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Deck "Great Nature"

Deck "Great Nature"
Format: OCG - 50 Cards
created by monchehian_13 Premium Member LV7 activity icon envelope icon
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School Punisher, Leo-pald "Reverse"

 
Card list Group cards by  
Clan: Great Nature (50 cards)
3 x Binoculus Tiger Binoculus Tiger (BT07)
  • Number: BT07-003
  • Rarity: RRR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO[V/R]: When this unit attacks a vanguard, choose another of your «Great Nature» rear-guards, and you may have that unit get Power +4000 until end of turn. If you do, at the beginning of your end phase, retire that unit.

You can't escape from becoming the next test subject.

4 x Cable Sheep Cable Sheep (BT07)
  • Number: BT07-012
  • Rarity: RR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:[Choose a «Great Nature» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Great Nature» that is being attacked, and that unit cannot be hit until end of that battle.

Let's try some cables on that. Right.

3 x Coiling Duckbill Coiling Duckbill (BT08)
  • Number: BT08-042
  • Rarity: R
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:During your main phase, when this unit is placed on (RC), choose another of your «Great Nature» rear-guards, and that unit gets "[AUTO]:During your end phase, when this unit is put into the drop zone from (RC), draw a card." until end of turn.

It's so wonderful, Nothing else seems to matter in the world.

4 x Dictionary Goat Dictionary Goat (BT07)
  • Number: BT07-064
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

The word 'impossible' is not in this dictionaryââ¬Â¦Ã¢â¬Â¦ I think.

4 x Fortune-bringing Cat Fortune-bringing Cat (BT07)
  • Number: BT07-061
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

Meow, rolling in dough!

3 x Geograph Giant Geograph Giant (VG-BT02)
  • Number: BT02-040
  • Rarity: R
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 10000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

They are the world's greatest collective intelligence. It may look like he is playing, but is in actual fact deep in his thoughts. Probably.

2 x Globe Armadillo Globe Armadillo (BT07)
  • Number: BT07-047
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO: When this unit intercepts, if you have a «Great Nature» vanguard, this unit gets Shield +5000 until end of that battle.

It's alright to roll into a ball when you are troubled! You can be one with the world.

4 x Holder Hedgehog Holder Hedgehog (BT13)
  • Number: BT13-102
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
4 x Honorary Professor, Chatnoir Honorary Professor, Chatnoir (BT13)
  • Number: BT13-020
  • Rarity: RR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Great Nature» rides this unit, choose your vanguard, that unit gets [Power]+10000 and "[AUTO](VC):When one of your «Great Nature» rear-guards attacks a vanguard, choose one of your «Great Nature» rear-guards, that unit get [Power]+4000 until end of turn, and at the end of that turn, draw a card, and retire that unit." until end of turn.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Congratulations on your graduation! Unlimited possibilities await in your future.

3 x Lamp Camel Lamp Camel (BT07)
  • Number: BT07-010
  • Rarity: RR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](VC/RC):[Counter Blast (2)] When this unit's attack hits, if you have a «Great Nature» vanguard, you may pay the cost. If you do, draw a card.

Education is the light which illuminates the future.

1 x Magnet Crocodile Magnet Crocodile (BT07)
  • Number: BT07-023
  • Rarity: R
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

AUTO[V/R]: When this unit attacks a vanguard, if you have a «Great Nature» vanguard, this unit gets Power +2000 until end of that battle.

Stop whining and just go along with the plan.

4 x School Punisher, Leo-pald "Reverse" School Punisher, Leo-pald "Reverse" (BT13)
  • Number: BT13-019
  • Rarity: RR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Choose one of your «Great Nature» rear-guards, and lock it] Choose up to two of your «Great Nature» rear-guards, those units get [Power]+4000 and "[AUTO](RC):At the end of your turn, retire this unit." and "[AUTO]:During your end phase, when this unit is put into the drop zone from (RC), call this card to an open (RC)." until end of turn.
(Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn)
[CONT](VC):If you have a card named "School Hunter, Leo-pald" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Yes, that 'was' the ultimate truth. But from here on, this is the truth!

3 x Tank Mouse Tank Mouse (BT07)
  • Number: BT07-027
  • Rarity: R
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

ACT[R]: [Rest this unit] Choose one of your «Great Nature» rear-guards, and that unit gets Power +4000 until end of turn, and at the beginning of your end phase, retire that unit.

For your information, I make the rules.

1 x Telescope Rabbit Telescope Rabbit (BT13)
  • Number: BT13-101
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[ACT](RC):[Counter Blast (1) & [Rest] this unit] Choose one of your «Great Nature» rear-guards, that unit gets [Power]+4000 until end of turn, and at the end of that turn, retire that unit.

3 x Thermometer Giraffe Thermometer Giraffe (BT07)
  • Number: BT07-026
  • Rarity: R
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

AUTO[R]: When this unit boosts a «Great Nature» vanguard, if the number of face up cards in your opponent's damage zone is two or more, the boosted unit gets Power +4000 until end of that battle.

Once it has grown bigger, it can measure the hottest days too.

4 x Triangle Cobra Triangle Cobra (BT07)
  • Number: BT07-060
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Cobra triangle.

 
Deck Statistics
Distribution by Clan
Great Nature bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 13  26 %  
Grade 2 / Intercept bar 11  22 %  
Grade 3 / Twin Drive!! bar 18 %  
 

Distribution by Nation
Zoo bar 50  100 %  
 

Distribution by Power
10000 bar 8 %  
11000 bar 16 %  
5000 bar 17  34 %  
6000 bar 10  20 %  
7000 bar 6 %  
8000 bar 4 %  
9000 bar 12 %  
 

Distribution by Race
High Beast bar 50  100 %  
 

Distribution by Rarity
C bar 19  38 %  
R bar 13  26 %  
RR bar 15  30 %  
RRR bar 6 %  
 

Distribution by Shield
- bar 12  24 %  
- bar 8 %  
10000 bar 13  26 %  
5000 bar 21  42 %  
 

Distribution by Trigger
Draw +5000 Power bar 10 %  
Heal +5000 Power bar 10 %  
None bar 31  79 %  
 



Rating
Current score for this Deck, based on 11 votes:

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Discussion about this Deck
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Author Message
ray_cronote
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Subject: Cool deck   Posted: October 11, 2013 04:01 am

Great build up deck.......overall, keep up the good works
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monchehian_13 Premium Member
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January 13, 2013
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Subject: explanation   Posted: October 27, 2013 07:29 am

I had do a lot of experiment and I think the most sensible one is to use 4 "Reverse and 4 Chatnoir for this deck.I don't add Compass Lion because it's not significant.Giant is equal enough.Also I don't like my RG being retired and I can't call it back.Anyway,thanks for the vote.
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monchehian_13 Premium Member
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Subject: changes   Posted: October 28, 2013 09:01 am

I do changes.remove "Reverse" and add regular leo-pald.add 4 stand.thanks to leoxenon.I realize that regular is better than "Reverse".
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monchehian_13 Premium Member
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January 13, 2013
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Subject: CB heavy???   Posted: November 22, 2013 09:18 pm

Lamp Camel and Rabbit only..
My strategy:
2 CB for Camel
3 CB for Rabbit
Not counting heal trigger yet..
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