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Deck "Stealth birds"

Deck "Stealth birds"
49 Cards
created by rslh LV3 activity icon envelope icon
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Card Type: Brave (2 cards)
2 x The HurricaneTwinBlade Kamui-Hayate The HurricaneTwinBlade Kamui-Hayate (BS22)
  • Number: 91
  • Rarity: X Rare
  • Card Type: Brave
  • Color: Green
  • Spirit Type: Exalted Sword
  • Cost: 6
  • Reduction: EEE
  • Gems: 1
Card text:

[LV1] Charge - Increase the number of opposing cards exhausted due to your effects by 1. BRAVE FUSION: Cost 6 or more. [When Braved] Charge - Increase the number of opposing cards exhausted due to your effects by 1. [When Braved] (When Brave Attacks) Exhaust target opposing Spirit. When 3 or more Spirits are exhausted by this effect, refresh this Spirit.

 
Card Type: Magic/Burst (3 cards)
3 x Burst Wall Burst Wall (SD06)
  • Number: 16
  • Rarity: Uncommon
  • Card Type: Magic/Burst
  • Color: White
  • Cost: 4
  • Reduction: D
Card text:

[BURST: (After the reduction of your life)] Move one core from the void to your life, then by paying the cost you can activate it's Flash effect. Flash Timing: At the end of this battle, end the attack step.

 
Card Type: Nexus (6 cards)
2 x The Fruit of Life The Fruit of Life (CC)
  • Number: 107
  • Rarity: Uncommon
  • Card Type: Nexus
  • Color: Green
  • Cost: 4
  • Reduction: EEE
  • Gems: 1
Card text:

3LV2

[LV1][LV2] (Permanent) Each time any Damage is dealt to your Life due to a card your opponent controls, draw 1 card.
[LV2] (Permanent) Each time any Damage is dealt to your Life due to a card your opponent controls, gain 1 core in your Reserve.

1 x The Fruit of Wise Tree The Fruit of Wise Tree (DotA)
  • Number: 144
  • Rarity: Common
  • Card Type: Nexus
  • Color: Green
  • Cost: 4
  • Reduction: EE
  • Gems: 1
Card text:

[LV1][LV2] (Permanent) Each time a spirit your opponent controls deals any Damage to your Life, gain 1 core in your Reserve.
[LV2] (Your End Phase) Refresh all exhausted spirits you control.

2 x The Pouring Clear Stream The Pouring Clear Stream (BS19)
  • Number: 85
  • Rarity: Common
  • Card Type: Nexus
  • Color: Green
  • Cost: 4
  • Reduction: EE
  • Gems: 1
Card text:

[Lv1-Lv2] (Your Attack Step) When your green spirit attacks, move 1 core from the void to any of your spirits with "Charge". [Lv2] (Opponent's Attack Step) When your life is decreased due to opposing attacks, draw 1 card from your deck.

1 x The Shinobi´s Hidden Village The Shinobi's Hidden Village (BS19)
  • Number: 86
  • Rarity: Common
  • Card Type: Nexus
  • Color: Green
  • Cost: 4
  • Reduction: EE
  • Gems: 1
Card text:

[Lv1-Lv2] (Your End Step) Refresh all your green spirits. [Lv2] (Your Attack Step) When your spirits in the family "Winged Beast" attacks, exhaust 1 opposing spirit.

 
Card Type: Spell (15 cards)
3 x Binding Thorn Binding Thorn (CC)
  • Number: 134
  • Rarity: Common
  • Card Type: Spell
  • Color: Green
  • Cost: 2
  • Reduction: EE
Card text:

[Flash]: (Flash Step)(Your Main Phase) Exhaust target spirit your opponent controls.

2 x Nature Forces Nature Forces (RA)
  • Number: 97
  • Rarity: Common
  • Card Type: Spell
  • Color: Green
  • Cost: 3
  • Reduction: EE
Card text:

[Flash]: (Flash Step) Move all cores from your Trash to target spirit you control. This effect cannot be used in your Main Phase.

3 x Shining Shadow Shining Shadow (BS22)
  • Number: 77
  • Rarity: Common
  • Card Type: Spell
  • Color: Green
  • Cost: 2
  • Reduction: E
Card text:

"(Flash) Exhaust target opposing Spirit. After this effect resolves, if you have ""The LightFangHouou Rekkumaru"" on your field, choose 1 of your ""The LightFangHouou Rekkumaru"" and activate it's ""Bunshin - 2"" effect."

2 x Storm Attack Storm Attack (BS14)
  • Number: 100
  • Rarity: Rare
  • Card Type: Spell
  • Color: Green
  • Cost: 4
  • Reduction: EE
Card text:

(Flash Step) Exhaust 1 opposing spirit. After that, refresh 1 of your spirits.

2 x Thorn Prison Thorn Prison (DotA)
  • Number: 182
  • Rarity: Rare
  • Card Type: Spell
  • Color: Green
  • Cost: 4
  • Reduction: EE
Card text:

[Main]:
[Flash]: (Flash Step)(Your Main Phase) Your opponent exhausts 2 unexhausted spirits they control.

3 x Velotical Wind Velotical Wind (BS21)
  • Number: 77
  • Rarity: Common
  • Card Type: Spell
  • Color: Green
  • Cost: 3
  • Reduction: EEE
Card text:

"(Flash) During this turn, 1 of your non-braved Spirit in the family ""Winged Beast"" gets +5000BP, when that Spirit is destroyed by the opponent, return it to your hand."

 
Card Type: Spirit (21 cards)
3 x Byakko-Hayato Byakko-Hayato (BS20)
  • Number: 24
  • Rarity: Common
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Winged Beast
  • Cost: 4
  • Reduction: EE
  • Gems: 1
Card text:

[Lv1-Lv2] (When Summoned) Exhaust 1 opposing spirit.

3 x Jounin-Tonbi Jounin-Tonbi (BS22)
  • Number: 24
  • Rarity: Uncommon
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Winged Beast
  • Cost: 4
  • Reduction: EE
  • Gems: 1
Card text:

"[LV1][LV2] Charge - Increase the number of opposing cards exhausted due to your effects by 1. [LV1][LV2] Bunshin - 1: (When Destroyed by Opponent) Place up to one card from the top of your deck face down on your field and by adding 1 or more cores from your reserve onto them, during the game, those cards become spirits ""Cost 0, Family: Bunshin, <1>LV1 BP3000, Green"" Bunshin spirits. (Bunshin spirits can't be braved. They're discarded if sent back to the hand or deck)"

3 x Kengokiji Kengokiji (BS20)
  • Number: 20
  • Rarity: Common
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Winged Beast
  • Cost: 2
  • Reduction: E
  • Gems: 1
Card text:

[LV2] Charge - Increase the number of opposing cards exhausted due to your effects by 1.

2 x Shinobi-Chuuhi Shinobi-Chuuhi (BS20)
  • Number: 26
  • Rarity: Uncommon
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Winged Beast
  • Cost: 5
  • Reduction: EEE
  • Gems: 1
Card text:

[Lv1-Lv2] (When Summoned) Exhaust 1 opposing spirit. Or, move 1 core from the void to 1 of your spirits. [Lv2] (When Battles) At the end of the battle, you can return this spirit to your hand.

3 x The BirdBushin Shishigui The BirdBushin Shishigui (BS20)
  • Number: 87
  • Rarity: X Rare
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Winged Beast
  • Cost: 5
  • Reduction: EE
  • Gems: 1
Card text:

[Lv1-Lv2-Lv3] (Your Attack Step) When your spirits in the family "Winged Beast" attacks, exhaust 1 opposing spirit with BP less than or equal to the attacking spirit.
[Lv2-Lv3] (Your Attack Step) For each of your spirits in the family "Winged Beast", all your green spirits gets BP+1000.
[Lv3] (Your End Step) Refresh all your spirits in the family "Winged Beast".

2 x The LightFangPhoenix Rekkumaru The LightFangPhoenix Rekkumaru (BS22)
  • Number: 87
  • Rarity: X Rare
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Winged Beast
  • Cost: 7
  • Reduction: EEE
  • Gems: 1
Card text:

"[LV1][LV2][LV3] Bunshin - 2: (When Summoned) Place up to two cards from the top of your deck face down on your field and by adding 1 or more cores from your reserve onto them, during the game, those cards become spirits ""Cost 0, Family: Bunshin, <1>LV1 BP3000, Green"" Bunshin spirits. (Bunshin spirits can't be braved. They're discarded if sent back to the hand or deck) [LV2][LV3] Charge - Increase the number of opposing cards exhausted due to your effects by 1. [LV3] (When Attacks) Exhaust 1 opposing spirit."

2 x The TenSwordsSaint Murasame The TenSwordsSaint Murasame (BS19)
  • Number: 33
  • Rarity: Master Rare
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Sword Master, Winged Beast
  • Cost: 7
  • Reduction: EEE
  • Gems: 1
Card text:

[Lv1-Lv2] (When Attacks) Exhaust 1 opposing spirit. [When Braved] [Lv1-Lv2] All your spirits in the family "Winged Beast" gains the ability: "(When Battles) Your opponent cannot activate their burst." [Lv2] (When Attacks) If this is the first attack during your turn, refresh this spirit.

3 x The WindShieldGuardian Tobimaru The WindShieldGuardian Tobimaru (BS20)
  • Number: 22
  • Rarity: Rare
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Winged Beast
  • Cost: 3
  • Reduction: EE
  • Gems: 1
Card text:

[Lv1-Lv2] When your spirits with cost 3 or less is destroyed by opposing effects, they can remain on your field, exhausted. [Lv2] (When Battles) Your opponent exhausts 1 of their spirits.

 
Card Type: Spirit/Burst (2 cards)
2 x The WindHero Dorcus-Ushiwaka The WindHero Dorcus-Ushiwaka (BS14)
  • Number: x03
  • Rarity: X Rare
  • Card Type: Spirit/Burst
  • Color: Green
  • Spirit Type: Supreme Hero/Shell Insect
  • Cost: 5
  • Reduction: EEE
  • Gems: 1
Card text:

[BURST: (After the opponent destroys your spirit)] Exhaust 2 opposing spirits. After that, if you have at least 8 cores total in your field, reserve and trash, you can summon this spirit. High Speed (Flash) This spirit card may be summoned from your hand during the Flash Step. In that case, the cost of this spirit and the cores to be put on this spirit must be paid or moved from your reserve.[LV1][LV2][LV3] (When Battles) After the battle, by returning this spirit to your hand, during this turn, add 3000 BP to one of your spirits.

 
Deck Statistics
Distribution by Card Type
Brave bar 4 %  
Magic/Burst bar 6 %  
Nexus bar 12 %  
Spell bar 15  31 %  
Spirit bar 21  43 %  
Spirit/Burst bar 4 %  
 

Distribution by Color
Green bar 46  94 %  
White bar 6 %  
 

Distribution by Cost
2 bar 18 %  
3 bar 16 %  
4 bar 19  39 %  
5 bar 14 %  
6 bar 4 %  
7 bar 8 %  
 

Distribution by Gems
- bar 18  37 %  
1 bar 31  63 %  
 

Distribution by Rarity
Common bar 21  43 %  
Master Rare bar 4 %  
Rare bar 14 %  
Uncommon bar 10  20 %  
X Rare bar 18 %  
 

Distribution by Reduction
D bar 6 %  
E bar 12 %  
EE bar 25  51 %  
EEE bar 15  31 %  
 

Distribution by Spirit Type
- bar 24  49 %  
Exalted Sword bar 4 %  
Supreme Hero/Shell Insect bar 4 %  
Sword Master, Winged Beast bar 4 %  
Winged Beast bar 19  39 %  
 



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Discussion about this Deck
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Author Message
supersonic51
LV4 United States activity icon envelope icon

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Member since
February 18, 2012
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Subject: Nice deck   Posted: May 10, 2013 02:06 pm

It looks really good, but i sense that there's a lack of core boost, if you want a core boost, i suggest a green nexus, When a green spirit attacks while this specific nexus is on the field, this is his level 1, put one core from the void to one of your spirits with charge, which will greatly help
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snosoul
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Member since
October 5, 2012
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Subject: The Deck as a whole   Posted: May 13, 2013 04:34 pm

This was really interesting to face, triple draw was unexpected, but surprisingly effective. I'd also like to note that having Fruit of Life is a bit unnecessary I feel, and forgoing it for an extra copy of one of your other nexus's might do well. Some decks do use nexus destruction, and having a backup copy never hurts to badly. your other magics seem on par, as do your spirits. You have a nice balance on the cost's of your spirits so that they are easy to summon, draw, and swarm the opponent with, but lacking draw power is something I do see here... there are a few nexus's that might help a bit with the lacking draw power in an emergency, and I'm not sure about green draw's that aren't banned. The deck is definitely good.
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