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Deck "I Want to Make You Mad >:D"

Deck "I Want to Make You Mad >:D"
Format: TCG - 50 Cards
created by cyber7samurai activity icon
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If this deck makes you angry, I'm doing something right

As far as strategy goes, focus on killing rgs and NOTHING else. Few things are as irritating as having an empty field ;D

Why Megacolony? So I have a way of controlling my opponents' G3 rear-guards :p Also, Tail Joe is mah dawg.

Yes, I use this deck offline. Fear it >:3

 
Card list Group cards by  
Clan: Kagerō (44 cards)
3 x Berserk Dragon
Average price:
Berserk Dragon (TD02)
  • Number: TD02-005
  • Rarity: Exclusive
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]: [Counter-Blast 2] When this unit is placed on (VC) or (RC), if you have a [Kagero] Vanguard, you may pay the cost. If you do, choose an opponent's grade 2 or less rear-guard, and retire it.

The only way to stop a rampaging dragon is with another rampaging dragon.

3 x Blue Ray Dracokid
Average price:
Blue Ray Dracokid (VG-BT03)
  • Number: BT03-076
  • Rarity: C
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Take that!

1 x Dragon Dancer, Monica
Average price:
Dragon Dancer, Monica (TD02)
  • Number: TD02-013
  • Rarity: Fixed
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Human
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

The fun has only begun!/Let's dance!

2 x Dragon Knight, Nehalem
Average price:
Dragon Knight, Nehalem (TD02)
  • Number: TD02-004
  • Rarity: Fixed
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Human
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

His valor was truly like a lion's./It was truly one against many.

4 x Dragon Monk, Genjo
Average price:
Dragon Monk, Genjo (TD02)
  • Number: TD02-015
  • Rarity: Fixed
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "[Heal] HEAL" in a deck.)

I will forgive your sins./Your sins shall be forgiven.

3 x Dragon Monk, Gojo
Average price:
Dragon Monk, Gojo (TD02)
  • Number: TD02-008
  • Rarity: Fixed
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Gillman
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[ACT](VC/RC): [Rest this unit & Choose a card from your hand, and discard it] Draw a card.

Fallen warriors, may your souls rest in peace./Recognizing your own weakness, that is the "Path to Victory".

4 x Dragonic Lawkeeper
Average price:
Dragonic Lawkeeper (EB03)
  • Number: EB03-007
  • Rarity: RR
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] Bind all of your opponent's rear-guards, and at the beginning of the end phase of that turn, your opponent chooses up to four face up cards that were bound with this effect from his or her bind zone, calls them to separate (RC), and puts all other cards that were bound with this effect into the drop zone.
[AUTO](VC):When this unit attacks, if the number of rear-guards your opponent has is two or less, this unit gets [Power]+3000 until end of that battle.

I shall grant you the honor to fight me!

3 x Dual Axe Archdragon
Average price:
Dual Axe Archdragon (VG-BT03)
  • Number: BT03-019
  • Rarity: RR
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: none
Card text:

[AUTO](VC/RC):When this unit attacks, if the number of rear-guards your opponent has is two or less, this unit gets [Power]+3000 until end of that battle.

Dual Axe Bomber! You shall explode!

4 x Embodiment of Armor, Bahr
Average price:
Embodiment of Armor, Bahr (TD02)
  • Number: TD02-007
  • Rarity: Fixed
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Demon
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

The hero chosen to be the embodiment is said to gain the powers to defeat even gods./In the East, there is said to exist an armor which possesses demonic powers.

2 x Embodiment of Spear, Tahr
Average price:
Embodiment of Spear, Tahr (VG-BT01)
  • Number: BT01-024
  • Rarity: R
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Demon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Penetrate!

3 x Flame Seed Salamander
Average price:
Flame Seed Salamander (VG-BT04)
  • Number: BT04-072
  • Rarity: C
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Salamander
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

[AUTO](RC):When an attack hits a vanguard during the battle that this unit boosted a «Kagero», you may choose one of your opponent's grade 0 rear-guards, and retire it. If you do, at the beginning of the end phase of that turn, return this unit to your deck, and shuffle your deck.

Even the blaze of hell starts as a a small fire.

3 x Gattling Claw Dragon
Average price:
Gattling Claw Dragon (VG-BT02)
  • Number: BT02-064
  • Rarity: C
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

[ACT](RC): [Counter Blast (1) & Put this unit into your soul] If you have a {Kagero} Vanguard, choose up to one of your opponent's grade 0 rear-guards, and retire it.

Reload! Gattling Claw!!

3 x Iron Tail Dragon
Average price:
Iron Tail Dragon (VG-BT02)
  • Number: BT02-061
  • Rarity: C
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[ACT](VC/RC): [Counter Blast (1)] This unit gets [Power] +1000 until end of turn.

One whip from the iron tail can even break through a magic armor.

1 x Lizard Soldier, Conroe
Average price:
Lizard Soldier, Conroe (VG-BT01)
  • Number: BT01-016
  • Rarity: RR
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Dragonman
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]:When another «Kagero» rides this unit, you may call this card to a (RC).
[ACT](RC):[Counter Blast (1) & Retire this unit] Search your deck for up to one grade 1 or less «Kagero», reveal it to your opponent, put it into your hand, and shuffle your deck.

True warriors are reborn as dragons.

2 x Wyvern Guard, Barri
Average price:
Wyvern Guard, Barri (VG-BT01)
  • Number: BT01-015
  • Rarity: RR
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Dragonman
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)
[AUTO]:[Choose a «Kagero» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Kagero», and that unit cannot be hit until end of that battle.

The Wyvern Guard is the guardian of the Dragon Empire.

3 x Wyvern Strike, Tejas
Average price:
Wyvern Strike, Tejas (TD02)
  • Number: TD02-006
  • Rarity: R
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Winged Dragon
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[CONT](VC/RC): If this unit would attack, it may instead attack an opponent's unit in the back row of the same column as this unit.

Wyverns are hunters of the skies./There is no escaping from a wyvern.

 
Clan: Megacolony (6 cards)
1 x Hell Spider
Average price:
Hell Spider (VG-BT01)
  • Number: BT01-039
  • Rarity: R
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[CONT](VC):During your turn, if all of your opponent's vanguard and rear-guards are Rest, this unit gets [Power] +3000.
[AUTO]:[Counter-Blast 2] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, choose one of your opponent's rear-guards, and the chosen unit cannot [Stand] during your opponent's next stand phase.

Rise from the underworld, avatar of evil! Hell Spider!

2 x Karma Queen
Average price:
Karma Queen (VG-BT01)
  • Number: BT01-079
  • Rarity: C
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:[Counter Blast (2)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, choose one of your opponent's rear-guards, and the chosen unit cannot [Stand] during your opponent's next stand phase.

Ahahaha! You shall cower before the power of the Queen!!

3 x Tail Joe
Average price:
Tail Joe (VG-BT04)
  • Number: BT04-061
  • Rarity: C
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

[CONT](VC/RC):During your turn, if all of your opponent's vanguards and rear-guards are [Rest], this unit gets [Power]+3000.

Don't lower your guard when facing a mutant. They're poisonous.

 
Total price for the deck:
Deck Statistics
Distribution by Clan
Kagero bar 44  88 %  
Megacolony bar 12 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 14  28 %  
Grade 2 / Intercept bar 11  22 %  
Grade 3 / Twin Drive!! bar 16 %  
 

Distribution by Nation
Dragon Empire bar 44  88 %  
Zoo bar 12 %  
 

Distribution by Power
10000 bar 10  20 %  
4000 bar 12 %  
5000 bar 11  22 %  
6000 bar 4 %  
7000 bar 16 %  
8000 bar 10  20 %  
9000 bar 6 %  
 

Distribution by Race
Demon bar 12 %  
Dragonman bar 6 %  
Flame Dragon bar 19  38 %  
Gillman bar 6 %  
Human bar 14 %  
Insect bar 12 %  
Salamander bar 6 %  
Winged Dragon bar 6 %  
 

Distribution by Rarity
C bar 17  34 %  
Exclusive bar 6 %  
Fixed bar 14  28 %  
R bar 12 %  
RR bar 10  20 %  
 

Distribution by Shield
- bar 16 %  
- bar 4 %  
10000 bar 13  26 %  
5000 bar 27  54 %  
 

Distribution by Trigger
Critical +5000 Power bar 16 %  
Draw +5000 Power bar 13 %  
Heal +5000 Power bar 13 %  
None bar 19  59 %  
 



Rating
Current score for this Deck, based on 75 votes:

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Discussion about this Deck
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Author Message
aaronrob23
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Subject: Your deck   Posted: April 7, 2013 06:57 pm

It's a good Lawkeeper deck.
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sendoublade01
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Subject: deck   Posted: April 9, 2013 11:43 am

u hav absolutely no perfect guards
thts bad
how r u gonna prevent the powerful attacks coming
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akiravermillion
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Subject:    Posted: April 9, 2013 01:38 pm

Pretty good without any pg's but they will be needed.
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blazegamma
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Subject:    Posted: April 11, 2013 01:01 am

Too CB heavy. There are cards that fit better with lawkeeper. Also the megacolony cards are not needed at all. Having hell spider as VG means no perfect guard. Tejas is also nearly useless. You also want the g1 that boosts for 10k if the enemy has 2 or less rear guards, Lizard Soldier Raopia. with that, you have a nice 23k vg atk for a simple cb 1.

You might be better off with something like:

Dragonic Lawkeeper x4
dual axe archdragon (or some other decent g3 for rear guards) x3 or x4

wyvern strike gunther x3 (because with lawkeeper's LB, it can hit 11k easy)


Lizard soldier Raopia X3 (you definitely want this behind your lawkeeper for boost)
perfect guard x3 or x4
if you want to cycle through cards more easily, dragon monk gojo or flame of hope Aermo to help drop cards you don't want and draw cards you might need
since lawkeeper uses 1 cb for its LB, guard gryphon can help you play defensively by going from 5k guard to 10k guard for a cb1.
You can also use bellicosity dragon to help keep damage unflipped. works well with the berserk dragons you have in there.

Well, all in all you want cards that mix well with the fact that with lawkeeper's effect, your opponent is going to have no rear guards on the field for that moment. The one drawback with lawkeeper is that using his LB means that you won't be able to pick off annoying rear guards that you want to get rid off.
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rdome1
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Subject: You are my Vangod Rival :3   Posted: April 11, 2013 07:21 pm

Remember this deck is my Vangodlike Rival :3 okay?
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niladri96
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Subject:    Posted: April 15, 2013 04:04 am

let us be frank. the supporter madame mirage is unnecessary. Dragonic overlord is pretty useless with this deck. overall lacks coordination. either remove DO or remove megacolony.
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fivedex
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Subject: And You Didn't   Posted: April 15, 2013 09:24 pm

An interesting deck. An even trigger build makes it hard for an opponent to tell what to worry about from a drive check (stand for more attacks, critical for more powerful attacks, or draw for more cards in hand), although that same reasoning makes it difficult for the user to predict what will happen either. I see a lot of rearguard neutralization, whether from the secondary vanguard choice preventing intercepts, the primary vanguard choice leaving no units to intercept at all, Tejas hitting the backrow, and retiring shenanigans throughout. The deck is solid and well-thought-out, but all in all I'd say it's about as annoying as any Kagero retire-type deck. The best way to make an opponent mad with this kind of deck is to attack the rearguard mercilessly and make absolutely sure that the other side can't come up with any kind of offense. When booster sniping isn't enough, you have to kill the attackers (and the three Berserk Dragons might not be enough to do that). Still, I had a good time fighting and analyzing this deck, and I would be happy to fight it again some time.
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cygnusword
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Subject:    Posted: April 30, 2013 07:26 pm

good is good, but lack of pg and i think you should do a pure deck cause now have break ride..... if your vg is megacolony... unluckyly you got heal you can't heal.... that's quite dangerous.... well good luck on you..
by the way, too much cb need to use
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pokefreaker
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Subject:    Posted: May 1, 2013 10:48 pm


quote from cygnusword:

good is good, but lack of pg and i think you should do a pure deck cause now have break ride..... if your vg is megacolony... unluckyly you got heal you can't heal.... that's quite dangerous.... well good luck on you..
by the way, too much cb need to use


Please sharpen your vg knowledge before someone laugh at you.Oh wait!Its too late HAHAHA~
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