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Deck "Brotherhood of the North"

Deck "Brotherhood of the North"
69 Cards
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Section: Draw Deck (61 cards)
3 x Beric Dondarrion Beric Dondarrion (IG)
  • Number: 17
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 3
  • Claim Value: 0
  • Gold Cost: 4
  • Traits: Brotherhood. Knight.
  • Challenge Icons: [military] [intrigue] [power]
  • Income/Initiative: 0
Card text:

Renown. If you have no power on your House card, Beric Dondarrion cannot be killed or discarded from play.

2 x Bolton Loyalist Bolton Loyalist (DB)
  • Number: 103
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 2
  • Traits: House Bolton.
  • Challenge Icons: [military] [intrigue]
Card text:

After a player wins an Intrigue challenge against you, that player takes control of Bolton Loyalist.

3 x Bolton Refugee Bolton Refugee (RW)
  • Number: 83
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 2
  • Challenge Icons: [military] [intrigue]
Card text:

House Bolton. Refugee.
If you do not win dominance, pay 1 gold or discard Bolton Refugee from play.

2 x Catelyn Stark Catelyn Stark (LoW)
  • Number: 7
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 3
  • Traits: Lady. House Tully.
  • Challenge Icons: [Intrigue] [Power]
Card text:

House Stark only. Challenges: Put Catelyn Stark into play from your hand, knelt as a defender during an intrigue or power challenge initiated against you. At the end of the phase, if Catelyn Stark is still in play, return her to your hand.

1 x Damon Dance-For-Me Damon Dance-For-Me (VD)
  • Number: 21
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 3
  • Traits: House Bolton.
  • Challenge Icons: [military] [intrigue]
Card text:


Immune to events.
While Damon Dance-For-Me is participating in a challenge against an opponent running an agenda, he gains deadly and stealth.

If you are not running an agenda, Damon Dance-For-Me gains renown

1 x Eddard Stark Eddard Stark (Core)
  • Number: 5
  • Rarity: S
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 4
  • Challenge Icons: [military] [power]
Card text:

Lord.
Renown. Deadly. Stalwart.
Eddard Stark claims 1 power when he comes into play.
(Noble)

3 x Endless Endurance Endless Endurance (LoW)
  • Number: 37
  • Rarity: F
  • Type: Event
  • House: Neutral
Card text:

Challenges: Choose 1 of your participating Stark characters to get +2 STR until the end of the challenge. Response: After you win a military challenge by 4 or more total STR, return Endless Endurance from your discard pile to your hand.

3 x Fanatical Follower Fanatical Follower (KotStorm)
  • Number: 42
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 1
  • Gold Cost: 1
  • Traits: Brotherhood.
  • Challenge Icons: [military]
Card text:

Fanatical Follower gets +1 STR for each Roseroad and each Searoad in play.

"Fire consumes. It consumes, and when it is done there is nothing left. Nothing." - Beric Dondarrion

3 x Flaming Sword Flaming Sword (DB)
  • Number: 119
  • Rarity: F
  • Type: Attachment
  • House: Neutral
  • Gold Cost: 1
  • Traits: Item. Weapon.
Card text:

Limit 1 per character. Attached character gets +1 STR and cannot have its STR lowered by card effects. If attached character is Beric Dondarrion, he gains: 'After Beric Dondarrion claims power for renown, he claims 1 additional power.'

3 x Frozen Moat Frozen Moat (BtW)
  • Number: 22
  • Rarity: F
  • Type: Location
  • House: Stark
  • Gold Cost: 1
  • Traits: Winterfell.
Card text:

Challenges: Kneel Frozen Moat to choose 1 attacking character. Until the end of the challenge, treat that character as if its printed text box were blank.

1 x Ghost of High Heart Ghost of High Heart (WLL)
  • Number: 77
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 1
  • Gold Cost: 2
  • Traits: Ally. Brotherhood.
  • Challenge Icons: [intrigue]
Card text:


While you have no power on your House, Brotherhood characters get +1 STR.
Challenges: Kneel Ghost of High Heart to look at a player's hand. Choose and discard 1 card from that hand. That player draws 1 card. (Limit once per round.)

Card designed by 2006 A Game of Thrones World Champion Matthew Ley.

2 x Gossip and Lies Gossip and Lies (OSaS)
  • Number: 99
  • Rarity: F
  • Type: Event
  • House: Neutral
Card text:


Challenges: Choose 1 participating character. Until the end of the challenge, that character gets +1 STR for each power you have that is not on your House card.

"Yes, yes," the queen said impatiently, "but first we must stop this filth from spreading further."

2 x Guard at Riverrun Guard at Riverrun (LoW)
  • Number: 18
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 2
  • Gold Cost: 2
  • Traits: House Tully.
  • Challenge Icons: [Military]
Card text:

Guard at Riverrun gets +1 STR while defending. At the end of the challenge phase, if no opponent has won a military challenge against you this round, draw a card.

1 x Harrenhal Harrenhal (ODG)
  • Number: 42
  • Rarity: F
  • Type: Location
  • House: Stark
  • Gold Cost: 3
  • Traits: Riverlands
Card text:


House Stark only.
Response: After a character is killed, kneel Harrenhal to search the top 3 cards of your deck for 1 card and put it into your hand. Then shuffle the other cards back into your deck.

1 x Lady Stoneheart Lady Stoneheart (MotM)
  • Number: 58
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 3
  • Gold Cost: 3
  • Traits: Brotherhood. Ally.
  • Challenge Icons: [intrigue] [power]
Card text:

Renown.
Dominance: Put Lady Stoneheart into play from your dead pile. Then, discard all power from your House card.

"Lord Beric put his lips to hers, and the flame of his life passed from him to her. And... she rose. May the Lord of Light protect us. She rose."

1 x Maester Luwin Maester Luwin (FtC)
  • Number: 21
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 3
  • Traits: Maester.
  • Challenge Icons: [intrigue] [power]
Card text:

Response: After you win a challenge in which Maester Luwin participated, search the top 5 cards of your deck for an event card, reveal it, and add it to your hand. Shuffle the other cards back into your deck.

Listen, and it may be that you will learn something of what lordship is all about.

1 x Meera Reed Meera Reed (TftH)
  • Number: 2
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 2
  • Gold Cost: 1
  • Traits: Lady. House Reed.
  • Challenge Icons: [military] [intrigue]
Card text:


House Stark only. Stealth.
Response: After a Stark character leaves play, put Meera Reed into Shadows.
Any Phase: Bring Meera Reed out of Shadows and into play by paying th rest of her gold cost. Then choose 1 non-plot card (2 instead if it is Winter) and treat its printed text box as if it were blank until the end of the phase.

Card designed by 2010 Castle Stahleck Champion Andrea Gualdoni

3 x Narrow Sea Narrow Sea (KotStorm)
  • Number: 29
  • Rarity: F
  • Type: Location
  • House: Baratheon/Stark
  • Gold Cost: 0
  • Traits: Westeros.
Card text:

Marshalling: Discard Narrow Sea from play to reduce the cost of the next House Stark or House Baratheon character you play this phase by 2.
+1 Influence.

3 x No Quarter No Quarter (TbC)
  • Number: 82
  • Rarity: F
  • Type: Event
  • House: Stark
Card text:



House Stark.
Response: After you win a Military challenge in which you control at least 1 participating unique character, choose and kill 1 character controlled by the losing opponent. (Limit 1 per challenge.)

1 x River Row River Row (QoD)
  • Number: 43
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:

Limit 1 per deck.
River Row comes into play knelt.
Marshalling: Kneel River Row to lower the cost of the next character you play this phase by 1.

1 x Roose Bolton Roose Bolton (DB)
  • Number: 101
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 4
  • Traits: Lord. House Bolton.
  • Challenge Icons: [military] [intrigue]
Card text:

Roose Bolton does not kneel to attack during Intrigue challenges. Response: After you win a challenge in which Roose Bolton participated, all players take control of each character they own currently in play.
Crest: War

1 x Sansa Stark Sansa Stark (TftRK)
  • Number: 61
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [intrigue] [power]
Card text:

Lady.
If there are no cards in Shadows, Sansa Stark gets +2 STR, a Noble crest, and gains Renown.

1 x Ser Kyle Condon Ser Kyle Condon (APS)
  • Number: 101
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 2
  • Gold Cost: 2
  • Traits: Knight.
  • Challenge Icons: [military] [power]
Card text:


Stalwart.
Response: After Ser Kyle Condon is killed or discarded from play, draw 1 card.

1 x Shadowblack Lane Shadowblack Lane (Core)
  • Number: 144
  • Rarity: L
  • Type: Location
Card text:

Westeros.
Limit 1 per deck.
Marshalling: Kneel Shadowblack Lane to lower the cost of the next character with an intrigue icon you play this phase by 1.

1 x Street of Steel Street of Steel (LoW)
  • Number: 45
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:

Limit 1 per deck. Marshalling: Kneel Street of Steel to lower the cost of the next character with a military icon you play this phase by 1.

1 x The Bastard`s Boys The Bastard's Boys (ARotD)
  • Number: 101
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 7
  • Gold Cost: 7
  • Traits: Army. House Bolton.
  • Challenge Icons: [military] [power]
Card text:


No attachments. Lower the cost to play The Bastard's Boys by 1 for each House Bolton character you control.
Response: After The Bastard's Boys are knelt as an attacker and the defending player controls no House Bolton characters, raise the claim value on your revealed plot card by 1 (to a maximum of 3) until the end of the phase.

3 x The Bastard`s Elite The Bastard's Elite (RoR)
  • Number: 21
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 4
  • Claim Value: 0
  • Gold Cost: 2
  • Traits: Army. House Bolton.
  • Challenge Icons: [military] [power]
  • Income/Initiative: 0
Card text:

No attachments except Weapon. After a player wins a Military challenge against you, that player takes control of The Bastard's Elite.

2 x The Mad Huntsman The Mad Huntsman (ASoSilen)
  • Number: 77
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 3
  • Gold Cost: 3
  • Traits: Brotherhood.
  • Challenge Icons: [military] [intrigue]
Card text:

Stealth.
If you have no power on your House card, The Mad Huntsman does not kneel to attack or defend.

Only then the Mad Huntsman appeared, shoving his captive down into the light, and she and Gendry were forgotten.

3 x The Roseroad The Roseroad (KotStorm)
  • Number: 44
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: Westeros.
Card text:

Limited.
+1 Income.

3 x The Searoad The Searoad (KotStorm)
  • Number: 45
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: Westeros.
Card text:

Limited.
+1 Income.

1 x Tom Sevenstrings Learned Tom Sevenstrings Learned (RoR)
  • Number: 38
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 2
  • Claim Value: 0
  • Gold Cost: 3
  • Traits: Brotherhood.
  • Challenge Icons: [military] [intrigue]
  • Income/Initiative: 0
Card text:

If you have no power on your House card, Tom Sevenstrings gains: ""Response: Kneel Tom Sevenstrings to cancel the effects of an event card just played.""

3 x Wars Are Won with Quills Wars Are Won with Quills (PotS)
  • Number: 41
  • Rarity: F
  • Type: Event
  • House: Neutral
Card text:


Response: After you win an Intrigue challenge by 4 or more total STR, choose a challenge type. Until the end of the phase, the losing opponent cannot attack or defend during that challenge type. Limit 1 per phase.

 
Section: Plot Deck (7 cards)
1 x Breaking and Entering Breaking and Entering (LotR)
  • Number: 51
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: Intrigue Gambit.
Card text:


Any attachment or location card that would be discarded from any player's hand as part of the claim of an [Intrigue] challenge may be put into play by the winner of the challenge, under his or her control.

1 x Game of Thrones Game of Thrones (LotR)
  • Number: 53
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:



Characters you control do not kneel to attack or defend during [Intrigue] challenges.

1 x Muster the Realm! Muster the Realm! (QoD)
  • Number: 54
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:


Players cannot initiate Military challenges unless they control an Army character.

1 x Search and Detain Search and Detain (HtS)
  • Number: 120
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:



When revealed, choose a card without any attachments controlled by the first player. Return that card to its owner's hand (cannot be saved).

1 x Shadows and Spiders Shadows and Spiders (LotR)
  • Number: 55
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: Intrigue Gambit.
Card text:


A player cannot declare a [Military] or [Power] challenge unless he or she has won an [Intrigue] challenge that phase.

1 x Valar Morghulis Valar Morghulis (Core)
  • Number: 201
  • Rarity: S
  • Type: Plot
  • Claim Value: 0
  • Gold Cost: 2
  • Income/Initiative: 0
Card text:

Limit 1 per plot deck.
When revealed, kill all characters in play.

1 x Wildfire Assault Wildfire Assault (Core)
  • Number: 191
  • Rarity: L
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 3
  • Income/Initiative: / 4
Card text:

When revealed, each player chooses up to 3 of his or her characters. All characters not chosen are killed (cannot be saved).

 
Section: House and Agenda (2 cards)
1 x House Stark House Stark (Core)
  • Number: H5
  • Rarity: F
  • Type: House
  • House: Stark
Card text:

Round Sequence:

  1. Plot
  2. Draw
  3. Marshalling
  4. Challenge
  5. Dominance
  6. Stand
  7. Taxation

1 x The Brotherhood Without Banners The Brotherhood Without Banners (RoR)
  • Number: 39
  • Rarity: F
  • Type: Agenda
  • House: Neutral
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 0
  • Traits: 0
  • Income/Initiative: 0
Card text:

If you would claim or move power to your House, you must place it on a Brotherhood character you control instead. Opponents may choose and take power from your Brotherhood characters to fulfill the claim of Power challenges initiated against you.

 
Deck Statistics
Distribution by House
- bar 4 %  
Baratheon/Stark bar 4 %  
Neutral bar 36  52 %  
Stark bar 27  39 %  
 

Distribution by Rarity
F bar 65  94 %  
L bar 3 %  
S bar 3 %  
 

Distribution by Type
Agenda bar 1 %  
Attachment bar 4 %  
Character bar 30  43 %  
Event bar 11  16 %  
House bar 1 %  
Location bar 16  23 %  
Plot bar 10 %  
 



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