBushin Shishigui (BS20)
  • Number: 87
  • Rarity: X Rare
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Winged Beast
  • Cost: 5
  • Reduction: EE
  • Gems: 1
Card text:

[Lv1-Lv2-Lv3] (Your Attack Step) When your spirits in the family "Winged Beast" attacks, exhaust 1 opposing spirit with BP less than or equal to the attacking spirit.
[Lv2-Lv3] (Your Attack Step) For each of your spirits in the family "Winged Beast", all your green spirits gets BP+1000.
[Lv3] (Your End Step) Refresh all your spirits in the family "Winged Beast".

1 x The LightFangPhoenix Rekkumaru The LightFangPhoenix Rekkumaru (BS22)
  • Number: 87
  • Rarity: X Rare
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Winged Beast
  • Cost: 7
  • Reduction: EEE
  • Gems: 1
Card text:

"[LV1][LV2][LV3] Bunshin - 2: (When Summoned) Place up to two cards from the top of your deck face down on your field and by adding 1 or more cores from your reserve onto them, during the game, those cards become spirits ""Cost 0, Family: Bunshin, <1>LV1 BP3000, Green"" Bunshin spirits. (Bunshin spirits can't be braved. They're discarded if sent back to the hand or deck) [LV2][LV3] Charge - Increase the number of opposing cards exhausted due to your effects by 1. [LV3] (When Attacks) Exhaust 1 opposing spirit."

3 x The WaterShinobi Gamon The WaterShinobi Gamon (BS23)
  • Number: 19
  • Rarity: Common
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Winged Beast
  • Cost: 1
  • Reduction: E
  • Gems: 1
Card text:

"[LV1][LV2][LV3] (Your Attack Step) For each of your Bunshin Spirits, all of your Spirits in the family ""Winged Beast"" gets +1000 BP. [LV2][LV3] When your Bunshin Spirit is put on the field, put 1 core from the void to that Spirit. This effect can only be used once per turn."

3 x The WindShieldGuardian Tobimaru The WindShieldGuardian Tobimaru (BS20)
  • Number: 22
  • Rarity: Rare
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Winged Beast
  • Cost: 3
  • Reduction: EE
  • Gems: 1
Card text:

[Lv1-Lv2] When your spirits with cost 3 or less is destroyed by opposing effects, they can remain on your field, exhausted. [Lv2] (When Battles) Your opponent exhausts 1 of their spirits.

 
Card Type: Ultimate (3 cards)
2 x Ultimate-Kaiseratlus Ultimate-Kaiseratlus (BS24)
  • Number: 119
  • Rarity: X Rare
  • Card Type: Ultimate
  • Color: Green
  • Spirit Type: Incarnate, Shellman
  • Cost: 6
  • Reduction: EEE
  • Gems: 1
Card text:

[Summon Condition: You must have 1 or more Green spirits on your field.] [Ultimate-Trigger] [LV3][LV4][LV5] (When Attacks) When Ultimate-Trigger hits, exhaust 3 opposing Spirits. (Ultimate-Trigger: Move 1 card from your opponents deck to the trash. If the cost of that card is lower than this ultimate, it will hit). [LV4][LV5] (When Attacks) When only the opposing Spirit or Ultimate is destroyed by comparing BP, move 1 core from opponent's Life to the Void.

1 x Ultimate-Trenton Ultimate-Trenton (BS24)
  • Number: 67
  • Rarity: Rare
  • Card Type: Ultimate
  • Color: Green
  • Spirit Type: Incarnate, Shellman
  • Cost: 7
  • Reduction: EEE
  • Gems: 1
Card text:

[Summon Condition: You must have 1 or more Green spirits on your field.] [LV3][LV4][LV5] (When Summoned) You can summon 1 Green Spirit card from your hand without paying the cost. [Ultimate-Trigger] [LV4][LV5] (When Attacks) When Ultimate-Trigger hits, if this Ultimate is being blocked by Spirits, your opponent can only block if they block with 3 Spirits. When this Ultimate is successfully blocked, choose one of the blocking Spirits to battle against. (Ultimate-Trigger: Move 1 card from your opponents deck to the trash. If the cost of that card is lower than this ultimate, it will hit)

 
Deck Statistics
Distribution by Card Type
Brave bar 7 %  
Nexus bar 9 %  
Spell bar 18  40 %  
Spirit bar 17  38 %  
Ultimate bar 7 %  
 

Distribution by Color
Green bar 45  100 %  
 

Distribution by Cost
1 bar 7 %  
2 bar 13 %  
3 bar 13  29 %  
4 bar 13  29 %  
5 bar 11 %  
6 bar 7 %  
7 bar 4 %  
 

Distribution by Gems
- bar 19  42 %  
1 bar 26  58 %  
 

Distribution by Rarity
Common bar 22  49 %  
Master Rare bar 7 %  
Rare bar 12  27 %  
Uncommon bar 7 %  
X Rare bar 11 %  
 

Distribution by Reduction
E bar 12  27 %  
EE bar 18  40 %  
EED bar 2 %  
EEE bar 12  27 %  
ET bar 4 %  
 

Distribution by Spirit Type
- bar 22  49 %  
Blade Beast bar 4 %  
Exalted Sword bar 4 %  
Incarnate, Shellman bar 7 %  
Shell Insect bar 2 %  
Winged Beast bar 15  33 %  
 



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Author Message
supersonic51
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Member since
February 18, 2012
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Subject: Nice deck   Posted: May 10, 2013 02:06 pm

It looks really good, but i sense that there's a lack of core boost, if you want a core boost, i suggest a green nexus, When a green spirit attacks while this specific nexus is on the field, this is his level 1, put one core from the void to one of your spirits with charge, which will greatly help
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snosoul
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Member since
October 5, 2012
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Subject: The Deck as a whole   Posted: May 13, 2013 04:34 pm

This was really interesting to face, triple draw was unexpected, but surprisingly effective. I'd also like to note that having Fruit of Life is a bit unnecessary I feel, and forgoing it for an extra copy of one of your other nexus's might do well. Some decks do use nexus destruction, and having a backup copy never hurts to badly. your other magics seem on par, as do your spirits. You have a nice balance on the cost's of your spirits so that they are easy to summon, draw, and swarm the opponent with, but lacking draw power is something I do see here... there are a few nexus's that might help a bit with the lacking draw power in an emergency, and I'm not sure about green draw's that aren't banned. The deck is definitely good.
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shadowfigure
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August 3, 2013
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Subject: Your deck   Posted: October 29, 2013 01:23 pm

the deck was definitly something to face the draw spam nexus' and your extremely passive playing was unexpected
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