main page of Trade Cards OnlineTrade Cards Online

The safest place to trade, buy, and sell cards

Deck "Nature's Wrath"

Deck "Nature's Wrath"
Format: TCG - 40 Cards
created by evil_saint LV11 activity icon envelope icon
Share |

Ultimate Nature Aggro

Horned Beast Folks incoming The best mono-nature aggro deck ever!!! Subscribe if you don't agree But of course you can subscribe if you agree too

Oh i just love this decks and i think it is one of the my decks with the highest win ratio. The only downside of this deck is that it is weak against discarding/control and then bombazar ofc (because its a mono non-blocker deck), but that's it after all! If you opponent does not have any discarding or a lot of shield triggers and cheap removal cards, this deck is simply unbeatable. It is extremely powerful both in early and late game and can actually act like a rush decks in some cases. This might be the one of the best field control decks ever made also because the great mana increase and the amout of powerful creatures Even though this deck seems a bit defendless it has 9 triggers in it after all which can easily turn the game and make a final counter possible. Enjoy it folks, I have done it and will still do for sure - leave a comment after using it thx

The strat:

Turn 1:
Put down 1 mana (maybe one of the spells which u dont need early)

Turn 2:
Swine/Torcon

Turn 3: Raider/BAT (depends on the cards on your hand - BAT can be great if u have Ancient Horn and/or Terahorn). I would prefer Raider over BAT in most situations because the idea of this deck is to get the strong creatures from your deck into the field as quick as possible.

Turn 4:
A lot of opportunities: If BAT is summoned last turn u will be able of having 5 mana to deal with, allowing the epic Ancient Horn+Terahorn-combo (or just Terahorn if Ancient isnt present). If not u can evolve the beast guy played in turn 2 into Storm Wrangler which will in almost every case let ur Raider attack ur opponent and use its ability. U can also play Vine Charger to make it easier for Raider to attack and increase ur mana at the same time which will create new opportunities.
Also u can play BAT which will allow u to either evolve him into Barkwhip which can make Raider go over blockers (sarius etc, but not squito sadly) or summon brutal charge which might allow further deck search. Last but not least the 2 mana could be used for an extra beast folk too

Turn 5:
If u took Niofa when summoning Terahorn u should summon him and ur opponent will be in big trouble because u can continue to take whatever strong creature u need like whatever Totem u need or a beast folk-evo. Again the great Ancient horn + Terahorn-combo is possible (if u havent summoned BAT in turn 3).

Turn 6: Evolve Ancient horn/Terahorn if you havent done this yet or evolve a beast folk into dual fang if u took him for certain reasons.

Turn 7: If ur opponent is in the game, finish him off with the epic Barkwhip- assaultcombo which is awesome if Vreemah is present. In the deck searches earlier u might have taken (another) BAT or Barkwhip which can seem simple but the opponent should be suprised by a 9000 power speed attacker (Barkwhip) making all your other beast folks double breakers

Turn 8: If ur opponent is still in the game, u still have to finish him off

Change log: -1 Vreemah, -1 Snare, -1 Charge, +2 Nexus, +1 Terahorn (thx for the suggestion, enki )

Consideration: Spinning Totem

#Peace

- Evil_Saint

 
Card list Group cards by  
Type: Creature (22 cards)
  Card Set Number Type Rarity
2 x Ancient Horn, the Watcher SWotSR 80 Creature Uncommon
4 x Bronze-Arm Tribe BS 90 Creature Common
4 x Cavern Raider FBoIR 46 Creature Common
1 x Cryptic Totem TCoUD 47 Creature Rare
4 x Quixotic Hero Swine Snout EDoHC 51 Creature Common
2 x Rumbling Terahorn ECoD 52 Creature Rare
4 x Torcon SCoBN 55 Creature Common
1 x Vreemah, Freaky Mojo Totem FBoIR 5 Creature Very Rare
 
Type: Evolution Creature (8 cards)
  Card Set Number Type Rarity
4 x Barkwhip, the Smasher ECoD 45 Evolution Creature Uncommon
1 x Earth Ripper, Talon of Rage SWotSR 82 Evolution Creature Rare
1 x Fighter Dual Fang ECoD S5 Evolution Creature Super Rare
1 x Niofa, Horned Protector SCoBN S5 Evolution Creature Super Rare
1 x Storm Wrangler, the Furious FBoIR 51 Evolution Creature Rare
 
Type: Spell (10 cards)
  Card Set Number Type Rarity
2 x Brutal Charge SotM 49 Spell Rare
2 x Mana Nexus RotSW 48 Spell Uncommon
2 x Natural Snare BS 99 Spell Rare
1 x Soulswap SWotSR 91 Spell Rare
3 x Vine Charger FBoIR 53 Spell Uncommon
 
Deck Statistics
Distribution by Civilization
Nature bar 40  100 %  
 

Distribution by Cost
2 bar 14  35 %  
3 bar 23 %  
4 bar 18 %  
5 bar 13 %  
6 bar 13 %  
 

Distribution by Power
- bar 10  25 %  
1000 bar 20 %  
1000+ bar 10 %  
2000 bar 10 %  
3000 bar 5 %  
4000 bar 3 %  
5000 bar 15 %  
5000+ bar 3 %  
6000 bar 5 %  
8000 bar 3 %  
9000 bar 3 %  
 

Distribution by Race
- bar 10  25 %  
Beast Folk bar 23  58 %  
Horned Beast bar 13 %  
Mystery Totem bar 5 %  
 

Distribution by Rarity
Common bar 16  40 %  
Rare bar 10  25 %  
Super Rare bar 5 %  
Uncommon bar 11  28 %  
Very Rare bar 3 %  
 

Distribution by Type
Creature bar 22  55 %  
Evolution Creature bar 20 %  
Spell bar 10  25 %  
 



Rating
Current score for this Deck, based on 35 votes:

bar 4.03
scale
You can rate this Deck: how good you think it is?
Enter a comment and choose your rating:

 


Discussion about this Deck
Add your comments
Author Message
evil_saint Premium Member
LV11 Denmark activity icon envelope icon

Avatar for evil_saint
Member since
June 22, 2013
Reply with quote Report content icon
Subject:    Posted: September 10, 2013 05:42 am

I actually cut it down from 10 to 8 so no im not - play against it before making such a ridiculous vote...
Back to top Modified on September 10, 2013 06:25 am 
andruyukido
LV5 Bangladesh activity icon envelope icon

Avatar for andruyukido
Member since
October 17, 2013
Reply with quote Report content icon
Subject:    Posted: November 12, 2013 07:48 am

Awesome deck man.But add some faerie lifes and 2 fortress shell and try adding mana crisis to rip apart ur opponents mana
Back to top  
evil_saint Premium Member
LV11 Denmark activity icon envelope icon

Avatar for evil_saint
Member since
June 22, 2013
Reply with quote Report content icon
Subject:    Posted: November 12, 2013 03:02 pm

Ty for your response but Faerie Life is not needed when i have got cards like Bronze-Arm Tribe, Fighter Dual Fang and Vine Charger. Fortress Shell and Mana Crisis are not needed either because the idea of the deck is field control - actually im increasing the opponent's mana instead of destroyingit when playing my spells
Back to top  
dinumihai93
LV6 Romania activity icon envelope icon

Avatar for dinumihai93
Member since
October 27, 2013
Reply with quote Report content icon
Subject:    Posted: December 18, 2013 09:34 am

Best nature deck i have ever seen, you my friend sure know how to treat your solo deck, your deck has the insane wild unpredictability of nature civilization , great assault force, draw power that i never though nature had in it, and you actually benefit if your opponent is not attacking, but what I would strongly suggest, even if it's your decision to listen me or not is replace natural snare with soul-swap(I think you know why) and add 1 more of that crazy tottem.
Back to top  
evil_saint Premium Member
LV11 Denmark activity icon envelope icon

Avatar for evil_saint
Member since
June 22, 2013
Reply with quote Report content icon
Subject:    Posted: December 18, 2013 10:02 am

Thank you for the response Your mono-light is awesome too ;) I'm not sure of which of the totems in the deck you are talking about but i think that 1 of each should be enough when i have the ability to search for it in the deck. About replacing soulswap with snare i just think that snare is the important terror pit in the nature civilisation. Soulswap surely would be effective too but only when I have put an important creature like a totem down as mana. Because of the amount of evolution creatures soulswap might not be as effective as usual.
Keep it up
Back to top Modified on December 18, 2013 10:04 am 
vortex
India activity icon

Avatar for vortex
Reply with quote Report content icon
Subject:    Posted: January 1, 2014 11:22 pm

can u give me advise in perfecting my deck pleasse???
Back to top  
zuggz
India activity icon

Avatar for zuggz
Reply with quote Report content icon
Subject:    Posted: February 12, 2014 06:19 am


quote from evil_saint:

I actually cut it down from 10 to 8 so no im not - play against it before making such a ridiculous vote...



Very Good idea... But have you actually ever managed to use Anicient horn's ability... i mean unless you opponent is spamming blockers... You're bound to loose at least a few shields.
Back to top  
evil_saint Premium Member
LV11 Denmark activity icon envelope icon

Avatar for evil_saint
Member since
June 22, 2013
Reply with quote Report content icon
Subject:    Posted: March 1, 2014 02:58 am

Kajudomasterx, can u plz explain ur disspointment? This is one of my oldest and best tested decks - have u ever played against it or used it? Plz read the description and change that joke of a vote u just made... Is it too much to ask for proper argumentation? And all u 3-voters plz do the same, I have got my arguments, show me urs and dont vote just to get merit points, show urself as true duelists, u scruffy crew... lol rage..
Back to top Modified on March 1, 2014 03:02 am 
evil_saint Premium Member
LV11 Denmark activity icon envelope icon

Avatar for evil_saint
Member since
June 22, 2013
Reply with quote Report content icon
Subject:    Posted: March 23, 2014 03:40 pm

I have considered Earth Ripper, quartz but the evo amount is too high to add him unless i take another evo out... maybe 1 storm wrangler for him.. hm..
Back to top  
evil_saint Premium Member
LV11 Denmark activity icon envelope icon

Avatar for evil_saint
Member since
June 22, 2013
Reply with quote Report content icon
Subject:    Posted: March 23, 2014 03:52 pm

Ive added 1 ER for 1 SW now quartz, it might work good, the deck should not have the empty hand problem unless the opponent is discarding like hell, but i see ur point - with the deck search this deck is capable of delivering it might just be nice to take ER out in lte game and get 4 nice cards from mana (especially if dual fang and BAT is summoned earlier). Should work nice with the mana accel ty for the response, finally proper criticism... ;)
Back to top  
Add your comments
Page 1 of 2 Pages: [1]  2   Next
Subscribe to this discussion


search for a card | cards you have | cards you want | look for trades
your messages | references | card reviews | dream cards | forums
affiliates | links | advertise with us | help