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Deck "The Suns Revenge"

Deck "The Suns Revenge"
79 Cards
created by thejrad99 activity icon
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Martell Maesters deck. With some combinations to remove icons, force defenders and kill. All about control.

 
Card list Group cards by  
Section: Draw Deck (63 cards)
3 x Alchemist`s Shop Alchemist's Shop (OSaS)
  • Number: 95
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 1
  • Traits: Dorne.
Card text:

Your characters with Weapon attachments you control get +2 STR and gain Deadly.

Oil? Or poison? Tyrion decided that he would sooner not know.

2 x Arianne Martell Arianne Martell (PotS)
  • Number: 2
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 4
  • Traits: Lady.
  • Challenge Icons: [Intrigue] [Power]
Card text:

Stealth. While Arianne Martell is attacking, raise the Claim value on your revealed plot card by 1.

1 x Darkstar Darkstar (PotS)
  • Number: 4
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 4
  • Traits: Knight. House Dayne.
  • Challenge Icons: [Military] [Intrigue]
Card text:

House Martel only. Vengeful. Renown. If Darkstar would be discarded from your hand or deck, put him into play instead.

3 x He Calls it Thinking He Calls it Thinking (PotS)
  • Number: 21
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only. Response: Cancel the effects of a response without an influence cost. Then, attach He Calls it Thinking to a House Martell character (counts as a Boon attachment with the text 'Attached character gets +2 STR.').

3 x Informed Acolyte Informed Acolyte (TIoR)
  • Number: 72
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 3
  • Traits: Maester.
  • Challenge Icons: [intrigue] [power]
Card text:


Response: After an opponent draws 1 or more cards outside the draw phase, kneel Informed Acolyte to draw that many cards.

He had only been at the Citadel for a year, yet already he had forged three links of his maester's chain.

2 x Maester Aemon Maester Aemon (Core)
  • Number: 151
  • Rarity: T
  • Type: Character
  • STR: 2
  • Gold Cost: 2
Card text:

Maester. Night's Watch.
Response: Kneel Maester Aemon to save a Night's Watch character from being killed.

2 x Maester Myles Maester Myles (AHM)
  • Number: 70
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 1
  • Gold Cost: 2
  • Traits: Maester.
  • Challenge Icons: [intrigue] [power]
Card text:


Challenges: Kneel Maester Myles to choose a participating character with only 1 icon. Remove that character from the challenge.

He watched the lords and ladies, the serving men, the old blind seneschal, and the young maester Myles, with his silky beard and servile smile.

2 x Maester of War Maester of War (W5K)
  • Number: 8
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [military]
Card text:

Maester.
Each Maester character in play gains a military icon.

3 x Much and More Much and More (AHM)
  • Number: 78
  • Rarity: F
  • Type: Event
  • House: Neutral
Card text:



Any Phase: Reveal the top 4 cards of each player's deck. Choose 1 revealed card owned by each player, and add it to its owner's hand. Shuffle all other cards back into their owners' decks.

3 x Orphan of the Greenblood Orphan of the Greenblood (PotS)
  • Number: 15
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 0
  • Gold Cost: 0
  • Traits: Ally.
Card text:

Any Phase: Discard Orphan of the Greenblood from play (cannot be saved) to choose 1 character. Until the end of the phase, that character loses a military, an intrigue, and a power icon.

3 x Palace Fountains Palace Fountains (PotS)
  • Number: 29
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 0
  • Traits: Dorne.
Card text:

Limited.
Marshalling: Kneel Palace Fountains to reduce the cost of the next House Martell card you play this phase by 1.

3 x Poisoned Spear Poisoned Spear (APS)
  • Number: 115
  • Rarity: F
  • Type: Attachment
  • House: Martell
  • Gold Cost: 1
  • Traits: Weapon.
Card text:


Attached character gains joust.
Response: After you win a challenge in which attached character participated, kneel Poisoned Spear to choose and kill a character with no icons.

"When Oberyn spun the haft between the palms of his hand, they glistened black."

3 x Refugee of the Citadel Refugee of the Citadel (RW)
  • Number: 92
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Challenge Icons: [intrigue] [power]
Card text:

Maester. Refugee.
If you do not win dominance, pay 1 gold or discard Refugee of the Citadel from play.

3 x Rhoynar Emissary Rhoynar Emissary (AHM)
  • Number: 71
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Gold Cost: 2
  • Traits: Ally.
  • Challenge Icons: [power]
Card text:


Challenges: Kneel Rhoynar Emissary to choose a character. If that character is not declared as a participant in the next challenge this phase for which it is eligble, discard it from play. Any opponent may kneel 2 influence to cancel this effect.

1 x River Row River Row (QoD)
  • Number: 43
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:

Limit 1 per deck.
River Row comes into play knelt.
Marshalling: Kneel River Row to lower the cost of the next character you play this phase by 1.

2 x Ser Arys Oakheart Ser Arys Oakheart (PotS)
  • Number: 9
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 3
  • Traits: Knight. Kingsguard
  • Challenge Icons: [Military] [Power]
Card text:

No Attachments except Weapon. Renown. Response: After Ser Arys Oakheart comes into play, choose and discard 1 Ally or Mercenary character from play.

1 x Shadowblack Lane Shadowblack Lane (Core)
  • Number: 144
  • Rarity: L
  • Type: Location
Card text:

Westeros.
Limit 1 per deck.
Marshalling: Kneel Shadowblack Lane to lower the cost of the next character with an intrigue icon you play this phase by 1.

1 x Street of Silk Street of Silk (LotR)
  • Number: 40
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:


Limit 1 per deck.
After you play Street of Silk, choose and discard one of your locations from play (cannot be saved).
Marshalling: Kneel Street of Silk to lower the cost of the next unique character you play this phase by 2.

1 x Street of Sisters Street of Sisters (Core)
  • Number: 149
  • Rarity: B
  • Type: Location
Card text:

King's Landing.
Limit 1 per deck.
Marshalling: Kneel Street of Sisters to lower the cost of the next character with a power icon you play this phase by 1.

1 x Street of Steel Street of Steel (LoW)
  • Number: 45
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:

Limit 1 per deck. Marshalling: Kneel Street of Steel to lower the cost of the next character with a military icon you play this phase by 1.

3 x Summer Sea Summer Sea (QoD)
  • Number: 32
  • Rarity: F
  • Type: Location
  • House: Martell/Targaryen
  • Gold Cost: 0
  • Traits: Westeros.
Card text:

Marshalling: Discard Summer Sea from play to reduce the cost of the next Martell or Targaryen character you play this phase by 2.
+1 Influence.

3 x The Brimstone The Brimstone (TbC)
  • Number: 93
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 2
  • Traits: Dorne.
Card text:


Response: After a card is discarded from an opponent's hand, choose 1 character. Until the end of the phase, that character gains or loses an icon of your choice.

3 x The Conclave The Conclave (CbtC)
  • Number: 57
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 5
  • Gold Cost: 5
  • Traits: Maester. Conclave.
  • Challenge Icons: [intrigue] [power]
Card text:


Reduce the cost to play The Conclave by 1 for each Maester character you control.
Response: After The Conclave is declared as an attacker or defender, until the end of the phase it gains (choose 1) Stealth, Renown, or Deadly.
Crest: Learned

2 x The Red Viper The Red Viper (PotS)
  • Number: 1
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 5
  • Traits: Lord.
  • Challenge Icons: [Military] [Intrigue] [Power]
Card text:

Renown. Immune to events and character abilities. The Red Viper does not kneel to attack an opponent who controls more characters than you.

3 x The Scourge The Scourge (ODG)
  • Number: 55
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 2
  • Traits: Dorne.
Card text:


Any Phase: Kneel The Scourge to choose 1 character. That character loses a Military, an Intrigue, and a Power icon until the end of the phase.
Response: After a character loses an icon from The Scourge, choose and discard 1 card from your hand to have that character gain that icon until the end of the phase. Any player may trigger this effect.

3 x Tourney Lance Tourney Lance (TftH)
  • Number: 19
  • Rarity: F
  • Type: Attachment
  • House: Neutral
  • Gold Cost: 1
  • Traits: Item. Weapon.
Card text:


Attached character gains joust.
After you play Tourney Lance, draw 1 card.

Suddenly Loras Tyrell was on him, placing the point of his lance just there, an din an eye blink the mountain was falling.

3 x Water Garden Water Garden (PotS)
  • Number: 30
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 0
  • Traits: Dorne.
Card text:

Limited.
+1 Income.

 
Section: Plot Deck (7 cards)
1 x At the Gates At the Gates (GotC)
  • Number: 20
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: City.
Card text:

When revealed, if you have no City plot cards in your used pile, search your deck fro a Maester character of printed cost 3 or lower, and put it into play. Then, shuffle your deck.

1 x Game of Thrones Game of Thrones (LotR)
  • Number: 53
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:



Characters you control do not kneel to attack or defend during [Intrigue] challenges.

1 x Outwit Outwit (TIoR)
  • Number: 80
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:



Response: Kneel a Learned character to cancel the "when revealed" effects of a plot card just revealed.

1 x Rule by Decree Rule by Decree (Core)
  • Number: 206
  • Rarity: T
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 4
  • Income/Initiative: / 4
Card text:

Cannot be cancelled.
When revealed, the player with the most cards in hand chooses and discards cards from his hand until he has 4 cards in hand.

1 x Take Them by Surprise Take Them by Surprise (LoW)
  • Number: 52
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Claim Value: 1
  • Income/Initiative: +5/11
Card text:

If you lose initiative, discard your hand.

1 x To the Spears! To the Spears! (PotS)
  • Number: 60
  • Rarity: F
  • Type: Plot
  • House: Martell
Card text:


House Martell only.
Characters you control do not kneel to attack this round.

1 x Valar Morghulis Valar Morghulis (Core)
  • Number: 201
  • Rarity: S
  • Type: Plot
  • Claim Value: 0
  • Gold Cost: 2
  • Income/Initiative: 0
Card text:

Limit 1 per plot deck.
When revealed, kill all characters in play.

 
Section: House and Agenda (9 cards)
1 x Apprentice Collar Apprentice Collar (GotC)
  • Number: 18
  • Rarity: F
  • Type: Attachment
  • House: Neutral
  • Gold Cost: 0
  • Traits: Item. Chain.
Card text:

Setup.
Attached character gains the Maester trait and gets +1 STR for each Chain attachment it has.

"I need you to become my new maester." - Jon Snow

1 x Bronze Link Bronze Link (FtC)
  • Number: 39
  • Rarity: F
  • Type: Attachment
  • House: Neutral
  • Gold Cost: 1
  • Traits: Item. Chain.
Card text:

Setup. Maester character only.
Response: After attached character kneels, return the topmost attachment card from your discard pile to your hand. (Limit once per phase.)

"A maester forges his chain with study, he told me. The different metals are each a different kind of learning." - Jon Snow

1 x Copper Link Copper Link (GotC)
  • Number: 17
  • Rarity: F
  • Type: Attachment
  • House: Neutral
  • Gold Cost: 1
  • Traits: Item. Chain.
Card text:

Setup. Maester character only.

Response: After attached character kneels, choose 1 card in play. Until the end of the phase, that card gains 1 Trait of your choice. (Limit once per phase).

...he had not come here to drink, but Alleras had been buying to celebrate his copper link...

1 x House Martell House Martell (Core)
  • Number: H4
  • Rarity: F
  • Type: House
  • House: Martell
Card text:

Round Sequence:

  1. Plot
  2. Draw
  3. Marshalling
  4. Challenge
  5. Dominance
  6. Stand
  7. Taxation

1 x Iron Link Iron Link (MotA)
  • Number: 96
  • Rarity: F
  • Type: Attachment
  • House: Neutral
  • Gold Cost: 1
  • Traits: Item. Chain.
Card text:


Setup. Maester character only.
Response: After attached character kneels, choose 1 character. Until the end of the phase, that character gets +2 STR and gains a Military icon. (Limit once per phase.)

1 x Steel Link Steel Link (TIoR)
  • Number: 78
  • Rarity: F
  • Type: Attachment
  • House: Neutral
  • Gold Cost: 1
  • Traits: Item. Chain.
Card text:


Setup. Maester character only.
Response: After attached character kneels, choose and stand 1 location. (Limit once per phase.)

1 x The Maester`s Path The Maester's Path (GotC)
  • Number: 19
  • Rarity: F
  • Type: Agenda
  • House: Neutral
Card text:


Before shuffling your deck during setup, remove up to 12 Chain attachments with different titles from your deck and place them on The Maester's Path.
You cannot win the game if there are any Chain attachments on this card.
Response: After you win a challenge, attach 1 Chain from this card to a character you control.

1 x Tin Link Tin Link (CbtC)
  • Number: 58
  • Rarity: F
  • Type: Attachment
  • House: Neutral
  • Gold Cost: 1
  • Traits: Item. Chain.
Card text:


Setup. Maester character only.
Response: After attached character kneels choose and discard 1 non-Chain attachment from play. (Limit once per phase.)

1 x Valyrian Steel Link Valyrian Steel Link (HtS)
  • Number: 117
  • Rarity: F
  • Type: Attachment
  • House: Neutral
  • Gold Cost: 2
  • Traits: Item. Chain.
Card text:


Setup. Maester character only.
Any Phase: Kneel attached character to draw 1 card (2 cards instead if attached character has 3 or more Chain attachments). (Limit once per phase).

 
Deck Statistics
Distribution by House
- bar 8 %  
Martell bar 46  58 %  
Martell/Targaryen bar 4 %  
Neutral bar 24  30 %  
 

Distribution by Rarity
B bar 1 %  
F bar 73  92 %  
L bar 1 %  
S bar 1 %  
T bar 4 %  
 

Distribution by Type
Agenda bar 1 %  
Attachment bar 13  16 %  
Character bar 28  35 %  
Event bar 8 %  
House bar 1 %  
Location bar 23  29 %  
Plot bar 9 %  
 



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