| Cards without Section (40 cards)
|
|
2
|
x
|
|
Bolshack Ulpheus, Holy Dragon (DMX-04)
|
- Collector Number: S3
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Angel Command/Armored Dragon/Hunter
- Power: 9000
- Cost: 7
- Civilization: Light/Fire
- Artist: NINNIN
|
Card text:
* (This creature is put into your mana zone tapped.)
* Evolution - Put on one of your Dragons or creatures with Command in its race. * When you put this creature into the battle zone, you may cast one light or fire spell in your hand without cost. * Double breaker (This creature breaks 2 shields.)
|
|
3
|
x
|
|
Codename Buffer Lodeole (P-Y11)
|
- Collector Number: P15-Y11
- Rarity: Promotional
- Type: Creature
- Race: Angel Command/Unknown
- Power: 8000
- Mana Number: 1
- Cost: 7
- Civilization: Light
- Artist: Hisashi Murakami
|
Card text:
Blocker
* When this creature attacks or blocks, you and your opponent play "Gachinko Judge". If you win, you may put the top card of your deck into your shield zone. (Gachinko Judge: Each player reveals the top card of their deck and puts it at the bottom of their deck. If your opponent's revealed card's cost is equal to or less than your revealed card's, you win) * Double breaker (This creature breaks 2 shields.)
|
|
1
|
x
|
|
Codename Build Leone (DMX-10)
|
- Collector Number: 1
- Rarity: Promotional
- Type: Creature
- Race: Angel Command/Unknown
- Power: 8000
- Mana Number: 1
- Cost: 8
- Civilization: Light
- Artist: hippo
|
Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* When this creature attacks, choose one of your opponents non-evolution creatures in the battle zone and put in the owner shield zone face down as a shield. * Double breaker (This creature breaks 2 shields.)
|
|
4
|
x
|
|
Codename Oreore Lionel (DMR-05)
|
- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Angel Command/Unknown
- Power: 8500
- Mana Number: 1
- Cost: 7
- Civilization: Light
- Artist: Sansyu
|
Card text:
Blocker
* When this creature attacks, you and your opponent play "Gachinko Judge". If you win, you reveal cards from the top of your deck until you reveal a non-evolution creature with Blocker. You put that creature into the battle zone. Then, shuffle your deck. (Gachinko Judge: Each player reveals the top card of their deck and puts it at the bottom of their deck. If your opponent's revealed card's cost is equal to or less than your revealed card's, you win) * Double breaker
|
|
2
|
x
|
|
Degron (GG)
|
- Collector Number: 20
- Rarity: Rare
- Type: Creature
- Race: Cyber Lord
- Power: 1000
- Cost: 4
- Civilization: Water
- Artist: Atsushi Kawasaki
|
Card text:
[Blocker] Blocker When this creature blocks, you can place a non-evolution creautre with "Blocker" from your hand into your Battle Zone tapped. If so, return this creature to your hand, and the creature played tapped would battle with the attacking creature instead. This creature cannot attack.
|
|
3
|
x
|
|
Energy Stream (DMX-10)
|
- Collector Number: 46
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Water
|
Card text:
* Draw 2 cards.
|
|
2
|
x
|
|
Galaxy Shot - HELL (DMC-64)
|
- Collector Number: 14
- Rarity: Very Rare
- Type: Spell
- Race: Knight
- Mana Number: 1
- Cost: 10
- Civilization: Fire
- Artist: Daisuke Izuka
|
Card text:
* Choose any number of your opponent's creatures with a total power of 9000 or less and destroy them. Then, for each creature destroyed in this way choose one of your opponent's shields and put it in its owner's graveyard.
|
|
3
|
x
|
|
Heaven's Gate (DMD-08)
|
- Collector Number: 8
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Light
- Artist: Masaki Hirooka
|
Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
* Put up to 2 non-evolution light creatures with "Blocker" into the battle zone from your hand.
|
|
3
|
x
|
|
Hyperspatial Bolshack Hole (DMD-03)
|
- Collector Number: 14
- Rarity: Promotional
- Type: Spell
- Cost: 5
- Civilization: Fire
- Artist: MATSUMOTO EITO
|
Card text:
* Destroy one of your opponent's creatures that has 3000 power or less.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
|
|
2
|
x
|
|
Hyperspatial Shiny Hole (DMX-08)
|
- Collector Number: 26
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: Patricia
|
Card text:
* Tap one of your opponent's creatures in the battle zone.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
|
|
1
|
x
|
|
Invincible Cataclysm (SAToIW)
|
- Collector Number: 7
- Rarity: Very Rare
- Type: Spell
- Mana Number: 1
- Cost: 13
- Civilization: Fire
- Artist: Shishizaru
|
Card text:
Choose up to 3 of your opponent's shields and put them into his graveyard. The brutal forces of Light leveled the capital of the Fire realm. But deep in the mountains, the Fire doomsday weapon waits to take revenge.
|
|
2
|
x
|
|
Knights of Cobalt, Spirit of Protean (P-Y11)
|
- Collector Number: P38-Y11
- Rarity: Promotional
- Type: Creature
- Race: Angel Command
- Power: 7000+
- Mana Number: 1
- Cost: 9
- Civilization: Light/Water
- Artist: Yuri Shinjuro
|
Card text:
* (This card is put into your mana zone tapped.) Blocker
* When this creature attacks, or when it is attacked, your opponent puts the top card of their deck into the graveyard. If it is a creature, this creature gets "Triple breaker" and +7000 power. If it is a spell, you may cast it for no cost, and put it in the owners graveyard. Double breaker (This creature breaks 2 shields)
|
|
3
|
x
|
|
Lionel, Zenith of "Ore" (DMR-05)
|
- Collector Number: V1
- Rarity: Victory Rare
- Type: Creature
- Race: Unknown/Zenith
- Power: 13000
- Mana Number: 1
- Cost: 10
- Civilization: Zero
- Artist: Toshiaki Takayama
|
Card text:
Blocker
* When you summon this creature into the battle zone, add the top card of your deck to your shield zone face-down. Then, your opponent chooses one of your shields. You may add that shield to your hand. * All of your shield cards that are returned to your hand gain "Shield trigger". * Triple breaker (This creature breaks 3 shields) * Eternal Omega Ω (When this creature would leave the battle zone, return it to your hand instead)
|
|
2
|
x
|
|
Lord Reis, Spirit of Wisdom (P-Y11)
|
- Collector Number: P36-Y11
- Rarity: Rare
- Type: Creature
- Race: Angel Command
- Power: 4000
- Mana Number: 1
- Cost: 5
- Civilization: Light/Water
- Artist: Hiroshi Tanigawa
|
Card text:
* (This creature is put into your mana zone tapped.)
Blocker
* This creature can't attack players. * Whenever you put a creature with "Blocker" into the battle zone, you may draw a card.
|
|
2
|
x
|
|
Murmur, Apostle of the Formation (DMX-02)
|
- Collector Number: 19
- Rarity: Uncommon
- Type: Creature
- Race: Initiate
- Power: 2000
- Mana Number: 1
- Cost: 2
- Civilization: Light
- Artist: Naoki Saito (
|
Card text:
Blocker
* This creature can't attack players. * All of your other creatures with "Blocker" get +3000 power. When Murmur and Shulshul team up, they create a completely impenetrable wall of light. (Dragonic Wars) ãã®å
é£ããå®ãæéãæ´ãªãé«ã¿ã¸ã¨å°ãã¦ããã (Perfect Angel)
|
|
3
|
x
|
|
Oni Seven "Win", Matchless Amazement (DMR-07)
|
- Collector Number: S4
- Rarity: Super Rare
- Type: Creature
- Race: Red Command Dragon/Hunter/Alien
- Power: 6000
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: Murakami Hisashi
|
Card text:
* If a shield added to your hand is a creature with a cost of 7 or more, it gets "Shield trigger".
* When this creature attacks, you may have your opponent choose one of your shields. Add that shield to your hand (You may use "Shield Trigger"). * Double breaker (This creature breaks 2 shields.)
|
|
2
|
x
|
|
Self-Destructing Gil Poser (DMD-04)
|
- Collector Number: 6
- Rarity: Promotional
- Type: Creature
- Race: Machine Eater/Alien
- Power: 2000
- Cost: 2
- Civilization: Fire
- Artist: Daisuke Izuka
|
Card text:
* When you put this creature into the battle zone, you may destroy it. If you do, destroy one of your opponent's creatures with power 2000 or less.
|
| |
| Section: Hyperspatial Zone (8 cards)
|
|
1
|
x
|
|
Boost, Crimson Lord (P-Y10)
|
- Collector Number: P15a-Y10
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Flame Monster/Hunter
- Power: 3000
- Cost: 5
- Civilization: Fire
- Artist: Hisanobu Kometani
|
Card text:
* When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature. The power of three bring victory. (Mode Change, DMR-01)
|
|
1
|
x
|
|
Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit (DM-38)
|
- Collector Number: 33
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Angel Command/Demon Command
- Power: 4500/6500
- Cost: 5/12
- Civilization: Light/Darkness
- Artist: Yoichi Ito
|
Card text:
* AwakenâAt the start of each player's turn, if you have 2 Angel Commands or Demon Commands with a cost of 6 or more in your battle zone, flip this creature.
(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Holy Soul
Evil Soul
* Whenever your opponent puts a creature into their battle zone, you may put the top card of your deck into your shields face down.
* Whenever your opponent casts a spell, this creature breaks 1 of your opponent's shields. * Double breaker (This creature breaks 2 shields.)
Holy Soul
Evil Soul
|
|
1
|
x
|
|
Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
|
- Collector Number: 41
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Berserker/Alien//Berserker/Gaia Command/Alien
- Power: 3000/105
- Cost: 4/15
- Civilization: Light//Light/Nature
- Artist: Eel
|
Card text:
* Your opponent's spells cost 1 more to cast. * Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When one of your opponent's creatures attacks, untap this creature.
* When one of your opponent's creatures attacks, this creature gains "Blocker". * Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
|
|
1
|
x
|
|
Kutt, Temporal Brawler/Severance, the Awakened Giant (DMX-02)
|
- Collector Number: 23
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Human//Giant
- Power: 1000/5000+
- Cost: 2/7
- Civilization: Fire//Nature
- Artist: hippo
|
Card text:
* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.
* Awaken - At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
--------------------------------------
■ Power attacker +2000
■ Double breaker (This creature breaks 2 shields.)
■ If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.
|
|
1
|
x
|
|
Martini, Temporal Dancer (DMX-02)
|
- Collector Number: 20
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Splash Queen
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Hisanobu Kometani
|
Card text:
Blocker
* This creature can't attack. * Awaken - When you put a creature that has "blocker" with a cost of 4 or more into the battle zone, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
|
|
1
|
x
|
|
Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
|
- Collector Number: V3
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 5000/26000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
|
Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* During the turn this creature was put into the battle zone, this creature can attack untapped creatures. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
|
|
1
|
x
|
|
Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
|
- Collector Number: V2
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 6000/26000
- Cost: 6/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
|
Card text:
* When your opponent puts a card into his mana zone, it is put into the mana zone tapped.
* Double breaker (This creature breaks 2 shields.) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
|
|
1
|
x
|
|
Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
|
- Collector Number: 51
- Rarity: Common
- Type: Psychic Super Creature
- Race: Hunter/Alien//Rainbow Command Dragon/Hunter
- Power: 4000/26000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
|
Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.
* Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
|
| |