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Deck "Hogan"

Deck "Hogan"
Format: OCG - 48 Cards
created by mi5i3k LV14 activity icon envelope icon
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Section: Main Deck (40 cards)
4 x Aqua Surfer Aqua Surfer (DMD-08)
  • Collector Number: 12
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Yoshio Sugiura
Card text:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

3 x Babelginus, Demonic Dragon Babelginus, Demonic Dragon (DMX-11)
  • Collector Number: 48
  • Rarity: Common
  • Type: Creature
  • Race: Zombie Dragon/Grand Devil
  • Power: 1000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: EDA
Card text:

*  When you put this creature into the battle zone, choose a player. You may destroy one of their creatures. If you do, choose a non-evolution creature other than "Babelginus, Demonic Dragon" in that player's graveyard, and put it into the battle zone.

4 x Bronze-Arm Tribe Bronze-Arm Tribe (DMX-02)
  • Collector Number: 36
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: â–  Yusaku Nakaaki
Card text:

*  When you put this creature into the battle zone, put the top card of your deck into the mana zone.

They're bringing some friends to the party.

4 x Cyber G Hogan Cyber G Hogan (DMX-08)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Creature
  • Race: Cyber Command
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Water
  • Artist: hideki Ishikawa
Card text:

*  Double breaker (This creature breaks 2 shields.)

*  Chain Cascade (When you put this creature into the battle zone, look at the top 2 cards of your deck. If any of those cards are creatures with a cost less than this creature, you may put them into the battle zone. Put the rest of the cards on top of your deck in any order.)


Magicsoul.gif Magic Soul

1 x Geo Crashing Miranda, the Dimensional Force Geo Crashing Miranda, the Dimensional Force (DMR-01)
  • Collector Number: 104
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, put a light, fire, or nature psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.

1 x Hanzou, Menacing Phantom Hanzou, Menacing Phantom (DMC-63)
  • Collector Number: 12
  • Rarity: Promotional
  • Type: Creature
  • Race: Demon Command/Shinobi
  • Power: 5000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: -
Card text:

Ninja Strike 7 (Whenever your opponent attacks or blocks, if you have 7 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
When you put this creature into the battle zone, choose 1 of your opponent's creatures. During this turn, that creature gets -6000 power.
When this creature is destroyed and you have at least 1 darkness card in your mana zone, you may put 1 of your shields into your graveyard instead.

2 x Insight Indigo Kaiser Insight Indigo Kaiser (DMR-02)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Creature
  • Race: Blue Command Dragon/Hunter
  • Power: 7000
  • Cost: 7
  • Civilization: Water
  • Artist: YOICHI ITO
Card text:

*  Whenever your opponent summon a creature or cast a spell, this turn, your opponent's creatures can't attack or block.

*  Double breaker (This creature breaks 2 shields.)

4 x Jasmine, Mist Faerie Jasmine, Mist Faerie (P-Y11)
  • Collector Number: P47-Y11
  • Rarity: Promotional
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

3 x Kiryu Jilves, Gaia`s Roar Kiryu Jilves, Gaia's Roar (DMX-08)
  • Collector Number: 24
  • Rarity: Uncommon
  • Type: Creature
  • Race: Lost Crusader
  • Power: 1000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness/Fire/Nature
  • Artist: Koji Harada
Card text:

(This creature is put into the mana zone tapped.)

*  When you put this creature into the battle zone, all of your creatures gain "slayer" and "speed attacker" until the end of this turn. During this turn, when your creatures are destroyed, they are put into the mana zone instead of the graveyard.

3 x Moel, Lovely Ogre Sniper Moel, Lovely Ogre Sniper (DMR-06)
  • Collector Number: 29m
  • Rarity: Uncommon
  • Type: Creature
  • Race: Human/Hunter/Alien
  • Power: 1000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: Tanru
Card text:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  When you put this creature or a creature with a cost of 7 or more into the battle zone, destroy one of your opponent's creatures with power 4000 or less.

2 x Olzekia, General of Decapitation Olzekia, General of Decapitation (P-Y11)
  • Collector Number: P64-Y11
  • Rarity: Promotional
  • Type: Creature
  • Race: Demon Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: Masaki Hirooka
Card text:

*  When you put this creature into the battle zone, destroy one of your creatures. Then, your opponent chooses 2 of their creatures and destroys them.

*  Double breaker (This creature breaks 2 shields.)

1 x Orochi, of the Hidden Blade Orochi, of the Hidden Blade (LoH)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: Cyber Lord/Shinobi
  • Power: 3000
  • Cost: 6
  • Civilization: Water
  • Artist: Okera
Card text:

Ninja Strike 7 (Whenever your opponent attacks or blocks, if you have 7 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
When you put this creature into the battle zone, choose 1 other creature in the battle zone and put it on the bottom of its owner's deck. That creature's owner reveals cards from the top of their deck until they reach a non-evolution creature, puts that creature into the battle zone, and then puts the rest of the revealed cards on the bottom of their deck in any order.

2 x Raging Apache Lizard Raging Apache Lizard (DMX-06)
  • Collector Number: 16
  • Rarity: Promotional
  • Type: Creature
  • Race: Melt Warrior/Hunter
  • Power: 5000
  • Cost: 7
  • Civilization: Fire
  • Artist: Kano Akira
Card text:

*  When you put this creature into the battle zone, put a fire or nature psychic creature with a cost of 8 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Shirauo Giant Shirauo Giant (DMR-06)
  • Collector Number: 31
  • Rarity: Uncommon
  • Type: Creature
  • Race: Giant/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: Daisuke Izuka
Card text:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  When you put this creature or a creature with a cost of 7 or more into the battle zone, you may put the top card of your deck into the mana zone.

3 x Victory Apache Urara Victory Apache Urara (DMR-04)
  • Collector Number: 32
  • Rarity: Uncommon
  • Type: Creature
  • Race: Melt Warrior/Dark Lord/Hunter
  • Power: 3000
  • Cost: 6
  • Civilization: Darkness/Fire
  • Artist: SHURIKEN
Card text:

(This card is put into your mana zone tapped.)

*  When you put this creature into the battle zone, or when this creature is destroyed, choose a card in your opponent's hand without looking, and your opponent reveals that card. Put a Hunter psychic creature with cost 8 or less that shares a civilization with the revealed card into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

 
Section: Hyperspatial Zone (8 cards)
1 x Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 6000/17000
  • Cost: 7/24
  • Civilization: Light/Water
  • Artist: Taro Yamazaki
Card text:

*  At the start of your turn, you may draw a card.

*  Your water Hunters can't be attacked.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Beast Command/Hunter
  • Power: 7000/17000
  • Cost: 7/24
  • Civilization: Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  When one of your fire or nature Hunters win a battle, you may put a Hunter into the battle zone that costs less than that Hunter into the battle zone from your mana zone or hyperspatial zone.

*  Double breaker

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Beast Folk/Hunter//Beast Command/Hunter
  • Power: 6000/17000
  • Cost: 6/24
  • Civilization: Nature//Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  At the start of your turn, you may put the top card of your deck into the mana zone.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
  • Power: 5500/195
  • Cost: 6/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  While blocking, this creature gets +2000 power.
At the end of your turn, untap all of your Hunter creatures in the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 13 %  
Darkness/Fire bar 6 %  
Darkness/Fire/Nature bar 6 %  
Fire bar 13 %  
Fire/Nature bar 2 %  
Light bar 2 %  
Light/Water bar 2 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
Nature bar 12  25 %  
Nature//Fire/Nature bar 2 %  
Water bar 11  23 %  
 

Distribution by Cost
2 bar 8 %  
3 bar 8 %  
5 bar 15 %  
5/30 bar 2 %  
6 bar 11  23 %  
6/24 bar 2 %  
6/30 bar 2 %  
6/39 bar 2 %  
7 bar 10  21 %  
7/24 bar 4 %  
7/30 bar 2 %  
8 bar 8 %  
8/24 bar 2 %  
 

Distribution by Power
1000 bar 17  35 %  
2000 bar 10 %  
3000 bar 15 %  
4000/26000 bar 2 %  
5000 bar 6 %  
5000/26000 bar 2 %  
5500/195 bar 2 %  
6000 bar 4 %  
6000/17000 bar 4 %  
6000/250 bar 2 %  
6000/26000 bar 2 %  
7000 bar 4 %  
7000/17000 bar 2 %  
8000 bar 8 %  
 

Distribution by Race
Beast Command/Hunter bar 2 %  
Beast Folk bar 8 %  
Beast Folk/Alien bar 2 %  
Beast Folk/Hunter//Beast Command/Hunter bar 2 %  
Blue Command Dragon/Hunter bar 4 %  
Cyber Command bar 8 %  
Cyber Lord/Shinobi bar 2 %  
Demon Command bar 4 %  
Demon Command/Shinobi bar 2 %  
Giant/Hunter bar 6 %  
Human/Hunter/Alien bar 6 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Liquid People bar 8 %  
Liquid People/Hunter bar 2 %  
Lost Crusader bar 6 %  
Mecha Del Sol/Hunter//Shining Command Dragon/Hunter bar 2 %  
Melt Warrior/Dark Lord/Hunter bar 6 %  
Melt Warrior/Hunter bar 4 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Snow Faerie bar 8 %  
Zombie Dragon/Grand Devil bar 6 %  
 

Distribution by Rarity
Common bar 13  27 %  
Promotional bar 19 %  
Rare bar 2 %  
Uncommon bar 12  25 %  
Very Rare bar 15 %  
Victory Rare bar 13 %  
 

Distribution by Type
Creature bar 40  83 %  
Psychic Super Creature bar 17 %  
 



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