main page of Trade Cards OnlineTrade Cards Online

The best platform to trade all collectible card games!

Miniature Trading
Let us find for you the miniatures you need MiniatureTrading.com

Trade Cards Online
Facebook badge

communicate randomly with people around the world:
throw a message in a bottle

Deck "Revived Wolf"

Deck "Revived Wolf"
Format: OCG - 50 Cards
created by kokujo_the_fma Premium Member LV77 activity icon envelope icon
Share |
 
Card list Group cards by  
Cards without Section (31 cards)
2 x Bega, Vizier of Shadow Bega, Vizier of Shadow (DMX-14)
  • Collector Number: 14
  • Rarity: Common
  • Type: Creature
  • Race: Initiate/Ghost
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light/Darkness
  • Artist: gel
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, add the top card of your deck to your shields face down. Then, discard a card from your opponent's hand at random.

3 x Berlin, Bell Gravekeeper Berlin, Bell Gravekeeper (DMX-06)
  • Collector Number: 13
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initiate/Hedrian/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: Katsuya
Card text:

(This creature is put into your mana zone tapped)

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When your opponent would choose a creature by the effect of a spell, this creature can't be chosen.

*  When a card is discarded from your hand by the ability of your opponent's creature or spell, you may return up to two cards from your graveyard to your hand.

2 x Death Hands, Misfortune Emperor Death Hands, Misfortune Emperor (DMR-17)
  • Collector Number: 20
  • Rarity: Rare
  • Type: Creature
  • Race: Dark Lord
  • Power: 2000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: NAKAMURA 8
Card text:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

* When you put this creature into the battle zone, destroy one of your opponent's creatures.

3 x Hellborof, Supreme Dragon Edge Hellborof, Supreme Dragon Edge (DMR-16?)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Creature
  • Race: Demon Command Dragon/Funky Knightmare/Draguner
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: NAKAMURA 8
Card text:

* When you put this creature into the battle zone, put a dragheart that costs 3 or less or a darkness dragheart that costs 5 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* When you put this creature into the battle zone, you may put the top 2 cards of your deck into the graveyard.

* Double breaker

3 x Holy, Flash Guardian Holy, Flash Guardian (DMR-18)
  • Collector Number: 12
  • Rarity: Rare
  • Type: Creature
  • Race: Guardian
  • Power: 3500
  • Mana Number: 1
  • Cost: 9
  • Civilization: Light
Card text:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* When you put this creature into the battle zone, tap all your opponent's creatures.

3 x Honenbe, Skeletal Guardian Honenbe, Skeletal Guardian (DMX-23)
  • Collector Number: 59
  • Rarity: Uncommon
  • Type: Creature
  • Race: Guardian
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Okera
Card text:

Blockericon Blocker

* This creature can't attack.

* When you put this creature into the battle zone, you may put the top 3 cards of your deck into your graveyard. If you do, you may return a creature from your graveyard into your hand.

3 x Jenny, the Dismantling Puppet Jenny, the Dismantling Puppet (DMX-24)
  • Collector Number: 42
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
Card text:

* When you put this creature into the battle zone, look at your opponent's hand and discard a card from it.

3 x Ninjariban, Dragon Edge Ninjariban, Dragon Edge (DMR-14)
  • Collector Number: 25
  • Rarity: Uncommon
  • Type: Creature
  • Race: Funky Knightmare/Draguner
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Tutui Misa
Card text:

* When you put this creature into the battle zone, put a dragheart that costs 3 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

2 x Oriotis, Control Wings Oriotis, Control Wings (DMR-15)
  • Collector Number: 7
  • Rarity: Rare
  • Type: Creature
  • Race: Justice Wing
  • Power: 2500
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: Tonbi Aburaya
Card text:

Blockericon Blocker

* This creature can't attack players.

* Whenever your opponent puts a creature in the battle zone, if that creature costs more than the number of cards in his mana zone, put it on the bottom of his deck.

3 x Saint Rose, Dragon Edge Saint Rose, Dragon Edge (DMR-15)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Creature
  • Race: Justice Wing/Draguner
  • Power: 6500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: NAKAMURA 8
Card text:

* When you put this creature into the battle zone, put a light dragheart that costs 5 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* While you have a light dragheart in the battle zone, this creature gets "blocker".

* Double breaker (This creature breaks 2 shields.)

2 x Savage, Forbidden U Savage, Forbidden U (DMD-35)
  • Collector Number: 10
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initials
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
Card text:

* When you put this creature into the battle zone, put the top card of your deck into the graveyard. Then, you may return a D2 Field or a creature from your graveyard to your hand.

2 x School Man School Man (DMX-22)
  • Collector Number: 81b
  • Rarity: Common
  • Type: Creature
  • Race: Hedrian/Alien
  • Power: 8000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
Card text:

* When you put this creature into the battle zone, destroy 2 of your creatures. Then, your opponent chooses one of his creatures and destroys it.

* Double breaker (This creature breaks 2 shields.)

 
Section: Main Deck (3 cards)
3 x Memento Guardian Shrine, Prison Court of D Memento Guardian Shrine, Prison Court of D (DMR-23)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: D2 Field
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
Card text:

Shieldtrigger Shield trigger (When this D2 Field is put into your hand from your shield zone, you may put it into the battle zone for no cost.)

* Each of your creatures gets "blocker". (Whenever an opponent's creature attacks, you may tap the creature that that has "blocker" to change the attack to that creature.)

(Whenever another D2 Field is put into the battle zone, put this D2 Field into your graveyard.)

* Denjara Switch: At the start of each player's turn, you may turn this D2 Field upside down for the rest of the game. If you do, tap all your opponent's creatures.

 
Section: Side Deck (6 cards)
1 x DNA Spark DNA Spark (DMX-25)
  • Collector Number: 30
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Tap all your opponent's creatures in the battle zone.

* If you have 2 or less shields, add the top card of your deck to your shields face down.

1 x Inferno Sign Inferno Sign (DMX-24)
  • Collector Number: 28
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Toshiaki Takayama
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Put one of your non-evolution creatures that costs 7 or less from your graveyard into the battle zone.

2 x Super Eternal Spark Super Eternal Spark (DMR-15)
  • Collector Number: 21
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Morechand
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Choose a non-evolution card that costs 6 or less in the battle zone and add it to its owner's shields face down.

2 x The Grave of Angels and Demons The Grave of Angels and Demons (DMX-14)
  • Collector Number: 68
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light/Darkness
  • Artist: Masaki Hirooka
Card text:

Shieldtrigger Shield trigger

(This spell is put into your mana zone tapped.)

*  If there are 2 or more creatures with the same name in the battle zone, destroy all of them. Then, look at all of the mana zones, if there are 2 or more cards with the same name, put all of them into their owners graveyard.

 
Section: Hyperspatial Zone (10 cards)
1 x Demon Wolf, Soul Eating Moonlight Castle/Minagorosseo, Wolf Demon Dragon Demon Wolf, Soul Eating Moonlight Castle/Minagorosseo, Wolf Demon Dragon (DMR-14)
  • Collector Number: 14
  • Rarity: Rare
  • Type: Dragheart Creature
  • Race: Demon Command Dragon
  • Power: /5000
  • Mana Number: 0
  • Cost: 3/6
  • Civilization: Darkness
  • Artist: Kutay
Card text:

* Each of your Darkness creatures in the battle zone gets "slayer". (When a creature that has "slayer" battles, after the battle, destroy your opponent's creature.)

* Dragsolution - At the start of your turn, if you have 2 or more Darkness creatures in the battle zone, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


* Each of your creatures in the battle zone gets "slayer". (When a creature that has "slayer" battles, after the battle, destroy your opponent's creature.)

* At the start of your opponent's turn, your opponent chooses one of his creatures that can attack. That creature must attack that turn if able.

1 x Endless Heaven, True Holy Church/Neverend, True Destiny King Endless Heaven, True Holy Church/Neverend, True Destiny King (DMR-16?)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: /14500
  • Mana Number: 0
  • Cost: 5/10
  • Civilization: Light
Card text:

* Whenever one of your creatures is destroyed, you may add the top card of your deck to your shields face down.

* Dragsolution - At the end of your turn, if you have more shields than your opponent, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


* Whenever your Dragons attack, you may choose 1 of your opponent's creatures and tap them. That creature doesn't untap at the start of your opponent's next turn.

* Triple Breaker

* True Escape: When this creature would leave the battle zone, you may add 2 of your shields to your hand instead. (You can't use the "shield trigger" abilities of those shields.)

1 x Greene, Dragon Soul Ruins/All Over The World, Supreme True Dragon Soul Greene, Dragon Soul Ruins/All Over The World, Supreme True Dragon Soul (DMX-26)
  • Collector Number: 23
  • Rarity: Rare
  • Type: Dragheart Creature
  • Race: World Command Dragon
  • Power: /50000
  • Mana Number: 0
  • Cost: 3/50
  • Civilization: Nature//All
  • Artist: nejita
Card text:

* When you put this dragheart fortress into the battle zone, you may put the top card of your deck into your mana zone. (At the start of your game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


* When this creature is dragsolutioned, each player puts all cards in his hand, battle zone and graveyard other than this creature into their owners decks and shuffles it.

* Speed attacker

* World breaker (This creature breaks all your opponent's shields.)

* When this creature would leave the battle zone, if it's tapped, it stays in the battle zone instead.

1 x Joan Mizell, Revolution Spear/D`Arc-en-Ciel, Holy Spear Dragon Elemental Joan Mizell, Revolution Spear/D'Arc-en-Ciel, Holy Spear Dragon Elemental (DMX-17)
  • Collector Number: 5
  • Rarity: No Rarity
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: /5500
  • Mana Number: 1
  • Cost: 2/5
  • Civilization: Light
  • Artist: Takeuchi Kohei
Card text:

* Whenever the equipped creature attacks, you may choose one of your opponent's creatures and tap it.

* Dragon Solution - At the end of your turn, if the equipped creature is tapped, flip this card to the dragheart creature side and untap it.


Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* When this creature leaves the battle zone or whenever it attacks or blocks, you may choose one of your opponent's creatures and tap it.

1 x Karakurigaeshi, Ninja Mansion Karakurigaeshi, Ninja Mansion (DMX-18)
  • Collector Number: 36b
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 4
  • Civilization: Darkness
  • Artist: Tutui Mi
Card text:

* At the start of your turn, you may put the top 2 cards of your deck into your graveyard.

* Dragsolution—When one of your Darkness creatures is destroyed, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

1 x Migawari, Nightmare Manji/Karakurigaeshi, Ninja Mansion Migawari, Nightmare Manji/Karakurigaeshi, Ninja Mansion (DMX-18)
  • Collector Number: 36
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 2/4
  • Civilization: Darkness
  • Artist: Tutui Misa
Card text:

* Dragsolution - Whenever a creature equipped with this would be destroyed, flip this to the dragheart fortress side instead. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* At the start of your turn, you may put the top 2 cards of your deck into your graveyard.

* Dragsolution - When one of your Darkness creatures is destroyed, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

1 x Reddull, Dragon Soul Castle/All Over The World, Supreme True Dragon Soul Reddull, Dragon Soul Castle/All Over The World, Supreme True Dragon Soul (DMX-26)
  • Collector Number: 20
  • Rarity: Rare
  • Type: Dragheart Creature
  • Race: World Command Dragon
  • Power: /50000
  • Mana Number: 0
  • Cost: 3/50
  • Civilization: Fire//All
  • Artist: boyaking
Card text:

* When you put this fortress into the battle zone, one of your creatures gets "speed attacker" until the end of the turn.

* Super Dragsolution - If you have Whitey, Dragon Soul Church, Bluenika, Dragon Soul Fortress, Blacko, Dragon Soul Palace, Reddull, Dragon Soul Castle and Greene, Dragon Soul Ruins in the battle zone, flip each card one by one to the dragheart creature side untapped.


* When this creature is dragsolutioned, each player puts all cards in his hand, battle zone and graveyard other than this creature into their owners decks and shuffles it.

* Speed attacker

* World breaker (This creature breaks all your opponent's shields.)

* When this creature would leave the battle zone, if it's tapped, it stays in the battle zone instead.

1 x Utsusemihenge, Blame Demon Dragon Utsusemihenge, Blame Demon Dragon (DMX-18)
  • Collector Number: 36c
  • Rarity: No Rarity
  • Type: Dragheart Creature
  • Race: Demon Command Dragon
  • Power: 7000
  • Mana Number: 0
  • Cost: 7
  • Civilization: Darkness
  • Artist: Tutui Misa
Card text:

* Double breaker (This creature breaks 2 shields.)

* When this creature would be destroyed, you may put 4 cards in your graveyard on the bottom of your deck instead.

1 x Welcome Hell, Supreme Devil King Palace/Deathgoros, Supreme Devil Corrupt King Welcome Hell, Supreme Devil King Palace/Deathgoros, Supreme Devil Corrupt King (DMR-16?)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Demon Command Dragon
  • Power: /13000
  • Mana Number: 0
  • Cost: 5/10
  • Civilization: Darkness
  • Artist: NAKAMURA 8
Card text:

* When you put this dragheart into the battle zone or whenever one of your Draguners attacks, you may put a darkness creature that costs 5 or less from your graveyard into the battle zone.

* Dragsolution - At the end of your turn, you may destroy 4 of your creatures. If you do, flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* When this creature is Dragsolutioned, destroy up to 2 of your opponent's creatures.

* Whenever this creature attacks, you may put the top card of your deck into your graveyard. Then put a non-evolution creature from your graveyard into the battle zone.

* Triple breaker

* Dragon Evade - When this creature would leave the battle zone, flip it to the dragheart fortress side instead.

1 x Whitey, Dragon Soul Church/All Over The World, Supreme True Dragon Soul Whitey, Dragon Soul Church/All Over The World, Supreme True Dragon Soul (DMX-26)
  • Collector Number: 16
  • Rarity: Rare
  • Type: Dragheart Creature
  • Race: World Command Dragon
  • Power: /50000
  • Mana Number: 0
  • Cost: 3/50
  • Civilization: Light//All
  • Artist: Morechand
Card text:

* When you put this fortress into the battle zone, you may choose one of your opponent's creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn. (At the start of your game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


* When this creature is dragsolutioned, each player puts all cards in his hand, battle zone and graveyard other than this creature into their owners decks and shuffles it.

* Speed attacker

* World breaker (This creature breaks all your opponent's shields.)

* When this creature would leave the battle zone, if it's tapped, it stays in the battle zone instead.

 
Deck Statistics
Distribution by Civilization
Darkness bar 24  48 %  
Fire//All bar 2 %  
Light bar 16  32 %  
Light//All bar 2 %  
Light/Darkness bar 14 %  
Nature//All bar 2 %  
 

Distribution by Cost
2 bar 14 %  
2/4 bar 2 %  
2/5 bar 2 %  
3 bar 4 %  
3/50 bar 6 %  
3/6 bar 2 %  
4 bar 12  24 %  
5 bar 16 %  
5/10 bar 4 %  
6 bar 2 %  
7 bar 18 %  
9 bar 6 %  
 

Distribution by Power
- bar 11  22 %  
/13000 bar 2 %  
/14500 bar 2 %  
/5000 bar 2 %  
/50000 bar 6 %  
/5500 bar 2 %  
1000 bar 10 %  
2000 bar 8 %  
2500 bar 4 %  
3000 bar 12 %  
3500 bar 6 %  
5000 bar 6 %  
6500 bar 6 %  
7000 bar 8 %  
8000 bar 4 %  
 

Distribution by Race
- bar 11  22 %  
Angel Command Dragon bar 4 %  
Dark Lord bar 4 %  
Death Puppet bar 6 %  
Demon Command Dragon bar 6 %  
Demon Command Dragon/Funky Knightmare/Draguner bar 6 %  
Funky Knightmare/Draguner bar 6 %  
Guardian bar 12 %  
Hedrian/Alien bar 4 %  
Initials bar 4 %  
Initiate/Ghost bar 4 %  
Initiate/Hedrian/Hunter bar 6 %  
Justice Wing bar 4 %  
Justice Wing/Draguner bar 6 %  
World Command Dragon bar 6 %  
 

Distribution by Rarity
Common bar 18 %  
No Rarity bar 8 %  
Rare bar 18  36 %  
Uncommon bar 17  34 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 31  62 %  
D2 Field bar 6 %  
Dragheart Creature bar 16 %  
Dragheart Fortress bar 4 %  
Spell bar 12 %  
 



Rating
There are no votes yet.
You can rate this Deck: how good you think it is?
Enter a comment and choose your rating:

 


Discussion about this Deck
Add your comments
Author Message
number31
Philippines activity icon

Avatar for number31
Reply with quote Report content icon
Subject: good deck   Posted: February 21, 2009 05:04 am

it's kind of built like halfway between a rush and a control darkness deck, and it has cards to stop your opponent from getting advantage like ballom, so it's a good deck although i think there are some changes needed.
i'll just give you the changes on YM
Back to top  
kokujo_the_fma Premium Member
LV77 Spain activity icon envelope icon

Avatar for kokujo_the_fma
Member since
October 9, 2008
Reply with quote Report content icon
Subject:    Posted: February 21, 2009 05:25 am

thanks for the adivces
it rly helped
Back to top Modified on February 21, 2009 12:39 pm 
Add your comments
Page 1 of 1  
Subscribe to this discussion


search for a card | cards you have | cards you want | look for trades
your messages | references | card reviews | dream cards | forums
affiliates | links | advertise with us | help