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Deck "mind trip"

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Deck "mind trip"
Format: Block - 54 Cards
created by beowulf activity icon
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Card list Group cards by  
Section: Ninja Cards (32 cards)
2 x Asuma Sarutobi Asuma Sarutobi (WOF)
  • Card Number: WOFN-823
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 6/2
  • Injured Stats: 2/0
Card text:

Leaf | Jonin | Male | 12 Shinobi Guardians
[FOR THE NEXT GENERATION]
When this Ninja is put in play, search your Deck for 1 Ninja card that includes "Shikamaru Nara" in it's name, reveal it, and place it in your hand. Then, shuffle your Deck.

"You'll see it when the time comes…"

2 x Guren Guren (TP4)
  • Card Number: TP4N-1350
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water / Earth
  • Combat Attribute: Crystal
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/4
  • Injured Stats: 2/2
Card text:

Sound | Jonin | Female | Mental Power: 2
[CRYSTAL BARRIER]
[Blocker | Mission] Earth Earth or Water Water : Target Ninja cannot be sent out to Attack and cannot be organized into Teams during this turn.

"Don't act smug."

2 x Hinata Hyuga Hinata Hyuga (FP)
  • Card Number: FPN-658
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Taijutsu
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 3/3
  • Injured Stats: 3/2
Card text:

Leaf | Chunin | Female | Main Branch | Byakugan | Growth | Mental Power: 1
[RESERVED CHARACTER]
When this Ninja is put in play, randomly select 1 card in your opponent's hand and discard it.

"He said to me, 'Just follow me'…"

2 x Ino Yamanaka (Childhood) Ino Yamanaka (Childhood) (AvW)
  • Card Number: AWN-1491
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Mind
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Leaf | Ninja Academy Student | Female | Mental Power: 2 | Name: Ino Yamanaka

[ACADEMY TRAINING]
Valid: At the start of your turn, if Ninjas you control have a combined Mental Power of 5 or more, you can discard the top 3 cards of your Deck, then draw 1 card.

"This stuff's a breeze."

3 x Koharu Utatane (Childhood) Koharu Utatane (Childhood) (FP)
  • Card Number: FPN-699
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/0
  • Injured Stats: 0/0
Card text:

Leaf | Female | Growth | Mental Power: 2 | Name: Koharu Utatane
[PROMINENT INTELLIGENCE]
While this Ninja is Battling against a Team with 1 or less Team Mental Power, this Ninja's Team and the Team Battling against it perform a Mental Power Battle.

2 x Kurenai Yuhi Kurenai Yuhi (AvW)
  • Card Number: AWN-1546
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Genjutsu
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 4/3
  • Injured Stats: 1/3
Card text:

Leaf | Jonin | Female | Mental Power: 2

[DEMON ILLUSION]
[Blocker | EOJ] Discard 1 card from your hand and put this Ninja card in play from your hand: Your opponent cannot win Battle Rewards during this turn. Then, if your Turn Marker is less than 4, remove this Ninja from the game.

"You're finished."

2 x Sakura Haruno Sakura Haruno (TP4)
  • Card Number: TP4N-1355
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 4/3
  • Injured Stats: 0/2
Card text:

Leaf | Chunin | Female | Mental Power: 3 | Medical | GROWTH
[CONCENTRATED PUNCH]
[EOJ] 2 : This Ninja gets +3/+3 during this turn. Additionally, when this Ninja wins any Victory, you win 1 Battle Reward.

"I'll protect them both."

2 x Sakura Haruno (Childhood) Sakura Haruno (Childhood) (I)
  • Card Number: IN-1320
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Leaf | Ninja Academy Student | Female | Mental Power: 2 | Name: Sakura Haruno | GROWTH
[ACADEMy TRAINING]
Valid: When this Ninja is put in play or removed from play, reveal the top card of your Deck. If that card is a Ninja card, move it to your hand.
When this Ninja is moved to your Chakra area due to the effect of GROWTH, you can place a Growth coin on 1 of your Ninjas.

"Don't interrupt Sasuke's focus!"

2 x Shikaku Nara Shikaku Nara (ANC)
  • Card Number: ANCN-515
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Shadow
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 0/0
Card text:

Leaf | Jonin | Male
[AS A FATHER]
While you have "Shikamaru Nara" in play, this Ninja gets "Mental Power: 4".
While this Ninja is Battling in the same Team as "Shikamaru Nara", this Ninja's Team and the Team Battling against it perform a Mental Power Battle.

"Then you're gonna love the next one…"

3 x Shikamaru Nara Shikamaru Nara (KS)
  • Card Number: KSN-1425
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Shadow
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Leaf | Genin | Male | Mental Power: 4
[OUTWIT]
[EOJ] Move 1 card from your hand to the bottom of your Deck: If this Ninja is in a Team by itself, this Ninja's Team and the Team opposing it perform a Mental Power Battle during this turn.

"Actually, things got a little complicated."

2 x Tenten Tenten (TP4)
  • Card Number: TP4N-1335
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 1/0
Card text:

Leaf | Chunin | Female | Mental Power: 1 | GROWTH
[ENDLESS ARSENAL]
At the start of your turn, you can discard a card. In that case, draw 1 card. If the card you discarded was not an Earth card, move the top 3 cards of your Deck to your Discard Pile.

"Cut it out!"

2 x The 1st Hokage The 1st Hokage (WW)
  • Card Number: WWN-1216
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Tree
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 5/4
  • Injured Stats: 5/0
Card text:

Leaf | Satoosa | Male | Mental Power: 2 | Mastery
[SUPREMACY]
When this Ninja is deployed, move 2 of your opponent's Battle Rewards to your hand. Then, shuffle any number of cards from your Discard Pile into your Deck.

3 x Tonbei Tonbei (AvW)
  • Card Number: AWN-1495
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 3/2
  • Injured Stats: 3/0
Card text:

Tsuchigumo Clan | Male | Mental Power: 3

[SELFLESS ATTITUDE]
[Mission | EOJ] Earth: Negate target activated effect targeting another Ninja you control.

"Please be extremely careful while traveling."

3 x Yoshino Nara Yoshino Nara (BP)
  • Card Number: BPN-724
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Shadow
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Leaf | Female | Chunin
[AS A MOTHER]
While you have another Ninja that has "Nara" in its name in play, this Ninja gets + 3 Mental Power.
While this Ninja is Battling in the same Team with another Ninja that has "Nara" in its name, this Ninja's Team and the Team Battling against it perform a Mental Power Battle.

"Only one 'Yes' is enough!"

 
Section: Jutsu Cards (8 cards)
3 x Deflection Deflection (WW)
  • Card Number: WWJ-840
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Earth
  • Jutsu Cost: Earth
Card text:

Effect: Name a Symbol. The user's Team cannot be affected by the effects of Jutsu cards with the named Symbol.

Errata:
Effect: Name a Symbol. The user's Team cannot be affected by the effects of Jutsu cards with the named Symbol during this turn. [Link]

"You thought you had me beat?"

2 x Interrogation Interrogation (HA)
  • Card Number: HAJ-974
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Earth
  • Jutsu Cost: 3
Card text:

Target: Every Ninja opposing the user
Effect: The target becomes a Stand-By Ninja if its Mental Power is less than the user's.

"Waah! I'm a victim, too!!"

3 x Mind Transfer Jutsu Mind Transfer Jutsu (WW)
  • Card Number: WWJ-841
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Earth
  • Jutsu Cost: Earth Earth
Card text:

Target: 1 Ninja with less Mental Power than the user
Effect: Move the target into the user's Team in any position. At the end of the turn, move the target to your opponent's Village.
Expert ["Mind"]: Move the target to your opponent's Village at the end of your next turn instead.

"Take care of my body while I'm gone."

 
Section: Mission Cards (10 cards)
3 x Shikamaru`s Decision Shikamaru's Decision (TP4)
  • Card Number: TP4M-848
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Earth / Wind
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Target: 1 of your Ninjas
Effect: Search your Deck for a Ninja card with an Entrance cost less than or equal to X, reveal it and move it to your hand. X = the target's Mental Power. If the target is Shikamaru Nara, search for any Ninja card instead. Then, draw 1 card if you searched for a "Female" Ninja.

"Don't let what Asuma said get to you."

2 x Student and Sensei Student and Sensei (FotS)
  • Card Number: FotSM-673
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Earth
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Effect: Your opponent gets 1 Battle Reward. In that case, draw 2 cards.

"The Will of Fire shines upon the village."

2 x The Nara Clan The Nara Clan (SL)
  • Card Number: SLM-859
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Earth
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Permanent
Effect: Your "Shadow" Ninjas get +1/+1 amd +2 Mental Power.
[EOJ] Fire 1 : Target "Shadow" Ninja's Team and the opposing Team (if any) perform a Mental Power Battle during the Showdown this turn.

3 x The Sand Council The Sand Council (KS)
  • Card Number: KSM-910
  • Rarity: Super Rare
  • Card Type: Mission
  • Symbol: Wind / Earth / Lightning
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Apply 1 of the following effects:
1) Search your Deck for 1 Ninja card with an Entrance cost equal to or lower than target Ninja you control. Put the searched Ninja into play and discard the target Ninja.
2) All opposed Teams perform a Mental Power Battle during this turn.
3) Move 1 Lightning card from your Discard Pile to your hand.

"We're off."

 
Section: Reinforcement Deck (4 cards)
2 x Kurenai Yuhi & Asuma Sarutobi Kurenai Yuhi & Asuma Sarutobi (AvW)
  • Card Number: AWN-1548
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind / Earth
  • Combat Attribute: Weapon/Genjutsu
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 8/4
  • Injured Stats: 5/3
Card text:

Leaf | Jonin | Male | Female | Mental Power: 3 | SQUAD

[COMPANIONS]
[EOJ] Earth Earth or Wind Wind: Target Ninja with less Entrance cost than this Ninja's becomes a Stand-By Ninja. Then, draw 1 card.

"Kurenai, what's taking you so long?"
"Fool."

2 x Shikamaru Nara & Asuma Sarutobi Shikamaru Nara & Asuma Sarutobi (WOF)
  • Card Number: WOFN-860
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Earth / Wind
  • Combat Attribute: Shadow/Weapon
  • Hand Cost: 0
  • Entrance Cost: 5
  • Healthy Stats: 7/5
  • Injured Stats: 2/4
Card text:

Leaf | Chunin | Jonin | Male | Mental Power: 5 | 12 Shinobi Guardians | Proctor | SQUAD
[EVERLASTING RELATIONSHIP]
Valid: This Ninja cannot be affected by the effects of your opponent's Ninjas.
Valid: When this Ninja's Team wins a Victory or an Outstanding Victory, you win 1 Battle Reward and draw 1 card.

"Then…do you know who the King is?!" "Huh? The Hokage right?!" "That's what I thought until recently…But it's not like that."

 
Deck Statistics
Distribution by Card Type
Jutsu bar 15 %  
Mission bar 10  19 %  
Ninja bar 36  67 %  
 

Distribution by Combat Attribute
- bar 18  33 %  
Crystal bar 4 %  
Genjutsu bar 4 %  
Medicine bar 4 %  
Mind bar 4 %  
Ninjutsu bar 15 %  
Shadow bar 15 %  
Shadow/Weapon bar 4 %  
Taijutsu bar 4 %  
Tree bar 4 %  
Weapon bar 7 %  
Weapon/Genjutsu bar 4 %  
 

Distribution by Entrance Cost
- bar 15 %  
- bar 10  19 %  
1 bar 13 %  
2 bar 15 %  
3 bar 13 %  
4 bar 11 %  
5 bar 11 %  
6 bar 4 %  
 

Distribution by Hand Cost
- bar 15 %  
- bar 30  56 %  
1 bar 16  30 %  
 

Distribution by Healthy Stats
- bar 18  33 %  
0/0 bar 6 %  
0/2 bar 10  19 %  
3/0 bar 4 %  
3/2 bar 6 %  
3/3 bar 4 %  
4/3 bar 7 %  
5/3 bar 4 %  
5/4 bar 4 %  
6/2 bar 4 %  
6/4 bar 4 %  
7/5 bar 4 %  
8/4 bar 4 %  
 

Distribution by Injured Stats
- bar 18  33 %  
0/0 bar 13 %  
0/1 bar 15 %  
0/2 bar 4 %  
1/0 bar 4 %  
1/3 bar 4 %  
2/0 bar 4 %  
2/2 bar 4 %  
2/4 bar 4 %  
3/0 bar 6 %  
3/2 bar 4 %  
5/0 bar 4 %  
5/3 bar 4 %  
 

Distribution by Jutsu Cost
- bar 46  85 %  
3 bar 4 %  
Earth bar 6 %  
Earth Earth bar 6 %  
 

Distribution by Rarity
Common bar 15  28 %  
Rare bar 18  33 %  
Super Rare bar 17 %  
Uncommon bar 12  22 %  
 

Distribution by Symbol
Earth bar 36  67 %  
Earth / Wind bar 9 %  
Water / Earth bar 4 %  
Wind bar 11 %  
Wind / Earth bar 4 %  
Wind / Earth / Lightning bar 6 %  
 



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