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Deck "Fernando"

Deck "Fernando"
Format: OCG - 48 Cards
created by madromanoff LV10 activity icon envelope icon
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Cards without Section (27 cards)
4 x Aquan Jr.`s Delivery Aquan Jr.'s Delivery (DMD-08)
  • Collector Number: 13
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  Reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and the rest into your graveyard.

4 x Emergency Typhoon Emergency Typhoon (DMD-09)
  • Collector Number: 12
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: Sansyu
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Draw up to 2 cards. Then discard a card from your hand.

1 x Eureka Charger Eureka Charger (DMX-16)
  • Collector Number: 62
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Kou1
Card text:

* Draw a card.

* Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

1 x Final Answer Final Answer (DM-33)
  • Collector Number: 15
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Darkness
  • Artist: somen
Card text:

Look at your opponent's hand and choose 1 card from it. Your opponent may discard that card. If they don't, they discard all other cards in their hand.

1 x Ganveet Blaster Ganveet Blaster (DM-39)
  • Collector Number: 29
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: katora
Card text:

*  Destroy one of your opponent's creatures.

*  Your opponent chooses and discards 2 cards from their hand.

貴様の死に様に乾杯!. Cheers to your death! —Darkness Ganveet, the Assassin Awakened

1 x Ghost Panish Ghost Panish (GG)
  • Collector Number: 57
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 2
  • Civilization: Darkness
Card text:

Your opponent choose a card in his/her hand and discard it.
Metamorph (When you have 7 or more cards in Mana Zone, this card gains the following [Metamorph] ability.)
[Metamorph] Instead of opponent choosing a card to discard from his/her hand, you see his/her hand and choose a card from it and discard it.

4 x Ghost Touch Ghost Touch (DMX-03)
  • Collector Number: 38
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: Soushi Hirose
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Your opponent discards a card at random from his hand.

3 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMD-19)
  • Collector Number: 9
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

* Choose one of your opponent's creatures in the battle zone. That creature gets -2000 power until the end of the turn. (A creature that has power 0 or less is destroyed.)

* Put a Darkness psychic creature that costs 9 or less from your hyperspatial zone into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Gallows Hole Hyperspatial Gallows Hole (DMR-01)
  • Collector Number: 50
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Murakami Hisashi
Card text:

*  Choose 1 non-psychic creature in the battle zone and return it to its owner's hand.

*  Put a water or darkness psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

2 x Hyperspatial Romanoff Hole Hyperspatial Romanoff Hole (DMD-19)
  • Collector Number: 17
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: MATSUMOTO EITO
Card text:

* Your opponent chooses one of his creatures in the battle zone and destroys it.

* Put a Darkness psychic creature that costs 10 or less from your hyperspatial zone into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Primal Scream Primal Scream (DMX-14)
  • Collector Number: 47
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: hippo
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Put the top 4 cards of your deck into your graveyard. Then, you may return 1 creature from your graveyard to your hand.

1 x Skull Chainsaw Skull Chainsaw (VH)
  • Collector Number: 94
  • Rarity: Common
  • Type: Spell
  • Cost: 3
  • Civilization: Darkness
  • Artist: Amon
Card text:

Your opponent discards a card from his/her hand. If he/she cannot discard a card, they destroy one of their creatures
or put a card in their Mana Zone into their Graveyard.

1 x Spiral Gate Spiral Gate (DMX-10)
  • Collector Number: 47
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Choose one creature in the battle zone and return it to its owner's hand.

 
Section: Main Deck (6 cards)
3 x Fernando the 7th, Emperor of Mystic Light Fernando the 7th, Emperor of Mystic Light (DMC-58)
  • Collector Number: 10
  • Rarity: Very Rare
  • Type: Creature
  • Race: Demon Command/Knight
  • Power: 11000
  • Cost: 11
  • Civilization: Darkness
  • Artist: hippo
Card text:

You may have this creature cost 1 less for each spell in your graveyard. It can't cost less than 1.
When this creature attacks, choose one of your opponent's creatures. For each spell in your graveyard, the chosen creature gets -1000 power until the end of the turn. (A creature with 0 or less power is destroyed.)
Double Breaker

3 x Mj Rinshankaiho, Dragment Symbol Mj Rinshankaiho, Dragment Symbol (DMR-15)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: Crystal Command Dragon
  • Power: 12000
  • Mana Number: 1
  • Cost: 12
  • Civilization: Water
  • Artist: Takeuchi Kohei
Card text:

* When you summon this creature, you may shuffle any number of spells from your graveyard into your deck. For each spell put into your deck, this creature costs 1 less to summon. However, it can't cost less than 1.

* Triple breaker

* Whenever you cast a water spell, you may choose a card in the battle zone and return it to its owner's hand.

 
Section: Side Deck (7 cards)
1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (DMX-14)
  • Collector Number: O1-O7
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

*  Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, until the start of your next turn, one of your creatures gets "Blocker".

3 x Necrodragon Abayo Shabayo Necrodragon Abayo Shabayo (DMD-07)
  • Collector Number: 19
  • Rarity: Common
  • Type: Creature
  • Race: Zombie Dragon/Unnoise
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Okera
Card text:

*  When you put this creature into the battle zone, you may destroy 1 of your creatures. If you do, your opponent chooses 1 of his creatures and destroys it.

3 x Sr Spellcyclica, Dragment Symbol Sr Spellcyclica, Dragment Symbol (DMR-13)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Crystal Command Dragon
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Water
  • Artist: Murakami Hisashi
Card text:

* When you put this creature into the battle zone, you may a cast a spell that costs 7 or less from your graveyard for no cost. If you do, put the spell you cast into your hand instead of your graveyard.

* Double breaker (This creature breaks 2 shields.)

* When this creature would be destroyed, put it on the bottom of your deck instead.

 
Section: Hyperspatial Zone (8 cards)
1 x Black Ganveet, Temporal Soldier Black Ganveet, Temporal Soldier (P-Y9)
  • Collector Number: P66a-Y9
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000
  • Cost: 7
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

1 x Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: World Command
  • Power: 9000/23000
  • Cost: 10/20
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker
* This creature can't attack.
* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.
* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evilsoul.gif Evil Soul


* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.
* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)
* Quadruple breaker (This creature breaks 4 shields.)
Evilsoul.gif Evil Soul

1 x Dias Z, the Temporal Suppressor/Diabolos Z, Annihilation Awakened Dias Z, the Temporal Suppressor/Diabolos Z, Annihilation Awakened (DM-37)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command/Zombie Dragon//Demon Command
  • Power: 7000/18000
  • Cost: 8/16
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

* Annihilating Soul Recall 4 (When this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following File:Soulrecall.gif effect.)

File:Soulrecall.gif Your opponent chooses a card in their hand or battle zone and puts it on the bottom of their deck.

* Double breaker

* Awaken—At the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.


file:evilsoul.gif Evil Soul

* Each of your opponent's creatures in the battle zone gets -5000 power.

* Each of your other creatures in the battle zone gets +5000 power.

* Quadruple breaker (This creature breaks 4 shields.)

* Release (Whenever this creature would leave the battle zone, flip it instead.)


file:evilsoul.gif Evil Soul

1 x Gaial Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory Gaial Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory (DMD-20)
  • Collector Number: 15
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Mana Number: 0
  • Cost: 7/30
  • Civilization: Darkness/Fire/Nature//All
  • Artist: Ishibashi Yosuke
Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)


* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)

* Whenever this creature wins a battle, untap this creature, then choose 2 of your opponent's shields. Add those shields to your opponent's hand.

* World breaker (This creature breaks all your opponent's shields.)

* Link Release (When this creature would leave the battle zone, return a psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Prin Prin, the Victorious/Gaial Ore Dragon, the Vainglory Prin Prin, the Victorious/Gaial Ore Dragon, the Vainglory (DMD-20)
  • Collector Number: 22
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Mana Number: 0
  • Cost: 5/30
  • Civilization: Light/Water/Nature//All
  • Artist: Ishibashi Yosuke
Card text:

* When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone. Until the start of your next turn, that creature can't attack or block.

* Victory Psychic Link - If you have Ryusei Kaiser, the Victorious and Gaial Kaiser, the Victorious in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)


* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)

* Whenever this creature wins a battle, untap this creature, then choose 2 of your opponent's shields. Add those shields to your opponent's hand.

* World breaker (This creature breaks all your opponent's shields.)

* Link Release (When this creature would leave the battle zone, return a psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Rumble, Temporal Sage / Rumble Lecter, Terror Awakened Rumble, Temporal Sage / Rumble Lecter, Terror Awakened (DM-36)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 4000/15000
  • Cost: 7/14
  • Civilization: Darkness
  • Artist: ittoku
Card text:

Awaken: At the start of your turn, name a card. Look at the bottom of your deck. If the named card is on the bottom of your deck, show it to your opponent, shuffle your deck, and flip this card.
Slayer
Evil Soul


Whenever this creature would battle, destroy the other creature instead of battling.
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)
Evil Soul

With their new power of awakening, the forces of darkness shattered the Fiona Pact.

1 x Ryusei Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory Ryusei Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory (DMD-20)
  • Collector Number: 14
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Mana Number: 0
  • Cost: 6/30
  • Civilization: Water/Darkness/Fire//All
  • Artist: Ishibashi Yosuke
Card text:

* Your opponent's cards are put into his mana zone tapped.

* Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)


* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)

* Whenever this creature wins a battle, untap this creature, then choose 2 of your opponent's shields. Add those shields to your opponent's hand.

* World breaker (This creature breaks all your opponent's shields.)

* Link Release (When this creature would leave the battle zone, return a psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 25  52 %  
Darkness/Fire/Nature//All bar 2 %  
Light bar 2 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
Light/Water/Nature//All bar 2 %  
Water bar 18  38 %  
Water/Darkness/Fire//All bar 2 %  
 

Distribution by Cost
10/20 bar 2 %  
11 bar 6 %  
12 bar 6 %  
2 bar 10  21 %  
3 bar 15 %  
4 bar 13 %  
5 bar 6 %  
5/30 bar 2 %  
6 bar 4 %  
6/12 bar 2 %  
6/30 bar 2 %  
7 bar 15 %  
7/14 bar 2 %  
7/30 bar 2 %  
8/16 bar 2 %  
 

Distribution by Power
- bar 26  54 %  
- bar 2 %  
11000 bar 6 %  
12000 bar 6 %  
3000 bar 2 %  
4000 bar 6 %  
4000/15000 bar 2 %  
4000/26000 bar 2 %  
5000 bar 2 %  
5000/26000 bar 2 %  
6000 bar 6 %  
6000/26000 bar 2 %  
7000/110 bar 2 %  
7000/18000 bar 2 %  
9000/23000 bar 2 %  
 

Distribution by Race
- bar 27  56 %  
Crystal Command Dragon bar 13 %  
Demon Command bar 4 %  
Demon Command/Hunter bar 2 %  
Demon Command/Knight bar 6 %  
Demon Command/Zombie Dragon//Demon Command bar 2 %  
Guardian/Shinobi bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
World Command bar 2 %  
Zombie Dragon/Unnoise bar 6 %  
 

Distribution by Rarity
Common bar 29  60 %  
Promotional bar 2 %  
Rare bar 2 %  
Super Rare bar 13 %  
Uncommon bar 8 %  
Very Rare bar 13 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 13  27 %  
Psychic Creature bar 8 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 6 %  
Spell bar 27  56 %  
 



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