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Deck "Eternity"

Deck "Eternity"
Format: Standard - 48 Cards
created by chaoticreaper activity icon
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Card list Group cards by  
Card Type: Creature (33 cards)
  Card Set Number Type Rarity
3 x Andromeda of the Citadel 6DSI S1 Creature Super Rare
3 x Aqua Strider 7CLA 71 Creature Common
3 x Bloomwarden 9SHA 65 Creature Common
3 x Eternal Haven 9SHA S1 Creature Super Rare
3 x Finbarr's Dreadnought 9SHA 14 Creature Very Rare
3 x Fullmetal Lemon 7CLA 81 Creature Common
1 x Guardian Akhal-teek 7CLA S7 Creature Super Rare
3 x King Tritonus 7CLA S2 Creature Super Rare
3 x Panopter 7CLA 75 Creature Very Rare
2 x Squillace Scourge 7CLA S8 Creature Super Rare
3 x Stingwing 9SHA 46 Creature Common
3 x Twilight Archon 9SHA S6 Creature Super Rare
Card Type: Spell (15 cards)
  Card Set Number Type Rarity
3 x Bottle of Wishes 8TRI 2 Spell Rare
3 x Piercing Judgment 7CLA 76 Spell Rare
3 x Root Trap 2DED 51 Spell Rare
3 x Stormspark Blast 3RIS 28 Spell Rare
3 x Terror Pit 8TRI 12 Spell Rare
Deck Statistics
Distribution by Card Type
Creature bar 33  69 %  
Spell bar 15  31 %  

Distribution by Civilization
Darkness bar 6 %  
Light bar 19 %  
Light/Darkness bar 13 %  
Light/Nature bar 8 %  
Light/Water bar 19 %  
Nature bar 6 %  
Water bar 19 %  
Water/Darkness bar 4 %  
Water/Nature bar 6 %  

Distribution by Illustrator
Blankas bar 6 %  
Dustmoss bar 6 %  
Ironpot bar 6 %  
Jesper Ejsing bar 13 %  
Kawasumi bar 6 %  
Kogaratsu bar 6 %  
Kou1 bar 6 %  
Naoki Saito bar 13 %  
Nottsuo bar 6 %  
Sansyu bar 6 %  
Toshiaki Takayama bar 13 %  
Tubaki Halsame bar 6 %  
Yusaku Nakaaki bar 6 %  

Distribution by Level
10 bar 13 %  
2 bar 13 %  
3 bar 13 %  
4 bar 6 %  
5 bar 13 %  
6 bar 6 %  
7 bar 13 %  
8 bar 6 %  
9 bar 19 %  

Distribution by Mana Value
1 bar 48  100 %  

Distribution by Power
- bar 15  31 %  
11500 bar 15 %  
15000 bar 6 %  
15500 bar 6 %  
3500 bar 6 %  
4000 bar 19 %  
4500 bar 6 %  
6000 bar 6 %  
8000 bar 4 %  

Distribution by Race
- bar 15  31 %  
Battle Sphere bar 6 %  
Celestial Dragon bar 6 %  
Cyber Complex bar 6 %  
Cyber Virus/Tree Kin bar 6 %  
Enforcer/Aquan bar 6 %  
Enforcer/Brain Jacker bar 6 %  
Enforcer/Wild Veggies bar 6 %  
Leviathan/Chimera bar 4 %  
Monarch/Angel Command bar 6 %  
Monarch/Leviathan bar 6 %  
Skyforce Champion / Beast Kin bar 2 %  
Skyforce Champion/Shadow Champion bar 6 %  

Distribution by Rarity
Common bar 12  25 %  
Rare bar 15  31 %  
Super Rare bar 15  31 %  
Very Rare bar 13 %  

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Author Message
United States activity icon

Avatar for deified_cupcake
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Subject:    Posted: September 10, 2013 08:36 pm

You should try adding wave lancers and tritonus. Maybe you could use some more mana ramp and possibly andromeda as well.
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Romania activity icon

Avatar for nerafim
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Subject:    Posted: September 17, 2013 11:25 am

Well at least you have the sense to just run 3x on everything and keep it close up to 50 cards, which is the ideal way to do Bottle. And Panopter is honestly a decent deck engine for resources. But there are 3 major flaws with this current list:

1) Too many multi-civs.

And I specifically mean the ones in the 2 cost. You don't need those. Your whole deck is too small with too many multis, so your pulls and mana placement can really you, effectively always being one turn behind.

It IS a must to use some 2 cost Blockers (especially with Panopter) but the regular ones like Rain-Cloud and Sun-Stalk are good enough.

Darkness IS worth using for Twilight and Pit but other than that it doesn't contribute anything. You need better cards, preferably which help real early.

2) Pointless fatties.

Squillance is not for this deck and neither is Dreadnaught or the 1x dude. Adding fat creatures just cause it would be cool when you get them off Bottle is honestly the biggest mistake people make with this deck.

Whatever big basstards you add, it needs to either counter some entire metagame strategy, pull you out of some bad scenarios or give you some lockdown or something: Borran for example is better than Deadnaught, Saracon, Death Liger Justicar and so forth.

3) Depending only on Bottle pulls is seriously asking to get outplayed.

That's why these decks need contingency plans and alternate systems more than anything, so you usually have to build them either with mana acceleration (at least Mana Storm), Dawn for Bottle reuse or bunking in with removal, Kurragar, Lux and some Dragons, going into battle early (Humoncolon) and so forth.

These 3 are generally the most common mistakes, so keep that in mind and good luck.

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LV27 United States activity icon envelope icon

Avatar for monkeyking25
Member since
October 19, 2011
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Subject: could be better   Posted: September 20, 2013 04:02 pm

Its a nice concept but it needs some fine tuning;

I would start by taking the nature out all together.
Then focus on Panopter, its is the base of a good blocker deck.
Using a steady stream of blockers and darkness removal/water bounce can. stall the opponent till you reach the ten mana.

Also maybe lower the count on some of you high cost cards, other than bottle you have no consistent way of bringing them out, and being stuck of only high cost cards can kill in the early game.
instead but lower cost cards that can net you advantages like fumes, Keeper of Laws, and canyon skimmer. Even if they are not blockers they can still be helpful.

I hope this is helpful,
Let me know what me what you think.
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