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Deck "Molecule Control Style"

Deck "Molecule Control Style"
Format: Block - 60 Cards
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Section: Ninja Cards (31 cards)
2 x Baki Baki (TC)
  • Card Number: TCN-130
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Ninjutsu
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 5/1
  • Injured Stats: 3/1
Card text:

Sand | Jonin | Male
[CLEANING UP]
If this Ninja is sent out to Attack, it gets the following effect during the turn: "Valid: At the end of the turn, if this Ninja is in your Village, your opponent discards 1 of their in-play Ninjas."

"There is only one rat to get rid of. No sweat."

2 x Hanare Hanare (SL)
  • Card Number: SLN-1410
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Genjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Lock | Female | Spy | Mental Power: 2
[MIND READING]
When this Ninja is put in play, your opponent reveals their hand. In that case, if they revealed a Mission card, you can draw 1 card, then move 1 card in your hand to your Chakra area.

"Are you a fool?"

2 x Hotaru Katsuragi Hotaru Katsuragi (AvW)
  • Card Number: AWN-1540
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind / Water
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Tsuchigumo Clan | Female | Mental Power: 2

[TSUCHIGUMO'S HEIR]
Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.)
When this Ninja is put in play, draw 1 card, then discard 1 card.

"Promise me that!"

3 x Jirobo (State 1) Jirobo (State 1) (WW)
  • Card Number: WWN-1262
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 4/0
  • Injured Stats: 1/0
Card text:

Sound | Male | Name: Jirobo | The Found Sound Ninja
Errata:
Sound | Male | Name: Jirobo | The Four Sound Ninja
[Link]

"That's pretty good, kids."

2 x Jugo Jugo (AvW)
  • Card Number: AWN-1531
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Power
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 3/0
  • Injured Stats: 6/0
Card text:

Hebi | Rogue Ninja | Male

[EVERBURNING RAGE]
Desperation
[Valid | EOJ] Water: This Ninja gets +1/-1 during the turn. If this effect was used twice this turn, you may discard this Ninja. In that case, put in play a Jugo (State 2) Ninja card from your Reinforcement Deck in this Ninja's Team as a Head Ninja.

2 x Karin Karin (WW)
  • Card Number: WWN-1245
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Akatsuki | Rogue Ninja | Taka | Female | Mental Power: 2 | Medical | AMBUSH
[ABSORPTION]
[Valid | EOJ | Mission] Move 1 card in your opponent's Discard Pile to their Chakra area: Heal 1 of your other Ninjas.

"What a flashy diversion."

2 x Obito Uchiha Obito Uchiha (WW)
  • Card Number: WWN-1223
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Fire / Wind
  • Combat Attribute: Genjutsu
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 2/0
  • Injured Stats: 5/2
Card text:

Leaf | Chunin | Male | Sharingan Eye
[STALWART]
Valid: When this Ninja is put in play, you can pay 2 Fire. In that case, your opponent moves the top 5 cards of their Deck to their Discard Pile. For every Jutsu card moved this way, put 1 Growth coin on this Ninja.
Valid: When this Ninja is put in play, you can pay 2 Wind. In that case, remove 1 other Ninja from the game. At the end of the turn, move that Ninja to its owner's Village.

"Okay…let's go!"

2 x Sakura Haruno Sakura Haruno (TP4)
  • Card Number: TP4N-1355
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 4/3
  • Injured Stats: 0/2
Card text:

Leaf | Chunin | Female | Mental Power: 3 | Medical | GROWTH
[CONCENTRATED PUNCH]
[EOJ] 2 : This Ninja gets +3/+3 during this turn. Additionally, when this Ninja wins any Victory, you win 1 Battle Reward.

"I'll protect them both."

3 x Sakura Haruno (Childhood) Sakura Haruno (Childhood) (I)
  • Card Number: IN-1320
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Leaf | Ninja Academy Student | Female | Mental Power: 2 | Name: Sakura Haruno | GROWTH
[ACADEMy TRAINING]
Valid: When this Ninja is put in play or removed from play, reveal the top card of your Deck. If that card is a Ninja card, move it to your hand.
When this Ninja is moved to your Chakra area due to the effect of GROWTH, you can place a Growth coin on 1 of your Ninjas.

"Don't interrupt Sasuke's focus!"

1 x Sasuke Uchiha Sasuke Uchiha (AvW)
  • Card Number: AWN-1508
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Fire / Water
  • Combat Attribute: Genjutsu
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 6/1
  • Injured Stats: 2/1
Card text:

Taka | Rogue Ninja | Male | Sharingan Eye

[DESPERATE AVENGER]
Desperation
[Mission] Remove 2 Ninja cards in your Discard Pile from the game: Place a +1/+1 coin on this Ninja. If this effect was used twice this turn, you may discard this Ninja and put in play 1 Susano'o (Sasuke) Ninja card from your Reinforcement Deck.

"I asked you if it's true!"

2 x Sea Monster Sea Monster (WOF)
  • Card Number: WOFN-850
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Water
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 5/0
  • Injured Stats: 5/0
Card text:

Sound | Sea Monster | AMBUSH
[MONSTER OF THE SEA]
Valid: While your opponent has 1 or less Chakra with a "Water" Symbol, this Ninja cannot be sent out to Attack.
Valid: "Sea Monster" Ninja cards in your hand and Chakra area get -1 Hand cost.

"It draws its life from the vast waters of the ocean. You guys don't stand a ghost of a chance!"

2 x Shimon Hijiri Shimon Hijiri (EA)
  • Card Number: EAN-628
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 3/2
  • Injured Stats: 0/2
Card text:

Leaf | Chunin | Male | Proctor | Mental Power: 1

[KEEPING AN EYE]
Player's cannot put in play Ninjas except by deploying them.

"Number 130, number 110, that means you're out, too."

2 x Suigetsu Hozuki Suigetsu Hozuki (SL)
  • Card Number: SLN-1402
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Water
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 4/2
  • Injured Stats: 2/0
Card text:

Hebi | Rogue Ninja | Male | Prisoner
[DEHYDRATED]
[Attacker | Mission] 1 : Target Ninja's effect text is negated during this turn.

"Why are you dragging a team together?"

2 x Temari Temari (PRO)
  • Card Number: ERN-us025
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Alternate Art Collector's Tin Promo

Sand | Genin | Female | Mental Power: 1
[WIND SCYTHE]
When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Jutsu card of your choice if there is any, and send it to their Chakra area.

"No use in hiding!"

2 x The 2nd Hokage The 2nd Hokage (WW)
  • Card Number: WWN-1251
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Water
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 6/4
  • Injured Stats: 3/1
Card text:

Leaf | Satoosa | Male | Mental Power: 2 | MASTERY
[SUPREMACY]
[Attacker | Mission] 0 : Move 1 card in your Discard Pile to your Chakra area or 1 Mission card from your Discard Pile to your hand.

 
Section: Jutsu Cards (8 cards)
1 x Earth Style Barrier: Earth Dome Prison Earth Style Barrier: Earth Dome Prison (WW)
  • Card Number: WWJ-859
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water
Card text:

Effect: Discard 2 of your opponent's Chakra. Then, move up to 2 cards from your Discard Pile to your Chakra area.
Expert [Jirobo]: If your opponent has 3 or less Chakra, draw 1 card.

"I gotta get back my energy."

2 x Water Prison Jutsu Water Prison Jutsu (HA)
  • Card Number: HAJ-990
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 1
Card text:

Target: 1 Ninja opposing the user
Effect: The target's Power is 0/0 and its effect text is negated during this turn.

"This heavy water…"

3 x Wind Style: Vacuum Blade Wind Style: Vacuum Blade (AvW)
  • Card Number: AWJ-964
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind
Card text:

Target: 1 Jutsu
Effect: Negate the target. Then, the user gets +2/+2 during this turn for each specific Symbol in the target's cost.
Expert [Danzo]: The user gets +2 Entrance cost during this turn.

2 x Wind Style: Vacuum Bullets Wind Style: Vacuum Bullets (AvW)
  • Card Number: AWJ-965
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind
Card text:

Requirements: Entrance cost of 3 or more
Target: 1 Ninja opposing the user
Effect: The target becomes a Stand-by Ninja. Then, if the target's Entrance cost is equal to or less than the user's, injure the target.
Expert ["Satoosa"]: Give 1 Damage to the target.

"Wind Style: Vacuum Bullets."

 
Section: Mission Cards (11 cards)
2 x A Master`s Death A Master's Death (I)
  • Card Number: IM-843
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 4
Card text:

Effect: Draw 3 cards.

2 x Idle Comrades Idle Comrades (HA)
  • Card Number: HAM-965
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Counter
Target: 1 Ninja
Effect: Remove the target from the game. At the end of this turn, move the target to its owner's Village.

"They won’t be getting up for a while."

2 x Mysterious Warrior Mysterious Warrior (TP4)
  • Card Number: TP4M-852
  • Rarity: Super Rare
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Draw 2 cards and discard 1 card. Then, if your opponent has more cards in their hand than you do, move this Mission to your hand.

3 x Sakura`s Confession Sakura's Confession (AvW)
  • Card Number: AWM-935
  • Rarity: Super Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Look at the top 4 cards of your Deck. Select 1 card and move it to your hand, then return the rest to the top of your Deck in any order. Then, if you control Sakura Haruno, draw 1 card.

"Naruto… I said, I love you!"

2 x The Cloud Council The Cloud Council (KS)
  • Card Number: KSM-899
  • Rarity: Super Rare
  • Card Type: Mission
  • Symbol: Lightning / Water / Wind
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Apply 1 of the following effects:
1) Place a +1/+1 coin on each of your Ninjas.
2) Reveal the top 5 cards of your Deck. You can move 1 Ninja card among those cards to your hand, then shuffle the rest into your Deck.
3) Draw 2 cards.

"Let's go!"

 
Section: Reinforcement Deck (10 cards)
3 x Danzo Danzo (WW)
  • Card Number: WWN-1225
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Ninjutsu
  • Hand Cost: 1
  • Entrance Cost: 4
  • Healthy Stats: 4/3
  • Injured Stats: 1/3
Card text:

Leaf | The Foundation | Male | Mental Power: 2 | REINFORCEMENT
[RESEARCH]
Sacrifice: 1 "Sharingan Eye" Ninja
Valid: When this Ninja is put in play, place X Growth coins on this Ninja, where X = the Sacrificed Ninjas Entrance cost and this Ninja gets te Sacrificed Ninja's Characteristics.
Errata:
Valid: When this Ninja is put in play, place X +1/+1 coins on this Ninja, where X = the Sacrificed Ninjas Entrance cost and this Ninja gets the Sacrificed Ninja's printed Characteristics. [Link]

"Don't make fake smiles like that in front of me."

3 x Jirobo (State 2) Jirobo (State 2) (I)
  • Card Number: IN-1314
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Taijutsu
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 8/1
  • Injured Stats: 6/0
Card text:

Sound | Male | The Four Sound Ninja | Name: Jirobo | State 2 | REINFORCEMENT
[SUPER DRAIN]
Sacrifice: Jirobo (State 1)
Valid: When this Ninja Attacks, discard 1 of your opponent's Chakra and place a "Drain" coin on this Ninja.
[Mission | EOJ] Remove a "Drain" coin from this Ninja: Move 1 card from the top of your Deck to your Chakra area.
Errata:
This Ninja is now Entrance cost 6. [Link]

"So much chakra. I feel like a kid in a candy store."

2 x Jugo (State 2) Jugo (State 2) (AvW)
  • Card Number: AWN-1535
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Power
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 7/0
  • Injured Stats: 8/0
Card text:

Taka | Rogue Ninja | Male | State 2 | Name: Jugo | REINFORCEMENT

[UNCONTROLLABLE ANGER]
Desperation
[Valid | EOJ] Water: This Ninja gets +2/+0 during this turn. At the end of this turn, if this Ninja won any Victory, discard 1 Ninja your opponent controls with the lowest Entrance cost.

"Who’s next?!!"

2 x Susano`o (Sasuke) Susano'o (Sasuke) (AvW)
  • Card Number: AWN-1537
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water / Fire
  • Combat Attribute: Weapon
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 8/4
  • Injured Stats: 6/1
Card text:

Spirit | Name: Sasuke Uchiha | Sharingan Eye | REINFORCEMENT

[SPIRIT OF VENGEANCE]
Desperation
[EOJ] Give your opponent 1 Battle Reward: Your opponent discards 1 card in their hand, 1 Ninja they control, and 1 of their Chakra. If this effect was used twice this turn, injure this Ninja.

"THOOOM."

 
Deck Statistics
Distribution by Card Type
Jutsu bar 13 %  
Mission bar 11  18 %  
Ninja bar 41  68 %  
 

Distribution by Combat Attribute
- bar 19  32 %  
Genjutsu bar 8 %  
Medicine bar 7 %  
Ninjutsu bar 12  20 %  
Power bar 7 %  
Sound bar 5 %  
Taijutsu bar 5 %  
Water bar 10 %  
Weapon bar 7 %  
 

Distribution by Entrance Cost
- bar 13 %  
- bar 12  20 %  
1 bar 10 %  
2 bar 15 %  
3 bar 13 %  
4 bar 10 %  
5 bar 7 %  
6 bar 12 %  
 

Distribution by Hand Cost
- bar 13 %  
- bar 27  45 %  
1 bar 25  42 %  
 

Distribution by Healthy Stats
- bar 19  32 %  
0/2 bar 12 %  
2/0 bar 3 %  
3/0 bar 10 %  
3/2 bar 3 %  
4/0 bar 5 %  
4/2 bar 3 %  
4/3 bar 8 %  
5/0 bar 3 %  
5/1 bar 3 %  
6/1 bar 2 %  
6/4 bar 3 %  
7/0 bar 3 %  
8/1 bar 5 %  
8/4 bar 3 %  
 

Distribution by Injured Stats
- bar 19  32 %  
0/0 bar 15 %  
0/1 bar 3 %  
0/2 bar 7 %  
1/0 bar 5 %  
1/3 bar 5 %  
2/0 bar 3 %  
2/1 bar 2 %  
3/1 bar 7 %  
5/0 bar 3 %  
5/2 bar 3 %  
6/0 bar 8 %  
6/1 bar 3 %  
8/0 bar 3 %  
 

Distribution by Jutsu Cost
- bar 52  87 %  
Water bar 2 %  
Water 1 bar 3 %  
Wind Wind bar 8 %  
 

Distribution by Rarity
Common bar 20  33 %  
Promo bar 3 %  
Rare bar 17  28 %  
Super Rare bar 13  22 %  
Uncommon bar 13 %  
 

Distribution by Symbol
Fire bar 5 %  
Fire / Water bar 2 %  
Fire / Wind bar 3 %  
Lightning / Water / Wind bar 3 %  
Water bar 25  42 %  
Water / Fire bar 3 %  
Wind bar 23  38 %  
Wind / Water bar 3 %  
 



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