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Deck "Dead body in the lake"

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Deck "Dead body in the lake"
Format: Block - 65 Cards
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Water with the power of set 27

 
Card list Group cards by  
Section: Ninja Cards (31 cards)
3 x Haku Haku (WW)
  • Card Number: WWN-1265
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Ice
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 5/2
  • Injured Stats: 3/2
Card text:

Mist | Rogue Ninja | Male | Mental Power: 2 | AMBUSH

"What a pity."

3 x Hotaru Katsuragi Hotaru Katsuragi (AvW)
  • Card Number: AWN-1540
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind / Water
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Tsuchigumo Clan | Female | Mental Power: 2

[TSUCHIGUMO'S HEIR]
Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.)
When this Ninja is put in play, draw 1 card, then discard 1 card.

"Promise me that!"

3 x Jirobo (State 1) Jirobo (State 1) (WW)
  • Card Number: WWN-1262
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 4/0
  • Injured Stats: 1/0
Card text:

Sound | Male | Name: Jirobo | The Found Sound Ninja
Errata:
Sound | Male | Name: Jirobo | The Four Sound Ninja
[Link]

"That's pretty good, kids."

2 x Karin Karin (WW)
  • Card Number: WWN-1245
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Akatsuki | Rogue Ninja | Taka | Female | Mental Power: 2 | Medical | AMBUSH
[ABSORPTION]
[Valid | EOJ | Mission] Move 1 card in your opponent's Discard Pile to their Chakra area: Heal 1 of your other Ninjas.

"What a flashy diversion."

3 x Kimimaro Kimimaro (HA)
  • Card Number: HAN-1601
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Bone
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 6/2
  • Injured Stats: 2/0
Card text:

Sound | Male
[BATTLEFIELD OF BONE]
When a player deploys a Ninja, they may pay 2. If they do not, injure that Ninja.

"I'm left with no choice…"

2 x Kisame Hoshigaki Kisame Hoshigaki (I)
  • Card Number: IN-1315
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/2
  • Injured Stats: 4/1
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | AMBUSH
[SWORDSMAN OF THE MIST]
When this Ninja is put in play, if it was put in play from your hand, discard 3 of your opponent's Chakra.
Valid: Your opponent's Jutsu cards cost 1 more to play.

"Now you've got it."

2 x Orochimaru Orochimaru (AvW)
  • Card Number: AWN-1536
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Snake
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 6/4
  • Injured Stats: 2/3
Card text:

Sound | Sannin | Male | Mental Power: 4

[HIDDEN ASSAULT]
Desperation
[Attacker | Mission] Move your Turn Marker down by 1: Give 1 Damage to target Ninja with Entrance cost less than or equal to your Turn Marker. If this effect was used twice this turn, you cannot move your Turn Marker up at the end of this turn.

"Give it up."

2 x Samidare Samidare (I)
  • Card Number: IN-1306
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Rain | Genin | Male
[MALEVOLENT RAIN]
[Attacker | Mission] 1 : Your opponent discards 1 of their Chakra.

"Those guys…"

3 x Sea Monster Sea Monster (WOF)
  • Card Number: WOFN-850
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Water
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 5/0
  • Injured Stats: 5/0
Card text:

Sound | Sea Monster | AMBUSH
[MONSTER OF THE SEA]
Valid: While your opponent has 1 or less Chakra with a "Water" Symbol, this Ninja cannot be sent out to Attack.
Valid: "Sea Monster" Ninja cards in your hand and Chakra area get -1 Hand cost.

"It draws its life from the vast waters of the ocean. You guys don't stand a ghost of a chance!"

3 x Tayuya Tayuya (WW)
  • Card Number: WWN-1264
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 1/3
  • Injured Stats: 0/1
Card text:

Sound | Female | The Four Sound Ninja | AMBUSH

"Yes, sir!"

3 x Utakata Utakata (HA)
  • Card Number: HAN-1597
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Bubble
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 4/3
  • Injured Stats: 0/2
Card text:

Mist | Rogue Ninja | Male
[SNAPWAVE]
When this Ninja is put in play, you can move target Ninja with an Entrance cost less than X to its owner's hand. X = the number of "Mist" Ninjas you control.

"Humph! No thanks!"

2 x Zabuza Momochi Zabuza Momochi (AW)
  • Card Number: AWN-456
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/2
  • Injured Stats: 4/1
Card text:

Mist | Rogue Ninja | Jonin | Male | Ambush
[BLADE OF THE OGRE]
When this Ninja is pit in play, if you have a "Haku" Ninja card with an "Ambush" in your Chakra area or Discard Pile, pit it in play.
Valid: While this Ninja is in the same Team as "Haku", this Ninja cannot be affected by the effects of your opponent's Jutsu cards.

"Your special abilities belong to me from this day forward."

 
Section: Jutsu Cards (8 cards)
1 x Earth Style Barrier: Earth Dome Prison Earth Style Barrier: Earth Dome Prison (WW)
  • Card Number: WWJ-859
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water
Card text:

Effect: Discard 2 of your opponent's Chakra. Then, move up to 2 cards from your Discard Pile to your Chakra area.
Expert [Jirobo]: If your opponent has 3 or less Chakra, draw 1 card.

"I gotta get back my energy."

2 x Snake Sword Snake Sword (WW)
  • Card Number: WWJ-858
  • Rarity: Super Rare
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water Water
Card text:

Requirements: Printed Entrance cost of 5 or more
Target: Every Ninja opposing the user
Effect: Move the target back to its owner's hand.

"Splecchh."

2 x Striking Shadow Snake Striking Shadow Snake (SL)
  • Card Number: SLJ-909
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 1
Card text:

Target: 1 Ninja opposing the user
Effect: Injure the target. In that case, heal the user.

"Striking Shadow Snake!"

3 x Water Prison Jutsu Water Prison Jutsu (HA)
  • Card Number: HAJ-990
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 1
Card text:

Target: 1 Ninja opposing the user
Effect: The target's Power is 0/0 and its effect text is negated during this turn.

"This heavy water…"

 
Section: Mission Cards (11 cards)
2 x Alliance of Evil Alliance of Evil (HA)
  • Card Number: HAM-961
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

While your opponent has 8 or more Chakra, this Mission card gets -2 Entrance cost and -1 Hand cost.
Effect: Discard every player's Chakra.

"Let's start with greetings…"

2 x Arrogance Arrogance (KS)
  • Card Number: KSM-906
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 4
Card text:

Effect: Discard the Ninja with the highest Combat. If any Ninjas are tied, give 1 Damage to those Ninjas instead.

"I've got an absolute defense that's even greater than yours."

1 x Forceful Persuasion Forceful Persuasion (HA)
  • Card Number: HAM-963
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 5
Card text:

Effect: Select a number and your opponent reveals their hand. Move all cards with Entrance cost equal to the selected number to the opponent's Chakra area.

"Th-This is…"

2 x Moment of Weakness Moment of Weakness (AvW)
  • Card Number: AWM-929
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Move 1 of your opponent's Ninjas with the lowest Entrance cost to its owner's Chakra area. If that Ninja had an Entrance cost of 0, move this Mission to your hand.

"M-my glasses!"

2 x Research Research (WW)
  • Card Number: WWM-811
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Permanent (2)
Effect: When a Ninja is discarded due to the Showdown, the opponent of that Ninja's controller must discard 1 of their Ninjas.
At the end of the turn, if there are no Ninjas in play, discard this Mission.

"I was developing… a new technique."

2 x Struggle Struggle (I)
  • Card Number: IM-835
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Counter
Target: 1 non-Permanent Mission
Effect: Copy the effect of the target (Select new legal targets, if any).

"How come you're gritting your teeth so hard."

 
Section: Reinforcement Deck (15 cards)
3 x Jirobo (State 2) Jirobo (State 2) (I)
  • Card Number: IN-1314
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Taijutsu
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 8/1
  • Injured Stats: 6/0
Card text:

Sound | Male | The Four Sound Ninja | Name: Jirobo | State 2 | REINFORCEMENT
[SUPER DRAIN]
Sacrifice: Jirobo (State 1)
Valid: When this Ninja Attacks, discard 1 of your opponent's Chakra and place a "Drain" coin on this Ninja.
[Mission | EOJ] Remove a "Drain" coin from this Ninja: Move 1 card from the top of your Deck to your Chakra area.
Errata:
This Ninja is now Entrance cost 6. [Link]

"So much chakra. I feel like a kid in a candy store."

3 x Jugo (State 2) Jugo (State 2) (AvW)
  • Card Number: AWN-1535
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Power
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 7/0
  • Injured Stats: 8/0
Card text:

Taka | Rogue Ninja | Male | State 2 | Name: Jugo | REINFORCEMENT

[UNCONTROLLABLE ANGER]
Desperation
[Valid | EOJ] Water: This Ninja gets +2/+0 during this turn. At the end of this turn, if this Ninja won any Victory, discard 1 Ninja your opponent controls with the lowest Entrance cost.

"Who’s next?!!"

3 x Kimimaro (State 2) Kimimaro (State 2) (SL)
  • Card Number: SLN-1405
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Bone
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 7/3
  • Injured Stats: 6/2
Card text:

Sound | Male | Name: Kimimaro | State 2 | REINFORCEMENT
[AUGMENTATION]
Sacrifice: Kimimaro + Entrance cost of 4 or more
[Valid | EOJ] 0 : Switch the positions of a Back Ninja and a Head Ninja opposing this Ninja.

"You know nothing!!"

3 x Kisame Hoshigaki Kisame Hoshigaki (HA)
  • Card Number: HAN-1603
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 8/2
  • Injured Stats: 4/2
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | REINFORCEMENT
[MERGING]
Sacrifice: Kisame Hoshigake
Valid: When this Ninja is opposed, discard 1 of your opponent's Chakra for each Ninja opposing this Ninja whose Combat is less than this Ninja's.

"If you can rip it out of my body, that is!"

3 x Zabuza Momochi & Haku Zabuza Momochi & Haku (PRO)
  • Card Number: PR-075
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Water / Wind
  • Combat Attribute: Weapon/Ice
  • Hand Cost: 0
  • Entrance Cost: 6
  • Healthy Stats: 9/5
  • Injured Stats: 6/1
Card text:

Gencon 2011 Participation Promo

Mist | Rogue Ninja | Jonin | Male | Mental Power: 2 | SQUAD
[DEMONS OF THE ICE]
When this Ninja Attacks by itself, it gets +5/-5 during this turn.
Valid: When this Ninja Attacks by itself, this Ninja can only be Blocked by Teams with 2 or more Ninjas during this turn.

"But you are such a sadistic little brat..."
"Exactly!"

 
Deck Statistics
Distribution by Card Type
Jutsu bar 12 %  
Mission bar 11  17 %  
Ninja bar 46  71 %  
 

Distribution by Combat Attribute
- bar 19  29 %  
Bone bar 9 %  
Bubble bar 5 %  
Ice bar 5 %  
Medicine bar 3 %  
Ninjutsu bar 8 %  
Power bar 5 %  
Snake bar 3 %  
Sound bar 9 %  
Taijutsu bar 5 %  
Water bar 5 %  
Weapon bar 11 %  
Weapon/Ice bar 5 %  
 

Distribution by Entrance Cost
- bar 12 %  
- bar 11  17 %  
1 bar 14 %  
2 bar 8 %  
3 bar 8 %  
4 bar 8 %  
5 bar 12 %  
6 bar 14  22 %  
 

Distribution by Hand Cost
- bar 12 %  
- bar 28  43 %  
1 bar 29  45 %  
 

Distribution by Healthy Stats
- bar 19  29 %  
0/2 bar 3 %  
1/3 bar 5 %  
3/0 bar 8 %  
4/0 bar 5 %  
4/3 bar 5 %  
5/0 bar 5 %  
5/2 bar 5 %  
6/2 bar 11 %  
6/4 bar 3 %  
7/0 bar 5 %  
7/3 bar 5 %  
8/1 bar 5 %  
8/2 bar 5 %  
9/5 bar 5 %  
 

Distribution by Injured Stats
- bar 19  29 %  
0/0 bar 8 %  
0/1 bar 8 %  
0/2 bar 5 %  
1/0 bar 5 %  
2/0 bar 5 %  
2/3 bar 3 %  
3/2 bar 5 %  
4/1 bar 6 %  
4/2 bar 5 %  
5/0 bar 5 %  
6/0 bar 5 %  
6/1 bar 5 %  
6/2 bar 5 %  
8/0 bar 5 %  
 

Distribution by Jutsu Cost
- bar 57  88 %  
Water bar 2 %  
Water 1 bar 8 %  
Water Water Water bar 3 %  
 

Distribution by Rarity
Common bar 23  35 %  
Promo bar 5 %  
Rare bar 18  28 %  
Super Rare bar 12 %  
Uncommon bar 13  20 %  
 

Distribution by Symbol
Water bar 59  91 %  
Water / Wind bar 5 %  
Wind / Water bar 5 %  
 



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