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Deck "first try"

Deck "first try"
Format: Block - 57 Cards
created by matsukuon activity icon
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Card list Group cards by  
Section: Ninja Cards (31 cards)
2 x Black Ant Black Ant (I)
  • Card Number: IN-1322
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/3
  • Injured Stats: 0/1
Card text:

Sand | Puppet
[PUPPET]
Valid: While you don’t have a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated.
[EOJ] Wind | Wind: If this Ninja is in a Team with a "Manipulation" Ninja, target opposing Ninja becomes a Stand-By Ninja. Then, move this Ninja to its owner's Chakra area.

3 x Chiyo Chiyo (TP4)
  • Card Number: TP4N-488
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 3/3
  • Injured Stats: 3/3
Card text:

Sand | Female | Mental Power: 1 | Puppet Master
[RETIRED MASTER]
When this Ninja is put in play, you can search for 1 "Puppet" Ninja card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.

"Come on! I was just joking! Ha ha ha!"

2 x Crow Crow (I)
  • Card Number: IN-1321
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/3
  • Injured Stats: 2/2
Card text:

Sand | Puppet
[PUPPET]
Valid: While you don’t have a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated.
[Valid | EOJ] Wind : If this Ninja is in a Team with a "Manipulaiton" Ninja, give 1 Damage to target opposing Ninja, then discard this Ninja.

2 x Father & Mother Father & Mother (AvW)
  • Card Number: AWN-1544
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 5/3
  • Injured Stats: 3/0
Card text:

Sand | Puppet

[SYNCHRONIZED DUO]
Valid: While you don't control a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated.
[EOJ] Wind: Move this Ninja into any of your Battling Teams that has a "Manipulation" Ninja in it in any position.

3 x Gaara of the Desert Gaara of the Desert (AvW)
  • Card Number: AWN-1542
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Sand | Genin | Male

[SAND ELITE]
Valid: This Ninja gets +1/+0 for each other "Sand" Ninja you control.

"You're impatient."

1 x Hiruko Hiruko (AvW)
  • Card Number: AWN-1545
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 1/2
Card text:

Puppet

[TRUE TERROR]
Flashpoint
When this Ninja is put in play, remove target Ninja with an Entrance cost less than this Ninja's from its Team.
When this Ninja is put in play except by deplyment, this Ninja gets +1 Entrance cost and "Puppet Master" during this turn.

"That's easy for you to say."

1 x Hotaru Katsuragi Hotaru Katsuragi (AvW)
  • Card Number: AWN-1540
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind / Water
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Tsuchigumo Clan | Female | Mental Power: 2

[TSUCHIGUMO'S HEIR]
Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.)
When this Ninja is put in play, draw 1 card, then discard 1 card.

"Promise me that!"

3 x Kankuro Kankuro (HA)
  • Card Number: HAN-1606
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/1
  • Injured Stats: 0/1
Card text:

Sand | Genin | Male
[ARMED MARIONETTE]
When you put in play a "Puppet" Ninja, you can place a +1/+1 coin on that Ninja.
[EOJ] 1: Remove a +1/+1 coin from a "Puppet" Ninja you control to injure target Ninja opposing that Ninja who has an Entrance cost equal to that "Puppet" Ninja's.

"Oh, look. Another little brat."

1 x Kurenai Yuhi Kurenai Yuhi (AvW)
  • Card Number: AWN-1546
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Genjutsu
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 4/3
  • Injured Stats: 1/3
Card text:

Leaf | Jonin | Female | Mental Power: 2

[DEMON ILLUSION]
[Blocker | EOJ] Discard 1 card from your hand and put this Ninja card in play from your hand: Your opponent cannot win Battle Rewards during this turn. Then, if your Turn Marker is less than 4, remove this Ninja from the game.

"You're finished."

1 x Sakura Haruno Sakura Haruno (WW)
  • Card Number: WWN-1256
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 4/3
  • Injured Stats: 0/2
Card text:

Leaf | Chunin | Female | Medical | Mental Power: 3 | GROWTH
[CHAKRA CONTROL]
[Attacker | Mission] Wind : Move 1 card from our Discard Pile to your Chakra area. If the moved card was a Wind card, heal 1 of your Ninjas.

"If it is a trap… then we fight!"

2 x Sakura Haruno (Childhood) Sakura Haruno (Childhood) (I)
  • Card Number: IN-1320
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Leaf | Ninja Academy Student | Female | Mental Power: 2 | Name: Sakura Haruno | GROWTH
[ACADEMy TRAINING]
Valid: When this Ninja is put in play or removed from play, reveal the top card of your Deck. If that card is a Ninja card, move it to your hand.
When this Ninja is moved to your Chakra area due to the effect of GROWTH, you can place a Growth coin on 1 of your Ninjas.

"Don't interrupt Sasuke's focus!"

1 x Salamander Salamander (I)
  • Card Number: IN-1325
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 1/3
  • Injured Stats: 1/3
Card text:

Sand | Puppet
[PUPPET]
Valid: While you don’t have a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated.
[EOJ] 2 : If this Ninja is in a Team with a "Manipulation" Ninja, when target Ninja would receive any Damage during this turn, negate that Damage instead.

1 x Sand Anbu Sand Anbu (KS)
  • Card Number: KSN-1479
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 3/3
  • Injured Stats: 0/0
Card text:

Sand | Anbu | Male
[SURPRISE ATTACK]
Non-Unique
"Puppet" Ninja cards in your Chakra area gain "AMBUSH".
[Attacker | Mission] 0 : If you control 4 or more "Puppet" Ninjas, you can put this Ninja card into play from your hand.

2 x Sasori Sasori (AvW)
  • Card Number: AWN-1547
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 5/4
  • Injured Stats: 1/3
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Mental Power: 3 | Puppet Master

[UNIQUE PUPPET ART]
Flashpoint
Valid: When this Ninja is put in play except by Deployment, discard 1 "Puppet" Ninja you control.
Valid: When this Ninja is removed from play, search your Deck for a "Puppet" Ninja with Entrance cost less than this Ninja's and move it to your Village.

"It's showtime."

1 x Shikamaru Nara Shikamaru Nara (SL)
  • Card Number: SLN-1363
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Shadow
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 2/3
  • Injured Stats: 0/2
Card text:

Leaf | Chunin | Male | Mental Power: 4
[ADAPTABILITY]
During the Showdown, if your opponent has 4 or more cards in their hand, this Ninja's Team and the Team opposing it perform a Mental Power Battle.

"…I'm not in a position where I can just do whatever I like."

1 x Shikamaru Nara Shikamaru Nara (HA)
  • Card Number: HAN-1558
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Shadow
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 2/3
  • Injured Stats: 0/1
Card text:

Leaf | Chunin | Male | Mental Power: 4
[TACTICAL PARAGON]
While this Ninja is opposed, if it is Blocking, the Head Ninja of the Team opposing this Ninja uses its Support instead of its Combat during the Showdown.

"Just one word too far…"

2 x Temari Temari (ER)
  • Card Number: ERN-US025
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Sand | Genin | Female | Mental Power: 1
[WIND SCYTHE]
When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Jutsu card of your choice if there is any, and send it to their Chakra area.

"No use in hiding!"

2 x Tsukado Tsukado (I)
  • Card Number: IN-1285
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 3/0
  • Injured Stats: 2/0
Card text:

Male
[CARRIER OF VENGEANCE]
Valid: When this Ninja is sent out to Attack, place a +1/+1 coin on this Ninja.

"Right…"

 
Section: Jutsu Cards (9 cards)
3 x Flamethrower Flamethrower (WW)
  • Card Number: WWJ-864
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind Wind
Card text:

This Jutsu cannot be negated
Target: 1 Ninja
Effect: Give 1 Damage to the target. If the target is discarded due to this effect, draw 1 card.

"What's the matter?"

3 x Secret Red Technique: Puppet Triad! Secret Red Technique: Puppet Triad! (KS)
  • Card Number: KSJ-943
  • Rarity: Super Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: 10
Card text:

Reduce this card's cost by 1 for each "Genjutsu" Ninja you control.
Requirements: "Puppet"
Target: Every Ninja your opponent controls on the Battlefield
Effect: Give 1 Damage to the target.

"Secret Red Technique! Puppet Triad!"

3 x Wind Style: Vacuum Blade Wind Style: Vacuum Blade (AvW)
  • Card Number: AWJ-964
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind
Card text:

Target: 1 Jutsu
Effect: Negate the target. Then, the user gets +2/+2 during this turn for each specific Symbol in the target's cost.
Expert [Danzo]: The user gets +2 Entrance cost during this turn.

 
Section: Mission Cards (10 cards)
3 x A Gift A Gift (WW)
  • Card Number: WWM-815
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Draw 3 cards. Then, move 1 card in your hand to the bottom of your Deck.

3 x A Master`s Death A Master's Death (I)
  • Card Number: IM-843
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 4
Card text:

Effect: Draw 3 cards.

1 x Reminisce Reminisce (SL)
  • Card Number: SLM-877
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 5
Card text:

Effect: Draw X cards, where X = the number of cards in your opponent's hand.

3 x Shikamaru`s Decision Shikamaru's Decision (TP4)
  • Card Number: TP4M-848
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Earth / Wind
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Target: 1 of your Ninjas
Effect: Search your Deck for a Ninja card with an Entrance cost less than or equal to X, reveal it and move it to your hand. X = the target's Mental Power. If the target is Shikamaru Nara, search for any Ninja card instead. Then, draw 1 card if you searched for a "Female" Ninja.

"Don't let what Asuma said get to you."

 
Section: Reinforcement Deck (7 cards)
2 x Kankuro, Temari, & Gaara of the Desert Kankuro, Temari, & Gaara of the Desert (KS)
  • Card Number: KSN-1487
  • Rarity: STSR
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand/Manipulation/Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 7/3
  • Injured Stats: 3/3
Card text:

Sand | Genin | Male | Female | Mental Power: 3 | SQUAD
[BONDS OF BLOOD]
Valid: When this Ninja Attacks, injure target Ninja with an Entrance cost less than this Ninjas.
Your opponent may only play 1 Jutsu card during the turn that this Ninja Blocks.

2 x Sakura Haruno & Chiyo Sakura Haruno & Chiyo (AvW)
  • Card Number: AWN-1549
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation/Medicine
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 7/4
  • Injured Stats: 4/4
Card text:

Leaf | Sand | Chunin | Female | Mental Power: 5 | Medical | Puppet | Puppet Master | SQUAD

[THE LAST BATTLE]
Valid: When any of your Teams with 1 or more "Puppet" Ninjas wins any Victory, you win 1 Battle Reward and draw 1 card.

"Strike it down!!"
"Yes!!"

3 x Sasori (Puppet Mode) Sasori (Puppet Mode) (I)
  • Card Number: IN-1330
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 1
  • Entrance Cost: 7
  • Healthy Stats: 6/4
  • Injured Stats: 6/4
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Puppet Master | Mental Power: 3 | Name: Sasori | Puppet | REINFORCEMENT
[PUPPET PARAGON]
Sacrifice: Sasori + Entrance cost of 5 or more.
When this Ninja is put in play, move all "Puppet" Ninja cards from your Discard Pile to your Village. Ninja cards moved this way are moved as if they had Non-Unique.

"It's really been awhile… since I used myself."

 
Deck Statistics
Distribution by Card Type
Jutsu bar 16 %  
Mission bar 10  18 %  
Ninja bar 38  67 %  
 

Distribution by Combat Attribute
- bar 19  33 %  
Genjutsu bar 2 %  
Manipulation bar 12  21 %  
Manipulation/Medicine bar 4 %  
Medicine bar 2 %  
Ninjutsu bar 5 %  
Sand bar 5 %  
Sand/Manipulation/Weapon bar 4 %  
Shadow bar 4 %  
Weapon bar 12  21 %  
 

Distribution by Entrance Cost
- bar 16 %  
- bar 11  19 %  
1 bar 11 %  
2 bar 11 %  
3 bar 12 %  
4 bar 10  18 %  
5 bar 9 %  
7 bar 5 %  
 

Distribution by Hand Cost
- bar 16 %  
- bar 31  54 %  
1 bar 17  30 %  
 

Distribution by Healthy Stats
- bar 19  33 %  
0/2 bar 7 %  
0/3 bar 4 %  
1/3 bar 2 %  
2/1 bar 5 %  
2/3 bar 4 %  
3/0 bar 11 %  
3/3 bar 11 %  
4/3 bar 4 %  
5/3 bar 5 %  
5/4 bar 4 %  
6/4 bar 5 %  
7/3 bar 4 %  
7/4 bar 4 %  
 

Distribution by Injured Stats
- bar 19  33 %  
0/0 bar 16 %  
0/1 bar 11 %  
0/2 bar 4 %  
1/2 bar 2 %  
1/3 bar 7 %  
2/0 bar 4 %  
2/2 bar 4 %  
3/0 bar 4 %  
3/3 bar 9 %  
4/4 bar 4 %  
6/4 bar 5 %  
 

Distribution by Jutsu Cost
- bar 48  84 %  
10 bar 5 %  
Wind Wind bar 5 %  
Wind Wind Wind bar 5 %  
 

Distribution by Rarity
Common bar 17  30 %  
Rare bar 19  33 %  
STSR bar 4 %  
Super Rare bar 11 %  
Uncommon bar 13  23 %  
 

Distribution by Symbol
Earth bar 4 %  
Earth / Wind bar 5 %  
Fire bar 4 %  
Wind bar 49  86 %  
Wind / Water bar 2 %  
 



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