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Deck "Pokemon IV"

Deck "Pokemon IV"
Format: Modified - 60 Cards
created by x_breed LV7 activity icon envelope icon
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Ralts-illeagal

 
Card list Group cards by  
Section: Pokemons (24 cards)
2 x Gallade [4]
Average price:
Gallade [4] (PLRR)
  • Rarity: Rare Holo
  • Type: Psychic
  • Weakness: P—2
  • Number: 106
  • Subtype: Level Up Pokémon
  • Hit Points: 100 HP
  • Retreat Cost: C
Card text:

Poké-POWER: Blade Storm

Once during your turn (before your attack), when you put Gallade Elite Four LV.X from your hand onto your Active Gallade Elite Four, you may put 1 damage counter on each of your opponent's Pokémon.


Psychic Colorless Colorless Aimed Cut    40+

Does 40 damage plus 10 more damage for each damage counter on the Defending Pokémon.

3 x Gallade [4] Lv. 59
Average price:
Gallade [4] Lv. 59 (PLRR)
  • Rarity: Rare
  • Type: Psychic
  • Weakness: P—2
  • Number: 20
  • Subtype: Basic Pokémon
  • Hit Points: 80 HP
  • Retreat Cost: C
Card text:

Psychic Colorless Chop Up    20

Does 10 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)

Psychic Colorless Colorless Feint    50

This attack's damage isn't affected by Resistance.

3 x Gardevoir
Average price:
Gardevoir (BWND)
  • Rarity: Rare Holo
  • Type: Psychic
  • Weakness: Px2
  • Poke#: 282
  • Number: 57
  • Subtype: Stage 2 Pokémon
  • Hit Points: 110
  • Retreat Cost: 2
Card text:

[Ability - Psychic Mirage] Each basic psychic Energy attached to your psychic Pokémon provides psychicpsychic Energy. You can't apply more than 1 Psychic Mirage at a time.

psychicpsychiccolorlesscolorless Mind Shock     60
This attack's damage isn't affected by Weakness or Resistance.

To protect its Trainer, it will expend all its psychic power to create a small black hole.

2 x Gardevoir Lv. 61
Average price:
Gardevoir Lv. 61 (Platinum)
  • Rarity: Rare Holo
  • Type: Psychic
  • Weakness: P+30
  • Number: 8
  • Subtype: Stage 2 Pokémon
  • Hit Points: 120 HP
  • Retreat Cost: C
Card text:

Poké-POWER: Psychic Connect

As often as you like during your turn (before your attack), you may move a Psychic Energy attached to 1 of your Benched Pokémon to your Active Pokémon. This power can't be used if Gardevoir is affected by a Special Condition.


Psychic Energy Burst    20+

Does 20 damage plus 10 more damage for each Energy attached to Gardevoir and the Defending Pokémon.

Psychic Colorless Colorless Psychic Protection    60

Gardevoir has no Weakness during your opponent's next turn.

3 x Kirlia
Average price:
Kirlia (EX DS)
  • Rarity: Uncommon
  • Type: Psychic
  • Poke#: 281
  • Number: 47
  • Subtype: Stage 1 Pokémon
  • Hit Points: 70 HP
  • Retreat Cost: C
Card text:

colorless Calm Mind       Remove 3 damage counters from Kirlia.
colorlesspsychic Psychic Boom     20+  Does 20 damage plus 10 more damage for each Energy attached to the Defending Pokémon.

3 x Mewtwo EX
Average price:
Mewtwo EX (BWND)
  • Rarity: Ultra Rare
  • Type: Psychic
  • Weakness: Px2
  • Poke#: 150
  • Number: 54
  • Subtype: Basic Pokémon
  • Hit Points: 170
  • Retreat Cost: 2
Card text:

colorlesscolorless X Ball     20x
Does 20 damage times the amount of Energy attached to this Pokémon and the Defending Pokémon.

psychicpsychicpsychic Psydrive     120
Discard an Energy attached to this Pokémon.

[Pokémon-EX rule] When a Pokémon EX has been Knocked Out, your opponent takes 2 Prize cards.

4 x Ralts
Average price:
Ralts (EX-DF)
  • Rarity: Common
  • Type: Psychic
  • Weakness: P
  • Poke#: 280
  • Number: 60
  • Subtype: Basic Pokémon
  • Hit Points: 50 HP
  • Retreat Cost: C
Card text:

colorless Hypnosis        
The Defending Pokémon is now Asleep.


psychic Psychic Boom       10x  
Does 10 damage times the amount of Energy attached to the Defending Pokémon.

4 x Ralts
Average price:
Ralts (EX SS)
  • Rarity: Common
  • Type: Psychic
  • Weakness: P
  • Poke#: 280
  • Number: 74
  • Subtype: Basic Pokémon
  • Hit Points: 50 HP
  • Retreat Cost: C
Card text:

colorless Hypnosis      
The Defending Pokémon is now Asleep.
psychic Psychic Boom     10x 
Does 10 damage times the amount of Energy attached to the Defending Pokémon.

 
Section: Energy (14 cards)
4 x Double Colorless Energy
Average price:
Double Colorless Energy (HG&SS)
  • Rarity: Uncommon
  • Type: Special Energy
  • Number: 103
  • Subtype: Special Energy
Card text:

Double Colorless Energy provides 2 Energy.

10 x Psychic Energy
Average price:
Psychic Energy (HG&SS)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 119
 
Section: Trainers (22 cards)
3 x Bianca
Average price:
Bianca (BWEP)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 90
  • Subtype: Supporter
Card text:

You may play only 1 Supporter card per turn (before your attack).

Draw cards until you have 6 cards in your hand.

4 x Cheren
Average price:
Cheren (BWEP)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 91
  • Subtype: Supporter
Card text:

You may play only 1 Supporter card per turn (before your attack).

Draw 3 cards.

4 x Level Ball
Average price:
Level Ball (BWND)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 89
  • Subtype: Item
Card text:

Search your deck for a Pokémon with 90 HP or less, reveal it, and put it into your hand. Shuffle your deck afterward.

You may play as many Item cards as you like during your turn (before your attack).

4 x N
Average price:
N (BWNV)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 92
  • Subtype: Supporter
Card text:

Each Player shuffles his or her hand into his or her deck. Then, each player draws a card for each of his or her remaining Prize cards.

You may play only 1 Supporter card during your turn (before your attack).

4 x Rare Candy
Average price:
Rare Candy (BWDarkE)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 100
  • Subtype: Item
Card text:

Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card on the Basic Pokémon. (This counds as evolving that Pokémon.) You can't use this card during your first turn or on a Basic Pokémon that was put into play this turn.

You may play as many Item cards as you like during your turn (before your attack).

3 x Super Rod
Average price:
Super Rod (BWNV)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 95
  • Subtype: Item
Card text:

Shuffle 3 in any combination of Pokemon and basic Energy cards from your discard pile back into your deck.

You may play as many Item cards as you like during your turn (before your attack).

 
Total price for the deck:
Deck Statistics
Distribution by Poke#
- bar 43  72 %  
150 bar 5 %  
280 bar 13 %  
281 bar 5 %  
282 bar 5 %  
 

Distribution by Rarity
Common bar 18  30 %  
Rare bar 5 %  
Rare Holo bar 12 %  
Ultra Rare bar 5 %  
Uncommon bar 29  48 %  
 

Distribution by Subtype
- bar 10  17 %  
Basic Pokémon bar 14  23 %  
Item bar 11  18 %  
Level Up Pokémon bar 3 %  
Special Energy bar 7 %  
Stage 1 Pokémon bar 5 %  
Stage 2 Pokémon bar 8 %  
Supporter bar 11  18 %  
 

Distribution by Type
Basic Energy bar 10  17 %  
Psychic bar 24  40 %  
Special Energy bar 7 %  
Trainer bar 22  37 %  
 



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