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Deck "red Green blue rainbow"

Deck "red Green blue rainbow"
Format: OCG - 46 Cards
created by upme LV9 activity icon envelope icon
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i think i use too much multicolored lets see xd

 
Card list Group cards by  
Section: Main Deck (40 cards)
4 x Aqua Surfer Aqua Surfer (DMD-08)
  • Collector Number: 12
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Yoshio Sugiura
Card text:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

1 x Bolbalzak Ex Bolbalzak Ex (DMX-04)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon/Hunter
  • Power: 6000
  • Cost: 7
  • Civilization: Fire/Nature
  • Artist: Sansyu
Card text:

*  (This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, untap all cards in your mana zone.

*  Speed attacker (This creature doesn't have summoning sickness.)

*  Double breaker (This creature breaks 2 shields.)

3 x Bronze-Arm Tribe Bronze-Arm Tribe (DMX-02)
  • Collector Number: 36
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: รขโ€“ย  Yusaku Nakaaki
Card text:

*  When you put this creature into the battle zone, put the top card of your deck into the mana zone.

They're bringing some friends to the party.

3 x Cosmo Cebu Lambda, the Super Electromagnetic Cosmo Cebu Lambda, the Super Electromagnetic (DMR-03)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Cyber Command/Alien
  • Power: 7000
  • Cost: 5
  • Civilization: Water
  • Artist: Sansyu
Card text:

*  Evolution - Put on one of your fire or nature creatures.

*  Meteorburn - When this creature attacks, you may put a card under this creature into the graveyard. If you do, draw 3 cards.

*  Double breaker

*  At the start of your turn, you may put a non-evolution creature under this creature from your hand.

1 x Cyber N World Cyber N World (DMR-01)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Cyber Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Koji Nishino
Card text:

*  When you put this creature into the battle zone, each player shuffles their hand and graveyard into their deck and shuffles it. Then each player draws 5 cards.

*  Double breaker (This creature breaks 2 shields.)

4 x Dreaming Moon Knife Dreaming Moon Knife (DMX-01)
  • Collector Number: 38
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Takesi Kuno
Card text:

*  When you put this creature into the battle zone, you may put 1 card from your hand into your mana zone.

Although small, it makes the best spears.

2 x Energy Stream Energy Stream (P-Y11)
  • Collector Number: P50-Y11
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

* Draw 2 cards

3 x Evolution Totem Evolution Totem (OT)
  • Collector Number: 19
  • Rarity: Rare
  • Type: Creature
  • Race: Mystery Totem
  • Power: 3000+
  • Cost: 4
  • Civilization: Nature
Card text:

When this creature is put into the Battle Zone, look in your deck. Select an Evolution Creature, reveal it to opponent and put it into your hand. Shuffle the deck afterward.
This creature gets Power +3000 for each Evolution Creature in the Battle Zone.

2 x Faerie Gift Faerie Gift (P-Y11)
  • Collector Number: P31-Y11
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Nature
  • Artist: Kou1
Card text:

* The next creature you summon this turn costs 3 less to summon. It can't cost less than 1.

2 x Genji Double Cross, Blastdragon Genji Double Cross, Blastdragon (DM-38)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* When this creature attacks, you may choose 1 of your opponent's creatures with "Blocker" and destroy it.

* Double breaker (This creature breaks 2 shields.)


file:kungfusoul.gif Kung Fu Soul

1 x Geo Crashing Miranda, the Dimensional Force Geo Crashing Miranda, the Dimensional Force (DMX-06)
  • Collector Number: 18
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, put a light, fire, or nature psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMX-08)
  • Collector Number: 33
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMC-67)
  • Collector Number: 14
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

*  Destroy one of your opponent's creatures that has "blocker".

*  Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

目覚めよ!新しきレジェンドよ! (Awaken! A new Legend!)

4 x Intense Vacuuming Twist (Mode Change) Intense Vacuuming Twist (Mode Change) (DMR-03)
  • Collector Number: 9m
  • Rarity: Rare
  • Type: Spell
  • Cost: 4
  • Civilization: Water
  • Artist: Nottsuo
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.

2 x Poisonous Mushroom Poisonous Mushroom (DM-18)
  • Collector Number: 88
  • Rarity: Uncommon
  • Type: Creature
  • Race: Balloon Mushroom
  • Power: 1000
  • Cost: 2
  • Civilization: Nature
  • Artist: Syuichi Obata
Card text:

When you put this creature into the battle zone, you may put 1 card from your hand into your mana zone.

1 x Startdash Buster, Divine Hero Mech Startdash Buster, Divine Hero Mech (DMD-01)
  • Collector Number: 1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Human/Beast Folk
  • Power: 6000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire/Nature
Card text:

*  (This creature is put into your mana zone tapped.)

*  Evolution - Put on a Fire or Nature creature.

*  When you put this creature into the battle zone, choose one of your opponent's creatures with a cost of 5 or less and put it into the owners mana zone.

*  Double breaker (This creature breaks 2 shields.)

2 x Taiga, the Warrior Savage Taiga, the Warrior Savage (DMX-09)
  • Collector Number: 12
  • Rarity: Super Rare
  • Type: Creature
  • Race: Human/Beast Folk
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire/Nature
  • Artist: hippo
Card text:

*  (This creature is put into your mana zone tapped.)

*  Speed attacker (This creature doesn't get summoning sickness.)

 
Section: Hyperspatial Zone (6 cards)
3 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 10  22 %  
Fire/Nature bar 9 %  
Light/Water/Darkness/Fire/Nature bar 7 %  
Nature bar 15  33 %  
Water bar 14  30 %  
 

Distribution by Cost
1 bar 4 %  
2 bar 17 %  
3 bar 11 %  
4 bar 17 %  
5 bar 20 %  
5/30 bar 2 %  
6 bar 15 %  
6/30 bar 2 %  
7 bar 2 %  
7/30 bar 2 %  
8/24 bar 7 %  
 

Distribution by Power
- bar 13  28 %  
1000 bar 20 %  
2000 bar 15 %  
3000+ bar 7 %  
4000/26000 bar 2 %  
5000/26000 bar 2 %  
6000 bar 7 %  
6000/250 bar 7 %  
6000/26000 bar 2 %  
7000 bar 11 %  
 

Distribution by Race
- bar 13  28 %  
Armored Dragon/Earth Dragon/Hunter bar 2 %  
Armored Dragon/Flame Command/Samurai bar 4 %  
Balloon Mushroom bar 4 %  
Beast Folk bar 15 %  
Beast Folk/Alien bar 2 %  
Cyber Command bar 2 %  
Cyber Command/Alien bar 7 %  
Human/Beast Folk bar 7 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Liquid People bar 9 %  
Mystery Totem bar 7 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 7 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
 

Distribution by Rarity
Common bar 15  33 %  
Promotional bar 4 %  
Rare bar 15 %  
Super Rare bar 11 %  
Uncommon bar 15 %  
Very Rare bar 11 %  
Victory Rare bar 11 %  
 

Distribution by Type
Creature bar 23  50 %  
Evolution Creature bar 9 %  
Psychic Super Creature bar 13 %  
Spell bar 13  28 %  
 



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Discussion about this Deck
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Author Message
hahamystyle
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Subject: real good water fire nature   Posted: January 29, 2013 11:04 am

where you get the ideas for it and can you make some fua duelists deck please i rate them ok if you make some
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