Clan: Great Nature (50 cards)
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1
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x
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Acorn Master (BT07)
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- Number: BT07-058
- Rarity: C
- Clan: Great Nature
- Nation: Zoo
- Race: High Beast
- Power: 4000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: None
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Card text:
[AUTO](VC): When another <Great Nature> rides this unit, you can call this unit to (RC). ACT [R]: [Counter Blast (1) & Put this unit into your soul] Look at up to five cards from the top of your deck, search for up to one grade 3 or greater «Great Nature» from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.
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4
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x
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Alarm Chicken (BT07)
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- Number: BT07-062
- Rarity: C
- Clan: Great Nature
- Nation: Zoo
- Race: High Beast
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Stand +5000 Power
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Card text:
Don't be late!
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4
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x
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Barcode Zebra (BT09)
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- Number: BT09-087
- Rarity: C
- Clan: Great Nature
- Nation: Zoo
- Race: High Beast
- Power: 7000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: None
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Card text:
[AUTO]: When this unit is placed on (VC) or (RC), reveal the top card of your deck. If the revealed card is a grade 1 or 2 «Great Nature», call that card to (RC), and if it is not, shuffle your deck.
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4
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x
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Cable Sheep (BT07)
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- Number: BT07-012
- Rarity: RR
- Clan: Great Nature
- Nation: Zoo
- Race: High Beast
- Power: 6000
- Shield: 0
- Grade / Skill: Grade 1 / Boost
- Trigger: None
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Card text:
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.) [AUTO]:[Choose a «Great Nature» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Great Nature» that is being attacked, and that unit cannot be hit until end of that battle. Let's try some cables on that. Right.
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4
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x
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Castanet Donkey (BT09)
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- Number: BT09-092
- Rarity: C
- Clan: Great Nature
- Nation: Zoo
- Race: High Beast
- Power: 4000
- Shield: 5000
- Grade / Skill: Grade 0 / Boost
- Trigger: Draw +5000 Power
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Card text:
[ACT](RC):[Put this unit into your soul] Choose up to one of your «Great Nature», and that unit gets [Power]+3000 until end of turn.
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4
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x
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Dictionary Goat (BT07)
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- Number: BT07-064
- Rarity: C
- Clan: Great Nature
- Nation: Zoo
- Race: High Beast
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Heal +5000 Power
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Card text:
(You may only have up to four cards with "HEAL" in a deck.) The word 'impossible' is not in this dictionary......I think.
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3
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x
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Dumbbell Kangaroo (BT07)
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- Number: BT07-022
- Rarity: R
- Clan: Great Nature
- Nation: Zoo
- Race: High Beast
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: None
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Card text:
AUTO[V]: [Counter Blast (2)] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose one of your «Great Nature» rear-guards, and Stand it. AUTO[R]: [Counter Blast (2)] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose one of your grade 1 or less «Great Nature» rear-guards, and Stand it. By training the body, your attack goes up! Logical, isn't it?
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4
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x
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Feather Penguin (BT07)
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- Number: BT07-056
- Rarity: C
- Clan: Great Nature
- Nation: Zoo
- Race: High Beast
- Power: 6000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
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Card text:
AUTO[R]: [Soul Blast (1)] When this unit boosts a card named "School Dominator, Apt", you may pay the cost. If you do, the boosted unit gets Power +5000 until end of that battle. Wings aren't just used for flying.
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3
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x
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Geograph Giant (VG-BT02)
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- Number: BT02-040
- Rarity: R
- Clan: Great Nature
- Nation: Zoo
- Race: High Beast
- Power: 10000
- Grade / Skill: Grade 2 / Intercept
- Trigger: None
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Card text:
They are the world's greatest collective intelligence. It may look like he is playing, but is in actual fact deep in his thoughts. Probably.
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4
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x
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Globe Armadillo (BT07)
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- Number: BT07-047
- Rarity: C
- Clan: Great Nature
- Nation: Zoo
- Race: High Beast
- Power: 8000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: None
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Card text:
AUTO: When this unit intercepts, if you have a «Great Nature» vanguard, this unit gets Shield +5000 until end of that battle. It's alright to roll into a ball when you are troubled! You can be one with the world.
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4
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x
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Protractor Peacock (BT09)
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- Number: BT09-090
- Rarity: C
- Clan: Great Nature
- Nation: Zoo
- Race: High Beast
- Power: 6000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
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Card text:
[AUTO]:[Counter Blast(1)] When this unit is placed on (GC), if you have an «Great Nature» vanguard, you may pay the cost. If you do, this unit gets [Shield]+5000 until end of that battle.
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4
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x
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Ruler Chameleon (BT07)
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- Number: BT07-065
- Rarity: C
- Clan: Great Nature
- Nation: Zoo
- Race: High Beast
- Power: 3000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Critical +5000 Power
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Card text:
AUTO: [Counter Blast (1)] During your end phase, when this unit is put into the drop zone from Rear-guard Circle, if you have a «Great Nature» vanguard, you may pay the cost. If you do, search your deck for up to one card named "Ruler Chameleon", reveal it to your opponent, put it into your hand, and shuffle your deck. Target confirmed......Ready! Aim! Measure!!!
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4
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x
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School Dominator, Apt (BT07)
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- Number: BT07-009
- Rarity: RR
- Clan: Great Nature
- Nation: Zoo
- Race: High Beast
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: None
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Card text:
AUTO[V]: Limit Break 4 (This ability is active if you have four or more damage): When this unit attacks a vanguard, this unit gets Power +5000 until end of that battle. AUTO[V]: [Choose one of your «Great Nature» rear-guards, and retire it] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose up to one «Great Nature» from your hand, and call it to Rear-guard Circle. The first lesson, there are no limits to knowledge.
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3
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x
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Thermometer Giraffe (BT07)
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- Number: BT07-026
- Rarity: R
- Clan: Great Nature
- Nation: Zoo
- Race: High Beast
- Power: 6000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
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Card text:
AUTO[R]: When this unit boosts a «Great Nature» vanguard, if the number of face up cards in your opponent's damage zone is two or more, the boosted unit gets Power +4000 until end of that battle. Once it has grown bigger, it can measure the hottest days too.
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