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Deck "new stark try"

Deck "new stark try"
70 Cards
created by mnbroncos LV4 activity icon envelope icon
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Section: Draw Deck (61 cards)
1 x Arya Stark Arya Stark (CSec)
  • Number: 1
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 2
  • Gold Cost: 1
  • Challenge Icons: [military] [power]
Card text:

Lady.
House Stark only.
If it is Winter, Arya Stark gains Stealth and Deadly.
If Arya Stark is killed, put her into Shadows instead of your dead pile.
(Shadow)

3 x Battle of the Bay Battle of the Bay (Blckwtr)
  • Number: 119
  • Rarity: F
  • Type: Event
Card text:

Epic Battle.
Plot: After the dominance phase this round, there is an epic phase during which each player may initiate a single military challenge. In addition to the normal claim effect, the winner of each challenge chooses and returns a King's Landing location from his or her discard pile to his or her hand, if able. (Place this card next to your plot deck until the end of this epic phase, then discard it.)

2 x Bodyguard Bodyguard (Core)
  • Number: 150
  • Rarity: T
  • Type: Attachment
Card text:

Condition.
Lord or Lady character only.
Limit 1 per character.
Response: Discard Bodyguard from play (cannot be saved) to save attached character from being killed or discarded from play.

3 x Bolton Refugee Bolton Refugee (RW)
  • Number: 83
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 2
  • Challenge Icons: [military] [intrigue]
Card text:

House Bolton. Refugee.
If you do not win dominance, pay 1 gold or discard Bolton Refugee from play.

1 x Brienne of Tarth Brienne of Tarth (PotS)
  • Number: 37
  • Rarity: F
  • Type: Character
  • House: Baratheon/Stark
  • STR: 3
  • Gold Cost: 3
  • Traits: Lady.
  • Challenge Icons: [military] [power]
Card text:

While Brienne of Tarth is participating in a challenge, opponents cannot trigger effects.

2 x Distinct Mastery Distinct Mastery (Core)
  • Number: 177
  • Rarity: S
  • Type: Event
Card text:

Any Phase: Choose and stand a Holy, Learned, Noble, or War character.

1 x Flea Bottom Flea Bottom (TGM)
  • Number: 39
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:


No attachments.
Marshalling: Kneel Flea Bottom to lower the cost of the next character you play this phase by 2. That character comes into play knelt.

Card designed by 2004 A Game of Thrones World Champion Greg Atkinson.

3 x Frozen Solid Frozen Solid (LoW)
  • Number: 4
  • Rarity: F
  • Type: Attachment
  • House: Stark
  • Gold Cost: 1
  • Traits: Condition.
Card text:

House Stark only. Attach to a non-limited location or attachment. Treat attached card as though its printed text box were blank.

3 x Godswood Godswood (LoW)
  • Number: 29
  • Rarity: F
  • Type: Location
  • House: Stark
  • Gold Cost: 2
  • Traits: Winterfell.
Card text:

Limited. Marshalling: Kneel Godswood to lower the cost of the next Stark character you play this phase by 2.

3 x Great Keep Great Keep (LoW)
  • Number: 30
  • Rarity: F
  • Type: Location
  • House: Stark
  • Gold Cost: 0
  • Traits: Winterfell. Stronghold.
  • Income/Initiative: 1
Card text:

Limited.

1 x Harrenhal Harrenhal (ODG)
  • Number: 42
  • Rarity: F
  • Type: Location
  • House: Stark
  • Gold Cost: 3
  • Traits: Riverlands
Card text:


House Stark only.
Response: After a character is killed, kneel Harrenhal to search the top 3 cards of your deck for 1 card and put it into your hand. Then shuffle the other cards back into your deck.

3 x High Ground High Ground (QoD)
  • Number: 41
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 2
  • Traits: Westeros.
Card text:

Challenges: Kneel High Ground to choose and stand an in-House Army character.

2 x Jeyne Westerling Jeyne Westerling (ASoSm)
  • Number: 6
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 1
  • Gold Cost: 1
  • Challenge Icons: [intrigue] [power]
Card text:

Lady. Queen.
If there is another Queen character in play, Jeyne Westerling cannot attack, defend, or trigger her character ability.
Any Phase: Kneel Jeyne Westerling to search your deck for a King character, reveal it, and put it into your hand. Then, shuffle your deck.

1 x Lucas Blackwood Lucas Blackwood (GotC)
  • Number: 1
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 1
  • Gold Cost: 1
  • Traits: House Tully.
  • Challenge Icons: [power]
Card text:

Response: After Lucas Blackwood is killed, you may initiate a Military challenge against an opponent of your choice as your next player action this phase.

3 x Narrow Sea Narrow Sea (KotStorm)
  • Number: 29
  • Rarity: F
  • Type: Location
  • House: Baratheon/Stark
  • Gold Cost: 0
  • Traits: Westeros.
Card text:

Marshalling: Discard Narrow Sea from play to reduce the cost of the next House Stark or House Baratheon character you play this phase by 2.
+1 Influence.

3 x Northern Cavalry Flank Northern Cavalry Flank (SA)
  • Number: 103
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 5
  • Gold Cost: 4
  • Challenge Icons: [military] [power]
Card text:

Army.
No attachments except Siege. Deadly.
If an opponent is running an agenda, Northern Cavalry Flank does not kneel to attack.
(War)

3 x Northern Infantry Northern Infantry (SA)
  • Number: 104
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 5
  • Gold Cost: 4
  • Challenge Icons: [military] [power]
Card text:

Army.
No attachments except Siege. Deadly.
If no opponent is running an agenda, Northern Infantry does not kneel to defend.
(War)

1 x Pentos Pentos (CD)
  • Number: 58
  • Rarity: F
  • Type: Location
  • House: S/L/B/G/T/M
  • Gold Cost: 1
  • Traits: Free Cities. Kingdom.
Card text:


Lower the cost of the first out-of-House [Targaryen] card you play each round by 1.
Lower the cost of the first Army character you play each round by 1.
[+1 Influence]

1 x Reek Reek (MotM)
  • Number: 41
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 1
  • Gold Cost: 2
  • Traits: House Bolton. Ally.
  • Challenge Icons: [intrigue] [power]
Card text:

House Stark only.
Response: After you win an Intrigue challenge in which Reek participated as an attacker, give the defending player control of Reek to choose and take control of 1 character controlled by that player.

3 x Riders of the Red Fork Riders of the Red Fork (FtC)
  • Number: 22
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 3
  • Traits: Army. House Tully.
  • Challenge Icons: [military] [power]
Card text:

Immune to opponents' events.
While Riders of the Red Fork is in your deck, it meets the criteria to be found by any search effect.

The crossing was guarded by a mixed force of archers and pikemen wearing the eagle badge of the Mallisters.

1 x River Row River Row (QoD)
  • Number: 43
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:

Limit 1 per deck.
River Row comes into play knelt.
Marshalling: Kneel River Row to lower the cost of the next character you play this phase by 1.

3 x Robb Stark Robb Stark (KotS)
  • Number: 33
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 4
  • Challenge Icons: [military] [power]
Card text:

Lord. King.
Renown.
If Robb Stark is the only King character in play, he gains: "Any Phase: Kneel Robb Stark to reduce the cost of the next Stark army you play this phase to 0."
(Noble)

3 x Steelshanks` Reserves Steelshanks' Reserves (ASoSilen)
  • Number: 61
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 4
  • Gold Cost: 1
  • Traits: Army. House Bolton.
  • Challenge Icons: [military] [power]
Card text:

No attachments.
During the challenge phase, the active player gains control of Steelshanks' Reserves.

Steelshanks's archers were winding there crossbows and reloading while the Bloody Mummers shouted curses and threats at them.

1 x Street of Steel Street of Steel (LoW)
  • Number: 45
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:

Limit 1 per deck. Marshalling: Kneel Street of Steel to lower the cost of the next character with a military icon you play this phase by 1.

1 x The Bastard`s Boys The Bastard's Boys (ARotD)
  • Number: 101
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 7
  • Gold Cost: 7
  • Traits: Army. House Bolton.
  • Challenge Icons: [military] [power]
Card text:


No attachments. Lower the cost to play The Bastard's Boys by 1 for each House Bolton character you control.
Response: After The Bastard's Boys are knelt as an attacker and the defending player controls no House Bolton characters, raise the claim value on your revealed plot card by 1 (to a maximum of 3) until the end of the phase.

3 x The Bastard`s Elite The Bastard's Elite (RoR)
  • Number: 21
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 4
  • Claim Value: 0
  • Gold Cost: 2
  • Traits: Army. House Bolton.
  • Challenge Icons: [military] [power]
  • Income/Initiative: 0
Card text:

No attachments except Weapon. After a player wins a Military challenge against you, that player takes control of The Bastard's Elite.

2 x The Price of War The Price of War (KotS)
  • Number: 38
  • Rarity: F
  • Type: Event
Card text:

Response: After you win a military challenge in which you control at least 1 attacking War character, choose and discard from play up to 2 non-limited locations controlled by the losing opponent. (Limit 1 per round.)

2 x Training Grounds Training Grounds (LoW)
  • Number: 44
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 3
  • Traits: Westeros.
Card text:

Your Army characters do not kneel to attack during military challenges.

The courtyard rang to the song of swords.

2 x War Host of the North War Host of the North (Core)
  • Number: 16
  • Rarity: S
  • Type: Character
  • House: Stark
  • STR: 11
  • Gold Cost: 7
  • Challenge Icons: [military]
Card text:

Army.
No attachments.
(War)

 
Section: Plot Deck (7 cards)
1 x After the Mummer`s Ford After the Mummer's Ford (KotS)
  • Number: 48
  • Rarity: F
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 3
  • Income/Initiative: / 5
Card text:

Military Battle.
Military Battle. Each player may initiate an additional military challenge this round.

1 x Battle of Oxcross Battle of Oxcross (PotS)
  • Number: 54
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: Military Battle.
Card text:

At the end of the challenge phase, each player who has not won a Military challenge must choose and kill 1 character he or she controls.

1 x Fear of Winter Fear of Winter (BtW)
  • Number: 40
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Claim Value: 2
  • Income/Initiative: +2/4
Card text:

Each player cannot play or put into play more than 1 card from his or her hand until you reveal a new plot card.

1 x Manning the City Walls Manning the City Walls (CD)
  • Number: 60
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: City.
Card text:


When revealed, if you have no City plots in your used pile, put an in-House Army character into play from your hand.

1 x Muster the Realm! Muster the Realm! (QoD)
  • Number: 54
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:


Players cannot initiate Military challenges unless they control an Army character.

1 x Siege of Riverrun Siege of Riverrun (KotS)
  • Number: 49
  • Rarity: F
  • Type: Plot
  • Claim Value: 2
  • Gold Cost: 3
  • Income/Initiative: / 4
Card text:

Military Battle.
Military Battle. You cannot declare intrigue challenges.

1 x Storm of Swords Storm of Swords (LoW)
  • Number: 53
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Claim Value: 1
  • Income/Initiative: +2/6
Card text:

You may initiate an additional military challenge during the challenge phase.

 
Section: House and Agenda (2 cards)
1 x House Stark House Stark (Core)
  • Number: H5
  • Rarity: F
  • Type: House
  • House: Stark
Card text:

Round Sequence:

  1. Plot
  2. Draw
  3. Marshalling
  4. Challenge
  5. Dominance
  6. Stand
  7. Taxation

1 x The Siege of Winterfell The Siege of Winterfell (LoW)
  • Number: 48
  • Rarity: F
  • Type: Agenda
  • House: Neutral
Card text:

House Stark only. You cannot claim power for your House except during a military challange. Response: After you win a military challenge, claim 2 power for your House.

 
Deck Statistics
Distribution by House
- bar 11  16 %  
Baratheon/Stark bar 6 %  
Neutral bar 14  20 %  
S/L/B/G/T/M bar 1 %  
Stark bar 40  57 %  
 

Distribution by Rarity
F bar 64  91 %  
S bar 6 %  
T bar 3 %  
 

Distribution by Type
Agenda bar 1 %  
Attachment bar 7 %  
Character bar 30  43 %  
Event bar 10 %  
House bar 1 %  
Location bar 19  27 %  
Plot bar 10 %  
 



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