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Deck "locations of the north"

Deck "locations of the north"
71 Cards
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Section: Draw Deck (62 cards)
3 x Bolton Refugee Bolton Refugee (RW)
  • Number: 83
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 2
  • Challenge Icons: [military] [intrigue]
Card text:

House Bolton. Refugee.
If you do not win dominance, pay 1 gold or discard Bolton Refugee from play.

3 x Brienne of Tarth Brienne of Tarth (PotS)
  • Number: 37
  • Rarity: F
  • Type: Character
  • House: Baratheon/Stark
  • STR: 3
  • Gold Cost: 3
  • Traits: Lady.
  • Challenge Icons: [military] [power]
Card text:

While Brienne of Tarth is participating in a challenge, opponents cannot trigger effects.

1 x Damon Dance-For-Me Damon Dance-For-Me (VD)
  • Number: 21
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 3
  • Traits: House Bolton.
  • Challenge Icons: [military] [intrigue]
Card text:


Immune to events.
While Damon Dance-For-Me is participating in a challenge against an opponent running an agenda, he gains deadly and stealth.

If you are not running an agenda, Damon Dance-For-Me gains renown

3 x Die by the Sword Die by the Sword (LoW)
  • Number: 47
  • Rarity: F
  • Type: Event
  • House: Neutral
Card text:

Response: After you win a military challenge in which you have at least 1 participating 'War' character, choose and kill 1 character controlled by the losing opponent. Limit 1 per challenge.

2 x Frozen Outpost Frozen Outpost (LoW)
  • Number: 26
  • Rarity: F
  • Type: Location
  • House: Stark
  • Gold Cost: 2
  • Traits: Winterfell. Stronghold.
Card text:

Challenges: Kneel Frozen Outpost to choose and stand 1 defending character. Until the end of the challenge, that character gets +2 STR (+4 STR instead if it is a 'War' character).

1 x Gates of Winterfell Gates of Winterfell (CB)
  • Number: 102
  • Rarity: F
  • Type: Location
  • House: Stark
  • Gold Cost: 3
Card text:

Winterfell. Stronghold.
No attachments.
Marshalling: Kneel Gates of Winterfell to reveal the top card of your deck. If that card is a Stark character, put it into play knelt. Otherwise, discard it.

3 x Great Keep Great Keep (LoW)
  • Number: 30
  • Rarity: F
  • Type: Location
  • House: Stark
  • Gold Cost: 0
  • Traits: Winterfell. Stronghold.
  • Income/Initiative: 1
Card text:

Limited.

1 x Greatjon Umber Greatjon Umber (Core)
  • Number: 10
  • Rarity: S
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 4
  • Challenge Icons: [military] [power]
Card text:

Lord.
Challenges: kneel to have Greatjon Umber participate in the current military or power challenge as either the attacker or as the defender.
(War)

2 x Harrenhal Harrenhal (ODG)
  • Number: 42
  • Rarity: F
  • Type: Location
  • House: Stark
  • Gold Cost: 3
  • Traits: Riverlands
Card text:


House Stark only.
Response: After a character is killed, kneel Harrenhal to search the top 3 cards of your deck for 1 card and put it into your hand. Then shuffle the other cards back into your deck.

1 x Hodor Hodor (Core)
  • Number: 12
  • Rarity: S
  • Type: Character
  • House: Stark
  • STR: 4
  • Gold Cost: 1
  • Challenge Icons: [military] [power]
Card text:

Ally.
No attachments. Deadly.
Hodor cannot be declared as an attacker.
Hodor cannot be bypassed with stealth.

1 x Jeyne Westerling Jeyne Westerling (ASoSm)
  • Number: 6
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 1
  • Gold Cost: 1
  • Challenge Icons: [intrigue] [power]
Card text:

Lady. Queen.
If there is another Queen character in play, Jeyne Westerling cannot attack, defend, or trigger her character ability.
Any Phase: Kneel Jeyne Westerling to search your deck for a King character, reveal it, and put it into your hand. Then, shuffle your deck.

1 x Jory Cassel Jory Cassel (CB)
  • Number: 101
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military] [power]
Card text:

Captain.
Marshalling: You may attach any Stark character from your hand to Jory Cassel as a duplicate if he has no other duplicates attached.
(War)

3 x Knight of Harrenhal Knight of Harrenhal (TbC)
  • Number: 81
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 2
  • Gold Cost: 2
  • Traits: Knight. Ally.
  • Challenge Icons: [military] [power]
Card text:


House Stark only.
If a card would be discarded from your hand at random, you may choose the card to be discarded instead.

3 x Knight of the Red Fork Knight of the Red Fork (LoW)
  • Number: 17
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 1
  • Traits: House Tully. Knight.
  • Challenge Icons: [Military] [Power]
Card text:

After you play Knight of the Red Fork from your hand, kneel all non-House Tully cards you control. Knight of the Red Fork does not stand during the standing phase if you lost dominance this round.

1 x Knight of the Tumblestone Knight of the Tumblestone (Core)
  • Number: 18
  • Rarity: S
  • Type: Character
  • House: Stark
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [military] [power]
Card text:

Knight. House Tully.
(War)

1 x Maester Luwin Maester Luwin (FtC)
  • Number: 21
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 3
  • Traits: Maester.
  • Challenge Icons: [intrigue] [power]
Card text:

Response: After you win a challenge in which Maester Luwin participated, search the top 5 cards of your deck for an event card, reveal it, and add it to your hand. Shuffle the other cards back into your deck.

Listen, and it may be that you will learn something of what lordship is all about.

3 x Meera Reed Meera Reed (TftH)
  • Number: 2
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 2
  • Gold Cost: 1
  • Traits: Lady. House Reed.
  • Challenge Icons: [military] [intrigue]
Card text:


House Stark only. Stealth.
Response: After a Stark character leaves play, put Meera Reed into Shadows.
Any Phase: Bring Meera Reed out of Shadows and into play by paying th rest of her gold cost. Then choose 1 non-plot card (2 instead if it is Winter) and treat its printed text box as if it were blank until the end of the phase.

Card designed by 2010 Castle Stahleck Champion Andrea Gualdoni

3 x Narrow Sea Narrow Sea (KotStorm)
  • Number: 29
  • Rarity: F
  • Type: Location
  • House: Baratheon/Stark
  • Gold Cost: 0
  • Traits: Westeros.
Card text:

Marshalling: Discard Narrow Sea from play to reduce the cost of the next House Stark or House Baratheon character you play this phase by 2.
+1 Influence.

2 x Northern Cavalry Flank Northern Cavalry Flank (SA)
  • Number: 103
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 5
  • Gold Cost: 4
  • Challenge Icons: [military] [power]
Card text:

Army.
No attachments except Siege. Deadly.
If an opponent is running an agenda, Northern Cavalry Flank does not kneel to attack.
(War)

1 x Randyl Tarly Randyl Tarly (KotS)
  • Number: 45
  • Rarity: F
  • Type: Character
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military] [power]
Card text:

Lord. House Tarly.
War characters you control get +1 STR.
(War)

3 x Riders of the Red Fork Riders of the Red Fork (FtC)
  • Number: 22
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 3
  • Traits: Army. House Tully.
  • Challenge Icons: [military] [power]
Card text:

Immune to opponents' events.
While Riders of the Red Fork is in your deck, it meets the criteria to be found by any search effect.

The crossing was guarded by a mixed force of archers and pikemen wearing the eagle badge of the Mallisters.

1 x River Row River Row (QoD)
  • Number: 43
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:

Limit 1 per deck.
River Row comes into play knelt.
Marshalling: Kneel River Row to lower the cost of the next character you play this phase by 1.

1 x Robb Stark Robb Stark (LoW)
  • Number: 8
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 4
  • Traits: Lord. King.
  • Challenge Icons: [Military] [Power]
Card text:

Renown. Any Phase: Name a Trait. Until the end of the phase, each character you control that has that Trait gets +1 STR (+2 STR instead if it is Winter). Limit once per round.

1 x Roose Bolton Roose Bolton (DB)
  • Number: 101
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 4
  • Traits: Lord. House Bolton.
  • Challenge Icons: [military] [intrigue]
Card text:

Roose Bolton does not kneel to attack during Intrigue challenges. Response: After you win a challenge in which Roose Bolton participated, all players take control of each character they own currently in play.
Crest: War

1 x Ser Jorah Mormont Ser Jorah Mormont (PotS)
  • Number: 39
  • Rarity: F
  • Type: Character
  • House: Stark/Targaryen
  • STR: 3
  • Gold Cost: 2
  • Traits: Knight. Traitor.
  • Challenge Icons: [military] [intrigue] [power]
Card text:

Stealth.
After Ser Jorah Mormont leaves play, all characters you control get -1 STR until the end of the phase.

1 x Street of Silk Street of Silk (LotR)
  • Number: 40
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:


Limit 1 per deck.
After you play Street of Silk, choose and discard one of your locations from play (cannot be saved).
Marshalling: Kneel Street of Silk to lower the cost of the next unique character you play this phase by 2.

1 x Street of Sisters Street of Sisters (Core)
  • Number: 149
  • Rarity: B
  • Type: Location
Card text:

King's Landing.
Limit 1 per deck.
Marshalling: Kneel Street of Sisters to lower the cost of the next character with a power icon you play this phase by 1.

1 x Street of Steel Street of Steel (LoW)
  • Number: 45
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:

Limit 1 per deck. Marshalling: Kneel Street of Steel to lower the cost of the next character with a military icon you play this phase by 1.

1 x The Bastard`s Boys The Bastard's Boys (ARotD)
  • Number: 101
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 7
  • Gold Cost: 7
  • Traits: Army. House Bolton.
  • Challenge Icons: [military] [power]
Card text:


No attachments. Lower the cost to play The Bastard's Boys by 1 for each House Bolton character you control.
Response: After The Bastard's Boys are knelt as an attacker and the defending player controls no House Bolton characters, raise the claim value on your revealed plot card by 1 (to a maximum of 3) until the end of the phase.

1 x The Blackfish The Blackfish (LoW)
  • Number: 22
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 4
  • Traits: Lord. Knight. House Tully.
  • Challenge Icons: [Military] [Power]
Card text:

House Stark only. Renown. While The Blackfish has 3 or more power, your House Tully characters do not kneel to attack. Response: After you win a military challenge as the attacker, draw 1 card.

2 x The Flayed Men The Flayed Men (DB)
  • Number: 102
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 5
  • Gold Cost: 2
  • Traits: Army. House Bolton.
  • Challenge Icons: [military] [power]
Card text:

No attachments except Weapon.
After a player wins a Power challenge against you, that player gains control of The Flayed Men.
Crest: War

3 x The Price of War The Price of War (KotS)
  • Number: 38
  • Rarity: F
  • Type: Event
Card text:

Response: After you win a military challenge in which you control at least 1 attacking War character, choose and discard from play up to 2 non-limited locations controlled by the losing opponent. (Limit 1 per round.)

3 x To Be a Wolf To Be a Wolf (SB)
  • Number: 44
  • Rarity: F
  • Type: Event
  • House: Stark
Card text:

House Stark only.
Play only if you have at least 1 Military Battle plot card in your used pile.
Challenges: Stand a Stark character you control to have an opponent name a card type. Search your deck for a card of a different type, reveal it, and put it into your hand.

3 x Wolf Herald Wolf Herald (SB)
  • Number: 51
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [power]
Card text:

Herald.
Response: After you play Wolf Herald from your hand, search your deck for a Stark character, reveal it, and shuffle your deck. Then, put the revealed card on top of your deck.

 
Section: Plot Deck (7 cards)
1 x At the Gates At the Gates (GotC)
  • Number: 20
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: City.
Card text:

When revealed, if you have no City plot cards in your used pile, search your deck fro a Maester character of printed cost 3 or lower, and put it into play. Then, shuffle your deck.

1 x Fear of Winter Fear of Winter (BtW)
  • Number: 40
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Claim Value: 2
  • Income/Initiative: +2/4
Card text:

Each player cannot play or put into play more than 1 card from his or her hand until you reveal a new plot card.

1 x Focused Offense Focused Offense (QoD)
  • Number: 51
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: Military Battle.
Card text:

You cannot declare more than 1 challenge. You cannot declare defenders. This plot's text cannot be blanked.

1 x Respect of the Old Gods Respect of the Old Gods (LoW)
  • Number: 55
  • Rarity: F
  • Type: Plot
  • House: Stark
  • Claim Value: 2
  • Income/Initiative: +2/2
Card text:

House Stark only. Lower the cost of the first Stark character you play during the marshalling phase by 2.

1 x Retaliation! Retaliation! (ASoSilen)
  • Number: 80
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:


If you win initiative, you must choose an opponent as the first player.

1 x The Power of Arms The Power of Arms (Core)
  • Number: 200
  • Rarity: S
  • Type: Plot
  • Claim Value: 2
  • Gold Cost: 3
  • Income/Initiative: / 1
Card text:

You may have up to 2 copies of The Power of Arms in your plot deck.
War characters you control get +2 STR.

1 x Valar Morghulis Valar Morghulis (Core)
  • Number: 201
  • Rarity: S
  • Type: Plot
  • Claim Value: 0
  • Gold Cost: 2
  • Income/Initiative: 0
Card text:

Limit 1 per plot deck.
When revealed, kill all characters in play.

 
Section: House and Agenda (2 cards)
1 x House Stark House Stark (Core)
  • Number: H5
  • Rarity: F
  • Type: House
  • House: Stark
Card text:

Round Sequence:

  1. Plot
  2. Draw
  3. Marshalling
  4. Challenge
  5. Dominance
  6. Stand
  7. Taxation

1 x House of Dreams House of Dreams (ARotD)
  • Number: 119
  • Rarity: F
  • Type: Agenda
  • House: Neutral
Card text:



After you announce House of Dreams as your agenda, choose from your deck a unique, in-House, non-limited location. That location starts the game in play an dgains the text: "Immune to opponents' non-plot card effects."
Draw 6 cards for your setup hand. You cannot spend more than 3 gold during setup.

Card designed by 2011 Overall World Champion Corey Faherty

 
Deck Statistics
Distribution by House
- bar 10 %  
Baratheon/Stark bar 8 %  
Neutral bar 11  15 %  
Stark bar 46  65 %  
Stark/Targaryen bar 1 %  
 

Distribution by Rarity
B bar 1 %  
F bar 65  92 %  
S bar 7 %  
 

Distribution by Type
Agenda bar 1 %  
Character bar 38  54 %  
Event bar 13 %  
House bar 1 %  
Location bar 15  21 %  
Plot bar 10 %  
 



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