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Deck "Eradicator of the Apocalypse"

Deck "Eradicator of the Apocalypse"
Format: OCG - 50 Cards
created by toshikikaii LV11 activity icon envelope icon
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The current commander of "Narukami" that commands over all the Eradicators. It is a ferocious general that is equipped with both the spirit and intimidating sense of a middle age warrior and the overwhelming presence that a mere general could not have attained in his entire life.
Because it wields one of the "Sword of Apocalypse", a pair of swords that is the treasure of the Empire, the current Emperor has strong faith in its strength. As if to respond to that faith, it easily bundles together the Eradicators, who are said to be tough nuts to crack that don't answer to anyone but pledged loyalty to the Emperor and the Empire.
The Über Dragon that has stocked approximately every power it can obtain, it rules with the mighty power it obtained, and lead with is overwhelming presence, and finally even got its hand onto ascendancy. The new march of lightning and thunder, will begin now...

Powerful, Ancient Dragon, Trace the Ancestry of your Form and Strength, and swoop down to the earth again! Eradicator Dragonic Descendant!






An "Eradicator" of Narukami with sharp horns shaped like thunder bolts who wears gigantic gauntlets. This savage form is not very off, as he's the sort of guy who loves to show off his strength, a berserker with a war-like mouth, and personality; hell, he used to be known as the "Wrecker" and "Prince of Destruction". Those who receive the title "Eradicator" gain it for two reasons: Loyalty or Strength, he is unique in that he gained the title on the merits of strength alone. There are those who say brute force is not true strength. However, his insatiable desire for strength, causes him to show off incredible strength that surpasses any form of strength of will and spirit.

My heart is on fire! It is screaming to protect my friends! Watch this! My invincible...surefire...miraculous...Break Ride! Eradicator, Gauntlet Buster Dragon!

Strike my avatar! I ride! Eradicator, Gauntlet Buster Dragon!





If you rate this deck 3 or less please give a reason. Also if you use this deck, please rate and tell me what you think of it.

This deck was made because of restrictions, and is a legal version of Descendant of the Apocalypse.

 
Card list Group cards by  
Clan: Narukami (50 cards)
  Card Set Number Type Rarity Average price
4 x Ceremonial Bonfire Eradicator, Castor BT10 BT10-037 Narukami R
3 x Dragonic Deathscythe VG-BT06 BT06-019 Narukami RR
4 x Eradicator Wyvern Guard, Guld BT10 BT10-017 Narukami RR
2 x Eradicator, Blue Gem Carbuncle BT12 BT12-060 Narukami C
4 x Eradicator, Demolition Dragon FC01 FC01-023 Narukami RRR
2 x Eradicator, Dragon Mage TD09 TD09-015 Narukami Fixed
2 x Eradicator, Dragonic Descendant BT10 BT10-006 Narukami RRR
3 x Eradicator, Gauntlet Buster Dragon BT10 BT10-007 Narukami RRR
2 x Eradicator, Spark Rain Dragon TD09 TD09-005 Narukami Fixed
2 x Eradicator, Vowing Sword Dragon TD09 TD09-001 Narukami Fixed
4 x Eradicator, Yellow Gem Carbuncle TD09 TD09-014 Narukami Fixed
4 x Fiendish Sword Eradicator, Cho-Ou BT11 BT11-017 Narukami RR
3 x Rising Phoenix Promos PR-0058 Narukami Promo
4 x Sacred Spear Eradicator, Pollux BT10 BT10-087 Narukami C
1 x Spark Kid Dragoon VG-BT06 BT06-094 Narukami C
2 x Supreme Army Eradicator, Zuitan BT10 BT10-016 Narukami RR
4 x Worm Toxin Eradicator, Seiobo TD09 TD09-017 Narukami Fixed
 
Total price for the deck:
Deck Statistics
Distribution by Clan
Narukami bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 15  30 %  
Grade 2 / Intercept bar 11  22 %  
Grade 3 / Twin Drive!! bar 14 %  
 

Distribution by Nation
Dragon Empire bar 50  100 %  
 

Distribution by Power
11000 bar 14 %  
5000 bar 19  38 %  
6000 bar 8 %  
7000 bar 18 %  
9000 bar 11  22 %  
 

Distribution by Race
Demon bar 8 %  
Dragonman bar 8 %  
Elf bar 8 %  
Flame Dragon bar 4 %  
High Beast bar 18 %  
Human bar 14 %  
Thunder Dragon bar 16  32 %  
Winged Dragon bar 8 %  
 

Distribution by Rarity
C bar 14 %  
Fixed bar 14  28 %  
Promo bar 6 %  
R bar 8 %  
RR bar 13  26 %  
RRR bar 18 %  
 

Distribution by Shield
- bar 11  22 %  
- bar 8 %  
10000 bar 12  24 %  
5000 bar 23  46 %  
 

Distribution by Trigger
- bar 6 %  
Critical +5000 Power bar 16 %  
Draw +5000 Power bar 8 %  
Heal +5000 Power bar 8 %  
None bar 31  62 %  
 



Rating
Current score for this Deck, based on 98 votes:

bar 4.40
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Discussion about this Deck
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Author Message
toshikikaii
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Subject: Strategies and Reasons why I use certain cards.   Posted: June 12, 2013 07:05 pm

1. I use spark kid instead of Strike Dagger in this deck because spark kid is honestly alot better, it allows me to get grade 3 without -3 to do it. i used to use linchu, but his problem was that i never got him to go off.

2. I run Cho Ou cause he increases the soul while letting Gauntlet Buster reach 3k more while not having to use GBD's skill and use up the cb, which will get his limit break off for practically FREE. Which not only is better than zuitan cause Zuitan has to hit just to unflip, but Zuitan will almost never go off, while Cho Ou will always go off if you want to, and he will get shuki to gain 3k and Gauntlet buster's Limit break to go off. Also he can control both your and your opponent's field. He also works with rising phoenix cause he can make the soul increase and he can send a gr 1 eradicator into the soul in rising phoenix is in front of a gr 1. There are those who say the deck isn't good because i don't run zuitan. Many say that even though cho ou is good, they believe zuitan is better because he unflips a point of dmg in a deck that is very cb heavy. I disagree because Zuitan again, will only maybe get his skill off one time throughout the game. And even if someone unflipped a point of dmg it wont matter. The only time i see Zuitan more superior to cho ou is if i was using zuitan as a rear guard, deathscythe as a vanguard, and then i was planning on using linchu's skill all in the same turn. If i use cho ou however, i will never need to waste the cb early, and i can focus on using the gr 3 vanguard skills later, or if i end up using cb early, and i draw into a cho ou and then activate his skill and getting GBD's skill to go off while if i drew into zuitan, i would only call him only to gain an attacker that will never hit, and i will never use GBD skill for the rest of the game. There is alot more reasons i use cho ou, but hopefully that alone explains itself. However, i now use zuitan and cho ou to get the best of both worlds, but i run less zuitan because i believe he is inferior to cho ou.

3. I run 3 deathscythe because deathscythe can be used to take out any annoying rg early game, and if I use GBD and then call deathsyche, i can use it and i can choose which rg to retire instead of using GBD skill, and let them to decide which rg to retire. Those who say that he's bad because he isn't an eradicator, or the deck is bad because it runs him I laugh at because they are missing out on one of the best cards for this deck. Deathscythe will almost never get in the way of abilities that require eradicator, and if for some magic reason (and trust me this never happens) I end up with alot of non eradicators in the dmg zone, deathscythe will help with that. If, for some reason someone uses the deck, and you think deathscythe is getting in the way of other abilities, then you are obviously not using him right.

4. I run 4 pg because running less than 4 pg can be really bad (with a few exceptions) especially against a deck that can hit high numbers (like GP Alfred) or self standers. Also, new cards will most likely come out that are op, so 4 is definitely fine. And if my hand is full of pg, i can just use descendant to drop 1 or 2. I always see people comment on the deck saying i should run 3 pg instead of 4, and it's funny cause out of all the advice i get, that's one of the only one i will never listen to because i used to run 3 pg in my decks, and when i switched to 4 pg, for some reason i was doing alot better. Also, if you run pg you will always at least see one in a game. The only down side to running 4 is that you might have to ride it sometimes, but that's not even a big deal at all. Also, think it about it this way: Lets say that someone attacks for an attack that will make you drop 2 cards in hand. (2 10k, or a 10k and 5k) if you are going to drop 2 cards no matter what, you can just pg and you will be able to hold on to the 2 other cards in hand for other, not so powerful attacks. If someone decides to run 3 pg instead of 4, then they will ultimately lose the option to pg in many cases like i just mentioned. I could go on about this forever, but i think you get the point. (due to either having to ride a pg, get one to go into the dmg, etc)


5. I run 5 castor because he is an excellent replacement for Red River, also getting castors ability to go off is really easy early game or when using GBD, Dragonic Deathscythe, or cho ou. He can also be used as fodder for cho ou's effect if i have no more use for him.

6. I run 4 Demolition cause that's the most consistent number of running him.

7. I run only 2 Descendant because of restrictions, but he still appears as the vanguard pretty often. Using GBD as a back up doesn't make the deck lack focus, in fact it makes the deck faster (cause of less BR), and many pro's use both GBD and EDD in their decks, with little to no problem. EDD also makes an extremely good finisher.

8. I run 3 Spark Rain because i thought that it won't really affect the deck too much if you run only 3 12k attackers, and i thought that it would really benefit the deck to run more deathscythe by running spark rain at 3. The only problem i ran into was when Deathscythe becomes the vanguard, but only is that rare, but it will only last for a turn.

9. I run 3 Rising Phoenix cause then i will see him not only more often, but if i use spark kid and zuitan, or spark kid and br, or br and zuitan, i can use rising phoenix's skill 3x if i need to. Sure rising phoenix means less Eradicators, but that doesn't matter at all since he lets u draw into eradicator, and i run only 3 so it doesn't affect the deck that much. In fact, many pros run multiple rising phoenix in their decks as well. I used to run 2 rising phoenix but after i saw the deck that came in second place in the Japanese Nationals, i decided to add zuitan and 1 more rising phoenix for more options and to fix any problems with cb that i had before.

10. Running Stand triggers will almost never work in most builds (with many exceptions) Also if a person doesn't guard descendant at 4 dmg, i want the highest chance of getting crit without ruining the consistency of the deck (so run 8 crit 4 draw, 4 heal) If i see a Descendant deck with stand triggers, I will get really confused because they are missing out on having a higher chance of getting the flow of the deck to work, and they are missing out on winning on a crit on their opponents 4th dmg.

11. For those who say this deck doesn't have a winning image or that the deck isn't consistent because i run both gauntlet buster and EDD check this link out: [url]http://epichippo.wordpress.com/2013/03/27/asia-circuit-memorial-tournament/ This is 2 decklists that pros use, and if you notice, they have a gr 3 line up similar to mine. (note their lists were made before the restriction) Ok, i am going to explain what the image of the deck is, cause i am starting to think not many people get it. The image of the deck is that because i run both GBD and EDD i will get to my gr 3 faster than my op. That means that while me op will ride on the break ride. I will go straight to ride either descendant or GBD. But, i can also go into break riding myself since i run 2 vowing. Also, if i have GBD as the vanguard, i can then later ride into EDD for a finisher. Also, because i run both, the deck becomes much more versatile which in turn makes the deck better.

12. I run 7 gr 3 because i now run spark kid dragoon which would allow me to increase the soul and get a gr 3 easier.

Additional Comment:

I am trying to make a really good Eradicator deck, so plz leave suggestions, and show me your deck lists. Heres some decklists some pros used that i studied on.
http://epichippo.wordpress.com/2013/...al-tournament/

http://vanguardus.blogspot.com/2013/...ists-aqua.html (you might have to scroll down to find it)

http://vanguardus.blogspot.com/2013/...o-results.html

http://vanguardus.blogspot.com/2013/...ournament.html

http://vanguardus.blogspot.com/2013/...ht-royale.html

http://vanguardus.blogspot.com/2013/...ournament.html

http://vanguardus.blogspot.com/2013/...-regional.html

http://cf-vanguard.com/cardlist/deck.../bcf2013_fu_op

http://cf-vanguard.com/cardlist/deck...2013_se_teamop

http://cf-vanguard.com/cardlist/deck.../bcf2013_ka_op

http://cf-vanguard.com/cardlist/deck.../bcf2013_sa_op

http://vanguardus.blogspot.com/2013/...-national.html

There's alot more, but you probably find them on your own.

Here is a link to gameplay of the deck on Youtube: http://www.youtube.com/watch?v=0tNJuPXA_70

Here is a link to the build and some gameplay of an older version of the deck: http://www.youtube.com/watch?v=4c-3MjaNzDQ

*Update 7/25/13*
i recently changed the deck to -1 castor and +1 Gauntlet buster dragon for more consistency

*Update 8/15/13*
i recently changed the deck to -1 cho ou, -1 deathscythe, -1 linchu, and -1 gauntlet buster dragon in order to do +2 Zuitan, +1 Spark kid dragoon, and +1 rising phoenix in order to make the deck more aggressive, still have the same consistency, and have more flexibility with cb and the soul while still keeping it's original image.

*Update 10/5/13*
I recently changed the gr 2 line up slightly by adding 1 deathscythe by taking out a spark rain. I am not entirely sure if this isthe best idea for the deck, but it seems to make the deck have a slightly different image, by making early retiring much more common in the deck. However the weakness to this is that the deck wont be able to generate as much power, and it will be more cb heavy. However, i decided that because of zuitan, that it won't be so bad. I also took this decision cause many pros run only spark rain, and i thought "Why not?" So far, it doesn't affect the deck during play. It is very possible that i will change it back, but for now i believe the deck is good as it currently is.
Back to top Modified on October 5, 2013 08:16 am 
osiriredmoon12
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Subject: trigger   Posted: June 13, 2013 09:38 am

btw, the trigger ratio u gave in your comments is wrong. I think you meant to say 8 crit- 4 draw- 4 heal. u gave a trigger count of 20.
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toshikikaii
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Subject:    Posted: June 13, 2013 09:58 am


quote from osiriredmoon12:

btw, the trigger ratio u gave in your comments is wrong. I think you meant to say 8 crit- 4 draw- 4 heal. u gave a trigger count of 20.


woops your right lol my bad
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bygprez Premium Member
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Subject: Restriction   Posted: June 17, 2013 10:47 am

The restriction only applies to Japanese playes not to the us unless there is some restriction forum on this site that I am unaware of
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bygprez Premium Member
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Subject: Deck comment   Posted: June 27, 2013 07:07 am

I really like the deck and us players are not under restriction like the Japan players are. I like linchu but I more favor the superior ride it is awesome when it goes off and your opponent is still at a grade 1 staring down your Descendent.
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nubbletttm
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Subject:    Posted: June 30, 2013 10:58 am

u built the deck revolving around gauntlet buster and descendant used as a final turn tool, u should play 4 vowing since it gives u 1 free 3k + 1 crit and play 4 shuki since everytime u retire 1 rearguard, it becomes a 10k booster
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dreamer96
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Subject:    Posted: July 1, 2013 07:17 am

@nubble 4 vowing is not necessary. also, 4 vowing kinda sacrifices the other grade 3s
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