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Deck "Subaru's E3 deck"

Deck "Subaru's E3 deck"
Format: OCG - 48 Cards
created by kokujo_the_fma LV42 activity icon envelope icon
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The chosen darkness duelist in my fanfic ^^
He's alot more friendly and lovable, unlike other darkness duelists

 
Card list Group cards by  
Cards without Section (27 cards)
2 x Batou Shoulder, Shadow of Fiction Batou Shoulder, Shadow of Fiction (DMR-05)
  • Collector Number: 57
  • Rarity: Uncommon
  • Type: Creature
  • Race: Ghost
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: TUBAKI HALSAME
Card text:

*  Your opponent's spells cost 1 more to cast for each spell in their graveyard.

2 x Berlin, Bell Gravekeeper Berlin, Bell Gravekeeper (DMX-06)
  • Collector Number: 13
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initiate/Hedrian/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: Katsuya
Card text:

(This creature is put into your mana zone tapped)

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When your opponent would choose a creature by the effect of a spell, this creature can't be chosen.

*  When a card is discarded from your hand by the ability of your opponent's creature or spell, you may return up to two cards from your graveyard to your hand.

1 x Big Day Out, Holy Evil Demon Big Day Out, Holy Evil Demon (DMD-14)
  • Collector Number: 7
  • Rarity: No Rarity
  • Type: Creature
  • Race: God Nova OMG/Demon Command
  • Power: 7000+
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Darkness
  • Artist: MITSUAKI MATSUMOTO
Card text:

* (This card is put into your mana zone tapped.)

* When you put this creature into the battle zone, destroy one of your opponent's creatures. Then, choose one of your opponent's creatures and tap it.

* Double Breaker

* Right God Link (When you put this creature into the battle zone, you may may link this creature to a God that has "Center God Link" or "Left God Link". The linked god gets each god's characteristics (power and abilities) and becomes one creature. When the linked creature leaves the battle zone, select one side instead.)

2 x Bloody Shadow, Mystic Light Death Knight Bloody Shadow, Mystic Light Death Knight (DMX-10)
  • Collector Number: 13
  • Rarity: Common
  • Type: Creature
  • Race: Initiate/Ghost/Knight
  • Power: 4500
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  Gravity Zero-If you have cast a spell this turn, you may summon this creature without cost.

*  This creature can't attack.

*  Destroy this creature after it battles.

3 x Cebu Aquman Jr. Cebu Aquman Jr. (DMX-12)
  • Collector Number: 28
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  When you put this creature into the battle zone, you may reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and put the rest of the revealed cards into the graveyard.

2 x Chief De Baula, Machine King of Mystic Light Chief De Baula, Machine King of Mystic Light (DMD-12)
  • Collector Number: 14
  • Rarity: Rare
  • Type: Creature
  • Race: Great Mecha King/Knight
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: D-Suzuki
Card text:

Blockericon Blocker

*  This creature can't attack players.

*  When you put this creature into the battle zone, you may return a spell from your graveyard to your hand.

1 x Duema Ogre! Kikuchi, Assistant Instructor Duema Ogre! Kikuchi, Assistant Instructor (DMX-12)
  • Collector Number: 10-b
  • Rarity: Fixed
  • Type: Creature
  • Race: Human
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Shigekatsu Ihara
Card text:

*  From the deck of a player, whenever a card is put into a zone other than the hand, that player shuffles that card back to the deck instead.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (DMX-14)
  • Collector Number: O1-O7
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

*  Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, until the start of your next turn, one of your creatures gets "Blocker".

1 x Funk, Guard of Hope Funk, Guard of Hope (DMR-05)
  • Collector Number: 54
  • Rarity: Uncommon
  • Type: Creature
  • Race: Dark Lord/Hunter/Alien
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Murakami Hisashi
Card text:

*  All of your opponent's psychic creatures get -5000 power.

*  All of your opponent's non-psychic creatures get -1000 power.

1 x Hanzou, Menacing Phantom Hanzou, Menacing Phantom (DMX-14)
  • Collector Number: O6-O7
  • Rarity: Common
  • Type: Creature
  • Race: Demon Command/Shinobi
  • Power: 5000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: EDA
Card text:

*  Ninja Strike 7 (Whenever one of your opponent's creatures attacks or blocks, if you have 7 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, choose one of your opponent's creatures. This turn, that creature gets -6000 power.

*  When this creature would be destroyed and you have at least one darkness card in your mana zone, you may put one of your shields into your graveyard instead.

2 x Jenny, the Dismantling Puppet Jenny, the Dismantling Puppet (DMX-14)
  • Collector Number: 48
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card.

3 x Jenny, the Suicide Doll Jenny, the Suicide Doll (DMR-01)
  • Collector Number: 56
  • Rarity: Uncommon
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: AMON
Card text:

*  When you put this creature into the battle zone, you may destroy it. If you do, randomly discard a card from your opponent's hand.

Don't think I'll just die for nothing! -Jenny, the Suicide Doll

1 x Kareiko, Karma`s Banned Technique Kareiko, Karma's Banned Technique (DMX-15)
  • Collector Number: 5
  • Rarity: Rare
  • Type: Creature
  • Race: Oracle
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Yuukoo009
Card text:

*  When a card is put from a players deck into a zone other than the hand, that player shuffles the card into his deck instead.

1 x Mil Armor, Mecha King Vizier Mil Armor, Mecha King Vizier (DMX-10)
  • Collector Number: 55
  • Rarity: Common
  • Type: Creature
  • Race: Great Mecha King/Initiate
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Water
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  You may have your spells cost 1 less to cast. They can't cost less than 1.

1 x Olzekia, General of Decapitation Olzekia, General of Decapitation (DMX-08)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: Masaki Hirooka
Card text:

*  When you put this creature into the battle zone, destroy one of your creatures. Then, your opponent chooses 2 of their creatures and destroys them.

*  Double breaker (This creature breaks 2 shields.)

2 x Pakurio Pakurio (DMX-01)
  • Collector Number: 18
  • Rarity: Uncommon
  • Type: Creature
  • Race: Cyber Lord
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Shin "JASON" Nagasawa
Card text:

*  When you put this creature into the battle zone, look at the opponent's hand. You may choose 1 card from it and place it in your opponent's shields face-down.

「いい切り札だ。鍵をかけて大事にしまって置いてあげようね。」 -パクリオ

"What an excellent trump card you have. I'll lock it away, nice and safe for you." -Pakurio

1 x Progre Sapphire, Divine Blue Brightness Progre Sapphire, Divine Blue Brightness (DMX-15)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Creature
  • Race: Oraclion
  • Power: 9000+
  • Mana Number: 1
  • Cost: 9
  • Civilization: Zero
  • Artist: YOICHI ITO
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  Power attacker +3000

*  Triple breaker (This creature breaks 3 shields)

*  Whenever this creature breaks one of your opponent's shields, your opponent reveals that shield instead of adding it to his hand. Among them, your opponent puts all of his cards that have "shield trigger" into his hand and the rest into his graveyard. (Your opponent can use the "shield trigger" ability of those shields.)

 
Section: Main Deck (1 cards)
1 x Dorballom, Lord of Demons Dorballom, Lord of Demons (DMC-60)
  • Collector Number: 1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Demon Command
  • Power: 13000
  • Cost: 10
  • Civilization: Darkness
  • Artist: Ittoku
Card text:

Evolution: Put on one of your Demon Command.
When you put this creature into the battle zone, destroy all creatures except darkness creatures. Afterwards, both players put all cards in their mana zone into their graveyard except darkness cards.
Triple Breaker

 
Section: Side Deck (12 cards)
3 x Aquan Jr.`s Delivery Aquan Jr.'s Delivery (DMD-08)
  • Collector Number: 13
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  Reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and the rest into your graveyard.

1 x Divine Punishment of Heaven Divine Punishment of Heaven (DMD-10)
  • Collector Number: 7
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Darkness
  • Artist: Yuri Shinjuro
Card text:

(This card is put into your mana zone tapped.)

*  Destroy one of your opponents non-colorless creatures.

*  Tap one of your creatures in the battle zone.

3 x Ghost Touch Ghost Touch (DMX-14)
  • Collector Number: 49
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: Soushi Hirose
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Your opponent discards a card at random from his hand.

2 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMD-04)
  • Collector Number: 13
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.

*  Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Revive Hole Hyperspatial Revive Hole (DMX-08)
  • Collector Number: 29
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  Return a creature from your graveyard to your hand.

*  Choose and activate one of the following effects.


*º Choose any number of creatures in your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose 1 Darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Miraculous Snare Miraculous Snare (DMX-12)
  • Collector Number: 60-b
  • Rarity: Very Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Water
  • Artist: Sansyu
Card text:

(This spell is put into your mana zone tapped.)

*  Choose a non-evolution creature in the battle zone and add it to its owner's shields face down.

 
Section: Hyperspatial Zone (8 cards)
1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit (DM-38)
  • Collector Number: 33
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Angel Command/Demon Command
  • Power: 4500/6500
  • Cost: 5/12
  • Civilization: Light/Darkness
  • Artist: Yoichi Ito
Card text:

* Awaken—At the start of each player's turn, if you have 2 Angel Commands or Demon Commands with a cost of 6 or more in your battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

* Whenever your opponent puts a creature into their battle zone, you may put the top card of your deck into your shields face down.

* Whenever your opponent casts a spell, this creature breaks 1 of your opponent's shields.

* Double breaker (This creature breaks 2 shields.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

1 x Dias Z, the Temporal Suppressor/Diabolos Z, Annihilation Awakened Dias Z, the Temporal Suppressor/Diabolos Z, Annihilation Awakened (DM-37)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command/Zombie Dragon//Demon Command
  • Power: 7000/18000
  • Cost: 8/16
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

* Annihilating Soul Recall 4 (When this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following File:Soulrecall.gif effect.)

File:Soulrecall.gif Your opponent chooses a card in their hand or battle zone and puts it on the bottom of their deck.

* Double breaker

* Awaken—At the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.


file:evilsoul.gif Evil Soul

* Each of your opponent's creatures in the battle zone gets -5000 power.

* Each of your other creatures in the battle zone gets +5000 power.

* Quadruple breaker (This creature breaks 4 shields.)

* Release (Whenever this creature would leave the battle zone, flip it instead.)


file:evilsoul.gif Evil Soul

1 x Thunder Tiger/Volg Tiger, Thunder Beast Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: 24
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 24  50 %  
Light bar 6 %  
Light/Darkness bar 15 %  
Light/Water bar 4 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
Water bar 17 %  
Zero bar 2 %  
 

Distribution by Cost
10 bar 2 %  
2 bar 10  21 %  
3 bar 11  23 %  
4 bar 19 %  
5 bar 10 %  
5/12 bar 4 %  
5/30 bar 2 %  
6/12 bar 2 %  
6/30 bar 2 %  
7 bar 6 %  
7/13 bar 2 %  
7/30 bar 2 %  
8/16 bar 2 %  
9 bar 2 %  
 

Distribution by Power
- bar 12  25 %  
1000 bar 15 %  
13000 bar 2 %  
2000 bar 10 %  
3000 bar 13 %  
3000/110 bar 2 %  
4000 bar 4 %  
4000/26000 bar 2 %  
4500 bar 4 %  
4500/6500 bar 2 %  
5000 bar 4 %  
5000/26000 bar 2 %  
5000/9000 bar 2 %  
6000 bar 2 %  
6000/26000 bar 2 %  
7000+ bar 2 %  
7000/110 bar 2 %  
7000/18000 bar 2 %  
9000+ bar 2 %  
 

Distribution by Race
- bar 12  25 %  
Angel Command/Demon Command bar 2 %  
Cyber Lord bar 4 %  
Cyber Lord/Alien bar 6 %  
Dark Lord/Hunter/Alien bar 2 %  
Death Puppet bar 10 %  
Demon Command bar 6 %  
Demon Command/Hunter bar 4 %  
Demon Command/Shinobi bar 2 %  
Demon Command/Zombie Dragon//Demon Command bar 2 %  
Ghost bar 4 %  
God Nova OMG/Demon Command bar 2 %  
Great Mecha King/Initiate bar 2 %  
Great Mecha King/Knight bar 4 %  
Guardian/Shinobi bar 2 %  
Human bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Initiate/Ghost/Knight bar 4 %  
Initiate/Hedrian/Hunter bar 4 %  
Oracle bar 2 %  
Oraclion bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
 

Distribution by Rarity
Common bar 21  44 %  
Fixed bar 2 %  
No Rarity bar 2 %  
Promotional bar 4 %  
Rare bar 8 %  
Super Rare bar 6 %  
Uncommon bar 11  23 %  
Very Rare bar 2 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 27  56 %  
Evolution Creature bar 2 %  
Psychic Creature bar 6 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 8 %  
Spell bar 12  25 %  
 



Rating
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Discussion about this Deck
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Author Message
vyse
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Subject:    Posted: January 19, 2009 06:57 pm

i seriously suggest u reduce the size of the deck to at the most 45-50 cards, there are plenty of cards u could get rid of and still make it just as strong
Back to top Modified on January 19, 2009 06:57 pm 
deity
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Subject:    Posted: January 28, 2009 03:36 am

Please note that the Japanese rules state that you can have no more and no less than 40 cards in a deck. Since you're playing with Japanese cards, not complying to these rules would break the game, since Japanese cards are designed and balanced around that specific rule.

Either play full English and use as many as you please, or Japanese and only 40.
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kokujo_the_fma
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Subject:    Posted: January 28, 2009 02:33 pm

so what ?
we aren't in japan
so i don't actually care if i don't use 40 cards
evreything is accepted
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e____
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Subject: good cards just work it down :p   Posted: February 5, 2009 04:43 pm

but you should try reduce your deck 50 then it would work better by getting the right strategi and so
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kokujo_the_fma
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Subject:    Posted: February 6, 2009 03:45 am

well the drawing cards can help me and i also have crystal memory
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number31
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Subject: looking good too   Posted: March 7, 2009 11:27 am

a well balanced demon/knight deck!
however, we'll still need to test it
face me, or die......
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kokujo_the_fma
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Subject:    Posted: March 11, 2009 07:36 am


quote from number31:

a well balanced demon/knight deck!
however, we'll still need to test it
face me, or die......


thanks
no problem ill sure will face you !
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nerafim
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Subject:    Posted: October 30, 2009 10:24 am

Deity speaks in wisdom.

As for why this isn't that great, it's EXACTLY because of breaking the deck limit. How that works is that this is rather bad against the optimal ways to build decks passed 40 cards. Stuff like enough discard and acceleration to something bigger than you, Corile and so forth just damage it too much.

Some of those cards are too meh for it, like what the cheese, Deathliger and Magin and some randomly inconsistent 1x and 2x of stuff.
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kokujo_the_fma
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Subject:    Posted: October 30, 2009 11:44 am

i don't care about strategy in this one because this deck will be used by a character from my fanfic and i wanted him to use old cards plus one Deathliger
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kokujo_the_fma
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Subject:    Posted: October 30, 2009 11:45 am

i don't care about strategy in this one because this deck will be used by a character from my fanfic and i wanted him to use old cards plus one Deathliger
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