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Deck "Martell Control Again(yes,4.0)"

Deck "Martell Control Again(yes,4.0)"
72 Cards
created by pulseglazer activity icon
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Section: Draw Deck (63 cards)
3 x A Game of Cyvasse A Game of Cyvasse (ACoSe)
  • Number: 57
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only.
Challenges: Each player must choose and kneel a character with an intrigue icon he or she controls, if able. Then, the player who knelt the character with the highest STR may choose and return a character to its owner's hand.

1 x Arianne Martell Arianne Martell (PotS)
  • Number: 2
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 4
  • Traits: Lady.
  • Challenge Icons: [Intrigue] [Power]
Card text:

Stealth. While Arianne Martell is attacking, raise the Claim value on your revealed plot card by 1.

2 x Carrion Bird Carrion Bird (TWoW)
  • Number: 35
  • Rarity: F
  • Type: Character
  • STR: 1
  • Gold Cost: 1
  • Challenge Icons: [military]
Card text:

Raven. Creature.
Stealth.
Response: After you win a challenge in which Carrion Bird participated, shuffle any number of Raven cards from your discard pile, or one Raven card from play, back into their owner's decks. (Cannot be canceled.)

1 x Craster Craster (WotN)
  • Number: 17
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 5
  • Gold Cost: 2
  • Traits: Wildling. Ally.
  • Challenge Icons: [Intrigue]
Card text:

If you lose a challenge in which Craster participated, the winning opponent draws 2 cards.

Craster sat above the fire, the only man to enjoy his own chair.

1 x Darkstar Darkstar (PotS)
  • Number: 4
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 4
  • Traits: Knight. House Dayne.
  • Challenge Icons: [Military] [Intrigue]
Card text:

House Martel only. Vengeful. Renown. If Darkstar would be discarded from your hand or deck, put him into play instead.

3 x Dornish Fiefdoms Dornish Fiefdoms (PotS)
  • Number: 26
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 1
  • Traits: Dorne.
Card text:

Limited.
Marshalling: Kneel Dornish Fiefdoms to lower the cost of the next House Martell card you play this phase by 1.
+1 Influence.

3 x Dornish Paramour Dornish Paramour (Hand)
  • Number: 55
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [intrigue] [power]
Card text:

Ally.
Response: After you win a challenge in which Dornish Paramour participated, discard it from play to draw 2 cards.

1 x Ellaria Sand Ellaria Sand (PotS)
  • Number: 7
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 3
  • Traits: Lady.
  • Challenge Icons: [Intrigue] [Power]
Card text:

Vengeful. Response: After you lose a challenge, move 1 power from any character to Ellaria Sand.

3 x Favorable Ground Favorable Ground (QoD)
  • Number: 45
  • Rarity: F
  • Type: Event
  • House: Neutral
Card text:


Dominance: kneel 3 influence to discard all non-Limited locations from play.

2 x He Calls it Thinking He Calls it Thinking (PotS)
  • Number: 21
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only. Response: Cancel the effects of a response without an influence cost. Then, attach He Calls it Thinking to a House Martell character (counts as a Boon attachment with the text 'Attached character gets +2 STR.').

2 x House Messenger House Messenger (PotS)
  • Number: 10
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Gold Cost: 2
  • Traits: Ally.
  • Challenge Icons: [Intrigue]
Card text:

After you play House Messenger from your hand, reveal the top 2 cards of your deck to all players. Then, put 1 of those cards into your hand, and the other on the bottom of your deck.

1 x Kingsroad Fiefdom Kingsroad Fiefdom (QoD)
  • Number: 42
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 2
  • Traits: Westeros.
Card text:

+2 Influence.
+2 Initiative.

3 x Lost Spearman Lost Spearman (MotM)
  • Number: 55
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 1
  • Traits: Refugee.
  • Challenge Icons: [military] [intrigue]
Card text:

After you play Lost Spearman from your hand, any opponent may kneel 1 influence to return him to your hand.

"...Renly has taken Dorne's allegiance for granted." - Tyrion Lannister

3 x Much and More Much and More (AHM)
  • Number: 78
  • Rarity: F
  • Type: Event
  • House: Neutral
Card text:



Any Phase: Reveal the top 4 cards of each player's deck. Choose 1 revealed card owned by each player, and add it to its owner's hand. Shuffle all other cards back into their owners' decks.

3 x Orphan of the Greenblood Orphan of the Greenblood (PotS)
  • Number: 15
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 0
  • Gold Cost: 0
  • Traits: Ally.
Card text:

Any Phase: Discard Orphan of the Greenblood from play (cannot be saved) to choose 1 character. Until the end of the phase, that character loses a military, an intrigue, and a power icon.

3 x Palace Fountains Palace Fountains (PotS)
  • Number: 29
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 0
  • Traits: Dorne.
Card text:

Limited.
Marshalling: Kneel Palace Fountains to reduce the cost of the next House Martell card you play this phase by 1.

3 x Red Vengeance Red Vengeance (PotS)
  • Number: 25
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only. Response: After you lose a challenge as the defender, kneel 2 influence to cancel the claim effect of that challenge, Then, choose an opponent to staisfy the claim of that challenge as if he or she had lost the challenge as the defender.

1 x Ser Arys Oakheart Ser Arys Oakheart (PotS)
  • Number: 9
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 3
  • Traits: Knight. Kingsguard
  • Challenge Icons: [Military] [Power]
Card text:

No Attachments except Weapon. Renown. Response: After Ser Arys Oakheart comes into play, choose and discard 1 Ally or Mercenary character from play.

2 x Starfall Cavalry Starfall Cavalry (MotA)
  • Number: 86
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 5
  • Gold Cost: 5
  • Traits: Army. House Dayne.
  • Challenge Icons: [military] [intrigue]
Card text:


No attachments. Renown.
Reduce the cost to play Starfall Cavalry by 1 for each House Dayne character you control.

3 x Summer Sea Summer Sea (QoD)
  • Number: 32
  • Rarity: F
  • Type: Location
  • House: Martell/Targaryen
  • Gold Cost: 0
  • Traits: Westeros.
Card text:

Marshalling: Discard Summer Sea from play to reduce the cost of the next Martell or Targaryen character you play this phase by 2.
+1 Influence.

1 x Syrio Forel Syrio Forel (TftRK)
  • Number: 77
  • Rarity: F
  • Type: Character
  • STR: 2
  • Challenge Icons: [military]
Card text:

Ally.
Stealth.
Response: After you win a challenge in which Syrio Forel participated, put him into Shadows.
(Shadow)

1 x The Only Game that Matters The Only Game that Matters (LotR)
  • Number: 41
  • Rarity: F
  • Type: Event
  • House: Neutral
Card text:



Any Phase: Until the end of the challenge, participating characters without an [Intrigue] icon do not count their STR.

"When you play the game of thrones, you win or you die. There is no middle ground." - Cersei Lannister

2 x The Prince`s Plans The Prince's Plans (TIoR)
  • Number: 74
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:



House Martell only.
Any Phase: Kneel 4 influence to return the top 4 cards of your discard pile to your hand.

2 x The Prince`s Wrath The Prince's Wrath (PotS)
  • Number: 22
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only. Challenges: Kneel 1 influence to choose 1 character. Until the end of the phase, that character loses a military, an intrigue, and a power icon.

2 x The Red Keep The Red Keep (TftRK)
  • Number: 78
  • Rarity: F
  • Type: Location
  • Gold Cost: 1
Card text:

King's Landing.
No attachments.
If the Red Keep would leave play, it goes into Shadows instead of going to its owner's hand, deck, discard, or dead pile.

+3 INFLUENCE

(Shadow)

2 x The Red Viper The Red Viper (PotS)
  • Number: 1
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 5
  • Traits: Lord.
  • Challenge Icons: [Military] [Intrigue] [Power]
Card text:

Renown. Immune to events and character abilities. The Red Viper does not kneel to attack an opponent who controls more characters than you.

2 x The Scourge The Scourge (ODG)
  • Number: 55
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 2
  • Traits: Dorne.
Card text:


Any Phase: Kneel The Scourge to choose 1 character. That character loses a Military, an Intrigue, and a Power icon until the end of the phase.
Response: After a character loses an icon from The Scourge, choose and discard 1 card from your hand to have that character gain that icon until the end of the phase. Any player may trigger this effect.

3 x The Viper`s Bannermen The Viper's Bannermen (PotS)
  • Number: 16
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 7
  • Gold Cost: 7
  • Traits: Army.
  • Challenge Icons: [Military] [Power]
Card text:

No Attachments. Deadly. Stealth. Response: After The Viper's Bannermen comes into play or leaves play, reveal the top 2 cards of your deck, then put them into your hand.

1 x The Viper`s Rage The Viper's Rage (TftRK)
  • Number: 76
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only.
Response: After your lose a challenge by 4 or more total STR as the defender, all characters controlled by the attacker lose a military, an intrigue, and a power icon until the end of the phase.

1 x Wars Are Won with Quills Wars Are Won with Quills (PotS)
  • Number: 41
  • Rarity: F
  • Type: Event
  • House: Neutral
Card text:


Response: After you win an Intrigue challenge by 4 or more total STR, choose a challenge type. Until the end of the phase, the losing opponent cannot attack or defend during that challenge type. Limit 1 per phase.

2 x Westeros Bleeds Westeros Bleeds (Core)
  • Number: 176
  • Rarity: T
  • Type: Event
Card text:

Dominance: Kneel 4 influence to discard all characters from play.

 
Section: Plot Deck (7 cards)
1 x Manning the City Walls Manning the City Walls (CD)
  • Number: 60
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: City.
Card text:


When revealed, if you have no City plots in your used pile, put an in-House Army character into play from your hand.

1 x Marched to the Wall Marched to the Wall (LoW)
  • Number: 49
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Claim Value: 1
  • Income/Initiative: +4/0
Card text:

When revealed, each player chooses and discards 1 of his or her characters from play (cannot be saved).

1 x Rule by Decree Rule by Decree (Core)
  • Number: 206
  • Rarity: T
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 4
  • Income/Initiative: / 4
Card text:

Cannot be cancelled.
When revealed, the player with the most cards in hand chooses and discards cards from his hand until he has 4 cards in hand.

1 x The Art of Seduction The Art of Seduction (LotR)
  • Number: 52
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:



When revealed, choose 1 opponent that did not reveal The Art of Seduction as his or her plot. That opponent cannot reveal a new plot card during the plot phase next round.

1 x The First Snow of Winter The First Snow of Winter (ODG)
  • Number: 59
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:



When the first challenge is initiated this round, return all characters with printed cost 2 or lower to their owners' hands.

Card designed by the 2005 A Game of Thrones World Champion John M. Bruno.

1 x To the Spears! To the Spears! (PotS)
  • Number: 60
  • Rarity: F
  • Type: Plot
  • House: Martell
Card text:


House Martell only.
Characters you control do not kneel to attack this round.

1 x Valar Morghulis Valar Morghulis (Core)
  • Number: 201
  • Rarity: S
  • Type: Plot
  • Claim Value: 0
  • Gold Cost: 2
  • Income/Initiative: 0
Card text:

Limit 1 per plot deck.
When revealed, kill all characters in play.

 
Section: House and Agenda (2 cards)
1 x House Martell House Martell (Core)
  • Number: H4
  • Rarity: F
  • Type: House
  • House: Martell
Card text:

Round Sequence:

  1. Plot
  2. Draw
  3. Marshalling
  4. Challenge
  5. Dominance
  6. Stand
  7. Taxation

1 x Knights of the Hollow Hill Knights of the Hollow Hill (MotM)
  • Number: 59
  • Rarity: F
  • Type: Agenda
  • House: Neutral
Card text:


You cannot place cards during the setup phase. Other cards you control do not provide a gold bonus. Your House card gains:
+2 Income
+2 Influence
+2 Initiative

Card designed by 2009 A Game of Thrones Joust Champion, Greg Atkinson.

 
Deck Statistics
Distribution by House
- bar 13 %  
Martell bar 45  63 %  
Martell/Targaryen bar 4 %  
Neutral bar 15  21 %  
 

Distribution by Rarity
F bar 68  94 %  
S bar 1 %  
T bar 4 %  
 

Distribution by Type
Agenda bar 1 %  
Character bar 26  36 %  
Event bar 23  32 %  
House bar 1 %  
Location bar 14  19 %  
Plot bar 10 %  
 



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