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Deck "Consigliere Beric v2.0"

Deck "Consigliere Beric v2.0"
70 Cards
created by theprophit activity icon
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Changelog:
v2.0
-replaced 3x Dornish Fiefdoms with 3x Water Garden
-replaced 1x Ellaria Sand with 1x Maester of Lemonwood
-replaced 1x Desolate Passage with 1x Game of Thrones

 
Card list Group cards by  
Section: Draw Deck (61 cards)
3 x A Game of Cyvasse A Game of Cyvasse (ACoSe)
  • Number: 57
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only.
Challenges: Each player must choose and kneel a character with an intrigue icon he or she controls, if able. Then, the player who knelt the character with the highest STR may choose and return a character to its owner's hand.

1 x Arianne Martell Arianne Martell (PotS)
  • Number: 2
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 4
  • Traits: Lady.
  • Challenge Icons: [Intrigue] [Power]
Card text:

Stealth. While Arianne Martell is attacking, raise the Claim value on your revealed plot card by 1.

3 x Beric Dondarrion Beric Dondarrion (IG)
  • Number: 17
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 3
  • Claim Value: 0
  • Gold Cost: 4
  • Traits: Brotherhood. Knight.
  • Challenge Icons: [military] [intrigue] [power]
  • Income/Initiative: 0
Card text:

Renown. If you have no power on your House card, Beric Dondarrion cannot be killed or discarded from play.

1 x Craster Craster (WotN)
  • Number: 17
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 5
  • Gold Cost: 2
  • Traits: Wildling. Ally.
  • Challenge Icons: [Intrigue]
Card text:

If you lose a challenge in which Craster participated, the winning opponent draws 2 cards.

Craster sat above the fire, the only man to enjoy his own chair.

1 x Darkstar Darkstar (PotS)
  • Number: 4
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 4
  • Traits: Knight. House Dayne.
  • Challenge Icons: [Military] [Intrigue]
Card text:

House Martel only. Vengeful. Renown. If Darkstar would be discarded from your hand or deck, put him into play instead.

1 x Edric Dayne Noble Edric Dayne Noble (IG)
  • Number: 15
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Claim Value: 0
  • Gold Cost: 3
  • Traits: Lord. Brotherhood. House Dayne.
  • Challenge Icons: [intrigue] [power]
  • Income/Initiative: 0
Card text:

If Edric Dayne is killed, choose and discard 1 influence providing location from play. Response: After an influence providing location enters play, kneel that location.

2 x Flaming Sword Flaming Sword (DB)
  • Number: 119
  • Rarity: F
  • Type: Attachment
  • House: Neutral
  • Gold Cost: 1
  • Traits: Item. Weapon.
Card text:

Limit 1 per character. Attached character gets +1 STR and cannot have its STR lowered by card effects. If attached character is Beric Dondarrion, he gains: 'After Beric Dondarrion claims power for renown, he claims 1 additional power.'

1 x Flea Bottom Flea Bottom (TGM)
  • Number: 39
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:


No attachments.
Marshalling: Kneel Flea Bottom to lower the cost of the next character you play this phase by 2. That character comes into play knelt.

Card designed by 2004 A Game of Thrones World Champion Greg Atkinson.

3 x Flea Bottom Scavenger Flea Bottom Scavenger (Trials)
  • Number: 35
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 1
  • Gold Cost: 2
  • Challenge Icons: [intrigue]
Card text:

Ally.
Response: After you play Flea Bottom Scavenger from your hand, draw 3 cards if you have no power on your House card.

1 x Ghost of High Heart Ghost of High Heart (WLL)
  • Number: 77
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 1
  • Gold Cost: 2
  • Traits: Ally. Brotherhood.
  • Challenge Icons: [intrigue]
Card text:


While you have no power on your House, Brotherhood characters get +1 STR.
Challenges: Kneel Ghost of High Heart to look at a player's hand. Choose and discard 1 card from that hand. That player draws 1 card. (Limit once per round.)

Card designed by 2006 A Game of Thrones World Champion Matthew Ley.

1 x Harmen Uller Harmen Uller (PotS)
  • Number: 8
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 3
  • Traits: Lord. Ally.
  • Challenge Icons: [Military] [Power]
Card text:

Renown. While you have 7 or more cards in your hand, Harmen Uller does not kneel to attack.

3 x He Calls it Thinking He Calls it Thinking (PotS)
  • Number: 21
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only. Response: Cancel the effects of a response without an influence cost. Then, attach He Calls it Thinking to a House Martell character (counts as a Boon attachment with the text 'Attached character gets +2 STR.').

3 x House Messenger House Messenger (PotS)
  • Number: 10
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Gold Cost: 2
  • Traits: Ally.
  • Challenge Icons: [Intrigue]
Card text:

After you play House Messenger from your hand, reveal the top 2 cards of your deck to all players. Then, put 1 of those cards into your hand, and the other on the bottom of your deck.

3 x Ill Tidings Ill Tidings (IG)
  • Number: 19
  • Rarity: F
  • Type: Event
  • House: Neutral
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 0
  • Traits: Raven.
  • Income/Initiative: 0
Card text:

Challenges: Kneel a Maester or a Learned character to choose and discard 1 attachment from play. Then, if you have no power on your House, draw 1 card.

1 x Lady Stoneheart Lady Stoneheart (MotM)
  • Number: 58
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 3
  • Gold Cost: 3
  • Traits: Brotherhood. Ally.
  • Challenge Icons: [intrigue] [power]
Card text:

Renown.
Dominance: Put Lady Stoneheart into play from your dead pile. Then, discard all power from your House card.

"Lord Beric put his lips to hers, and the flame of his life passed from him to her. And... she rose. May the Lord of Light protect us. She rose."

1 x Lord Doran`s Chambers Lord Doran's Chambers (PotS)
  • Number: 27
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 1
  • Traits: Dorne.
Card text:

You may choose to play Lord Doran's Chambers as an attachment to your House card.
+1 Income.
+1 Influence.

1 x Maester of Lemonwood Maester of Lemonwood (BtW)
  • Number: 31
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Gold Cost: 2
  • Traits: Maester. Ally.
  • Challenge Icons: [Intrigue]
Card text:

Response: After you play Maester of Lemonwood from your hand, choose and discard any number of Condition attachments from play.

3 x Orphan of the Greenblood Orphan of the Greenblood (PotS)
  • Number: 15
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 0
  • Gold Cost: 0
  • Traits: Ally.
Card text:

Any Phase: Discard Orphan of the Greenblood from play (cannot be saved) to choose 1 character. Until the end of the phase, that character loses a military, an intrigue, and a power icon.

3 x Palace Fountains Palace Fountains (PotS)
  • Number: 29
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 0
  • Traits: Dorne.
Card text:

Limited.
Marshalling: Kneel Palace Fountains to reduce the cost of the next House Martell card you play this phase by 1.

3 x Paper Shield Paper Shield (QoD)
  • Number: 46
  • Rarity: F
  • Type: Event
  • House: Neutral
Card text:


Response: Cancel the effects of an event card just played that does not have a gold or an influence cost.

"A paper shield," the eunuch said. "Try not to look so shocked, Lord Stark."

2 x Poisoned Knife Poisoned Knife (ASoSilen)
  • Number: 76
  • Rarity: F
  • Type: Attachment
  • House: Martell
  • Gold Cost: 2
  • Traits: Weapon.
Card text:

Attached character gains stealth. Response: After attached character declares stealth, discard the bypassed character from play unless its controller kneels 1 influence or pays 1 gold to the treasury.

3 x Refugee of the Citadel Refugee of the Citadel (RW)
  • Number: 92
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Challenge Icons: [intrigue] [power]
Card text:

Maester. Refugee.
If you do not win dominance, pay 1 gold or discard Refugee of the Citadel from play.

1 x River Row River Row (QoD)
  • Number: 43
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:

Limit 1 per deck.
River Row comes into play knelt.
Marshalling: Kneel River Row to lower the cost of the next character you play this phase by 1.

1 x Ser Arys Oakheart Ser Arys Oakheart (PotS)
  • Number: 9
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 3
  • Traits: Knight. Kingsguard
  • Challenge Icons: [Military] [Power]
Card text:

No Attachments except Weapon. Renown. Response: After Ser Arys Oakheart comes into play, choose and discard 1 Ally or Mercenary character from play.

3 x Summer Sea Summer Sea (QoD)
  • Number: 32
  • Rarity: F
  • Type: Location
  • House: Martell/Targaryen
  • Gold Cost: 0
  • Traits: Westeros.
Card text:

Marshalling: Discard Summer Sea from play to reduce the cost of the next Martell or Targaryen character you play this phase by 2.
+1 Influence.

2 x Taste For Blood Taste For Blood (PotS)
  • Number: 18
  • Rarity: F
  • Type: Attachment
  • House: Martell
  • Gold Cost: 1
  • Traits: Boon.
Card text:

Attached character gets +1 STR. Response: After you lose a challenge as the defender, attached character claims 1 power.

2 x The Mad Huntsman The Mad Huntsman (ASoSilen)
  • Number: 77
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 3
  • Gold Cost: 3
  • Traits: Brotherhood.
  • Challenge Icons: [military] [intrigue]
Card text:

Stealth.
If you have no power on your House card, The Mad Huntsman does not kneel to attack or defend.

Only then the Mad Huntsman appeared, shoving his captive down into the light, and she and Gendry were forgotten.

1 x The Red Viper The Red Viper (PotS)
  • Number: 1
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 5
  • Traits: Lord.
  • Challenge Icons: [Military] [Intrigue] [Power]
Card text:

Renown. Immune to events and character abilities. The Red Viper does not kneel to attack an opponent who controls more characters than you.

3 x The Viper`s Bannermen The Viper's Bannermen (PotS)
  • Number: 16
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 7
  • Gold Cost: 7
  • Traits: Army.
  • Challenge Icons: [Military] [Power]
Card text:

No Attachments. Deadly. Stealth. Response: After The Viper's Bannermen comes into play or leaves play, reveal the top 2 cards of your deck, then put them into your hand.

1 x Tom Sevenstrings Learned Tom Sevenstrings Learned (RoR)
  • Number: 38
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 2
  • Claim Value: 0
  • Gold Cost: 3
  • Traits: Brotherhood.
  • Challenge Icons: [military] [intrigue]
  • Income/Initiative: 0
Card text:

If you have no power on your House card, Tom Sevenstrings gains: ""Response: Kneel Tom Sevenstrings to cancel the effects of an event card just played.""

3 x Water Garden Water Garden (PotS)
  • Number: 30
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 0
  • Traits: Dorne.
Card text:

Limited.
+1 Income.

 
Section: Plot Deck (7 cards)
1 x Fleeing to the Wall Fleeing to the Wall (Core)
  • Number: 187
  • Rarity: B
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 3
  • Income/Initiative: / 3
Card text:

Others.
Others. When revealed, each player chooses up to 3 locations. All locations not chosen are discarded from play (cannot be saved).

1 x Game of Thrones Game of Thrones (LotR)
  • Number: 53
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:



Characters you control do not kneel to attack or defend during [Intrigue] challenges.

1 x Manning the City Walls Manning the City Walls (CD)
  • Number: 60
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: City.
Card text:


When revealed, if you have no City plots in your used pile, put an in-House Army character into play from your hand.

1 x Retaliation! Retaliation! (ASoSilen)
  • Number: 80
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:


If you win initiative, you must choose an opponent as the first player.

1 x The First Snow of Winter The First Snow of Winter (ODG)
  • Number: 59
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:



When the first challenge is initiated this round, return all characters with printed cost 2 or lower to their owners' hands.

Card designed by the 2005 A Game of Thrones World Champion John M. Bruno.

1 x To the Spears! To the Spears! (PotS)
  • Number: 60
  • Rarity: F
  • Type: Plot
  • House: Martell
Card text:


House Martell only.
Characters you control do not kneel to attack this round.

1 x Valar Morghulis Valar Morghulis (Core)
  • Number: 201
  • Rarity: S
  • Type: Plot
  • Claim Value: 0
  • Gold Cost: 2
  • Income/Initiative: 0
Card text:

Limit 1 per plot deck.
When revealed, kill all characters in play.

 
Section: House and Agenda (2 cards)
1 x House Martell House Martell (Core)
  • Number: H4
  • Rarity: F
  • Type: House
  • House: Martell
Card text:

Round Sequence:

  1. Plot
  2. Draw
  3. Marshalling
  4. Challenge
  5. Dominance
  6. Stand
  7. Taxation

1 x The Brotherhood Without Banners The Brotherhood Without Banners (RoR)
  • Number: 39
  • Rarity: F
  • Type: Agenda
  • House: Neutral
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 0
  • Traits: 0
  • Income/Initiative: 0
Card text:

If you would claim or move power to your House, you must place it on a Brotherhood character you control instead. Opponents may choose and take power from your Brotherhood characters to fulfill the claim of Power challenges initiated against you.

 
Deck Statistics
Distribution by House
- bar 3 %  
Martell bar 41  59 %  
Martell/Targaryen bar 4 %  
Neutral bar 24  34 %  
 

Distribution by Rarity
B bar 1 %  
F bar 68  97 %  
S bar 1 %  
 

Distribution by Type
Agenda bar 1 %  
Attachment bar 9 %  
Character bar 31  44 %  
Event bar 12  17 %  
House bar 1 %  
Location bar 12  17 %  
Plot bar 10 %  
 



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