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Deck "This is my actual deck"

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Deck "This is my actual deck"
Format: OCG - 50 Cards
created by nigelvin LV7 activity icon envelope icon
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Card list Group cards by  
Clan: Kagero (50 cards)
4 x Berserk Dragon Berserk Dragon (TD02)
  • Number: TD02-005
  • Rarity: Exclusive
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]: [Counter-Blast 2] When this unit is placed on (VC) or (RC), if you have a [Kagero] Vanguard, you may pay the cost. If you do, choose an opponent's grade 2 or less rear-guard, and retire it.

The only way to stop a rampaging dragon is with another rampaging dragon.

4 x Blue Ray Dracokid Blue Ray Dracokid (VG-BT03)
  • Number: BT03-076
  • Rarity: C
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Take that!

4 x Dragon Dancer, Monica Dragon Dancer, Monica (KAD02)
  • Number: KAD02-007
  • Rarity: Fixed
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Human
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

The fun has only begun!/Let's dance!

4 x Dragon Knight, Nehalem Dragon Knight, Nehalem (VG-BT01)
  • Number: BT01-022
  • Rarity: R
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Human
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

His valor was truly like a lion's./It was truly one against many.

4 x Dragon Monk, Genjo Dragon Monk, Genjo (VG-BT01)
  • Number: BT01-053
  • Rarity: C
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "[Heal] HEAL" in a deck.)

Your sins shall be forgiven.

4 x Dragon Monk, Gojo Dragon Monk, Gojo (VG-BT01)
  • Number: BT01-049
  • Rarity: C
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Gillman
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[ACT](VC/RC):[Rest this unit & Choose a card from your hand, and discard it] Draw a card.

(TD02):Recognizing your own weakness, that is the "Path to Victory".
(BT01):Fallen warriors, may your souls rest in peace.

4 x Dragonic Lawkeeper Dragonic Lawkeeper (EB03)
  • Number: EB03-007
  • Rarity: RR
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] Bind all of your opponent's rear-guards, and at the beginning of the end phase of that turn, your opponent chooses up to four face up cards that were bound with this effect from his or her bind zone, calls them to separate (RC), and puts all other cards that were bound with this effect into the drop zone.
[AUTO](VC):When this unit attacks, if the number of rear-guards your opponent has is two or less, this unit gets [Power]+3000 until end of that battle.

I shall grant you the honor to fight me!

2 x Dual Axe Archdragon Dual Axe Archdragon (VG-BT03)
  • Number: BT03-019
  • Rarity: RR
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: none
Card text:

[AUTO](VC/RC):When this unit attacks, if the number of rear-guards your opponent has is two or less, this unit gets [Power]+3000 until end of that battle.

Dual Axe Bomber! You shall explode!

4 x Embodiment of Armor, Bahr Embodiment of Armor, Bahr (VG-BT01)
  • Number: BT01-048
  • Rarity: C
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Demon
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

(TD02): In the East, there is said to exist an armor which possesses demonic powers.
(BT01): The hero chosen to be the embodiment is said to gain the powers to defeat even gods.

4 x Lizard Runner, Nafd Lizard Runner, Nafd (VG-BT02)
  • Number: BT02-063
  • Rarity: C
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Dragonman
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

A fighting spirit of a lizardman will never fade.

1 x Lizard Soldier, Conroe Lizard Soldier, Conroe (VG-BT01)
  • Number: BT01-016
  • Rarity: RR
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Dragonman
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]:When another «Kagero» rides this unit, you may call this card to a (RC).
[ACT](RC):[Counter Blast (1) & Retire this unit] Search your deck for up to one grade 1 or less «Kagero», reveal it to your opponent, put it into your hand, and shuffle your deck.

True warriors are reborn as dragons.

1 x Lizard Soldier, Raopia Lizard Soldier, Raopia (VG-BT04)
  • Number: BT04-036
  • Rarity: R
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Dragonman
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[AUTO](RC):When this unit boosts a «Kagero» vanguard, if the number of rear-guards your opponent has is two or less, the boosted unit gets [Power]+4000 until end of that battle.

I've gotten rid of the others. You're next.

2 x Seal Dragon, Blockade Seal Dragon, Blockade (VG-BT02)
  • Number: BT02-006
  • Rarity: RRR
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[CONT](VC):During your turn, all of your opponent's units cannot intercept.

(BT02 RRR): Vanishing Field! Begone, mere underlings!
(BT02 SP): Are you worth fighting? Vanishing Field!
(BT11 RR): A word of advice....do not try to approach a Seal Dragon.

4 x Wyvern Strike, Jarran Wyvern Strike, Jarran (KAD02)
  • Number: KAD02-005
  • Rarity: Fixed
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Winged Dragon
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO][RC]: When this unit boosts a card named "Wyvern Strike, Tejas", the boosted unit gets [Power] +4000 until end of that battle.

One who rules the skies, is the one who rules the battle./Kageros rule the skies.

4 x Wyvern Strike, Tejas Wyvern Strike, Tejas (VG-BT01)
  • Number: BT01-023
  • Rarity: R
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Winged Dragon
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[CONT](VC/RC):If this unit would attack, it may instead attack an opponent's unit in the back row of the same column as this unit.

(TD02):Wyverns are hunters of the skies.
(BT01):There is no escaping from a wyvern.

 
Deck Statistics
Distribution by Clan
Kagero bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 13  26 %  
Grade 2 / Intercept bar 12  24 %  
Grade 3 / Twin Drive!! bar 16 %  
 

Distribution by Nation
Dragon Empire bar 50  100 %  
 

Distribution by Power
10000 bar 12  24 %  
5000 bar 17  34 %  
6000 bar 10 %  
7000 bar 8 %  
8000 bar 16 %  
9000 bar 8 %  
 

Distribution by Race
Demon bar 8 %  
Dragonman bar 12 %  
Flame Dragon bar 16  32 %  
Gillman bar 8 %  
Human bar 12  24 %  
Winged Dragon bar 16 %  
 

Distribution by Rarity
C bar 20  40 %  
Exclusive bar 8 %  
Fixed bar 16 %  
R bar 18 %  
RR bar 14 %  
RRR bar 4 %  
 

Distribution by Shield
- bar 16 %  
10000 bar 13  26 %  
5000 bar 29  58 %  
 

Distribution by Trigger
Draw +5000 Power bar 25 %  
None bar 12  75 %  
 



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Discussion about this Deck
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Author Message
theowl
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Subject:    Posted: March 30, 2013 07:04 am

A good deck, but you don't really need stand triggers since you are not using Dragonic Overlord. If you really want stand triggers use Flame Seed Salamander instead of Nafd. I think that 4 Bergers are a bit too much, 2 of them are enough. Add a couple of Berserker Dragons instead.
Back to top Modified on March 30, 2013 07:06 am 
jyuasnteisn Premium Member
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Member since
January 18, 2013
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Subject:    Posted: April 1, 2013 08:20 am

Triggers are personal preference. Don't worry about them. You SHOULD, however, increase the amount of Raopia. I would put him at 3. With Lawkeeper, his condition is easily fulfilled, making him a powerful booster. I would get rid of Blockade, since his skill is VG-only. In that case, he competes for space with Lawkeeper. Overlord is a much better option, since he's not useless in the RG, like Blockade is.
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