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Deck "Revived Wolf"

Deck "Revived Wolf"
Format: OCG - 50 Cards
created by kokujo_the_fma Premium Member LV74 activity icon envelope icon
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Card list Group cards by  
Cards without Section (31 cards)
1 x Batou Shoulder, Shadow of Fiction Batou Shoulder, Shadow of Fiction (DMR-05)
  • Collector Number: 57
  • Rarity: Uncommon
  • Type: Creature
  • Race: Ghost
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: TUBAKI HALSAME
Card text:

*  Your opponent's spells cost 1 more to cast for each spell in their graveyard.

1 x Bega, Vizier of Shadow Bega, Vizier of Shadow (DMX-14)
  • Collector Number: 14
  • Rarity: Common
  • Type: Creature
  • Race: Initiate/Ghost
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light/Darkness
  • Artist: gel
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, add the top card of your deck to your shields face down. Then, discard a card from your opponent's hand at random.

3 x Death Hands, Misfortune Emperor Death Hands, Misfortune Emperor (DMR-17)
  • Collector Number: 20
  • Rarity: Rare
  • Type: Creature
  • Race: Dark Lord
  • Power: 2000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: NAKAMURA 8
Card text:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

* When you put this creature into the battle zone, destroy one of your opponent's creatures.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (DMX-14)
  • Collector Number: O1-O7
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

*  Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, until the start of your next turn, one of your creatures gets "Blocker".

2 x Heaven`s Rosia, True Dragon Edge Heaven's Rosia, True Dragon Edge (DMR-16?)
  • Collector Number: 7
  • Rarity: Rare
  • Type: Creature
  • Race: Angel Command Dragon/Justice Wing/Draguner
  • Power: 5500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
Card text:

* When you put this creature into the battle zone, put a dragheart that costs 3 or less or a light dragheart that costs 5 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* Mana Arms 5: If you have 5 or more light cards in your mana zone, each of your creatures in the battle zone gets "shield saver".

3 x Hellborof, Supreme Dragon Edge Hellborof, Supreme Dragon Edge (DMR-16?)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Creature
  • Race: Demon Command Dragon/Funky Knightmare/Draguner
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: NAKAMURA 8
Card text:

* When you put this creature into the battle zone, put a dragheart that costs 3 or less or a darkness dragheart that costs 5 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* When you put this creature into the battle zone, you may put the top 2 cards of your deck into the graveyard.

* Double breaker

2 x Honenbe, Skeletal Guardian Honenbe, Skeletal Guardian (DMX-23)
  • Collector Number: 59
  • Rarity: Uncommon
  • Type: Creature
  • Race: Guardian
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Okera
Card text:

Blockericon Blocker

* This creature can't attack.

* When you put this creature into the battle zone, you may put the top 3 cards of your deck into your graveyard. If you do, you may return a creature from your graveyard into your hand.

3 x Jenny, the Dismantling Puppet Jenny, the Dismantling Puppet (DMX-24)
  • Collector Number: 42
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
Card text:

* When you put this creature into the battle zone, look at your opponent's hand and discard a card from it.

2 x Magnum, Allshot Puppet Magnum, Allshot Puppet (DMX-09)
  • Collector Number: 13
  • Rarity: Rare
  • Type: Creature
  • Race: Death Puppet
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Sumihito
Card text:

*  When any creature or cross gear is put into the battle zone, or spell is played, and cards in the mana zone are not tapped, the controller of that card chooses and destroys a creature in his/her battle zone.

3 x Oriotis, Control Wings Oriotis, Control Wings (DMR-15)
  • Collector Number: 7
  • Rarity: Rare
  • Type: Creature
  • Race: Justice Wing
  • Power: 2500
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: Tonbi Aburaya
Card text:

Blockericon Blocker

* This creature can't attack players.

* Whenever your opponent puts a creature in the battle zone, if that creature costs more than the number of cards in his mana zone, put it on the bottom of his deck.

1 x Saint Rose, Dragon Edge Saint Rose, Dragon Edge (DMR-15)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Creature
  • Race: Justice Wing/Draguner
  • Power: 6500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: NAKAMURA 8
Card text:

* When you put this creature into the battle zone, put a light dragheart that costs 5 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* While you have a light dragheart in the battle zone, this creature gets "blocker".

* Double breaker (This creature breaks 2 shields.)

3 x School Man School Man (DMX-22)
  • Collector Number: 81b
  • Rarity: Common
  • Type: Creature
  • Race: Hedrian/Alien
  • Power: 8000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
Card text:

* When you put this creature into the battle zone, destroy 2 of your creatures. Then, your opponent chooses one of his creatures and destroys it.

* Double breaker (This creature breaks 2 shields.)

1 x Tigernitro, Explosive Devil Tigernitro, Explosive Devil (DMR-14)
  • Collector Number: 13
  • Rarity: Rare
  • Type: Creature
  • Race: Funky Knightmare
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Kutay
Card text:

* Mana Arms 5: At the end of your turn, if you have 5 or more darkness cards in your mana zone, your opponent chooses a card in his hand and discards the rest.

3 x Time Tripper, Shadow of Stagnation Time Tripper, Shadow of Stagnation (DMX-24)
  • Collector Number: 19
  • Rarity: Rare
  • Type: Creature
  • Race: Ghost
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
Card text:

■ Your opponent's cards are put into his mana zone tapped.

トリック、オア、トリート!どっちにしろマナにイタズラしちゃうもんねー!
(Trick or treat! In any case, your mana still ends up tricked! ---Time Tripper, Shadow of Stagnation)

2 x Vader, Dark Armor Vader, Dark Armor (DMX-24)
  • Collector Number: 18
  • Rarity: Rare
  • Type: Creature
  • Race: Dark Knightmare
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
Card text:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* This creature can't attack.

* At the end of your turn, you may put the top card of your deck into your graveyard. If it's a creature, draw a card.

 
Section: Main Deck (1 cards)
1 x Psychedelic Garden, Paradise of D Psychedelic Garden, Paradise of D (DMR-21)
  • Collector Number: 13
  • Rarity: Rare
  • Type: D2 Field
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
Card text:

* Each of your creatures gets "escape". (When a creature that has "escape" would be destroyed, you may add a card from your shields to your hand instead. You can't use the "shield trigger" ability of that shield.)

(Whenever another D2 Field is put into the battle zone, put this D2 Field into your graveyard.)

* Denjara Switch - At the end of your turn, you may turn this D2 Field upside down for the rest of the game. If you do, you may put up to 2 cards from your hand into your shields as a new shield.

 
Section: Side Deck (8 cards)
1 x Inferno Sign Inferno Sign (DMX-24)
  • Collector Number: 28
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Toshiaki Takayama
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Put one of your non-evolution creatures that costs 7 or less from your graveyard into the battle zone.

4 x Oriotis Judge Oriotis Judge (DMX-22)
  • Collector Number: 12
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Each player puts all creatures in their battle zone that cost the same as or more than the number of cards in their mana zones to the bottom of their decks.

2 x The Grave of Angels and Demons The Grave of Angels and Demons (DMX-14)
  • Collector Number: 68
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light/Darkness
  • Artist: Masaki Hirooka
Card text:

Shieldtrigger Shield trigger

(This spell is put into your mana zone tapped.)

*  If there are 2 or more creatures with the same name in the battle zone, destroy all of them. Then, look at all of the mana zones, if there are 2 or more cards with the same name, put all of them into their owners graveyard.

1 x Upheaval Upheaval (DMX-22)
  • Collector Number: 97b
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Each player exchanges all cards from his mana zone with his hand, then taps all cards in his mana zone.

 
Section: Hyperspatial Zone (10 cards)
1 x Demon Wolf, Soul Eating Moonlight Castle/Minagorosseo, Wolf Demon Dragon Demon Wolf, Soul Eating Moonlight Castle/Minagorosseo, Wolf Demon Dragon (DMR-14)
  • Collector Number: 14
  • Rarity: Rare
  • Type: Dragheart Creature
  • Race: Demon Command Dragon
  • Power: /5000
  • Mana Number: 0
  • Cost: 3/6
  • Civilization: Darkness
  • Artist: Kutay
Card text:

* Each of your Darkness creatures in the battle zone gets "slayer". (When a creature that has "slayer" battles, after the battle, destroy your opponent's creature.)

* Dragsolution - At the start of your turn, if you have 2 or more Darkness creatures in the battle zone, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


* Each of your creatures in the battle zone gets "slayer". (When a creature that has "slayer" battles, after the battle, destroy your opponent's creature.)

* At the start of your opponent's turn, your opponent chooses one of his creatures that can attack. That creature must attack that turn if able.

1 x Endless Heaven, True Holy Church/Neverend, True Destiny King Endless Heaven, True Holy Church/Neverend, True Destiny King (DMR-16?)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: /14500
  • Mana Number: 0
  • Cost: 5/10
  • Civilization: Light
Card text:

* Whenever one of your creatures is destroyed, you may add the top card of your deck to your shields face down.

* Dragsolution - At the end of your turn, if you have more shields than your opponent, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


* Whenever your Dragons attack, you may choose 1 of your opponent's creatures and tap them. That creature doesn't untap at the start of your opponent's next turn.

* Triple Breaker

* True Escape: When this creature would leave the battle zone, you may add 2 of your shields to your hand instead. (You can't use the "shield trigger" abilities of those shields.)

1 x Go To Hell, Annihilator Blade/Deathshiraz, Devil Corrupt King Go To Hell, Annihilator Blade/Deathshiraz, Devil Corrupt King (DMR-13)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Demon Command Dragon
  • Power: 12000
  • Mana Number: 1
  • Cost: 4/7
  • Civilization: Darkness
  • Artist: Yuukoo009
Card text:

* When you put this dragheart into the battle zone, or whenever a creature equipped with this attacks, you may put a Funky Knightmare with cost 5 or less from your graveyard into the battle zone.

* Dragon Solution - At the end of your turn, you may flip this card to the dragheart creature side and untap it. If you do, destroy 4 of your creatures., flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* When this creature is Dragon Solutioned, destroy one of your opponent's creatures.

* Whenever this creature attacks, you may put a non-evolution darkness creature from your graveyard into the battle zone.

* Triple breaker (This creature breaks 3 shields)

1 x Heaven`s Heaven, Heavenly Justice/Neverlast, Destiny Adoration Heaven's Heaven, Heavenly Justice/Neverlast, Destiny Adoration (DMR-15)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: /14500
  • Mana Number: 0
  • Cost: 5/9
  • Civilization: Light
  • Artist: NAKAMURA 8
Card text:

* At the end of your turn, you may put a Light creature that has "blocker" from your hand into the battle zone.

* Non-light spells cost 1 more to cast.

* Dragsolution - At the start of your turn, if you have 3 or more creatures that have "blocker" in the battle zone, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


Blockericon Blocker

* Your Light creatures win all battles.

* Players can't cast non-Light spells that cost 5 or less

* Triple Breaker

* Escape (When this creature would be destroyed, you may add a card from your shield zone to your hand instead. You can't use the "shield trigger" ability of that shield.)

1 x Karakurigaeshi, Ninja Mansion Karakurigaeshi, Ninja Mansion (DMX-18)
  • Collector Number: 36b
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 4
  • Civilization: Darkness
  • Artist: Tutui Mi
Card text:

* At the start of your turn, you may put the top 2 cards of your deck into your graveyard.

* Dragsolution—When one of your Darkness creatures is destroyed, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

1 x Migawari, Nightmare Manji/Karakurigaeshi, Ninja Mansion Migawari, Nightmare Manji/Karakurigaeshi, Ninja Mansion (DMX-18)
  • Collector Number: 36
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 2/4
  • Civilization: Darkness
  • Artist: Tutui Misa
Card text:

* Dragsolution - Whenever a creature equipped with this would be destroyed, flip this to the dragheart fortress side instead. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* At the start of your turn, you may put the top 2 cards of your deck into your graveyard.

* Dragsolution - When one of your Darkness creatures is destroyed, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

2 x Reddull, Dragon Soul Castle/All Over The World, Supreme True Dragon Soul Reddull, Dragon Soul Castle/All Over The World, Supreme True Dragon Soul (DMR-16?)
  • Collector Number: 14
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: World Command Dragon
  • Power: /50000
  • Mana Number: 0
  • Cost: 3/50
  • Civilization: Fire//All
  • Artist: NAKAMURA 8
Card text:

* When you put this fortress into the battle zone, one of your creatures gets "speed attacker" until the end of the turn.

* Dragsolution - When you have a Light, a Water, a Darkness, a Fire and a Nature fortress that has "Dragon Soul" in their name in your battle zone, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


* When this creature is dragsolutioned, each player puts his hand, battle zone and graveyard other than this creature into his deck and shuffles it.

* Speed attacker

* World breaker (This creature breaks all your opponent's shields.)

* When this creature would leave the battle zone, if its tapped, it stays instead.

1 x Utsusemihenge, Blame Demon Dragon Utsusemihenge, Blame Demon Dragon (DMX-18)
  • Collector Number: 36c
  • Rarity: No Rarity
  • Type: Dragheart Creature
  • Race: Demon Command Dragon
  • Power: 7000
  • Mana Number: 0
  • Cost: 7
  • Civilization: Darkness
  • Artist: Tutui Misa
Card text:

* Double breaker (This creature breaks 2 shields.)

* When this creature would be destroyed, you may put 4 cards in your graveyard on the bottom of your deck instead.

1 x Welcome Hell, Supreme Devil King Palace/Deathgoros, Supreme Devil Corrupt King Welcome Hell, Supreme Devil King Palace/Deathgoros, Supreme Devil Corrupt King (DMR-16?)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Demon Command Dragon
  • Power: /13000
  • Mana Number: 0
  • Cost: 5/10
  • Civilization: Darkness
  • Artist: NAKAMURA 8
Card text:

* When you put this dragheart into the battle zone or whenever one of your Draguners attacks, you may put a darkness creature that costs 5 or less from your graveyard into the battle zone.

* Dragsolution - At the end of your turn, you may destroy 4 of your creatures. If you do, flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* When this creature is Dragsolutioned, destroy up to 2 of your opponent's creatures.

* Whenever this creature attacks, you may put the top card of your deck into your graveyard. Then put a non-evolution creature from your graveyard into the battle zone.

* Triple breaker

* Dragon Evade - When this creature would leave the battle zone, flip it to the dragheart fortress side instead.

 
Deck Statistics
Distribution by Civilization
Darkness bar 31  62 %  
Fire//All bar 4 %  
Light bar 14  28 %  
Light/Darkness bar 6 %  
 

Distribution by Cost
2 bar 12 %  
2/4 bar 2 %  
3 bar 18 %  
3/50 bar 4 %  
3/6 bar 2 %  
4 bar 13  26 %  
4/7 bar 2 %  
5 bar 6 %  
5/10 bar 4 %  
5/9 bar 2 %  
6 bar 2 %  
7 bar 10  20 %  
 

Distribution by Power
- bar 11  22 %  
/13000 bar 2 %  
/14500 bar 4 %  
/5000 bar 2 %  
/50000 bar 4 %  
1000 bar 12 %  
12000 bar 2 %  
2000 bar 10 %  
2500 bar 6 %  
3000 bar 6 %  
4000 bar 10 %  
5500 bar 4 %  
6500 bar 2 %  
7000 bar 8 %  
8000 bar 6 %  
 

Distribution by Race
- bar 11  22 %  
Angel Command Dragon bar 4 %  
Angel Command Dragon/Justice Wing/Draguner bar 4 %  
Dark Knightmare bar 4 %  
Dark Lord bar 6 %  
Death Puppet bar 10 %  
Demon Command Dragon bar 8 %  
Demon Command Dragon/Funky Knightmare/Draguner bar 6 %  
Funky Knightmare bar 2 %  
Ghost bar 8 %  
Guardian bar 4 %  
Guardian/Shinobi bar 2 %  
Hedrian/Alien bar 6 %  
Initiate/Ghost bar 2 %  
Justice Wing bar 6 %  
Justice Wing/Draguner bar 2 %  
World Command Dragon bar 4 %  
 

Distribution by Rarity
Common bar 17  34 %  
No Rarity bar 6 %  
Rare bar 22  44 %  
Uncommon bar 8 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 31  62 %  
D2 Field bar 2 %  
Dragheart Creature bar 16 %  
Dragheart Fortress bar 4 %  
Spell bar 16 %  
 



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Discussion about this Deck
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Author Message
number31
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Subject: good deck   Posted: February 21, 2009 05:04 am

it's kind of built like halfway between a rush and a control darkness deck, and it has cards to stop your opponent from getting advantage like ballom, so it's a good deck although i think there are some changes needed.
i'll just give you the changes on YM
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kokujo_the_fma Premium Member
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October 9, 2008
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Subject:    Posted: February 21, 2009 05:25 am

thanks for the adivces
it rly helped
Back to top Modified on February 21, 2009 12:39 pm 
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