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Deck "My Little Pony"

Deck "My Little Pony"
Format: TCG - 40 Cards
created by evil_saint Premium Member LV25 activity icon envelope icon
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Real deck name: Sacred Beasts of Life - just couldnt stop using the reference

Pegasus field control - can work as combo-aggro aswell

Just take a look at this:

Turn 2: Rainbow Gate into Pegasus (if not present in hand)

Turn 3: BAT

Turn 4: Ancient into Ularus

Turn 5: Pegasus breaking the 3 revealed shields if they are not removal triggers If there 1 or two, just avoid em and the extra guy summoned by Pegasus will assist u in getting enough field presence to bash through next turn

Gotta love BAT into Ancient+Ularus into Pegasus sooo much
Ofc this isnt the only the only combo of this deck - the strat/idea is to get field control as early as possible and rush if the opponent has got too many cards in hand to play with or/and doesnt summon anything to challenge the field control. If they opponent plays field control aswell it is important to take completely over the field before breaking. Ularus can make a final attack possible without risking bashing into unexpected removal triggers. This should be a very strong non-petrova field control - and probably the most aggressive one ever made

This deck can be very weak though against early field control like stagrandu-petrova/sapian-ws (if theres no early soulswap to utilize) and early discard (if u dont have arrows in hand ) but thats about it! This deck can handle rush (as long as its not too blind with too many 1drops), aggro, field control (which isnt too fast), mana burn, control (can have issues with heavy spell control though).

Changelog: -2 Miele, -2 Lightening, -3 Raider, -2 Sarius, -1 Magris, +1 Rimuel (instead of Ularus), +1 Awe, +1 Nexus, +3 Swaps, +3 Arrows (3rd instead of awe), +1 Syforce (instead of kolon), +1 Thrumiss (instead of arrows/kolon)

Test: -1 Awe, -1 Magris, -1 Craze, -3 Yulianas, -1 Arrows, +3 Kolons, +1 Glais, +3 Sanfists

2nd test: -1 Alca, -2 Arrows, -1 Kolon, +2 Sarius, +1 Sanfist, +1 Glais

3rd test: -1 Thrumiss, +1 Craze

4th test: -1 Pegasus, -1 Nexus, +1 Kolon, +1 Magris

5th test: +1 Rainbow, -1 Kolon

Considerations: Magris><Techno, live and breathe (should be separately done), raider as alt 3drop, Glitalis as alt 3drop (combo with gate), Petrova><Awe, Swap><Magris, Swap><Nexus, Rimuel><Ularus><Awe, 1 Dimension as alt 3drop, Rimuel><Syforce><Arrows><Kolon, 2nd Techno><Syforce/Kolon, No Kolons?, Skysword><Magris, Thrumiss><Syforce (being too slow)><Arrows, 3drop chargers, kolon, yuli><pala olesis, craze><magris><kolon, glais><barkwhip, arrows><rainbow, alca needed? 2nd oegasus>alca? 3rd sarius><2nd rainbow, thrumiss/nexus/2nd pegasus><craze/3rd kolon

pegasus+nexus><3rdkolon+magris

Conclusions: Arrows>Awe (when thrumiss added)

Hope u enjoyed it, plz vote after using

#Peace

- Evil_Saint

 
Card list Group cards by  
Type: Creature (29 cards)
3 x Ancient Horn, the Watcher Ancient Horn, the Watcher (SWotSR)
  • Collector Number: 80
  • Rarity: Uncommon
  • Type: Creature
  • Race: Horned Beast
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: Yarunoca
Card text:

When you put this creature into the battle zone, if you have 5 or more shields, untap all the cards in your mana zone.

It's revered as one of the strongest creatures of the forest simply because it's able to stand without collapsing under its own weight.

4 x Bronze-Arm Tribe Bronze-Arm Tribe (BS)
  • Collector Number: 90
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Yusaku Nakaaki
Card text:

When you put this creature into the battle zone, put the top card of your deck into your mana zone.
They're bringing some friends to the party.

2 x Kolon, the Oracle Kolon, the Oracle (SCoBN)
  • Collector Number: 11
  • Rarity: Common
  • Type: Creature
  • Race: Light Bringer
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Daisuke Izuka
Card text:

Shield Trigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
When you put this creature into the battle zone, you may choose one of your opponent's creatures in the battle zone and tap it.
He drifts along the currents of war.

3 x Magris, Vizier of Magnetism Magris, Vizier of Magnetism (ECoD)
  • Collector Number: 7
  • Rarity: Common
  • Type: Creature
  • Race: Initiate
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Hisanobu Kometani
Card text:

When you put this creature into the battle zone, you may draw a card.
"Vizier of Magnetism, arise. Your wings are a compass that points to the truth." -Hanusa, Radiance Elemental

1 x Rimuel, Cloudbreak Elemental Rimuel, Cloudbreak Elemental (SCoBN)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light
  • Artist: Nottsuo
Card text:

When you put this creature into the battle zone, tap one of your opponent's creatures in the battle zone for each untapped light card in your mana zone.
Double breaker (This creature breaks 2 shields.)
As the sun streams through the clouds, so shall some other poetic stuff happen.

3 x Rumbling Terahorn Rumbling Terahorn (ECoD)
  • Collector Number: 52
  • Rarity: Rare
  • Type: Creature
  • Race: Horned Beast
  • Power: 3000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: Ittoku
Card text:

When you put this creature into the battle zone, search your deck. You may take a creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck.
Pick a color. Any color.

4 x Sanfist, the Savage Vizier Sanfist, the Savage Vizier (SWotSR)
  • Collector Number: 109
  • Rarity: Uncommon
  • Type: Creature
  • Race: Beast Folk/Initiate
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Nature
  • Artist: Mikumo
Card text:

Blocker Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
(This creature is put into your mana zone tapped.)
When this creature would be discarded from your hand during your opponent's turn, you may put it into the battle zone instead.

2 x Sarius, Vizier of Suppression Sarius, Vizier of Suppression (SCoBN)
  • Collector Number: 16
  • Rarity: Common
  • Type: Creature
  • Race: Initiate
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: Hisashi Momose
Card text:

Blocker Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
This creature can't attack players.
It's got a heart of gold. And a gall bladder of zinc.

2 x Skysword, the Savage Vizier Skysword, the Savage Vizier (SWotSR)
  • Collector Number: 110
  • Rarity: Uncommon
  • Type: Creature
  • Race: Beast Folk/Initiate
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light/Nature
  • Artist: Eiji Kaneda
Card text:

(This creature is put into your mana zone tapped.)
When you put this creature into the battle zone, put the top card of your deck into your mana zone. Then add the top card of your deck to your shields face down.

He hums with the simple harmony of the wild.

1 x Syforce, Aurora Elemental Syforce, Aurora Elemental (SotM)
  • Collector Number: 14
  • Rarity: Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: Shishizaru
Card text:

Blocker Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
When you put this creature into the battle zone, you may return a spell from your mana zone to your hand.
Double breaker (This creature breaks 2 shields.)
After an analysis of its armor was performed, a squad of decoy troops was quickly constructed.

1 x Techno Totem Techno Totem (SWotSR)
  • Collector Number: 10
  • Rarity: Very Rare
  • Type: Creature
  • Race: Mystery Totem
  • Power: 5000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light/Nature
  • Artist: Katsuya
Card text:

(This creature is put into your mana zone tapped.)
While this creature is tapped, each of your other creatures has "power attacker +1500." (While attacking, a creature that has "power attacker +1500" gets +1500 power.)
Instead of having this creature attack, you may tap it to use its Tap ability.
Tap Choose one of your opponent's creatures in the battle zone and tap it.

3 x Ularus, Punishment Elemental Ularus, Punishment Elemental (TotHM)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 4500
  • Cost: 5
  • Civilization: Light
Card text:

When you put this creature into the battle zone, for each creature you have in the battle zone, you may choose a shield and turn it face up. (Those shields stay face up while they're in the shield zone.)

 
Type: Evolution Creature (5 cards)
1 x Aura Pegasus, Avatar of Life Aura Pegasus, Avatar of Life (TotHM)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Saint Pegasus
  • Power: 12000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light/Nature
  • Artist: Toshiaki Takayama
Card text:

*(This creature is put into your mana zone tapped.)

* Vortex Evolution - Put on one of your Horned Beasts and one of your Angel Commands.

* Whenever this creature attacks or leaves the battle zone, reveal the top card of your deck. If it's a non-evolution creature, put it into battle zone. Otherwise, put it to your hand.

* Triple Breaker (This creature breaks 3 shields).

1 x Craze Valkyrie, the Drastic Craze Valkyrie, the Drastic (SAToIW)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Initiate
  • Power: 7500
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Kou1
Card text:

Evolution-Put on one of your Initiates.
When you put this creature into the battle zone, choose up to 2 of your opponent's creatures in the battle zone and tap them.
Double breaker (This creature breaks 2 shields.)
"Time to get Drastic!"

2 x Glais Mejicula, the Extreme Glais Mejicula, the Extreme (SWotSR)
  • Collector Number: 16
  • Rarity: Rare
  • Type: Evolution Creature
  • Race: Initiate
  • Power: 5500
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: Taro Yamazaki
Card text:

Evolution-Put on one of your Initiates.
Whenever one of your shields would be broken, you may discard 2 cards from your hand instead.

Amidst the devastation, there were centers of serene calm. Serene, hypercharged, butt-kicking calm.

1 x Niofa, Horned Protector Niofa, Horned Protector (SCoBN)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Horned Beast
  • Power: 9000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: Tsuu
Card text:

Evolution-Put on one of your Horned Beasts.
When you put this creature into the battle zone, search your deck. You may take a nature creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck.
Double breaker (This creature breaks 2 shields.)
"The Angel Commands have sent us a divine message! Let's see: 'Ice cream, rye bread, bananas, laundry detergent . . .'"

 
Type: Spell (6 cards)
3 x Rainbow Gate Rainbow Gate (BoGR)
  • Collector Number: 47
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Miho Midorikawa
Card text:

Search your deck. You may take a multicolored creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck.

Ten thousand miles away, Bombazar's Dragon hockey team suddenly found itself a player short.

3 x Soulswap Soulswap (SWotSR)
  • Collector Number: 91
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Kou1
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
You may choose a creature in the battle zone and put it into its owner's mana zone. If you do, choose a non-evolution creature in that player's mana zone that costs the same as or less than the number of cards in that mana zone. That player puts that creature into the battle zone.

 
Deck Statistics
Distribution by Civilization
Light bar 15  38 %  
Light/Nature bar 20 %  
Nature bar 17  43 %  
 

Distribution by Cost
2 bar 18 %  
3 bar 11  28 %  
4 bar 15 %  
5 bar 11  28 %  
6 bar 8 %  
7 bar 3 %  
8 bar 3 %  
 

Distribution by Power
- bar 15 %  
1000 bar 15 %  
12000 bar 3 %  
2000 bar 5 %  
3000 bar 12  30 %  
4500 bar 8 %  
5000 bar 10 %  
5500 bar 5 %  
6000 bar 3 %  
7000 bar 3 %  
7500 bar 3 %  
9000 bar 3 %  
 

Distribution by Race
- bar 15 %  
Angel Command bar 13 %  
Beast Folk bar 10 %  
Beast Folk/Initiate bar 15 %  
Horned Beast bar 18 %  
Initiate bar 20 %  
Light Bringer bar 5 %  
Mystery Totem bar 3 %  
Saint Pegasus bar 3 %  
 

Distribution by Rarity
Common bar 14  35 %  
Rare bar 12  30 %  
Super Rare bar 10 %  
Uncommon bar 23 %  
Very Rare bar 3 %  
 

Distribution by Type
Creature bar 29  73 %  
Evolution Creature bar 13 %  
Spell bar 15 %  
 



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Current score for this Deck, based on 17 votes:

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Discussion about this Deck
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Author Message
head_fanatic
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November 7, 2014
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Subject:    Posted: December 10, 2014 01:44 am

I knew you'd find a way to make this better! Getting Pegasus out so fast never occurred to me (although that wasn't the main idea).
I use to keep ularus, but then I changed to Valkyer, simply because its amazing.
Something I use to do was summon rumbling terrahorn and search up Pegasus. Then soulswap rumbling with Ancient, untapping mana, and then evolve (if I had innocent hunter or an angel command down)
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jok3r
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Subject:    Posted: February 11, 2015 09:07 am

An excelent deck my friend! The natural mechanics of the nature search are indeed made for Aura Pegasus. And using Ularus is like having 60-70 % of a Cryptic Totem!. I also admire that you play at 40 cards formula, just like me ;) (that's a kaijudo portal reminiscence that haunt me ^_^ ). Indeed this deck can be brutaly hit by discard if you don't get fast at least 1 rain of arrows in hand, but anyway, in Duel Masters and in any trade card game, there is'nt an invincible deck! But anyway the deck has a perfect sinergy. Yuliana helps you a lot to steal time for Ancient combo. Anyway I would recomand +1 yuliana for more consistency. (your choise). Anwyay, great deck, my congrats!!! 5/5.
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evil_saint Premium Member
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Subject:    Posted: February 12, 2015 01:41 am

Oh ty very much, it means much to me when i spent so much time in making it Ularus is pretty much the cryptic totem of this deck, and it often works really good! Yuliana is indeed a good early f-control card, but if the opp isnt rushing BAT is a better options making all the 5-mana guys pretty fast, and helps the integration a lot. If yuliana isnt present and u can clearly see the opp rushing u can play rainbow into skysword if necessary (and just summon skysword after BAT)
About the use of 40 - as i said to enki aswell - i use 40 because i think it is the formula which allow u the most to play around and focus on certain key-cards in the setup
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purehell
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Subject:    Posted: April 17, 2015 08:38 am

Maybe as bait you could consider Spectral Horn Glitalis.
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smart_guy
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Subject:    Posted: June 12, 2015 03:35 am

only one question why are u not using techno totem and micute the oracle they will give u the perfect combination to tap and destroy!!!
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evil_saint Premium Member
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Subject:    Posted: June 12, 2015 05:47 am

In fact I am using techno totem, which indeed creates very strong field control, especially with the seach power of rainbow gate.
As for micute, it is indeed a nice field control card but as this deck doesnt use guardians as aprimary race i think thrumiss is a more obvios choice as it is less situational.
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