main page of Trade Cards OnlineTrade Cards Online

The safest place to trade, buy, and sell cards

Deck "Psyche of the South"

TIP Create your own, CCG-style business card based on your favorite game and personalize it with your own image. It shows your basic data and can be used to advertize your trader page.
Deck "Psyche of the South"
69 Cards
created by buzhannon activity icon
Share |

Trying out a new way to do Martell Hollow Hill

 
Card list Group cards by  
Section: Draw Deck (60 cards)
2 x A Game of Cyvasse A Game of Cyvasse (ACoSe)
  • Number: 57
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only.
Challenges: Each player must choose and kneel a character with an intrigue icon he or she controls, if able. Then, the player who knelt the character with the highest STR may choose and return a character to its owner's hand.

2 x A Gentle Prison A Gentle Prison (WotN)
  • Number: 12
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only. Challenges: Kneel 2 influence to stand a participating character and remove it from the current challenge. That character cannot be killed this phase.

1 x Aegon`s Hill Aegon's Hill (Hand)
  • Number: 54
  • Rarity: F
  • Type: Location
  • House: Targaryen
  • Gold Cost: 3
Card text:

King's Landing.
Challenges: Kneel Aegon's Hill to look at an opponent's hand. You may choose one character card in that hand and place it in its owner's dead pile.

1 x Arianne Martell Arianne Martell (PotS)
  • Number: 2
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 4
  • Traits: Lady.
  • Challenge Icons: [Intrigue] [Power]
Card text:

Stealth. While Arianne Martell is attacking, raise the Claim value on your revealed plot card by 1.

2 x Bay of Ice Bay of Ice (KotS)
  • Number: 30
  • Rarity: F
  • Type: Location
  • House: S/L/B/G/T/M
Card text:

Kingdom.
After a player wins initiative, that player kneels all cards named Bay of Ice, then draws a card.

+1 INITIATIVE

1 x Dagos Manwoody Dagos Manwoody (TbC)
  • Number: 92
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 1
  • Gold Cost: 3
  • Traits: Lord. Bannerman.
  • Challenge Icons: [military] [intrigue] [power]
Card text:


Vengful. Melee.

"The crowned skull of House Manwoody, bone and gold on black." - Podrick Payne

1 x Darkstar Darkstar (PotS)
  • Number: 4
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 4
  • Traits: Knight. House Dayne.
  • Challenge Icons: [Military] [Intrigue]
Card text:

House Martel only. Vengeful. Renown. If Darkstar would be discarded from your hand or deck, put him into play instead.

1 x Doran Martell Doran Martell (TGM)
  • Number: 34
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 5
  • Traits: Lord.
  • Challenge Icons: [intrigue] [power]
Card text:


No attachments. Vengeful.
Response: After you lose a challenge as the defender, each opponent must choose and discard 1 card from his or her hand.

"Vengeance... Justice... Fire and blood."

3 x Dornish Fiefdoms Dornish Fiefdoms (PotS)
  • Number: 26
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 1
  • Traits: Dorne.
Card text:

Limited.
Marshalling: Kneel Dornish Fiefdoms to lower the cost of the next House Martell card you play this phase by 1.
+1 Influence.

3 x Dornish Paramour Dornish Paramour (Hand)
  • Number: 55
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [intrigue] [power]
Card text:

Ally.
Response: After you win a challenge in which Dornish Paramour participated, discard it from play to draw 2 cards.

1 x Edric Dayne Noble Edric Dayne Noble (IG)
  • Number: 15
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Claim Value: 0
  • Gold Cost: 3
  • Traits: Lord. Brotherhood. House Dayne.
  • Challenge Icons: [intrigue] [power]
  • Income/Initiative: 0
Card text:

If Edric Dayne is killed, choose and discard 1 influence providing location from play. Response: After an influence providing location enters play, kneel that location.

1 x Ellaria Sand Ellaria Sand (PotS)
  • Number: 7
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 3
  • Traits: Lady.
  • Challenge Icons: [Intrigue] [Power]
Card text:

Vengeful. Response: After you lose a challenge, move 1 power from any character to Ellaria Sand.

2 x Flea Bottom Scavenger Flea Bottom Scavenger (Trials)
  • Number: 35
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 1
  • Gold Cost: 2
  • Challenge Icons: [intrigue]
Card text:

Ally.
Response: After you play Flea Bottom Scavenger from your hand, draw 3 cards if you have no power on your House card.

3 x Ghaston Grey Ghaston Grey (FtC)
  • Number: 34
  • Rarity: F
  • Type: Location
  • House: Martell
Card text:


Challenges: Return a Martell Noble character you own and control to your hand to choose an opponent's character. Return that character to its owner's hand.

Ser Manfrey proved a bit more forthcoming. "They were taken to the Planky town and will be conveyed by ship to Ghaston Grey, until such time as Prince Doran decides their fate."

1 x He Calls it Thinking He Calls it Thinking (PotS)
  • Number: 21
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only. Response: Cancel the effects of a response without an influence cost. Then, attach He Calls it Thinking to a House Martell character (counts as a Boon attachment with the text 'Attached character gets +2 STR.').

2 x Kingsroad Fiefdom Kingsroad Fiefdom (QoD)
  • Number: 42
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 2
  • Traits: Westeros.
Card text:

+2 Influence.
+2 Initiative.

1 x Lhorulu Lhorulu (tHoBaW)
  • Number: 94
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 2
  • Traits: The East.
Card text:


Challenges: Kneel Lhorulu and 2 influence to choose 1 attacking and 1 defending character. Stand and remove both characters from the challenge.

South of there the Mother meets Lhorulu, the Smiling Daughter from the Golden Fields." - Yandry

1 x Lost Oasis Lost Oasis (Trials)
  • Number: 36
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 2
Card text:

The South.
Challenges: Kneel Lost Oasis to choose a Martell character. Until the end of the phase, that character gains Stealth and "after this character bypasses a character by using Stealth, kneel that character."

3 x Lost Spearman Lost Spearman (MotM)
  • Number: 55
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 1
  • Traits: Refugee.
  • Challenge Icons: [military] [intrigue]
Card text:

After you play Lost Spearman from your hand, any opponent may kneel 1 influence to return him to your hand.

"...Renly has taken Dorne's allegiance for granted." - Tyrion Lannister

1 x Maester Kedry Maester Kedry (FtC)
  • Number: 33
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Gold Cost: 2
  • Traits: Maester.
  • Challenge Icons: [power]
Card text:

+ 2 Influence.

A maester traveled with them too, a maester skilled in tongues.

1 x Myrcella Lannister Myrcella Lannister (ODG)
  • Number: 43
  • Rarity: F
  • Type: Character
  • House: Lannister/Martell
  • STR: 2
  • Gold Cost: 2
  • Traits: Lady.
  • Challenge Icons: [power]
Card text:


If you have more than 1 opponent, Myrcella Lannister gains: "Any Phase: Kneel Myrcella Lannister to choose an opponent. Exchange Titles with that player."

She had all of her mother's beauty, and none of her nature.

1 x Outthought Outthought (ARotD)
  • Number: 113
  • Rarity: F
  • Type: Attachment
  • House: Martell
  • Gold Cost: 1
  • Traits: Condition.
Card text:


After you play Outthought, draw 1 card.
Response: After you lose a challenge, kneel attached character.

2 x Palace Spy Palace Spy (WotN)
  • Number: 11
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Gold Cost: 3
  • Traits: Ally.
  • Challenge Icons: [Intrigue]
Card text:

Response: After you play Palace Spy from your hand, search your deck for 1 influence-providing location, reveal that card, and add it to your hand. Then, shuffle your deck.

3 x Red Vengeance Red Vengeance (PotS)
  • Number: 25
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only. Response: After you lose a challenge as the defender, kneel 2 influence to cancel the claim effect of that challenge, Then, choose an opponent to staisfy the claim of that challenge as if he or she had lost the challenge as the defender.

1 x Shadowblack Lane Shadowblack Lane (Core)
  • Number: 144
  • Rarity: L
  • Type: Location
Card text:

Westeros.
Limit 1 per deck.
Marshalling: Kneel Shadowblack Lane to lower the cost of the next character with an intrigue icon you play this phase by 1.

1 x Someone Always Tells Someone Always Tells (PotS)
  • Number: 23
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only. Response: After you lose dominance, kneel 2 influence to return all standing characters to their owner's hands.

1 x Street of Sisters Street of Sisters (Core)
  • Number: 149
  • Rarity: B
  • Type: Location
Card text:

King's Landing.
Limit 1 per deck.
Marshalling: Kneel Street of Sisters to lower the cost of the next character with a power icon you play this phase by 1.

3 x Summer Sea Summer Sea (QoD)
  • Number: 32
  • Rarity: F
  • Type: Location
  • House: Martell/Targaryen
  • Gold Cost: 0
  • Traits: Westeros.
Card text:

Marshalling: Discard Summer Sea from play to reduce the cost of the next Martell or Targaryen character you play this phase by 2.
+1 Influence.

1 x Sunspear Tourney Grounds Sunspear Tourney Grounds (ODG)
  • Number: 54
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 1
  • Traits: Dorne.
Card text:


House Martell only.
Response: If you have lost a challenge this phase, kneel Sunspear Tourney Grounds to cancel a triggered character ability. (A character ability or the effects of an event triggered instead if you control more unique characters than each opponent.)

3 x The Prince`s Plans The Prince's Plans (TIoR)
  • Number: 74
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:



House Martell only.
Any Phase: Kneel 4 influence to return the top 4 cards of your discard pile to your hand.

3 x The Red Viper The Red Viper (PotS)
  • Number: 1
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 5
  • Traits: Lord.
  • Challenge Icons: [Military] [Intrigue] [Power]
Card text:

Renown. Immune to events and character abilities. The Red Viper does not kneel to attack an opponent who controls more characters than you.

3 x The Viper`s Bannermen The Viper's Bannermen (PotS)
  • Number: 16
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 7
  • Gold Cost: 7
  • Traits: Army.
  • Challenge Icons: [Military] [Power]
Card text:

No Attachments. Deadly. Stealth. Response: After The Viper's Bannermen comes into play or leaves play, reveal the top 2 cards of your deck, then put them into your hand.

1 x The Windblown The Windblown (AHM)
  • Number: 72
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 7
  • Gold Cost: 7
  • Traits: Army. Mercenary.
  • Challenge Icons: [military] [intrigue]
Card text:


No attachments. Lower the cost to play The Windblown by 1 for each unique [Martell] character you control.
While The Windblown is attacking, characters with fewer than 2 icons do not count their STR.
Crest: War

1 x Westeros Bleeds Westeros Bleeds (Core)
  • Number: 176
  • Rarity: T
  • Type: Event
Card text:

Dominance: Kneel 4 influence to discard all characters from play.

1 x When I Woke... When I Woke... (PotS)
  • Number: 51
  • Rarity: F
  • Type: Event
  • House: Neutral
Card text:


Response: After a Military challenge resolves, kneel 1 influence to have the losing player choose 1 participating character and put that character on top of its owner's deck.

When I woke, my hands were clean.

1 x Words Are Like Arrows Words Are Like Arrows (WLL)
  • Number: 76
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:



House Martell only.
Response: After you lose a challenge, kneel 2 influence to choose 1 participating character controlled by the winning player and return it to its owner's hand.

"Words are like arrows, Arianne. Once loosed, you cannot call them back." - Doran Martell

 
Section: Plot Deck (7 cards)
1 x Dry Season Dry Season (CbtC)
  • Number: 60
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:



Treat all non-unique locations as if their printed text boxes were blank.

1 x Manning the City Walls Manning the City Walls (CD)
  • Number: 60
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: City.
Card text:


When revealed, if you have no City plots in your used pile, put an in-House Army character into play from your hand.

1 x Marched to the Wall Marched to the Wall (LoW)
  • Number: 49
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Claim Value: 1
  • Income/Initiative: +4/0
Card text:

When revealed, each player chooses and discards 1 of his or her characters from play (cannot be saved).

1 x Retaliation! Retaliation! (ASoSilen)
  • Number: 80
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:


If you win initiative, you must choose an opponent as the first player.

1 x Rule by Decree Rule by Decree (Core)
  • Number: 206
  • Rarity: T
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 4
  • Income/Initiative: / 4
Card text:

Cannot be cancelled.
When revealed, the player with the most cards in hand chooses and discards cards from his hand until he has 4 cards in hand.

1 x Valar Morghulis Valar Morghulis (Core)
  • Number: 201
  • Rarity: S
  • Type: Plot
  • Claim Value: 0
  • Gold Cost: 2
  • Income/Initiative: 0
Card text:

Limit 1 per plot deck.
When revealed, kill all characters in play.

1 x Waste Their Time Waste Their Time (QoD)
  • Number: 50
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: Power Struggle.
Card text:

When revealed, look at each opponent's hand. Then choose 1 card from each of those hands and shuffle it into its owner's deck.

 
Section: House and Agenda (2 cards)
1 x House Martell House Martell (Core)
  • Number: H4
  • Rarity: F
  • Type: House
  • House: Martell
Card text:

Round Sequence:

  1. Plot
  2. Draw
  3. Marshalling
  4. Challenge
  5. Dominance
  6. Stand
  7. Taxation

1 x Knights of the Hollow Hill Knights of the Hollow Hill (MotM)
  • Number: 59
  • Rarity: F
  • Type: Agenda
  • House: Neutral
Card text:


You cannot place cards during the setup phase. Other cards you control do not provide a gold bonus. Your House card gains:
+2 Income
+2 Influence
+2 Initiative

Card designed by 2009 A Game of Thrones Joust Champion, Greg Atkinson.

 
Deck Statistics
Distribution by House
- bar 7 %  
Lannister/Martell bar 1 %  
Martell bar 48  70 %  
Martell/Targaryen bar 4 %  
Neutral bar 13 %  
S/L/B/G/T/M bar 3 %  
Targaryen bar 1 %  
 

Distribution by Rarity
B bar 1 %  
F bar 64  93 %  
L bar 1 %  
S bar 1 %  
T bar 3 %  
 

Distribution by Type
Agenda bar 1 %  
Attachment bar 1 %  
Character bar 25  36 %  
Event bar 15  22 %  
House bar 1 %  
Location bar 19  28 %  
Plot bar 10 %  
 



Rating
There are no votes yet.
You can rate this Deck: how good you think it is?
Enter a comment and choose your rating:

 


Discussion about this Deck
Add your comments
No discussion about this Deck yet.
Subscribe to this discussion


search for a card | cards you have | cards you want | look for trades
your messages | references | card reviews | dream cards | forums
affiliates | links | advertise with us | help