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created by
nerafim
Heard long ago mentions of Atsuto+Unified+Springs and it turns out this strat got around more than I was aware of, but either way this is what I thought about it when coming back and fortunately Entertainer really pulled up just in time to add it some depth. |
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nerafim
LV22 Member since
January 14, 2009 |
Subject: Posted: January 11, 2013 09:32 am
Well first of all, hyia there D_Cup!! And thanks for for the input and vote but y u no comment? I feel a tad silly to reply yet still be the 1st comment on my deck. I never really got why people here use the voting justification for remarks , you even get points for posting comments. ;/...But owell...
First of all, hate to be so anal, but this is not an assault (i.e. not primarily focused on breaking shields and enduring through it), it can't even be with so many effects focused on something else, including Pakurio and self-destruction. For that matter it's not even an aggro or a control...Maybe Terminus I suppose? And I may have went even too thematic on top of it all. The Fast Attack recommendation is great on principle, thanks. I think that with so much shininess to come back to, Entertainer was just there and eyeing me, great timing and counter card, and a rainbow Civ-balance and bait and I actually like the part where he can't be attacked, so yeah. Idk, I think 13 rainbows might be ok (with this deck there will inevitably be over 10 anyway), haven't tested too much, but at best I'd just reconfigure what baits to use from the start. Also, original Darkness Magnum would be better in this deck because I get to choose what to destroy and chain Shachihoko. A while after I built this I sort of saw how it can be built better so I suppose I won't bother as much. Either way thanks. ;p -Nera |
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deified_cupcake
LV7 Member since
March 3, 2012 |
Subject: Posted: January 12, 2013 02:10 am
Ah, I understand now. Sorry for being too naive there Nera. For some reason it didn't occur to me exactly what was going on as I was greatly overthinking it. When I read your preface to the deck, I thought there was some kind of win condition I just wouldn't be immediately aware of. Anyway, I see now that the deck is meant to revolve around the use of Shachihoko. For some reason when I saw Loupe, I immediately thought it was an assault deck.
Also, sorry for making you feel awkward replying to my vote. The only reason I left it as a vote is because I didn't have very much to say at the time and points don't matter to me that much Edit: So I thought that the best way to understand the deck would be to try it myself. The results were pretty interesting. I definitely found myself having to make some tough decisions, because although the deck is flexible, you have to plan mana placement for a couple of turns in advance at the expense of possible future options your hand might have. Because of this, reading is obviously very important. Also because some of the card choices have very specific applications, if you don't have them in hand at the right time or can't use them because of mana restrictions, cards like Atsuto because important for thinning your deck out and digging for different options. I also quickly realized my mistakes when trying the deck out for the first time. Anyway, the biggest thing the deck has going for it is obviously Shachihoko reversals. If you have a small army full of weenies and your opponent is going for you or your shields, suddenly you have an arsenal of double breakers with decent power alongside Shachihoko. Personally I think the deck could be slightly more menacing if it had more early game distruption. By this I mean early game tempo control, like raising the cost of the opponent's spells or something of the sort. Because of all the multicivs, the deck is most likely going to have a slow start. |
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nerafim
LV22 Member since
January 14, 2009 |
Subject: Posted: January 20, 2013 11:39 am
It's ok, don't worry about it one bit, I was just making conversation. Glad to hear you tried it, but you are right, it IS quite difficult to time it because I make decks all technical like that with so many precise roles focused on individual cards being played.
Atsuto is indeed great because of the thinning, that's what allowed me to build it like this with all the rainbows. But at the same time all those rainbows actually keep the deck very closely tied together and awesome across 4 Civs, because this wasn't about the Civs directly, it's about Shachihoko's requiremens as an Evo and effect activation, and that kind of forces and restricts what you can do A LOT. Could be smoothed around the edges tho', but on principle, you can never have less than 8 baits, I just added extra cause they were helpful cards. Which reminds me, at the time you recommended Fast Magnum I thought the effect was the same as Entertainer, but I was SO wrong. The fact that it's double Edged makes it REALLY bad for this deck, especially with the Psychic summoning. Entertainer has better counter value, and heck, original Magnum himself is actually very good as an engine with Shachihoko because it helps you chain-morph your field into Psychics. But yeah, you thought I was building an assault back then. ;p I can't quite follow you on what you mean by needing a bit more disruption tho'. I already have max Pakurio and Entertainer which alone is a major blow to plenty of opposing synergies/patterns. And as for removal there's max Gil, Yuppal with some bashing and Deadly Love. Sure its not as heavy as primary disruption focus, but I think as a "bare minimum" of sorts its actually quite good. What exactly did you have in mind? Now finally, I agree that the deck can probably be made to run smoother, mainly in the early resourcing and especially in the Psychic conjuring via Shachihoko, but atm not interested in playing that. I DID remember one important tweak tho'... -1 Mil Armor +1 Miraculous Snare Moar control and card synergy HAZZAH! -Nera |
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mighty
LV6 Member since
June 8, 2011 |
Subject: Posted: January 22, 2013 10:40 pm
Ah Nice to see the King of Synergy making a deck again! Anyways I've only seen a few of this type, and don't know much about it but Im sure Gonna Play it!. And yeah, why don't you try making a deck with those new Zero cards. I know You'll Invent something Crazy enough to troll everyone. And yeah Hello How are you! xD
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nerafim
LV22 Member since
January 14, 2009 |
Subject: Posted: January 23, 2013 09:06 am
Nice to see some old familiar faces that know all that I'm about. ;p...And glad to be making them.
You do that and tell me how it goes. If you interested I can also give you the "smoother" approach to try out also.
I already have...in my head. I have a pretty great grasp on what needs to be done. I must have like around 30 or so deck ideas that I have done from base progression to within great detail in my mind, but I have yet to make them. I also have to end up with time to play them you know. ;p I was actually building one just before you managed to post this but I left it incomplete on TCO because I was tired and should be posted like...right now. But yeah I have to allow myself some time to play what I build (and not counter myself, lol), but I can post a good amount of decks within a relatively short time and I probably will, soon.
Pretty good, thanks. Still got some time to spend on my job but once I am free of it I'll finally be able to dive into DM freely. Good to see some of the KP regulars around here. ;p -Nera |
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