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Deck "test 2.031"

Deck "test 2.031"
33 Cards
created by miseria activity icon
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Cards without Section (3 cards)
3 x The Kindly Man The Kindly Man (VM)
  • Number: 1
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 1
  • Gold Cost: 2
  • Traits: Ally.
  • Challenge Icons: [military] [intrigue] [power]
Card text:


House Stark only. Deadly.
If The Kindly Man would be killed, instead attach him to your House card as your only agenda with the text:
"Response: After you win an [Intrigue] or [Power] challenge, choose a non-unique character in any dead or discard pile and put it into play under your control. At the end of the phase, discard that character if it is still in play. (Limit once per phase.)"
Crest: Holy

 
Section: Draw Deck (25 cards)
1 x Bran Stark Bran Stark (VD)
  • Number: 22
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 2
  • Gold Cost: 2
  • Traits: Lord.
  • Challenge Icons: [intrigue] [power]
Card text:


Challenges: Kneel a Direwolf to stand Bran Stark. Then, Bran Stark gains (choose 1): a [Military] icon, stealth, or deadly until the end of the phase.

"I am him, and he is me. He feels what I feel."

2 x Ghost Ghost (TWH)
  • Number: 61
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Claim Value: 0
  • Gold Cost: 3
  • Traits: Creature. Direwolf.
  • Challenge Icons: [military]
  • Income/Initiative: 0
Card text:

No Attachments. Stealth. Any Phase: Return Ghost to his owner's hand.

3 x House Umber Berserkers House Umber Berserkers (BRF)
  • Number: 92
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 4
  • Gold Cost: 4
  • Challenge Icons: [military] [power]
Card text:

Army. House Umber.
No attachments except Siege.
When House Umber Berserkers comes into play, each player must choose a character he or she controls. Kill each chosen character.

3 x Hungry Mob Hungry Mob (CSec)
  • Number: 2
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Challenge Icons: [military]
Card text:

Ally.
After you play 3 or more gold for a card or effect, kneel Hungry Mob.

3 x Meera Reed Meera Reed (TftH)
  • Number: 2
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 2
  • Gold Cost: 1
  • Traits: Lady. House Reed.
  • Challenge Icons: [military] [intrigue]
Card text:


House Stark only. Stealth.
Response: After a Stark character leaves play, put Meera Reed into Shadows.
Any Phase: Bring Meera Reed out of Shadows and into play by paying th rest of her gold cost. Then choose 1 non-plot card (2 instead if it is Winter) and treat its printed text box as if it were blank until the end of the phase.

Card designed by 2010 Castle Stahleck Champion Andrea Gualdoni

3 x Northern Cavalry Flank Northern Cavalry Flank (SA)
  • Number: 103
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 5
  • Gold Cost: 4
  • Challenge Icons: [military] [power]
Card text:

Army.
No attachments except Siege. Deadly.
If an opponent is running an agenda, Northern Cavalry Flank does not kneel to attack.
(War)

1 x Shaggydog Shaggydog (LoW)
  • Number: 3
  • Rarity: F
  • Type: Attachment
  • House: Stark
  • Gold Cost: 1
  • Traits: Creature. Direwolf.
Card text:

Stark character only. After you win a challenge in which attached character participated, stand Shaggydog. Challenges: Kneel a Direwolf card to choose 1 attacking character. Until the end of the phase, that character gets -2 STR.

1 x Street of Sisters Street of Sisters (Core)
  • Number: 149
  • Rarity: B
  • Type: Location
Card text:

King's Landing.
Limit 1 per deck.
Marshalling: Kneel Street of Sisters to lower the cost of the next character with a power icon you play this phase by 1.

1 x Street of Steel Street of Steel (LoW)
  • Number: 45
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:

Limit 1 per deck. Marshalling: Kneel Street of Steel to lower the cost of the next character with a military icon you play this phase by 1.

2 x Syrio Forel Syrio Forel (TftRK)
  • Number: 77
  • Rarity: F
  • Type: Character
  • STR: 2
  • Challenge Icons: [military]
Card text:

Ally.
Stealth.
Response: After you win a challenge in which Syrio Forel participated, put him into Shadows.
(Shadow)

1 x The Blackfish The Blackfish (LoW)
  • Number: 22
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 4
  • Traits: Lord. Knight. House Tully.
  • Challenge Icons: [Military] [Power]
Card text:

House Stark only. Renown. While The Blackfish has 3 or more power, your House Tully characters do not kneel to attack. Response: After you win a military challenge as the attacker, draw 1 card.

1 x The Hound The Hound (PotS)
  • Number: 35
  • Rarity: F
  • Type: Character
  • House: Lannister/Stark
  • STR: 4
  • Gold Cost: 1
  • Traits: Ally.
  • Challenge Icons: [military]
Card text:

No attachments except Weapon.
After a character's STR is lowered, return The Hound to his owner's hand.

3 x To Be a Wolf To Be a Wolf (SB)
  • Number: 44
  • Rarity: F
  • Type: Event
  • House: Stark
Card text:

House Stark only.
Play only if you have at least 1 Military Battle plot card in your used pile.
Challenges: Stand a Stark character you control to have an opponent name a card type. Search your deck for a card of a different type, reveal it, and put it into your hand.

 
Section: Plot Deck (4 cards)
1 x At the Gates At the Gates (GotC)
  • Number: 20
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: City.
Card text:

When revealed, if you have no City plot cards in your used pile, search your deck fro a Maester character of printed cost 3 or lower, and put it into play. Then, shuffle your deck.

1 x Respect of the Old Gods Respect of the Old Gods (LoW)
  • Number: 55
  • Rarity: F
  • Type: Plot
  • House: Stark
  • Claim Value: 2
  • Income/Initiative: +2/2
Card text:

House Stark only. Lower the cost of the first Stark character you play during the marshalling phase by 2.

1 x Retaliation! Retaliation! (ASoSilen)
  • Number: 80
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:


If you win initiative, you must choose an opponent as the first player.

1 x Wildfire Assault Wildfire Assault (Core)
  • Number: 191
  • Rarity: L
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 3
  • Income/Initiative: / 4
Card text:

When revealed, each player chooses up to 3 of his or her characters. All characters not chosen are killed (cannot be saved).

 
Section: House and Agenda (1 cards)
1 x House Stark House Stark (Core)
  • Number: H5
  • Rarity: F
  • Type: House
  • House: Stark
Card text:

Round Sequence:

  1. Plot
  2. Draw
  3. Marshalling
  4. Challenge
  5. Dominance
  6. Stand
  7. Taxation

 
Deck Statistics
Distribution by House
- bar 12 %  
Lannister/Stark bar 3 %  
Neutral bar 9 %  
Stark bar 25  76 %  
 

Distribution by Rarity
B bar 3 %  
F bar 31  94 %  
L bar 3 %  
 

Distribution by Type
Attachment bar 3 %  
Character bar 22  67 %  
Event bar 9 %  
House bar 3 %  
Location bar 6 %  
Plot bar 12 %  
 



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