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Deck "Bolton + Mormont"

Deck "Bolton + Mormont"
68 Cards
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Section: Draw Deck (60 cards)
1 x Bear Island Bear Island (AE)
  • Number: 31
  • Rarity: F
  • Type: Location
  • House: Stark
  • Gold Cost: 3
Card text:

The North. House Mormont.
House Stark only.
Dominance: Kneel Bear Island to choose and kill a non-Stark character without attachments. Use this ability only if every card you control has the Stark affiliation.

3 x Bolton Refugee Bolton Refugee (RW)
  • Number: 83
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 2
  • Challenge Icons: [military] [intrigue]
Card text:

House Bolton. Refugee.
If you do not win dominance, pay 1 gold or discard Bolton Refugee from play.

1 x Brienne of Tarth Brienne of Tarth (PotS)
  • Number: 37
  • Rarity: F
  • Type: Character
  • House: Baratheon/Stark
  • STR: 3
  • Gold Cost: 3
  • Traits: Lady.
  • Challenge Icons: [military] [power]
Card text:

While Brienne of Tarth is participating in a challenge, opponents cannot trigger effects.

1 x Catelyn Stark Catelyn Stark (LoW)
  • Number: 7
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 3
  • Traits: Lady. House Tully.
  • Challenge Icons: [Intrigue] [Power]
Card text:

House Stark only. Challenges: Put Catelyn Stark into play from your hand, knelt as a defender during an intrigue or power challenge initiated against you. At the end of the phase, if Catelyn Stark is still in play, return her to your hand.

1 x Damon Dance-For-Me Damon Dance-For-Me (VD)
  • Number: 21
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 3
  • Traits: House Bolton.
  • Challenge Icons: [military] [intrigue]
Card text:


Immune to events.
While Damon Dance-For-Me is participating in a challenge against an opponent running an agenda, he gains deadly and stealth.

If you are not running an agenda, Damon Dance-For-Me gains renown

2 x Die by the Sword Die by the Sword (LoW)
  • Number: 47
  • Rarity: F
  • Type: Event
  • House: Neutral
Card text:

Response: After you win a military challenge in which you have at least 1 participating 'War' character, choose and kill 1 character controlled by the losing opponent. Limit 1 per challenge.

3 x Frozen Outpost Frozen Outpost (LoW)
  • Number: 26
  • Rarity: F
  • Type: Location
  • House: Stark
  • Gold Cost: 2
  • Traits: Winterfell. Stronghold.
Card text:

Challenges: Kneel Frozen Outpost to choose and stand 1 defending character. Until the end of the challenge, that character gets +2 STR (+4 STR instead if it is a 'War' character).

2 x Frozen Solid Frozen Solid (LoW)
  • Number: 4
  • Rarity: F
  • Type: Attachment
  • House: Stark
  • Gold Cost: 1
  • Traits: Condition.
Card text:

House Stark only. Attach to a non-limited location or attachment. Treat attached card as though its printed text box were blank.

2 x Godswood Godswood (LoW)
  • Number: 29
  • Rarity: F
  • Type: Location
  • House: Stark
  • Gold Cost: 2
  • Traits: Winterfell.
Card text:

Limited. Marshalling: Kneel Godswood to lower the cost of the next Stark character you play this phase by 2.

3 x Great Keep Great Keep (LoW)
  • Number: 30
  • Rarity: F
  • Type: Location
  • House: Stark
  • Gold Cost: 0
  • Traits: Winterfell. Stronghold.
  • Income/Initiative: 1
Card text:

Limited.

1 x Harrenhal Harrenhal (ODG)
  • Number: 42
  • Rarity: F
  • Type: Location
  • House: Stark
  • Gold Cost: 3
  • Traits: Riverlands
Card text:


House Stark only.
Response: After a character is killed, kneel Harrenhal to search the top 3 cards of your deck for 1 card and put it into your hand. Then shuffle the other cards back into your deck.

1 x Hodor Hodor (Core)
  • Number: 12
  • Rarity: S
  • Type: Character
  • House: Stark
  • STR: 4
  • Gold Cost: 1
  • Challenge Icons: [military] [power]
Card text:

Ally.
No attachments. Deadly.
Hodor cannot be declared as an attacker.
Hodor cannot be bypassed with stealth.

3 x Maege Mormont Maege Mormont (AHM)
  • Number: 61
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 3
  • Traits: Lady. House Mormont.
  • Challenge Icons: [military] [power]
Card text:


If you are not running an Agenda, Maege Mormont gains: "Response: After you win a challenge in which Maege Mormont participated, return her to her owner's hand to search your deck for a [Stark] location. Put that location into play knelt and shuffle your deck."
Crest: War

1 x Maester Luwin Maester Luwin (FtC)
  • Number: 21
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 3
  • Traits: Maester.
  • Challenge Icons: [intrigue] [power]
Card text:

Response: After you win a challenge in which Maester Luwin participated, search the top 5 cards of your deck for an event card, reveal it, and add it to your hand. Shuffle the other cards back into your deck.

Listen, and it may be that you will learn something of what lordship is all about.

2 x Meera Reed Meera Reed (TftH)
  • Number: 2
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 2
  • Gold Cost: 1
  • Traits: Lady. House Reed.
  • Challenge Icons: [military] [intrigue]
Card text:


House Stark only. Stealth.
Response: After a Stark character leaves play, put Meera Reed into Shadows.
Any Phase: Bring Meera Reed out of Shadows and into play by paying th rest of her gold cost. Then choose 1 non-plot card (2 instead if it is Winter) and treat its printed text box as if it were blank until the end of the phase.

Card designed by 2010 Castle Stahleck Champion Andrea Gualdoni

3 x Narrow Escape Narrow Escape (KotStorm)
  • Number: 48
  • Rarity: F
  • Type: Event
  • House: Neutral
Card text:


Any Phase: Put into play from their owner's dead piles or discard piles all characters that were killed or discarded this phase. Any opponent may discard his or her hand of at least 1 card to cancel this effect.

3 x Narrow Sea Narrow Sea (KotStorm)
  • Number: 29
  • Rarity: F
  • Type: Location
  • House: Baratheon/Stark
  • Gold Cost: 0
  • Traits: Westeros.
Card text:

Marshalling: Discard Narrow Sea from play to reduce the cost of the next House Stark or House Baratheon character you play this phase by 2.
+1 Influence.

2 x No Quarter No Quarter (TbC)
  • Number: 82
  • Rarity: F
  • Type: Event
  • House: Stark
Card text:



House Stark.
Response: After you win a Military challenge in which you control at least 1 participating unique character, choose and kill 1 character controlled by the losing opponent. (Limit 1 per challenge.)

2 x Northern Fiefdoms Northern Fiefdoms (LoW)
  • Number: 31
  • Rarity: F
  • Type: Location
  • House: Stark
  • Gold Cost: 1
  • Traits: Winterfell
Card text:

Limited. Marshalling: Kneel Northern Fiefdoms to lower the cost of the next Stark card you play this phase by 1.

1 x Reek Reek (MotM)
  • Number: 41
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 1
  • Gold Cost: 2
  • Traits: House Bolton. Ally.
  • Challenge Icons: [intrigue] [power]
Card text:

House Stark only.
Response: After you win an Intrigue challenge in which Reek participated as an attacker, give the defending player control of Reek to choose and take control of 1 character controlled by that player.

2 x Rickon Stark Rickon Stark (MotA)
  • Number: 98
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 1
  • Gold Cost: 2
  • Traits: Lord.
  • Challenge Icons: [power]
Card text:


Response: After an effect allows you to search your deck, kneel Rickon Stark to copy that effect. (Limit once per phase)

1 x Roose Bolton Roose Bolton (DB)
  • Number: 101
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 4
  • Traits: Lord. House Bolton.
  • Challenge Icons: [military] [intrigue]
Card text:

Roose Bolton does not kneel to attack during Intrigue challenges. Response: After you win a challenge in which Roose Bolton participated, all players take control of each character they own currently in play.
Crest: War

1 x Ser Jorah Mormont Ser Jorah Mormont (PotS)
  • Number: 39
  • Rarity: F
  • Type: Character
  • House: Stark/Targaryen
  • STR: 3
  • Gold Cost: 2
  • Traits: Knight. Traitor.
  • Challenge Icons: [military] [intrigue] [power]
Card text:

Stealth.
After Ser Jorah Mormont leaves play, all characters you control get -1 STR until the end of the phase.

1 x Steelshanks Walton Steelshanks Walton (OSaS)
  • Number: 81
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 2
  • Traits: House Bolton. Ally.
  • Challenge Icons: [military] [power]
Card text:

Deadly.
Dominance: If you won dominance this round, take control of Steelshanks Walton. (Any player may trigger this effect.)

Steelshanks Walton commanded Jaime's escort; blunt, brusque, brutal, at heart a simple soldier.

1 x The Bastard of Bolton The Bastard of Bolton (IG)
  • Number: 1
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 2
  • Claim Value: 0
  • Gold Cost: 3
  • Traits: Bastard. House Bolton.
  • Challenge Icons: [military] [intrigue] [power]
  • Income/Initiative: 0
Card text:

House Stark only. Deadly. Response: After control of a character changes, put The Bastard of Bolton into play from your hand.

2 x The Bastard`s Boys The Bastard's Boys (ARotD)
  • Number: 101
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 7
  • Gold Cost: 7
  • Traits: Army. House Bolton.
  • Challenge Icons: [military] [power]
Card text:


No attachments. Lower the cost to play The Bastard's Boys by 1 for each House Bolton character you control.
Response: After The Bastard's Boys are knelt as an attacker and the defending player controls no House Bolton characters, raise the claim value on your revealed plot card by 1 (to a maximum of 3) until the end of the phase.

3 x The Bastard`s Elite The Bastard's Elite (RoR)
  • Number: 21
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 4
  • Claim Value: 0
  • Gold Cost: 2
  • Traits: Army. House Bolton.
  • Challenge Icons: [military] [power]
  • Income/Initiative: 0
Card text:

No attachments except Weapon. After a player wins a Military challenge against you, that player takes control of The Bastard's Elite.

2 x The Dreadfort The Dreadfort (DB)
  • Number: 105
  • Rarity: F
  • Type: Location
  • House: Stark
  • Gold Cost: 2
  • Traits: House Bolton.
Card text:

Response: After you play or take control of a House Bolton character with STR 3 or higher, draw 1 card.

"Bolton's bastard is massing men at the Dreadfort," she warned them.

3 x The Flayed Men The Flayed Men (DB)
  • Number: 102
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 5
  • Gold Cost: 2
  • Traits: Army. House Bolton.
  • Challenge Icons: [military] [power]
Card text:

No attachments except Weapon.
After a player wins a Power challenge against you, that player gains control of The Flayed Men.
Crest: War

2 x The Kindly Man The Kindly Man (VM)
  • Number: 1
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 1
  • Gold Cost: 2
  • Traits: Ally.
  • Challenge Icons: [military] [intrigue] [power]
Card text:


House Stark only. Deadly.
If The Kindly Man would be killed, instead attach him to your House card as your only agenda with the text:
"Response: After you win an [Intrigue] or [Power] challenge, choose a non-unique character in any dead or discard pile and put it into play under your control. At the end of the phase, discard that character if it is still in play. (Limit once per phase.)"
Crest: Holy

2 x The Price of War The Price of War (KotS)
  • Number: 38
  • Rarity: F
  • Type: Event
Card text:

Response: After you win a military challenge in which you control at least 1 attacking War character, choose and discard from play up to 2 non-limited locations controlled by the losing opponent. (Limit 1 per round.)

2 x To Be a Wolf To Be a Wolf (SB)
  • Number: 44
  • Rarity: F
  • Type: Event
  • House: Stark
Card text:

House Stark only.
Play only if you have at least 1 Military Battle plot card in your used pile.
Challenges: Stand a Stark character you control to have an opponent name a card type. Search your deck for a card of a different type, reveal it, and put it into your hand.

 
Section: Plot Deck (7 cards)
1 x At the Gates At the Gates (GotC)
  • Number: 20
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: City.
Card text:

When revealed, if you have no City plot cards in your used pile, search your deck fro a Maester character of printed cost 3 or lower, and put it into play. Then, shuffle your deck.

1 x Battle of Oxcross Battle of Oxcross (FK)
  • Number: 219
  • Rarity: U
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 4
  • Income/Initiative: / 3
Card text:

Military Battle.
Military Battle. At the end of the challenges phase, each player who has not won a military challenge must choose and kill a character he or she controls.

1 x Forgotten Plans Forgotten Plans (KotStorm)
  • Number: 50
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: Intrigue Gambit.
Card text:

Treat all plots with a name other than Forgotten Plans as if their text box were blank during every phase except the plot phase.

1 x The Art of Seduction The Art of Seduction (LotR)
  • Number: 52
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:



When revealed, choose 1 opponent that did not reveal The Art of Seduction as his or her plot. That opponent cannot reveal a new plot card during the plot phase next round.

1 x The King`s Law The King's Law (KotStorm)
  • Number: 49
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:


At the end of the marshalling phase, discard all cards in Shadows.

1 x The Minstrel`s Muse The Minstrel's Muse (RotO)
  • Number: 120
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • STR: 0
  • Claim Value: 1
  • Gold Cost: 0
  • Traits: Plot.
  • Income/Initiative: 4/8
Card text:

House Stark only. If you win dominance this round, claim 3 additional power for your House.

1 x Wildfire Assault Wildfire Assault (Core)
  • Number: 191
  • Rarity: L
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 3
  • Income/Initiative: / 4
Card text:

When revealed, each player chooses up to 3 of his or her characters. All characters not chosen are killed (cannot be saved).

 
Section: House and Agenda (1 cards)
1 x House Stark House Stark (Core)
  • Number: H5
  • Rarity: F
  • Type: House
  • House: Stark
Card text:

Round Sequence:

  1. Plot
  2. Draw
  3. Marshalling
  4. Challenge
  5. Dominance
  6. Stand
  7. Taxation

 
Deck Statistics
Distribution by House
- bar 6 %  
Baratheon/Stark bar 6 %  
Neutral bar 10  15 %  
Stark bar 49  72 %  
Stark/Targaryen bar 1 %  
 

Distribution by Rarity
F bar 65  96 %  
L bar 1 %  
S bar 1 %  
U bar 1 %  
 

Distribution by Type
Attachment bar 3 %  
Character bar 30  44 %  
Event bar 11  16 %  
House bar 1 %  
Location bar 17  25 %  
Plot bar 10 %  
 



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