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Deck "Liberator"

Deck "Liberator"
Format: OCG - 50 Cards
created by jakkin23 activity icon
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Card list Group cards by  
Clan: Gold Paladin (50 cards)
4 x Armed Liberator, Gwydion Armed Liberator, Gwydion (TD08)
  • Number: TD08-015
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Gnome
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

This is a new item. Can you master it?

4 x Barcgal Liberator Barcgal Liberator (BT12)
  • Number: BT12-012
  • Rarity: RR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC): When an attack hits a vanguard during the battle that this unit boosted a unit named "Blaster Blade Liberator", look at up to three cards from the top of your deck, search for up to one card with "Liberator" in its card name, call it to (RC) as [Rest], and put the rest on the bottom of your deck in any order.

To fight alongside the legendary swordsman. That is what all the knights hope to achieve someday.

4 x Blaster Blade Liberator Blaster Blade Liberator (TD08)
  • Number: TD08-006
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]:[Counter Blast (2)] When this unit is placed on (VC) or (RC), if you have a vanguard with "Liberator" in its card name, you may pay the cost. If you do, choose one of your opponent's rear-guards in the front row, and retire it.

The light of courage shall illuminate the future.
Shine forth, Blaster Blade!

4 x Elixir Liberator Elixir Liberator (TD08)
  • Number: TD08-017
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

That elixir's fragrance is said to smell like the flower gardens of paradise.

4 x Future Liberator, Llew Future Liberator, Llew (TD08)
  • Number: TD08-012
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC):When this unit boosts a «Gold Paladin» vanguard, if you have three or more other rear-guards with "Liberator" in its card name, the boosted unit gets [Power]+4000 until end of that battle.

The dream has just begun.

4 x Halo Liberator, Mark Halo Liberator, Mark (BT10)
  • Number: BT10-011
  • Rarity: RR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)
[AUTO]:[Choose a «Gold Paladin» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Gold Paladin» that is being attacked, and that unit cannot be hit until end of that battle.

This is our Shield of Justice! No one shall break through it!

4 x Liberator of Hope, Epona Liberator of Hope, Epona (BT10)
  • Number: BT10-059
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Sylph
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

How could you forget about me! You could get seriously injured!

2 x Liberator of Royalty, Phallon Liberator of Royalty, Phallon (TD08)
  • Number: TD08-005
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Giant
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](RC):When this unit attacks, if you have a vanguard with "Liberator" in its card name, this unit gets [Power]+3000 until end of that battle.

Move forth, down the right path. The future lies ahead.

2 x Liberator, Bagpipe Angel Liberator, Bagpipe Angel (BT12)
  • Number: BT12-024
  • Rarity: R
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Angel
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]: When this unit is placed on (RC) from your deck, if you have a vanguard with "Liberator" in its card name, choose up to two of your other «Gold Paladin», and those units get [Power]+2000 until end of turn.

Music is the most important thing, especially in such troubled times.

1 x Liberator, Cheer Up Trumpeter Liberator, Cheer Up Trumpeter (BT12)
  • Number: BT12-056
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Angel
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[ACT](RC):[Put this unit into your soul] Choose your vanguard with "Liberator" in its card name, and until end of turn, that unit gets "[AUTO](VC):When your «Gold Paladin» is placed on (RC) from your deck, this unit gets [Power]+3000 until end of turn.".

Everyone, the weather is great! Let's put some energy into it!

4 x May Rain Liberator, Bruno May Rain Liberator, Bruno (BT12)
  • Number: BT12-054
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC):When your other «Gold Paladin» is placed on (RC) from your deck, if you have a vanguard with "Liberator" in its card name, this unit gets [Power]+3000 until end of turn.

My rain hurts. That is why, at the very least, I use it to defend people.

2 x Overcast Liberator, Geraint Overcast Liberator, Geraint (BT12)
  • Number: BT12-052
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](RC):When your other «Gold Paladin» is placed on (RC) from your deck, if you have a vanguard with "Liberator" in its card name, this unit gets [Power]+3000 until end of turn.

What's with that look! Real men hold their chest up high even in times of hardship!

2 x Solitary Liberator, Gancelot Solitary Liberator, Gancelot (TD08)
  • Number: TD08-001
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Gold Paladin» rides this unit, choose your vanguard, and that unit gets [Power]+10000 until end of turn, and choose up to three of your «Gold Paladin» rear-guards, and those units get [Power]+5000 until end of turn.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

That courage shall be passed on to the new generation.

2 x Steel Spear Liberator, Bleoberis Steel Spear Liberator, Bleoberis (FC01)
  • Number: FC01-001
  • Rarity: RRR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] When a «Gold Paladin» rides this unit, you may pay the cost. If you do, look at up to two cards from the top of your deck, search for up to two «Gold Paladin» from among them, call them to separate open (RC), put the rest on the bottom of your deck in any order, choose one of your vanguards, and that unit gets [Power]+10000 until end of turn.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the came clan as this unit, this unit cannot attack.)

Your fighting spirit...... shall be pierced along with your armor! Penetrate Bull Lancer!

4 x Strike Liberator Strike Liberator (TD08)
  • Number: TD08-014
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Break!!!!

3 x Wolf Fang Liberator, Garmore Wolf Fang Liberator, Garmore (BT12)
  • Number: BT12-002
  • Rarity: RRR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (3)-card with "Liberator" in its card name] Look at the top card of your deck, search for up to one «Gold Paladin» from among them, call it to an open (RC), and put the rest on the bottom of your deck. If you called, and you have an open (RC), repeat this effect without paying the cost.
[AUTO](VC):[Choose a rear-guard with "Liberator" in its card name, and put it on the bottom of your deck] When this unit attacks a vanguard, you may pay the cost. If you do, this unit gets [Power]+4000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

The Wolf Fang knight is a living legend, and what the young knights aspire to be someday.

 
Deck Statistics
Distribution by Clan
Gold Paladin bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 16  32 %  
Grade 2 / Intercept bar 10  20 %  
Grade 3 / Twin Drive!! bar 14 %  
 

Distribution by Nation
United Sanctuary bar 50  100 %  
 

Distribution by Power
11000 bar 14 %  
5000 bar 17  34 %  
6000 bar 16 %  
7000 bar 16 %  
9000 bar 10  20 %  
 

Distribution by Race
Angel bar 6 %  
Elf bar 12 %  
Giant bar 4 %  
Gnome bar 8 %  
High Beast bar 8 %  
Human bar 27  54 %  
Sylph bar 8 %  
 

Distribution by Rarity
C bar 11  22 %  
Fixed bar 24  48 %  
R bar 4 %  
RR bar 16 %  
RRR bar 10 %  
 

Distribution by Shield
- bar 14 %  
- bar 8 %  
10000 bar 13  26 %  
5000 bar 26  52 %  
 

Distribution by Trigger
Critical +5000 Power bar 16 %  
Draw +5000 Power bar 8 %  
Heal +5000 Power bar 8 %  
None bar 34  68 %  
 



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