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Deck "Pale Moon Circus"

Deck "Pale Moon Circus"
Format: OCG - 50 Cards
created by royalfire25 activity icon
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Card list Group cards by  
Clan: Pale Moon (50 cards)
2 x Bull`s Eye, Mia Bull's Eye, Mia (BT07)
  • Number: BT07-031
  • Rarity: R
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Warbeast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

AUTO[R]: When an attack hits a vanguard during the battle that this unit boosted a «Pale Moon», you may Soul Charge (1).

Right, where would you like to be hit?

4 x Cracker Musician Cracker Musician (BT07)
  • Number: BT07-077
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

Babababababang!

4 x Dancing Princess of the Night Sky Dancing Princess of the Night Sky (BT07)
  • Number: BT07-030
  • Rarity: R
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Elf
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]:[Counter Blast (1)] When this unit is placed on (VC) or (RC), if you have a «Pale Moon» vanguard, you may pay the cost. If you do, search your deck for up to one grade 2 or less «Pale Moon», put it into your soul, and shuffle your deck.

A trustworthy partner is life's greatest treasure.

2 x Drawing Dread Drawing Dread (BT07)
  • Number: BT07-069
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Demon
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO[V/R]: When this unit's attack hits a vanguard, if the number of other «Pale Moon» rear-guards you have is four or more, draw a card.

From 1 to 2, 2 to 4! 8! 16! 32! Heh heh heh, I'm not stopping.

2 x Dreamy Ammonite Dreamy Ammonite (BT07)
  • Number: BT07-071
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Chimera
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

AUTO: During your opponent's turn, when this unit is put into the drop zone from Rear-guard Circle, choose a card named "Dreamy Ammonite" from your soul, and call it to Rear-guard Circle.

Ammonite shells are full of ancient dreams.

3 x Dreamy Fortress Dreamy Fortress (BT07)
  • Number: BT07-067
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Chimera
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO: During your opponent's turn, when this unit is put into the drop zone from Rear-guard Circle, choose a card named "Dreamy Fortress" from your soul, and call it to Rear-guard Circle.

Nightmares are wonderful. A beautiful morning is sure to follow.

4 x Flyer Flyer Flyer Flyer (BT07)
  • Number: BT07-076
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Goblin
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

It's the circus! Lots of amazing things to see!

1 x Girl Who Crossed the Gap Girl Who Crossed the Gap (BT07)
  • Number: BT07-074
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Elf
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

AUTO: When another «Pale Moon» rides this unit, you may call this card to Rear-guard Circle.
ACT[R]: [Counter Blast (1) & Put this unit into your soul] If you have a «Pale Moon» vanguard, choose a «Pale Moon» other than a card named "Girl Who Crossed the Gap" from your soul, and call it to Rear-guard Circle.

Open the door! A new world awaits!

2 x Jumping Glenn Jumping Glenn (BT07)
  • Number: BT07-070
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Elf
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

AUTO: When this unit is placed on Rear-guard Circle from your soul, if you have a «Pale Moon» vanguard, this unit gets Power +3000 until end of turn.

Hop! Step! Fly!!!

3 x Midnight Bunny Midnight Bunny (Promos)
  • Number: PR-0075
  • Rarity: Promo
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Warbeast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

AUTO[R]: [Counter Blast (1) & Put this unit into your soul] When an attack hits during the battle that this unit boosted, if you have a ëPale Moonû vanguard, you may pay the cost. If you do, choose a ëPale Moonû other than a card named "Midnight Bunny" from your soul, and call it to Rear-guard Circle.

BT03/029 (R) - Bunny into the box! What will happen next!?

1 x Midnight Invader Midnight Invader (BT07)
  • Number: BT07-029
  • Rarity: R
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Chimera
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

AUTO[V/R]: When this unit attacks a vanguard, if you have a «Pale Moon» vanguard, this unit gets Power +2000 until end of that battle.

It's a pity you can't wake upââ¬Â¦Ã¢â¬Â¦ this is in fact reality.

2 x Nightmare Doll, Amy Nightmare Doll, Amy (BT07)
  • Number: BT07-066
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Workeroid
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

AUTO[V]: At the beginning of your main phase, Soul Charge (1), and this unit gets Power +2000 until end of turn.
AUTO[V]: [Counter Blast (5) & Soul Blast (8)] When this unit's attack hits a vanguard, you may pay the cost. If you do, put all of your «Pale Moon» rear-guards into your soul, choose up to five «Pale Moon» from your soul, and call them to separate Rear-guard Circles.

It's a very cute doll, in a surprisingly beautiful toy box!

2 x Peek-a-boo Peek-a-boo (BT07)
  • Number: BT07-015
  • Rarity: RR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Workeroid
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO[Soul]: [Soul Blast (1)] At the beginning of your main phase, if you have a «Pale Moon» vanguard, you may pay the cost. If you do, call this card to Rear-guard Circle.
AUTO[R]: At the beginning of your end phase, if you have a «Pale Moon» vanguard, put this unit into your soul.

Peek-aââ¬Â¦Ã¢â¬Â¦ BOO!

4 x Poison Juggler Poison Juggler (BT07)
  • Number: BT07-079
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Goblin
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

ACT[R]: [Put this unit into your soul] Choose up to one of your «Pale Moon», and that unit gets Power +3000 until end of turn.

Would you like to try some? You'll have a great complexion like me!

4 x Popcorn Boy Popcorn Boy (BT07)
  • Number: BT07-078
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

It's yummy! Have some and you will be full of energy!

2 x Purple Trapezist Purple Trapezist (BT07)
  • Number: BT07-032
  • Rarity: R
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Succubus
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:[Choose another of your «Pale Moon» rear-guards, and put it into your soul] When this unit is placed on (RC), if you have a «Pale Moon» vanguard, you may pay the cost. If you do, choose a «Pale Moon» other than a card named "Purple Trapezist" from your soul, and call it to (RC).

Yes, those girls are true artistes.

2 x See-saw Game Loser See-saw Game Loser (BT07)
  • Number: BT07-068
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Giant
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO: [Counter Blast (1)] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a «Pale Moon» vanguard, you may pay the cost. If you do, put the top card of your deck into your damage zone, and at the beginning of your end phase, choose a card from your damage zone, return it to your deck, and shuffle your deck.

Dang, I lost *snigger*.

2 x See-saw Game Winner See-saw Game Winner (BT07)
  • Number: BT07-072
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Goblin
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

AUTO: [Counter Blast (1)] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a «Pale Moon» vanguard, you may pay the cost. If you do, put the top card of your deck into your damage zone, and at the beginning of your end phase, choose a card from your damage zone, return it to your deck, and shuffle your deck.

Why meeeee~!!!

2 x Silver Thorn Dragon Tamer, Luquier Silver Thorn Dragon Tamer, Luquier (BT07)
  • Number: BT07-004
  • Rarity: RRR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Elf
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (3)] Choose up to one grade 0, grade 1, grade 2, and grade 3 «Pale Moon» from your soul, and call them to separate (RC).
[AUTO](VC):When one of your «Pale Moon» is placed on (RC) from your soul, this unit gets [Power]+3000 until end of turn.

Go forth, Silver Thorn Serpents!

2 x Sword Magician, Sarah Sword Magician, Sarah (BT07)
  • Number: BT07-013
  • Rarity: RR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Human
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC):[Choose one of your grade 3 or greater «Pale Moon» rear-guards, and put it into your soul] When this unit's drive check reveals a grade 3 «Pale Moon», you may pay the cost. If you do, choose a «Pale Moon» from your soul, and call it to an open (RC).
[AUTO](VC):When this unit is boosted by a «Pale Moon», this unit gets [Power]+3000 until end of that battle.

There's nothing up my sleeves.

 
Deck Statistics
Distribution by Clan
Pale Moon bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 13  26 %  
Grade 2 / Intercept bar 13  26 %  
Grade 3 / Twin Drive!! bar 14 %  
 

Distribution by Nation
Dark-Zone bar 50  100 %  
 

Distribution by Power
10000 bar 14 %  
4000 bar 8 %  
5000 bar 13  26 %  
6000 bar 8 %  
7000 bar 11  22 %  
8000 bar 16 %  
9000 bar 6 %  
 

Distribution by Race
Chimera bar 12 %  
Demon bar 4 %  
Elf bar 18 %  
Giant bar 4 %  
Goblin bar 10  20 %  
Human bar 10  20 %  
Succubus bar 4 %  
War Beast bar 10 %  
Workerloid bar 8 %  
 

Distribution by Rarity
C bar 32  64 %  
Promo bar 6 %  
R bar 18 %  
RR bar 8 %  
RRR bar 4 %  
 

Distribution by Shield
- bar 14 %  
10000 bar 13  26 %  
5000 bar 30  60 %  
 

Distribution by Trigger
Critical +5000 Power bar 8 %  
Draw +5000 Power bar 8 %  
Heal +5000 Power bar 8 %  
None bar 34  68 %  
Stand +5000 Power bar 8 %  
 



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