| Section: Draw Deck (60 cards)
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A Lannister Pays His Debts (Core)
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- Number: 166
- Rarity: L
- Type: Event
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Card text:
Response: After you lose a challenge, kneel one of your Lannister characters to choose and kill a participating character controlled by the winning opponent.
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Bronn (LotR)
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- Number: 8
- Rarity: F
- Type: Character
- House: Lannister
- STR: 3
- Gold Cost: 4
- Traits: Ally. Knight.
- Challenge Icons: [military] [intrigue] [power]
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Card text:
Deadly. After a challenge in which Bronn participated as a defender resolves, if you control the most participating characters with deadly, the attacking player must choose and kill 1 participating character he or she controls.
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Bronn's Hireling (LotR)
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- Number: 17
- Rarity: F
- Type: Character
- House: Lannister
- STR: 1
- Gold Cost: 1
- Traits: Ally.
- Challenge Icons: [intrigue]
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Card text:
Deadly.
"Once they're dead, they don't come back." - Bronn
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Brothel Guard (LotR)
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- Number: 43
- Rarity: F
- Type: Character
- House: Lannister/Martell
- STR: 2
- Gold Cost: 2
- Traits: Ally.
- Challenge Icons: [intrigue]
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Card text:
Response: After Brothel Guard stands, choose and kneel an opponent's character unless its controller kneels 1 influence or pays you 1 gold. If he or she does, instead claim 1 power for your House.
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Cersei Lannister (LotR)
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- Number: 6
- Rarity: F
- Type: Character
- House: Lannister
- STR: 3
- Gold Cost: 4
- Traits: Lady. Queen
- Challenge Icons: [intrigue] [power]
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Card text:
Cersei Lannister does not kneel to attack during Intrigue challenges. Response: After you win an Intrigue challenge, Cersei Lannister claims 1 power. Then, Cersei Lannister gains your choice of stealth or deadly until the end of the phase.
"Tears are not a woman's only weapons."
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Cersei's Attendant (Core)
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- Number: 50
- Rarity: L
- Type: Character
- House: Lannister
- STR: 1
- Gold Cost: 1
- Challenge Icons: [intrigue]
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Card text:
Ally. Response: After Cersei Lannister or Cersei's Attendant is killed, choose and kneel a character.
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Darkened Hallways (LotR)
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- Number: 28
- Rarity: F
- Type: Location
- House: Lannister
- Gold Cost: 0
- Traits: Lannisport.
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Card text:
Response: After you win an [Intrigue] challenge, kneel Darkened Hallways to look at the top 2 cards of any player's deck. Put one of those cards on top of the deck and the other on the bottom.
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Doubting Septa (LotR)
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- Number: 15
- Rarity: F
- Type: Character
- House: Lannister
- STR: 1
- Gold Cost: 1
- Challenge Icons: [intrigue]
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Card text:
If Doubting Septa would be killed, instead put it on the bottom of your deck and draw 1 card.
Are you priest or a greengrocer? - Cersei Lannister
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Enemy Informer (Core)
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- Number: 48
- Rarity: L
- Type: Character
- House: Lannister
- STR: 2
- Gold Cost: 3
- Challenge Icons: [military] [intrigue]
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Card text:
House Tyrell. Response: After you play Enemy Informer from your hand, choose and kneel a character.
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Golden Tooth Mines (Core)
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- Number: 57
- Rarity: L
- Type: Location
- House: Lannister
- Gold Cost: 2
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Card text:
Westeros. Each time you reveal a plot card, draw a card.
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Hall of Heroes (Core)
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- Number: 64
- Rarity: L
- Type: Location
- House: Lannister
- Gold Cost: 2
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Card text:
Lannisport. Limited. Marshalling: Kneel to lower the cost of the next Lannister character you play this phase by 2.
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I'm You Writ Small (Core)
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- Number: 165
- Rarity: L
- Type: Event
- House: Lannister
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Card text:
House Lannister only. Challenges: Choose a character. Until the end of the phase, that character gains deadly. Then, attach I'm You Writ Small to a Lannister character (counts as a Boon attachment with the text "Attached character gets +2 STR").
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Increased Levy (LotR)
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- Number: 3
- Rarity: F
- Type: Attachment
- House: Lannister
- Gold Cost: 0
- Traits: Condition.
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Card text:
Setup. Attach to a location you control. [+1 Gold]
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Lannisport (Core)
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- Number: 55
- Rarity: L
- Type: Location
- House: Lannister
- Gold Cost: 2
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Card text:
Lannisport. Response: After you win an intrigue challenge, pay 1 gold to claim 1 power for your House (limit once per challenge).
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Lannisport Brothel (Core)
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- Number: 56
- Rarity: L
- Type: Location
- House: Lannister
- Gold Cost: 2
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Card text:
King's Landing. Response: After a knelt character stands during the standing phase, kneel Lannisport Brothel to kneel that character.
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Lannisport Moneylender (LotR)
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- Number: 22
- Rarity: F
- Type: Character
- House: Lannister
- STR: 1
- Gold Cost: 1
- Traits: Ally.
- Challenge Icons: [intrigue]
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Card text:
[+1 Gold]
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Lannisport Steward (Core)
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- Number: 52
- Rarity: L
- Type: Character
- House: Lannister
- STR: 2
- Gold Cost: 2
- Challenge Icons: [intrigue]
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Card text:
Ally.
+2 GOLD
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Lannisport Weaponsmith (Core)
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- Number: 53
- Rarity: L
- Type: Character
- House: Lannister
- STR: 1
- Gold Cost: 1
- Challenge Icons: [military]
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Card text:
Ally.
+1 GOLD
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Lurkers at Harrenhal (Core)
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- Number: 51
- Rarity: L
- Type: Character
- House: Lannister
- STR: 6
- Gold Cost: 6
- Challenge Icons: [intrigue] [power]
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Card text:
House Clegane. No attachments. Stealth. Deadly.
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Maester Aemon (Core)
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- Number: 151
- Rarity: T
- Type: Character
- STR: 2
- Gold Cost: 2
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Card text:
Maester. Night's Watch. Response: Kneel Maester Aemon to save a Night's Watch character from being killed.
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Milk of the Poppy (Core)
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- Number: 145
- Rarity: B
- Type: Attachment
- Gold Cost: 1
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Card text:
Condition. Treat attached character as though its text box were blank (except for Traits).
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Myrcella Lannister (LotR)
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- Number: 13
- Rarity: F
- Type: Character
- House: Lannister
- STR: 2
- Gold Cost: 2
- Traits: Lady.
- Challenge Icons: [intrigue] [power]
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Card text:
Challenges: Discard Myrcella Lannister from play (cannot be saved) to allow you to initiate an additional [Intrigue] challenge this phase, to a maximum of 3 [Intrigue] challenges in a phase.
The girl never wept. Young as she was, Myrcella was a princess born.
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Queen Cersei's Chambers (Core)
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- Number: 60
- Rarity: L
- Type: Location
- House: Lannister
- Gold Cost: 1
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Card text:
King's Landing. You may choose to play Queen Cersei's Chambers as an attachment to your House card. +1 GOLD +1 INFLUENCE
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Queen Cersei's Chambers (LotR)
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- Number: 26
- Rarity: F
- Type: Location
- House: Lannister
- Gold Cost: 1
- Traits: King's Landing.
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Card text:
You may choose to play Queen Cersei's Chambers as an attachment to your House card. [+1 Gold] [+1 Influence]
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Retreat (Core)
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- Number: 171
- Rarity: B
- Type: Event
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Card text:
Response: After one of your unique characters is killed, return that character to your hand instead of placing it in your dead pile.
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Ser Ilyn Payne (Core)
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- Number: 41
- Rarity: L
- Type: Character
- House: Lannister
- STR: 2
- Gold Cost: 4
- Challenge Icons: [intrigue] [power]
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Card text:
Knight. Ally. Marshalling: Kneel Ser Ilyn Payne to choose and kill a character with STR 2 or lower.
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Ser Jaime Lannister (Core)
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- Number: 37
- Rarity: L
- Type: Character
- House: Lannister
- STR: 3
- Gold Cost: 4
- Challenge Icons: [military] [intrigue]
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Card text:
Lord. Knight. Deadly. Infamy. Ser Jaime Lannister does not kneel to attack or defend during a military challenge.
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Shadowblack Lane (Core)
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- Number: 144
- Rarity: L
- Type: Location
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Card text:
Westeros. Limit 1 per deck. Marshalling: Kneel Shadowblack Lane to lower the cost of the next character with an intrigue icon you play this phase by 1.
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Shae (Core)
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- Number: 178
- Rarity: L
- Type: Character
- STR: 1
- Gold Cost: 2
- Challenge Icons: [intrigue]
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Card text:
Ally. Marshalling: kneel to choose and kneel a character controlled by a player with more power than you.
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Sunset Sea (LotR)
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- Number: 25
- Rarity: F
- Type: Location
- House: Greyjoy/Lannister
- Gold Cost: 0
- Traits: Westeros.
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Card text:
Marshalling: Discard Sunset Sea from play to reduce the cost of the next [Lannister] or [Greyjoy] character you play this phase by 2. [+1 Influence]
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Terminal Schemes (LotR)
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- Number: 42
- Rarity: F
- Type: Event
- House: Baratheon/Lannister
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Card text:
House Baratheon or House Lannister only. Response: After you win an [Intrigue] challenge by 4 or more total STR, choose and kill a non-House Tyrell character.
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The Goldroad (LotR)
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- Number: 29
- Rarity: F
- Type: Location
- House: Lannister
- Gold Cost: 0
- Traits: Westeros.
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Card text:
Limited. [+1 Gold]
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The Hound (Core)
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- Number: 42
- Rarity: L
- Type: Character
- House: Lannister
- STR: 4
- Gold Cost: 2
- Challenge Icons: [military]
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Card text:
Ally. If The Hound is killed, place him in your discard pile instead of your dead pile. At the beginning of the dominance phase, discard the top card from your deck or discard the Hound from play (cannot be saved).
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The Iron Throne (LotR)
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- Number: 31
- Rarity: F
- Type: Location
- House: Lannister
- Gold Cost: 2
- Traits: King's Landing.
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Card text:
If you are the only player to control The Iron Throne it gains: "Response: Kneel The Iron Throne to cancel a character ability just triggered. Then kneel that character, if able."
Let them make their case before the Iron Throne and the lords of the land. It would be the end of them.
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The Lion's Will (Core)
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- Number: 162
- Rarity: L
- Type: Event
- House: Lannister
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Card text:
House Lannister only. Any Phase: Pay 2 gold to choose a character. Kneel that character.
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The Only Game that Matters (LotR)
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- Number: 41
- Rarity: F
- Type: Event
- House: Neutral
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Card text:
Any Phase: Until the end of the challenge, participating characters without an [Intrigue] icon do not count their STR.
"When you play the game of thrones, you win or you die. There is no middle ground." - Cersei Lannister
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Tywin Lannister (Core)
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- Number: 40
- Rarity: L
- Type: Character
- House: Lannister
- STR: 4
- Gold Cost: 5
- Challenge Icons: [military] [intrigue] [power]
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Card text:
Lord. At the beginning of the marshalling phase, take 2 gold from the treasury and place it on Tywin Lannister. You may spend gold tokens on Tywin Lannister as if they are in your gold pool. (Noble)
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Western Fiefdoms (Core)
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- Number: 58
- Rarity: L
- Type: Location
- House: Lannister
- Gold Cost: 1
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Card text:
Lannisport. Limited Marshalling: Kneel Western Fiefdoms to lower the cost of the next Lannister card you play this phase by 1. +1 INFLUENCE
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Western Fiefdoms (Core)
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- Number: 59
- Rarity: L
- Type: Location
- House: Lannister
- Gold Cost: 1
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Card text:
Lannisport. Limited Marshalling: Kneel Western Fiefdoms to lower the cost of the next Lannister card you play this phase by 1. +1 INFLUENCE
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You've Killed the Wrong Dwarf! (Core)
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- Number: 167
- Rarity: L
- Type: Event
- House: Lannister
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Card text:
Small Council. House Lannister only. Any phase: Choose and kneel a non-Noble character. Then, that character claims 1 power.
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| Section: Plot Deck (7 cards)
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All the Gold in Casterly Rock (LotR)
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- Number: 50
- Rarity: F
- Type: Plot
- House: Lannister
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Card text:
House Lannister only. Each [Lannister] location you control adds +1 to your income.
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Breaking and Entering (LotR)
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- Number: 51
- Rarity: F
- Type: Plot
- House: Neutral
- Traits: Intrigue Gambit.
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Card text:
Any attachment or location card that would be discarded from any player's hand as part of the claim of an [Intrigue] challenge may be put into play by the winner of the challenge, under his or her control.
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Frey Hospitality (LotR)
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- Number: 49
- Rarity: F
- Type: Plot
- House: Neutral
- Traits: Intrigue Gambit.
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Card text:
After a player loses an [Intrigue] challenge, that player must choose and kill a character under his or her control.
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Game of Thrones (LotR)
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- Number: 53
- Rarity: F
- Type: Plot
- House: Neutral
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Card text:
Characters you control do not kneel to attack or defend during [Intrigue] challenges.
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Shadows and Spiders (LotR)
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- Number: 55
- Rarity: F
- Type: Plot
- House: Neutral
- Traits: Intrigue Gambit.
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Card text:
A player cannot declare a [Military] or [Power] challenge unless he or she has won an [Intrigue] challenge that phase.
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The Power of Blood (Core)
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- Number: 194
- Rarity: L
- Type: Plot
- Claim Value: 1
- Gold Cost: 4
- Income/Initiative: / 3
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Card text:
You may have up to 2 copies of The Power of Blood in your plot deck. Noble characters cannot be killed.
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Valar Morghulis (Core)
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- Number: 201
- Rarity: S
- Type: Plot
- Claim Value: 0
- Gold Cost: 2
- Income/Initiative: 0
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Card text:
Limit 1 per plot deck. When revealed, kill all characters in play.
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| Section: House and Agenda (2 cards)
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House Lannister (Core)
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- Number: H3
- Rarity: F
- Type: House
- House: Lannister
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Card text:
Round Sequence: - Plot
- Draw
- Marshalling
- Challenge
- Dominance
- Stand
- Taxation
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The Power Behind the Throne (LotR)
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- Number: 48
- Rarity: F
- Type: Agenda
- House: Lannister
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Card text:
House Lannister only. You may initiate and additional Intrigue challenge during each challenges phase. When an opponent wins an Intrigue challenge against you as the attacker or defender, that player may choose to either draw 1 card or claim 1 power for his or her house.
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