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Deck "The Kingdom"

Deck "The Kingdom"
Format: Block - 55 Cards
created by tendou_pein activity icon
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Section: Ninja Cards (31 cards)
2 x Chojuro Chojuro (KS)
  • Card Number: KSN-1469
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water / Earth
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 2/0
Card text:

Mist | Male
[MIST BODYGUARD]
Valid: When this Ninja is put in play, if you control another Earth Ninja, draw 1 card, then move 1 card from your hand to the bottom of your Deck.
When this Ninja is put in play, if you control a Fire Ninja, your opponent discards the top 3 cards of their Deck unless they give you 1 Battle Reward.

"…I hope…"

1 x Itachi Uchiha Itachi Uchiha (AvW)
  • Card Number: AWN-1511
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Genjutsu
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/3
  • Injured Stats: 1/3
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Mental Power: 2 | Sharingan Eye

[DIRE SITUATION]
Inherit (Valid: When this Ninja would be discarded, remove it from the game instead. In that case, target Ninja you control gets this Ninja cards effect text (except Inherit) as long as it remains in play.)
[Valid | Attacker | Mission] 0 : Discard 1 Ninja you control. In that case, draw 2 cards.

"It's about time for you to come with me…"

3 x Jirobo (State 1) Jirobo (State 1) (WW)
  • Card Number: WWN-1262
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 4/0
  • Injured Stats: 1/0
Card text:

Sound | Male | Name: Jirobo | The Found Sound Ninja
Errata:
Sound | Male | Name: Jirobo | The Four Sound Ninja
[Link]

"That's pretty good, kids."

1 x Kakashi Hatake Kakashi Hatake (SL)
  • Card Number: SLN-1380
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Fire / Lightning
  • Combat Attribute: Genjutsu
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 3/1
Card text:

Leaf | Jonin | Male | Mental Power: 3 | Sharingan Eye
[VETERAN OF WAR]
When this Ninja is put in play, it gains the following effect during this turn:
"Valid: When this Ninja wins any Victory, you can draw 2 cards."

"Heh… still the impatient one, eh…"

1 x Kakashi Hatake Kakashi Hatake (HA)
  • Card Number: HAN-1576
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Genjutsu
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/3
  • Injured Stats: 3/2
Card text:

Leaf | Jonin | Male | Sharingan Eye | Mental Power: 3
[WELL VERSED]
Inherit (Valid: When this Ninja would be discarded, remove it from the game instead. In that case, target Ninja you control gets this Ninja card's effect text (except Inherit) as long as that Ninja remains in play.)
When this Ninja Attacks by itself, it cannot be Blocked by a Ninja that does not have this Ninja's Combat Attribute.

"This is my talk."

2 x Karin Karin (WW)
  • Card Number: WWN-1245
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Akatsuki | Rogue Ninja | Taka | Female | Mental Power: 2 | Medical | AMBUSH
[ABSORPTION]
[Valid | EOJ | Mission] Move 1 card in your opponent's Discard Pile to their Chakra area: Heal 1 of your other Ninjas.

"What a flashy diversion."

2 x Kisame Hoshigaki Kisame Hoshigaki (I)
  • Card Number: IN-1315
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/2
  • Injured Stats: 4/1
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | AMBUSH
[SWORDSMAN OF THE MIST]
When this Ninja is put in play, if it was put in play from your hand, discard 3 of your opponent's Chakra.
Valid: Your opponent's Jutsu cards cost 1 more to play.

"Now you've got it."

2 x Kisuke Maboroshi Kisuke Maboroshi (I)
  • Card Number: IN-1283
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Fire / Lightning
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Leaf | Anbu | Male
[DEATH?]
Valid: When this Ninja is discarded due to the Showdoen, if it does not have a "Ghost" coin on it, move this Ninja card to your Village with a "Ghost" coin on it.
Valid: When this Ninja would be discarded due to the Showdown, if it has a "Ghost" coin on it, remove it from the game instead.

"What? Where?!"

2 x Obito Uchiha Obito Uchiha (WW)
  • Card Number: WWN-1223
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Fire / Wind
  • Combat Attribute: Genjutsu
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 2/0
  • Injured Stats: 5/2
Card text:

Leaf | Chunin | Male | Sharingan Eye
[STALWART]
Valid: When this Ninja is put in play, you can pay 2 Fire. In that case, your opponent moves the top 5 cards of their Deck to their Discard Pile. For every Jutsu card moved this way, put 1 Growth coin on this Ninja.
Valid: When this Ninja is put in play, you can pay 2 Wind. In that case, remove 1 other Ninja from the game. At the end of the turn, move that Ninja to its owner's Village.

"Okay…let's go!"

1 x Obito Uchiha Obito Uchiha (HA)
  • Card Number: HAN-1571
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Genjutsu
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 2/1
  • Injured Stats: 5/2
Card text:

Leaf | Chunin | Male | Sharingan Eye
[TIME OF ACTION]
Desperation
[Attacker | EOJ] Fire 1: Injure this Ninja and target opposing Ninja. If this effect was used twice this turn, move this Ninja to your hand.

"The key is in maintaining self control!"

1 x Orochimaru Orochimaru (AvW)
  • Card Number: AWN-1536
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Snake
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 6/4
  • Injured Stats: 2/3
Card text:

Sound | Sannin | Male | Mental Power: 4

[HIDDEN ASSAULT]
Desperation
[Attacker | Mission] Move your Turn Marker down by 1: Give 1 Damage to target Ninja with Entrance cost less than or equal to your Turn Marker. If this effect was used twice this turn, you cannot move your Turn Marker up at the end of this turn.

"Give it up."

2 x Pakkun Pakkun (WW)
  • Card Number: WWN-1220
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Fang
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Leaf | Animal | Ninja Dog | Mental Power: 2
[BRAINS OVER BRAWN]
When your opponent moves any cards from the top of their Deck to their Discard Pile, if any of those cards is a non-Ninja card, they move an additional 1 card.

"Don't you dare call me 'a cute little doggie'!"

2 x Sasuke Uchiha Sasuke Uchiha (SL)
  • Card Number: SLN-1373
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Flame
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 5/0
  • Injured Stats: 3/0
Card text:

Leaf | Genin | Male | Sharingan Eye
[SOLO ATTITUDE]
This Ninja can only be sent out to Battle by itself.

"I'm not like them."

1 x Sasuke Uchiha Sasuke Uchiha (HA)
  • Card Number: HAN-1574
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Genjutsu
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 6/2
  • Injured Stats: 3/1
Card text:

Taka | Rogue Ninja | Male | Sharingan Eye
[EXHAUSTED]
Inherit
Jutsu cards used by this Ninja may have their costs paid by discarding cards from the top of your Deck instead (Any specific symbol counts as 1 for this effect).

"I'm not holding back!"

2 x Sea Monster Sea Monster (WOF)
  • Card Number: WOFN-850
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Water
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 5/0
  • Injured Stats: 5/0
Card text:

Sound | Sea Monster | AMBUSH
[MONSTER OF THE SEA]
Valid: While your opponent has 1 or less Chakra with a "Water" Symbol, this Ninja cannot be sent out to Attack.
Valid: "Sea Monster" Ninja cards in your hand and Chakra area get -1 Hand cost.

"It draws its life from the vast waters of the ocean. You guys don't stand a ghost of a chance!"

2 x Shikamaru Nara Shikamaru Nara (KS)
  • Card Number: KSN-1428
  • Rarity: Starter
  • Card Type: Ninja
  • Symbol: Earth / Fire
  • Combat Attribute: Shadow
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 1/3
  • Injured Stats: 0/2
Card text:

Leaf | Chunin | Male | Mental Power: 4
[GUARDIAN OF THE WILL]
[Attacker | Mission] 1 : If you control another Earth Ninja, shuffle up to 3 cards from your Discard Pile into your Deck. Then, if you control another Fire Ninja, discard the top 2 cards of your opponent's Deck.

"We're not kids anymore."

2 x Suigetsu Hozuki Suigetsu Hozuki (WW)
  • Card Number: WWN-1247
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 5/2
  • Injured Stats: 2/0
Card text:

Akatsuki | Rogue Ninja | Taka | Male | AMBUSH
[SWORDSMAN OF AKATSUKI]
When this Ninja Attacks, discard 1 of your opponent's Chakra
When this Ninja Blocks, look at the top card of your Deck and move it to the top or bottom of your Deck.

""He's getting on my nerves…"

1 x Tayuya Tayuya (KS)
  • Card Number: KSN-1464
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water / Earth
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 1/3
  • Injured Stats: 1/1
Card text:

Sound | Female | The Four Sound Ninja
[SYMPHONY]
[Attacker | Mission] 1 : If you control another Water Ninja, no Teams can perform a Mental Power Battle during this turn. Then, if you control another Earth Ninja, exchange 1 card in your hand with 1 of your opponent's face down Battle Rewards.

"Tayuya of the North Gate."

1 x Zabuza Momochi Zabuza Momochi (WW)
  • Card Number: WWN-1249
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 7/2
  • Injured Stats: 5/1
Card text:

Mist | Rogue Ninja | Jonin | Male | AMBUSH
[DEMON OF THE MIST]
[Valid | Attacker | EOJ] 0 : When this Ninja wins any Victory during this turn, move 1 of your opponent's Stand-By Ninjas to its owners hand.

"The next time you see me…it will still be the end."

 
Section: Jutsu Cards (12 cards)
2 x Backstab Backstab (HA)
  • Card Number: HAJ-980
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Fire
  • Jutsu Cost: Fire
Card text:

Target: 1 Ninja opposing the user
Effect: If the target has the lowest Entrance cost in its Team, give 1 Damage to it. Otherwise, injure the target.

1 x Chakra Liquid Chakra Liquid (I)
  • Card Number: IJ-880
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 1
Card text:

Requirements: "Ninjutsu"
Target: 2 Ninjas in the same Team
Effect: 1 of the target's Combat becomes 0 and the other's Support becomes 0 during this turn.

"So as you can see, even my Chakra is foul."

1 x Mangekyo Sharingan Mangekyo Sharingan (SL)
  • Card Number: SLJ-899
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Fire
  • Jutsu Cost: Fire Fire
Card text:

Requirements: Kakashi Hatake ot Itachi Uchiha or Madara Uchiha or Sasuke Uchiha + Entrance cost 4 or more
Target: 1 Ninja opposing the user
Effect: Give 1 Damage to the target, if the target is discarded due to that Damage, you may give 1 Damage to 1 other Ninja.

"Mangekyo Sharingan… This eye is special…"

3 x Sharingan Eye Sharingan Eye (WW)
  • Card Number: WWJ-846
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Fire
  • Jutsu Cost: Fire 1
Card text:

Requirements: "Sharingan Eye"
Target: 1 Jutsu
Effect: Negate and remove the target from the game. If you paid the cost of this Jutsu with a Water Chakra, discard 2 of your opponent's Chakra.

"Sharingan!"

2 x Snake Sword Snake Sword (WW)
  • Card Number: WWJ-858
  • Rarity: Super Rare
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water Water
Card text:

Requirements: Printed Entrance cost of 5 or more
Target: Every Ninja opposing the user
Effect: Move the target back to its owner's hand.

"Splecchh."

1 x Striking Shadow Snake Striking Shadow Snake (SL)
  • Card Number: SLJ-909
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 1
Card text:

Target: 1 Ninja opposing the user
Effect: Injure the target. In that case, heal the user.

"Striking Shadow Snake!"

2 x Subdue Subdue (TP4)
  • Card Number: TP4J-891
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Fire
  • Jutsu Cost: Fire
Card text:

Target: 1 Ninja opposing the user
Effect: If the target's Combat is lower than the user, injure the target, then place a -1/-1 coin on the target.

 
Section: Mission Cards (7 cards)
1 x Eyes of the Betrayer Eyes of the Betrayer (TP4)
  • Card Number: TP4M-849
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Fire
  • Hand Cost: 1
  • Entrance Cost: 6
Card text:

Effect: Draw 1 card, then remove this Mission from the game. In that case, take an extra turn after this one. You cannot play Missions on that extra turn.

1 x Guardians of the Village Guardians of the Village (SL)
  • Card Number: SLM-866
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Fire
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Permanent
,strong>Effect: Your maximum handsize is 3 and cannot be reduced further.
Effect: When you put in play a Ninja, draw a card.

2 x Guidance Guidance (WW)
  • Card Number: WWM-795
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Fire
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Counter
Effect: Your opponent wins 2 Battle Rewards. At the beginning of your next turn, move 2 of your opponents Battle Rewards to your hand. If your Turn Marker is 5 or higher, draw 1 card.

1 x Jonin`s Intervention Jonin's Intervention (HA)
  • Card Number: HAM-951
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Fire
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Permanent (2)
Target: 1 "Jonin" Ninja card in your hand.
Effect: When this Mission is put in play, put in play the target.
Effect: When this Mission is removed from play, discard the target if it is still in play.

"How you've fallen, Sasuke."

2 x Teacher and Pupil Teacher and Pupil (WW)
  • Card Number: WWM-810
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 4
Card text:

Effect: Draw 2 cards. Then, if your opponent has 2 or less Chakra, draw 1 card.

"Even if the people in the village are not blood related…"

 
Section: Reinforcement Deck (5 cards)
3 x Danzo Danzo (WW)
  • Card Number: WWN-1225
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Ninjutsu
  • Hand Cost: 1
  • Entrance Cost: 4
  • Healthy Stats: 4/3
  • Injured Stats: 1/3
Card text:

Leaf | The Foundation | Male | Mental Power: 2 | REINFORCEMENT
[RESEARCH]
Sacrifice: 1 "Sharingan Eye" Ninja
Valid: When this Ninja is put in play, place X Growth coins on this Ninja, where X = the Sacrificed Ninjas Entrance cost and this Ninja gets te Sacrificed Ninja's Characteristics.
Errata:
Valid: When this Ninja is put in play, place X +1/+1 coins on this Ninja, where X = the Sacrificed Ninjas Entrance cost and this Ninja gets the Sacrificed Ninja's printed Characteristics. [Link]

"Don't make fake smiles like that in front of me."

2 x Jirobo (State 2) Jirobo (State 2) (I)
  • Card Number: IN-1314
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Taijutsu
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 8/1
  • Injured Stats: 6/0
Card text:

Sound | Male | The Four Sound Ninja | Name: Jirobo | State 2 | REINFORCEMENT
[SUPER DRAIN]
Sacrifice: Jirobo (State 1)
Valid: When this Ninja Attacks, discard 1 of your opponent's Chakra and place a "Drain" coin on this Ninja.
[Mission | EOJ] Remove a "Drain" coin from this Ninja: Move 1 card from the top of your Deck to your Chakra area.
Errata:
This Ninja is now Entrance cost 6. [Link]

"So much chakra. I feel like a kid in a candy store."

 
Deck Statistics
Distribution by Card Type
Jutsu bar 12  22 %  
Mission bar 13 %  
Ninja bar 36  65 %  
 

Distribution by Combat Attribute
- bar 19  35 %  
Fang bar 4 %  
Flame bar 4 %  
Genjutsu bar 13 %  
Medicine bar 4 %  
Ninjutsu bar 9 %  
Shadow bar 4 %  
Snake bar 2 %  
Sound bar 7 %  
Taijutsu bar 4 %  
Water bar 4 %  
Weapon bar 13 %  
 

Distribution by Entrance Cost
- bar 12  22 %  
- bar 16 %  
1 bar 9 %  
2 bar 7 %  
3 bar 13 %  
4 bar 16 %  
5 bar 9 %  
6 bar 7 %  
 

Distribution by Hand Cost
- bar 12  22 %  
- bar 25  45 %  
1 bar 18  33 %  
 

Distribution by Healthy Stats
- bar 19  35 %  
0/2 bar 7 %  
1/3 bar 5 %  
2/0 bar 4 %  
2/1 bar 2 %  
3/0 bar 4 %  
4/0 bar 5 %  
4/3 bar 5 %  
5/0 bar 7 %  
5/2 bar 4 %  
5/3 bar 5 %  
6/2 bar 5 %  
6/3 bar 4 %  
6/4 bar 2 %  
7/2 bar 2 %  
8/1 bar 4 %  
 

Distribution by Injured Stats
- bar 19  35 %  
0/0 bar 4 %  
0/1 bar 7 %  
0/2 bar 4 %  
1/0 bar 5 %  
1/1 bar 2 %  
1/3 bar 7 %  
2/0 bar 7 %  
2/3 bar 2 %  
3/0 bar 4 %  
3/1 bar 4 %  
3/2 bar 2 %  
4/1 bar 4 %  
5/0 bar 4 %  
5/1 bar 2 %  
5/2 bar 5 %  
6/0 bar 4 %  
 

Distribution by Jutsu Cost
- bar 43  78 %  
Fire bar 7 %  
Fire 1 bar 5 %  
Fire Fire bar 2 %  
Water 1 bar 4 %  
Water Water Water bar 4 %  
 

Distribution by Rarity
Common bar 20  36 %  
Rare bar 18  33 %  
Starter bar 4 %  
Super Rare bar 5 %  
Uncommon bar 12  22 %  
 

Distribution by Symbol
Earth / Fire bar 4 %  
Fire bar 24  44 %  
Fire / Lightning bar 5 %  
Fire / Wind bar 4 %  
Water bar 21  38 %  
Water / Earth bar 5 %  
 



Rating
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Discussion about this Deck
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Author Message
ambivalence33 Premium Member
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Member since
October 29, 2012
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Subject: Rated   Posted: January 19, 2013 04:53 pm

3)Given out to any format of deck. In order to obtain you must have your deck listed in the correct format and must follow the rules within that format (block decks will be given a bit more of a "rock leeway" than unlimited as it may not always be clear to some players what cards are considered block and/or restricted). Meaning good job, majority of block decks will fall under at least this rating with little extra work needed due to all the restrictions and limited cards available to this format. It is fairly easier to receive this with a casual or unlimited deck due to the fact that they are more common and easier to build.
Able to at least show "applications of the 1st stages" of combination of ninja/mission/jutsu/client effects
Able to at least show "applications of the 1st stages" of cards in deck and stats which go hand in hand with those cards (i.e. enough turn 0 ninjas and ninja count/jutsus with cost according to ability to gather type of chakra and jutsu count/mission count).
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