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Deck "water deck"

Deck "water deck"
Format: Block - 55 Cards
created by dragonikeradktr activity icon
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Section: Ninja Cards (30 cards)
2 x Anko Mitarashi Anko Mitarashi (WW)
  • Card Number: WWN-1246
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water / Lightning
  • Combat Attribute: Snake
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 4/2
  • Injured Stats: 4/0
Card text:

Leaf | Special Jonin | Female | Mental Power: 2
[TEST PROCTOR]
Valid: When this Ninja is put in play, you can pay 2 Water. In that case, draw 2 cards, then move 2 cards from your Hand to the top of your Deck in any order.
Valid: When this Ninja is put in play, you can pay 2 Lightning. In that case, draw 1 card for every 2 Chakra you have.

"Got you!"

1 x Darui Darui (KS)
  • Card Number: KSN-1457
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Lightning / Water
  • Combat Attribute: Ninjutsu
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 5/2
  • Injured Stats: 8/0
Card text:

Cloud | Jonin | Male
[CLOUD BODYGUARD]
Valid: At the start of your turn, if you control another Lightning Ninja, place a +1/+1 coin on target Ninja.
Valid: While you control another Water Ninja, all of your opponent's activated effects cost an additional 1 to activate.

"Suuuure."

2 x Haku Haku (WW)
  • Card Number: WWN-1265
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Ice
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 5/2
  • Injured Stats: 3/2
Card text:

Mist | Rogue Ninja | Male | Mental Power: 2 | AMBUSH

"What a pity."

3 x Jirobo (State 1) Jirobo (State 1) (WW)
  • Card Number: WWN-1262
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 4/0
  • Injured Stats: 1/0
Card text:

Sound | Male | Name: Jirobo | The Found Sound Ninja
Errata:
Sound | Male | Name: Jirobo | The Four Sound Ninja
[Link]

"That's pretty good, kids."

2 x Jugo (State 1) Jugo (State 1) (WW)
  • Card Number: WWN-1248
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Power
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/0
  • Injured Stats: 7/0
Card text:

Akatsuki | Rogue Ninja | Taka | Male | Name: Jugo | AMBUSH
[FULL POWER]
Valid: While your opponent has 2 or less Chakra, this Ninja gets +2/+2.

"Step back."

2 x Kabuto Yakushi Kabuto Yakushi (TP4)
  • Card Number: TP4N-1347
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 2/2
  • Injured Stats: 2/2
Card text:

Sound | Male | Mental Power: 2 | Medical
[PERFECTIONIST]
At the end of your turn, you can pay 1. In that case, heal target injured Ninja.

"…death will be the last of my worries."

2 x Karin Karin (WW)
  • Card Number: WWN-1245
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Akatsuki | Rogue Ninja | Taka | Female | Mental Power: 2 | Medical | AMBUSH
[ABSORPTION]
[Valid | EOJ | Mission] Move 1 card in your opponent's Discard Pile to their Chakra area: Heal 1 of your other Ninjas.

"What a flashy diversion."

1 x Kimimaro Kimimaro (HA)
  • Card Number: HAN-1601
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Bone
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 6/2
  • Injured Stats: 2/0
Card text:

Sound | Male
[BATTLEFIELD OF BONE]
When a player deploys a Ninja, they may pay 2. If they do not, injure that Ninja.

"I'm left with no choice…"

1 x Kisame Hoshigaki Kisame Hoshigaki (I)
  • Card Number: IN-1315
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/2
  • Injured Stats: 4/1
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | AMBUSH
[SWORDSMAN OF THE MIST]
When this Ninja is put in play, if it was put in play from your hand, discard 3 of your opponent's Chakra.
Valid: Your opponent's Jutsu cards cost 1 more to play.

"Now you've got it."

2 x Sakon Sakon (WW)
  • Card Number: WWN-1244
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/1
  • Injured Stats: 0/0
Card text:

Sound | Male | The Found Sound Ninja
[DUPLICITY]
[Mission] 0 : Remove 1 card in each player's Chakra area from the game. Then, at the end of the turn, return the removed cards to their owners Chakra area.
Errata:
Sound | Male | The Four Sound Ninja
[Link]

"Lord Orochimaru!!"

2 x Samidare Samidare (I)
  • Card Number: IN-1306
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Rain | Genin | Male
[MALEVOLENT RAIN]
[Attacker | Mission] 1 : Your opponent discards 1 of their Chakra.

"Those guys…"

1 x Sasuke Uchiha Sasuke Uchiha (AvW)
  • Card Number: AWN-1508
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Fire / Water
  • Combat Attribute: Genjutsu
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 6/1
  • Injured Stats: 2/1
Card text:

Taka | Rogue Ninja | Male | Sharingan Eye

[DESPERATE AVENGER]
Desperation
[Mission] Remove 2 Ninja cards in your Discard Pile from the game: Place a +1/+1 coin on this Ninja. If this effect was used twice this turn, you may discard this Ninja and put in play 1 Susano'o (Sasuke) Ninja card from your Reinforcement Deck.

"I asked you if it's true!"

2 x Suigetsu Hozuki Suigetsu Hozuki (WW)
  • Card Number: WWN-1247
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 5/2
  • Injured Stats: 2/0
Card text:

Akatsuki | Rogue Ninja | Taka | Male | AMBUSH
[SWORDSMAN OF AKATSUKI]
When this Ninja Attacks, discard 1 of your opponent's Chakra
When this Ninja Blocks, look at the top card of your Deck and move it to the top or bottom of your Deck.

""He's getting on my nerves…"

1 x Suigetsu Hozuki Suigetsu Hozuki (SL)
  • Card Number: SLN-1402
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Water
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 4/2
  • Injured Stats: 2/0
Card text:

Hebi | Rogue Ninja | Male | Prisoner
[DEHYDRATED]
[Attacker | Mission] 1 : Target Ninja's effect text is negated during this turn.

"Why are you dragging a team together?"

2 x Tayuya Tayuya (WW)
  • Card Number: WWN-1264
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 1/3
  • Injured Stats: 0/1
Card text:

Sound | Female | The Four Sound Ninja | AMBUSH

"Yes, sir!"

1 x The 2nd Hokage The 2nd Hokage (WW)
  • Card Number: WWN-1251
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Water
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 6/4
  • Injured Stats: 3/1
Card text:

Leaf | Satoosa | Male | Mental Power: 2 | MASTERY
[SUPREMACY]
[Attacker | Mission] 0 : Move 1 card in your Discard Pile to your Chakra area or 1 Mission card from your Discard Pile to your hand.

1 x The 5th Mizukage The 5th Mizukage (KS)
  • Card Number: KSN-1471
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water / Earth / Fire
  • Combat Attribute: Lava
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 6/4
  • Injured Stats: 1/3
Card text:

Mist | Satoosa | Female | Name: Mei Terumi
[THE WATER SHADOW]
[Mission] 2 : Negate 2 target Ninja's effect text during this turn. When those Ninjas receive Damage during this turn, discard them and your opponent discards the top 4 cards of their Deck.

"You should have more confidence."

2 x Yukimaru Yukimaru (TP4)
  • Card Number: TP4N-1346
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Genjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Sound | Male | Secret Pills | GROWTH
[A CHILD TO PROTECT]
Valid: When this Ninja is put in play or removed from play, you can discard 1 of your opponent's Chakra.

"I figured out where to return home to."

 
Section: Jutsu Cards (12 cards)
1 x Chakra Eater Sword Chakra Eater Sword (TP4)
  • Card Number: TP4J-893
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: 2
Card text:

Effect: Discard 3 of your opponnet's Chakra.
Expert [Kisame Hoshigaki]: Move the same number of cards you discarded due to this effect from your Discard Pile to your Chakra area. If you moved 3 or more cards this way, injure target opposing Ninja.

"My long sword is called Samehada! It means sharkskin! It doesn't slice… it cuts you to ribbons!"

1 x Earth Style Barrier: Earth Dome Prison Earth Style Barrier: Earth Dome Prison (WW)
  • Card Number: WWJ-859
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water
Card text:

Effect: Discard 2 of your opponent's Chakra. Then, move up to 2 cards from your Discard Pile to your Chakra area.
Expert [Jirobo]: If your opponent has 3 or less Chakra, draw 1 card.

"I gotta get back my energy."

1 x Simple Disguise Simple Disguise (HA)
  • Card Number: HAJ-992
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 1
Card text:

Effect: The user cannot be the target of Jutsu cards during this turn.

"Oh well…looks like they caught on."

1 x Striking Shadow Snake Striking Shadow Snake (SL)
  • Card Number: SLJ-909
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 1
Card text:

Target: 1 Ninja opposing the user
Effect: Injure the target. In that case, heal the user.

"Striking Shadow Snake!"

3 x Water Prison Jutsu Water Prison Jutsu (HA)
  • Card Number: HAJ-990
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 1
Card text:

Target: 1 Ninja opposing the user
Effect: The target's Power is 0/0 and its effect text is negated during this turn.

"This heavy water…"

3 x Water Style: Demon Wave Water Style: Demon Wave (WW)
  • Card Number: WWJ-855
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 1
Card text:

Effect: Attach this card to the user. The attached Ninja gets +1/+1 for each Water card in all Chakra areas. When the attached Ninja is removed from play, move this card to its owners Chakra area.

"Sploosh"

2 x Water Whip Water Whip (I)
  • Card Number: IJ-881
  • Rarity: Starter
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: 2
Card text:

Target: 1 Ninja opposing the user.
Effect: Your opponent discards 1 card at random from their hand. The target gets -X/-X during this turn, where X = the Entrance cost of the discarded card (Jutsus are considered to have 0 Entrance cost).

"We cannot keep the village waiting any longer."

 
Section: Mission Cards (8 cards)
2 x A Dark Message A Dark Message (KS)
  • Card Number: KSM-902
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Effect: Look at the top 2 cards of your Deck, move any of them to the bottom of your Deck, and move the rest to the top of your Deck in any order. Then, draw 1 card.

"Well, hello there…!"

3 x Mysterious Warrior Mysterious Warrior (TP4)
  • Card Number: TP4M-852
  • Rarity: Super Rare
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Draw 2 cards and discard 1 card. Then, if your opponent has more cards in their hand than you do, move this Mission to your hand.

1 x Teacher and Pupil Teacher and Pupil (WW)
  • Card Number: WWM-810
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 4
Card text:

Effect: Draw 2 cards. Then, if your opponent has 2 or less Chakra, draw 1 card.

"Even if the people in the village are not blood related…"

2 x The Cloud Council The Cloud Council (KS)
  • Card Number: KSM-899
  • Rarity: Super Rare
  • Card Type: Mission
  • Symbol: Lightning / Water / Wind
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Apply 1 of the following effects:
1) Place a +1/+1 coin on each of your Ninjas.
2) Reveal the top 5 cards of your Deck. You can move 1 Ninja card among those cards to your hand, then shuffle the rest into your Deck.
3) Draw 2 cards.

"Let's go!"

 
Section: Reinforcement Deck (5 cards)
1 x Jirobo (State 2) Jirobo (State 2) (I)
  • Card Number: IN-1314
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Taijutsu
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 8/1
  • Injured Stats: 6/0
Card text:

Sound | Male | The Four Sound Ninja | Name: Jirobo | State 2 | REINFORCEMENT
[SUPER DRAIN]
Sacrifice: Jirobo (State 1)
Valid: When this Ninja Attacks, discard 1 of your opponent's Chakra and place a "Drain" coin on this Ninja.
[Mission | EOJ] Remove a "Drain" coin from this Ninja: Move 1 card from the top of your Deck to your Chakra area.
Errata:
This Ninja is now Entrance cost 6. [Link]

"So much chakra. I feel like a kid in a candy store."

1 x Jugo (State 2) Jugo (State 2) (AvW)
  • Card Number: AWN-1535
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Power
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 7/0
  • Injured Stats: 8/0
Card text:

Taka | Rogue Ninja | Male | State 2 | Name: Jugo | REINFORCEMENT

[UNCONTROLLABLE ANGER]
Desperation
[Valid | EOJ] Water: This Ninja gets +2/+0 during this turn. At the end of this turn, if this Ninja won any Victory, discard 1 Ninja your opponent controls with the lowest Entrance cost.

"Who’s next?!!"

1 x Kimimaro (State 2) Kimimaro (State 2) (SL)
  • Card Number: SLN-1405
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Bone
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 7/3
  • Injured Stats: 6/2
Card text:

Sound | Male | Name: Kimimaro | State 2 | REINFORCEMENT
[AUGMENTATION]
Sacrifice: Kimimaro + Entrance cost of 4 or more
[Valid | EOJ] 0 : Switch the positions of a Back Ninja and a Head Ninja opposing this Ninja.

"You know nothing!!"

1 x Kisame Hoshigaki Kisame Hoshigaki (HA)
  • Card Number: HAN-1603
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 8/2
  • Injured Stats: 4/2
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | REINFORCEMENT
[MERGING]
Sacrifice: Kisame Hoshigake
Valid: When this Ninja is opposed, discard 1 of your opponent's Chakra for each Ninja opposing this Ninja whose Combat is less than this Ninja's.

"If you can rip it out of my body, that is!"

1 x Susano`o (Sasuke) Susano'o (Sasuke) (AvW)
  • Card Number: AWN-1537
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water / Fire
  • Combat Attribute: Weapon
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 8/4
  • Injured Stats: 6/1
Card text:

Spirit | Name: Sasuke Uchiha | Sharingan Eye | REINFORCEMENT

[SPIRIT OF VENGEANCE]
Desperation
[EOJ] Give your opponent 1 Battle Reward: Your opponent discards 1 card in their hand, 1 Ninja they control, and 1 of their Chakra. If this effect was used twice this turn, injure this Ninja.

"THOOOM."

 
Deck Statistics
Distribution by Card Type
Jutsu bar 12  22 %  
Mission bar 15 %  
Ninja bar 35  64 %  
 

Distribution by Combat Attribute
- bar 20  36 %  
Bone bar 4 %  
Genjutsu bar 5 %  
Ice bar 4 %  
Lava bar 2 %  
Medicine bar 7 %  
Ninjutsu bar 5 %  
Power bar 5 %  
Snake bar 4 %  
Sound bar 13 %  
Taijutsu bar 2 %  
Water bar 4 %  
Weapon bar 9 %  
 

Distribution by Entrance Cost
- bar 12  22 %  
- bar 16 %  
1 bar 11 %  
2 bar 15 %  
3 bar 11 %  
4 bar 9 %  
5 bar 5 %  
6 bar 11 %  
 

Distribution by Hand Cost
- bar 12  22 %  
- bar 26  47 %  
1 bar 17  31 %  
 

Distribution by Healthy Stats
- bar 20  36 %  
0/2 bar 7 %  
1/3 bar 4 %  
2/2 bar 4 %  
3/0 bar 4 %  
3/1 bar 4 %  
4/0 bar 5 %  
4/2 bar 5 %  
5/0 bar 4 %  
5/2 bar 9 %  
6/1 bar 2 %  
6/2 bar 4 %  
6/4 bar 4 %  
7/0 bar 2 %  
7/3 bar 2 %  
8/1 bar 2 %  
8/2 bar 2 %  
8/4 bar 2 %  
 

Distribution by Injured Stats
- bar 20  36 %  
0/0 bar 11 %  
0/1 bar 7 %  
1/0 bar 5 %  
1/3 bar 2 %  
2/0 bar 7 %  
2/1 bar 2 %  
2/2 bar 4 %  
3/1 bar 2 %  
3/2 bar 4 %  
4/0 bar 4 %  
4/1 bar 2 %  
4/2 bar 2 %  
6/0 bar 2 %  
6/1 bar 2 %  
6/2 bar 2 %  
7/0 bar 4 %  
8/0 bar 4 %  
 

Distribution by Jutsu Cost
- bar 43  78 %  
2 bar 5 %  
Water bar 2 %  
Water 1 bar 15 %  
 

Distribution by Rarity
Common bar 21  38 %  
Rare bar 12  22 %  
Starter bar 4 %  
Super Rare bar 10  18 %  
Uncommon bar 10  18 %  
 

Distribution by Symbol
Fire / Water bar 2 %  
Lightning / Water bar 2 %  
Lightning / Water / Wind bar 4 %  
Water bar 47  85 %  
Water / Earth / Fire bar 2 %  
Water / Fire bar 2 %  
Water / Lightning bar 4 %  
 



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Discussion about this Deck
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Author Message
ambivalence33 Premium Member
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October 29, 2012
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Subject: Rated   Posted: January 26, 2013 05:04 am

2)Given out to any format of deck. considered the average run of the mill deck most decks that start from scratch including casual format will be critic to a 2. Meaning fair, it is fairly easier to receive a 2 with an unlimited deck than a block deck due to less rules and restrictions in the unlimited format will lead to less point reduction for mistakes when listing in that format (casual decks that dont gain points in other areas will be critic to a 2).
Able to at least show "applications of the 1st stages" in 1 or more of the following ninja/mission/jutsu/client effects
Able to at least show "applications of the 1st stages" in card count in deck and/or the correct ratio of card types in deck (i.e. chakra type(fire,water,etc) 30/10/10(basic rule but not required))

Where to start.....? I've watched several of your matches and am very concerned about your poor choice of words and bad attitude when playing. Jirobo (state 2) is turn 6 not 4 it clearly says that in the deck editor/deck viewer. Earth dome prison is limit 1 per deck in block. If you play jirobo as it should be played limit your dome prison and fix your attitude when playing i will be more than happy to give this deck a better rating.
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earthbullet
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Subject:    Posted: January 27, 2013 05:22 pm

hey don't forget that put in play isn't the same as deploy and don't call someone bad when they correct you -_-
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