main page of Trade Cards OnlineTrade Cards Online

The safest place to trade, buy, and sell cards

Deck "DORA II"

Deck "DORA II"
Format: OCG - 47 Cards
created by subhrangshu activity icon
Share |
 
Card list Group cards by  
Cards without Section (41 cards)
2 x Ballcadeia NEX, Lord of Demon Dragons Ballcadeia NEX, Lord of Demon Dragons (DMX-12)
  • Collector Number: 27-b
  • Rarity: Fixed
  • Type: Evolution Creature
  • Race: Angel Command/Demon Command/Armored Dragon
  • Power: 25000
  • Mana Number: 1
  • Cost: 15
  • Civilization: Light/Darkness/Fire
  • Artist: Shigenobu Matsumoto
Card text:

*  (This card is put into your mana zone tapped.)

*  Galaxy Vortex evolutionââ¬â¢Put on 3 creatures whose race is Angel Command, Demon Command, or Armored Dragon.

*  Your opponent can't cast spells.

*  When this creature attacks, destroy one of your opponent's creatures and search your deck. You may take a Dragon or Command from there and put it into the battle zone. Then shuffle your deck.

*  World breaker (This creature breaks all of your opponent's shields.)

1 x Bolshack Superhero Bolshack Superhero (P-Y11)
  • Collector Number: P26-Y11
  • Rarity: Promotional
  • Type: Creature
  • Race: Armored Dragon/Hunter
  • Power: 6000
  • Cost: 6
  • Civilization: Fire
  • Artist: Murakami Hisashi
Card text:

*  When you put this creature into the battle zone, destroy all non-psychic creatures with 3000 power or less. Then, destroy all psychic creatures with 5000 power or less.

*  Double breaker (This creature breaks 2 shields.)

When the new hero became enraged, a planet to the west was completely eradicated. In order to master power one must accept the pain that accompanies it.

1 x DNA Spark DNA Spark (DMR-02)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap all your opponent's creatures in the battle zone.

*  If you have two or less shields, add the top card of your deck to your shields face down.

3 x End of the World, Dark Divine Dragon End of the World, Dark Divine Dragon (DM-36)
  • Collector Number: S6
  • Rarity: Super Rare
  • Type: Creature
  • Race: Zombie Dragon
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

When you put this creature into the battle zone, search your deck. Choose 3 cards from it, and put the rest of your deck into your graveyard. Then, put the 3 chosen cards on top of your deck in any order.
Double Breaker
Evil Soul

They want power and blood. The coming war will give plenty of both!

2 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

4 x Faerie Life Faerie Life (DMX-12)
  • Collector Number: 111-b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tomofumi Ogasawara
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Put the top card of your deck into your mana zone.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (DMX-12)
  • Collector Number: 94-b
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

*  Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, until the start of your next turn, one of your creatures gets "Blocker".

2 x Forever Princess, An Eternity to Rule Them Forever Princess, An Eternity to Rule Them (P-Y11)
  • Collector Number: P24-Y11
  • Rarity: Promotional
  • Type: Creature
  • Race: Red Command Dragon/Hunter/Alien
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Fire/Nature
  • Artist: Tanru
Card text:

* (This card is put into your mana zone tapped.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Double breaker
* When your opponent puts a creature into the battle zone without paying its cost, put that creature into the owner's mana zone.
* When this creature is put into your graveyard from anywhere, shuffle this card and your graveyard into the deck instead.

3 x Gachinko Roulette Gachinko Roulette (DMR-07)
  • Collector Number: 35
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Atsushi Kawasaki
Card text:

*  Put the top card of your deck into your mana zone.

*  You and your opponent play "Gachinko Judge". If you win, after you cast this spell, return it to your hand instead of the graveyard.

(Gachinko Judge: Each player reveals the top card of their deck and puts it at the bottom of their deck. If your opponent's revealed card's cost is equal to or less than your revealed card's, you win)

1 x Hanzou, Menacing Phantom Hanzou, Menacing Phantom (DMX-08)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Demon Command/Shinobi
  • Power: 5000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: EDA
Card text:

*  Ninja Strike 7 (Whenever one of your opponent's creatures attacks or blocks, if you have 7 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, choose one of your opponent's creatures. This turn, that creature gets -6000 power.

*  When this creature would be destroyed and you have at least one darkness card in your mana zone, you may put one of your shields into your graveyard instead.

1 x Hyperspatial Dravita Hole Hyperspatial Dravita Hole (DM-37)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: TUBAKI HALSAME
Card text:

* Return a spell with a cost of 3 or less from your graveyard to your hand.

* Choose and activate one of the following effects.


* Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

* Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Green White Hole Hyperspatial Green White Hole (DMR-02)
  • Collector Number: 31
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Light/Nature
  • Artist: Hayaken
Card text:

*  (This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a light psychic creature into the battle zone in this way, you may put a card from your hand into your shield zone face-down.

*  If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.

2 x Lifeplan Charger Lifeplan Charger (DMR-06)
  • Collector Number: 55
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
  • Artist: Taro Yamazaki
Card text:

*  Look at the top 5 cards of your deck. Take a creature from those cards, reveal it your opponent, and add it to your hand. Then, put the rest on the bottom of your deck in any order.

*  Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

1 x Lost Soul Lost Soul (P-Y11)
  • Collector Number: P48-Y11
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: Tomofumi Ogasawara
Card text:

* Your opponent discards all cards in his hand.

2 x Olzekia, General of Decapitation Olzekia, General of Decapitation (DMX-08)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: Masaki Hirooka
Card text:

*  When you put this creature into the battle zone, destroy one of your creatures. Then, your opponent chooses 2 of their creatures and destroys them.

*  Double breaker (This creature breaks 2 shields.)

1 x Onimaru "Head" Victory Rush Onimaru "Head" Victory Rush (DMR-06)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Creature
  • Race: Human/Red Command Dragon/Hunter
  • Power: 9000+
  • Mana Number: 1
  • Cost: 10
  • Civilization: Fire
  • Artist: Murakami Hisashi
Card text:

*  Speed attacker

*  Power Attacker +5000

*  When this creature attacks, you and your opponent play "Gachinko Judge". If you win, take another turn after this one.

(Gachinko Judge: Each player reveals the top card of their deck and puts it at the bottom of their deck. If your opponent's revealed card's cost is equal to or less than your revealed card's, you win)

*  Triple breaker (This creature breaks 3 shields)

1 x Perfect Galaxy, Spirit of Immortality Perfect Galaxy, Spirit of Immortality (DMX-12)
  • Collector Number: 47-b
  • Rarity: Very Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 9000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: Daisuke Izuka
Card text:

*  Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in the shield zone, this creature gets the following Shieldforce abilities)

Shieldforce This creature gets "Blocker".
Shieldforce When this creature would leave the battle zone, it stays in the battle zone instead.

*  Double breaker (This creature breaks 2 shields.)

1 x Romanesk, the Dragon Wizard Romanesk, the Dragon Wizard (P-Y11)
  • Collector Number: P33-Y11
  • Rarity: Super Rare
  • Type: Creature
  • Race: Apollonia Dragon/Armored Dragon/Earth Dragon
  • Power: 5000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light/Fire/Nature
  • Artist: Daisuke Izuka
Card text:

* (This creature is put into your mana zone tapped.)

Blockericon.jpgBlocker

* When you put this creature into the battle zone, you may put the top 4 cards of your deck into your mana zone.

* At the end of your turn, put a card from your mana zone into your graveyard.

1 x Savage Earth Savage Earth (DMX-09)
  • Collector Number: 27
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 8
  • Civilization: Nature
  • Artist: Miho Midorikawa
Card text:

*  Put 1 non-evolution creature from your mana zone into the battle zone. Then, choose 1 non-evolution from your opponent's mana zone and put it into their battle zone. Then, choose 1 of your creatures and 1 of your opponent's creatures and put them in their respective owner's mana zones.

1 x Seventh Tower Seventh Tower (DMX-06)
  • Collector Number: 20
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Taro Yamazaki
Card text:

*  Put the top card of your deck into your mana zone.

*  Metamorph (When your mana zone has 7 or more cards, this spell gains the following Metamorph.gif abilities.)


Metamorph.gif Instead of the top card of your deck, put the top 3 cards of your deck into your mana zone.

3 x Thunder Blade, Wolf Tiger Thunder Blade, Wolf Tiger (DMR-02)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command/Hunter
  • Power: 7000
  • Cost: 7
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  When you put this creature into the battle zone, destroy one of your opponent's creatures.

*  Double breaker (This creature breaks 2 shields.)

2 x Trox, General of Destruction Trox, General of Destruction (DM-18)
  • Collector Number: 8
  • Rarity: Very Rare
  • Type: Creature
  • Race: Demon Command
  • Power: 6000
  • Cost: 7
  • Civilization: Darkness
  • Artist: Dustmoss
Card text:

When you put this creature into the battle zone, your opponent discards a card at random from his hand for each other darkness creature you have in the battle zone.
Double breaker (This creature breaks 2 shields.)

2 x Zeta-File, Zenith of "Mystery" Zeta-File, Zenith of "Mystery" (DMR-07)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Unknown/Zenith
  • Power: 13000
  • Mana Number: 1
  • Cost: 10
  • Civilization: Zero
  • Artist: YOICHI ITO
Card text:

*  When you summon this creature into the battle zone, you may destroy all of your other creatures. If you do, put all of your Demon Commands from your graveyard into the battle zone.

*  Triple breaker (This creature breaks 3 shields)

*  Eternal Omega é (When this creature would leave the battle zone, return it to your hand instead)

 
Section: Hyperspatial Zone (6 cards)
1 x Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 6000/17000
  • Cost: 7/24
  • Civilization: Light/Water
  • Artist: Taro Yamazaki
Card text:

*  At the start of your turn, you may draw a card.

*  Your water Hunters can't be attacked.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 41
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Berserker/Alien//Berserker/Gaia Command/Alien
  • Power: 3000/105
  • Cost: 4/15
  • Civilization: Light//Light/Nature
  • Artist: Eel
Card text:

* Your opponent's spells cost 1 more to cast.

* Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Galaxy, Temporal Immortal/King of Galaxy, Destruction Awakened Galaxy, Temporal Immortal/King of Galaxy, Destruction Awakened (DMC-68)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Psychic Creature
  • Race: Angel Command
  • Power: 5000/11500
  • Cost: 7/9
  • Civilization: Light
  • Artist: Daisuke Izuka
Card text:

*  Awaken - When this creature would leave the battle zone, instead of leaving the battle zone, you may flip it instead.


*  All of your other creatures in your battle zone gain blocker.

*  Double breaker (This creature breaks 2 shields.)

1 x Kaiman, Temporal Flower/ Alligator, the Awakened Flower Beast Kaiman, Temporal Flower/ Alligator, the Awakened Flower Beast (DMX-02)
  • Collector Number: 26
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Beast Folk
  • Power: 5000/8000
  • Cost: 5/10
  • Civilization: Nature
  • Artist: hideki ishikawa
Card text:

Awaken: When this creature attacks your opponent and isn't blocked, put the top card of your deck into your mana zone. Then, flip this creature after the attack.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


When this creature attacks, put the top card of your deck into your mana zone.
Double Breaker

"Who dare calls me! I feel as if I'm going explode!" -Kaiman, Temporal Flower

During the jungle night, the entire forest blooms!

2 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 12  26 %  
Fire bar 9 %  
Fire/Nature bar 4 %  
Light bar 11 %  
Light//Light/Nature bar 2 %  
Light/Darkness/Fire bar 4 %  
Light/Fire/Nature bar 2 %  
Light/Nature bar 6 %  
Light/Water bar 2 %  
Light/Water/Darkness/Fire/Nature bar 4 %  
Nature bar 12  26 %  
Zero bar 4 %  
 

Distribution by Cost
10 bar 6 %  
15 bar 4 %  
2 bar 9 %  
3 bar 11 %  
4 bar 11 %  
4/15 bar 2 %  
5 bar 2 %  
5/10 bar 2 %  
5/30 bar 4 %  
6 bar 6 %  
7 bar 13  28 %  
7/24 bar 2 %  
7/9 bar 2 %  
8 bar 11 %  
 

Distribution by Power
- bar 17  36 %  
13000 bar 4 %  
25000 bar 4 %  
3000 bar 2 %  
3000/105 bar 2 %  
4000/26000 bar 4 %  
5000 bar 4 %  
5000/11500 bar 2 %  
5000/8000 bar 2 %  
6000 bar 11 %  
6000/17000 bar 2 %  
7000 bar 13 %  
8000 bar 9 %  
9000 bar 2 %  
9000+ bar 2 %  
 

Distribution by Race
- bar 17  36 %  
Angel Command bar 4 %  
Angel Command/Demon Command/Armored Dragon bar 4 %  
Apollonia Dragon/Armored Dragon/Earth Dragon bar 2 %  
Armored Dragon/Hunter bar 2 %  
Beast Folk bar 2 %  
Berserker/Alien//Berserker/Gaia Command/Alien bar 2 %  
Demon Command bar 9 %  
Demon Command/Hunter bar 6 %  
Demon Command/Shinobi bar 2 %  
Guardian/Shinobi bar 2 %  
Human/Red Command Dragon/Hunter bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 4 %  
Liquid People/Hunter bar 2 %  
Red Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter/Alien bar 4 %  
Unknown/Zenith bar 4 %  
Zombie Dragon bar 6 %  
 

Distribution by Rarity
Common bar 11  23 %  
Fixed bar 4 %  
Promotional bar 9 %  
Rare bar 2 %  
Super Rare bar 13  28 %  
Uncommon bar 19 %  
Very Rare bar 11 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 22  47 %  
Evolution Creature bar 4 %  
Psychic Creature bar 4 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 6 %  
Spell bar 17  36 %  
 



Rating
There are no votes yet.
You can rate this Deck: how good you think it is?
Enter a comment and choose your rating:

 


Discussion about this Deck
Add your comments
No discussion about this Deck yet.
Subscribe to this discussion


search for a card | cards you have | cards you want | look for trades
your messages | references | card reviews | dream cards | forums
affiliates | links | advertise with us | help