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Deck "New chosen fire"

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Deck "New chosen fire"
Format: OCG - 48 Cards
created by kokujo_the_fma LV56 activity icon envelope icon
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Card list Group cards by  
Cards without Section (34 cards)
3 x Bosskatsu Buster, No.2 Man Bosskatsu Buster, No.2 Man (DMX-23)
  • Collector Number: 5
  • Rarity: Common
  • Type: Creature
  • Race: Mega Dragon/Revolutionary/Team Hamukatsu
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire/Nature
Card text:

* (This creature is put into your mana zone tapped.)

* Speed Attacker

* When you put this creature into the battle zone, destroy one of your opponent's creatures with power 2000 or less.

4 x Dogiragon Buster, Blue Leader Dogiragon Buster, Blue Leader (DMR-21)
  • Collector Number: L2
  • Rarity: Common
  • Type: Creature
  • Race: Mega Command Dragon/Revolutionary/Team Hamukatsu
  • Power: 13000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Fire/Nature
Card text:

* (This creature is put into your mana zone tapped.)

* Revolution Change - Fire or Nature dragon that costs 5 or more (When one of your fire or nature dragons that costs 5 or more attack, you may switch that creature with this creature from your hand.)

* Each of your multicolored creatures gets "speed attacker".

* Triple breaker

* Final Revolution - If you put this creature into the battle zone through "Revolution Change" and you didn't use "Final Revolution" during this turn, put any number of non-evolution multicolored creatures from your hand or mana zone that have total cost 6 or less into the battle zone.

3 x Evil Heat, Screaming Demon Dragon Evil Heat, Screaming Demon Dragon (DMR-21)
  • Collector Number: 10
  • Rarity: Common
  • Type: Creature
  • Race: Demon Command Dragon
  • Power: 4000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness/Fire
Card text:

* (This card is put into your mana zone tapped)

* Speed attacker

* When you put this creature into the battle zone, put the top card of your deck into your graveyard. Then, return a creature from your graveyard to your hand.

3 x Hearty Cap`n Polligon Hearty Cap'n Polligon (DMX-20)
  • Collector Number: 68
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 2000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Nature
Card text:

* At the end of each of your turns, if this creature broke any shields that turn, return it to your hand.

3 x Mega Kirikiri Dragon Mega Kirikiri Dragon (DMD-29)
  • Collector Number: 6
  • Rarity: Common
  • Type: Creature
  • Race: Mega Dragon/Revolutionary
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire/Nature
Card text:

* (This creature is put into your mana zone tapped.)

* Speed attacker

* When you put this creature into the battle zone, you may put a card from your mana zone on the top of your deck.

4 x Nbaba, Nbibi Nbaba, Nbibi (DMR-21)
  • Collector Number: 50
  • Rarity: Common
  • Type: Creature
  • Race: Jurassic Dragon/Revolutionary/Team Damama
  • Power: 4500
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light/Nature
Card text:

* (This creature is put into your mana zone tapped.)

* Revolution Change - Light or Nature creature (When one of your light or nature creatures attack, you may switch that creature with this creature from your hand.)

* When you put this creature into the battle zone, you may put the top card of your deck into your mana zone.

4 x Retisha, Guide of Victory Retisha, Guide of Victory (DMR-04)
  • Collector Number: 28
  • Rarity: Uncommon
  • Type: Creature
  • Race: Hunter/Alien
  • Power: 1000
  • Cost: 6
  • Civilization: Light/Darkness
Card text:

(This card is put into your mana zone tapped.)

*  When you put this creature into the battle zone, put a multicolored psychic creature with cost 6 or less into the battle zone from the hyperspatial zone.

*  Saver: Psychic Creature (When 1 of your Psychic Creatures would be destroyed, you may destroy this creature instead.)

3 x Sniper Mosquito Sniper Mosquito (DMC-27)
  • Collector Number: 54
  • Rarity: Common
  • Type: Creature
  • Race: Giant Insect
  • Power: 2000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Nature
  • Artist: Taro Yamazaki
Card text:

Whenever this creature attacks, return a card from your mana zone to your hand.

4 x Victory Apache Urara Victory Apache Urara (DMR-04)
  • Collector Number: 32
  • Rarity: Uncommon
  • Type: Creature
  • Race: Melt Warrior/Dark Lord/Hunter
  • Power: 3000
  • Cost: 6
  • Civilization: Darkness/Fire
  • Artist: SHURIKEN
Card text:

(This card is put into your mana zone tapped.)

*  When you put this creature into the battle zone, or when this creature is destroyed, choose a card in your opponent's hand without looking, and your opponent reveals that card. Put a Hunter psychic creature with cost 8 or less that shares a civilization with the revealed card into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Waking Up Miss Mei Waking Up Miss Mei (DMR-07)
  • Collector Number: 5
  • Rarity: Very Rare
  • Type: Creature
  • Race: Dreammate/Hunter
  • Power: 1000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Nature
  • Artist: kawasumi
Card text:

*  When this creature attacks your opponent and isn't blocked, if you have 7 or more Dreammates in the battle zone, you win the game. Otherwise, stop the attack.

 
Section: Side Deck (6 cards)
3 x Faerie Gift Faerie Gift (DMX-14)
  • Collector Number: 79
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Nature
  • Artist: Kou1
Card text:

*  This turn, the next creature you summon costs 3 less to summon. It can't cost less than 1.

3 x Rainbow Gate Rainbow Gate (DMX-23)
  • Collector Number: 30
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
Card text:

* Search your deck. You may take a multicolored creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck.

 
Section: Hyperspatial Zone (8 cards)
1 x Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 6000/17000
  • Cost: 7/24
  • Civilization: Light/Water
  • Artist: Taro Yamazaki
Card text:

*  At the start of your turn, you may draw a card.

*  Your water Hunters can't be attacked.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Gaial Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory Gaial Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory (DMD-20)
  • Collector Number: 15
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Mana Number: 0
  • Cost: 7/30
  • Civilization: Darkness/Fire/Nature//All
  • Artist: Ishibashi Yosuke
Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)


* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)

* Whenever this creature wins a battle, untap this creature, then choose 2 of your opponent's shields. Add those shields to your opponent's hand.

* World breaker (This creature breaks all your opponent's shields.)

* Link Release (When this creature would leave the battle zone, return a psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: 55
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Flame Command/Alien//Rainbow Command Dragon/Alien
  • Power: 5000/17000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  Each of your other creatures gets +1000 power for each civilization it has.

*  Psychic Link - At the start of your turn, if you have Intense World! Shachihoko Kaiser and Intense Boiling! Hot Spring Gallows in the battle zone, link this creature and those creatures and flip them.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Beast Command/Hunter
  • Power: 7000/17000
  • Cost: 7/24
  • Civilization: Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  When one of your fire or nature Hunters win a battle, you may put a Hunter into the battle zone that costs less than that Hunter into the battle zone from your mana zone or hyperspatial zone.

*  Double breaker

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Prin Prin, the Victorious/Gaial Ore Dragon, the Vainglory Prin Prin, the Victorious/Gaial Ore Dragon, the Vainglory (DMD-20)
  • Collector Number: 22
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Mana Number: 0
  • Cost: 5/30
  • Civilization: Light/Water/Nature//All
  • Artist: Ishibashi Yosuke
Card text:

* When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone. Until the start of your next turn, that creature can't attack or block.

* Victory Psychic Link - If you have Ryusei Kaiser, the Victorious and Gaial Kaiser, the Victorious in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)


* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)

* Whenever this creature wins a battle, untap this creature, then choose 2 of your opponent's shields. Add those shields to your opponent's hand.

* World breaker (This creature breaks all your opponent's shields.)

* Link Release (When this creature would leave the battle zone, return a psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Ryusei Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory Ryusei Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory (DMD-20)
  • Collector Number: 14
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Mana Number: 0
  • Cost: 6/30
  • Civilization: Water/Darkness/Fire//All
  • Artist: Ishibashi Yosuke
Card text:

* Your opponent's cards are put into his mana zone tapped.

* Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)


* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)

* Whenever this creature wins a battle, untap this creature, then choose 2 of your opponent's shields. Add those shields to your opponent's hand.

* World breaker (This creature breaks all your opponent's shields.)

* Link Release (When this creature would leave the battle zone, return a psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
  • Power: 5500/195
  • Cost: 6/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  While blocking, this creature gets +2000 power.
At the end of your turn, untap all of your Hunter creatures in the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Silver Volg Silver Volg (P-Y10)
  • Collector Number: P37a-Y10
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Dark Monster/Hunter
  • Power: 6000
  • Cost: 5
  • Civilization: Darkness
  • Artist: Yuri Shinjuro
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Psychic Link - At the beginning of your turn, if you have Proto Gaial in the battle zone, link it to this creature and flip this creature.

 
Deck Statistics
Distribution by Civilization
Darkness bar 2 %  
Darkness/Fire bar 15 %  
Darkness/Fire/Nature//All bar 2 %  
Fire/Nature bar 11  23 %  
Light bar 2 %  
Light/Darkness bar 8 %  
Light/Nature bar 8 %  
Light/Water bar 2 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
Light/Water/Nature//All bar 2 %  
Nature bar 15  31 %  
Water/Darkness/Fire//All bar 2 %  
 

Distribution by Cost
1 bar 12  25 %  
2 bar 6 %  
5 bar 14  29 %  
5/30 bar 4 %  
6 bar 17 %  
6/30 bar 2 %  
6/39 bar 2 %  
7/24 bar 4 %  
7/30 bar 2 %  
8 bar 8 %  
 

Distribution by Power
- bar 13 %  
1000 bar 15 %  
13000 bar 8 %  
2000 bar 13 %  
3000 bar 8 %  
4000 bar 6 %  
4000/26000 bar 2 %  
4500 bar 8 %  
5000 bar 13 %  
5000/17000 bar 2 %  
5000/26000 bar 2 %  
5500/195 bar 2 %  
6000 bar 2 %  
6000/17000 bar 2 %  
6000/26000 bar 2 %  
7000/17000 bar 2 %  
 

Distribution by Race
- bar 13 %  
Beast Command/Hunter bar 2 %  
Dark Monster/Hunter bar 2 %  
Demon Command Dragon bar 6 %  
Dreammate/Hunter bar 6 %  
Flame Command/Alien//Rainbow Command Dragon/Alien bar 2 %  
Giant Insect bar 6 %  
Hunter/Alien bar 8 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Jurassic Dragon/Revolutionary/Team Damama bar 8 %  
Liquid People/Hunter bar 2 %  
Mecha Del Sol/Hunter//Shining Command Dragon/Hunter bar 2 %  
Mega Command Dragon/Revolutionary/Team Hamukatsu bar 8 %  
Mega Dragon/Revolutionary bar 6 %  
Mega Dragon/Revolutionary/Team Hamukatsu bar 6 %  
Melt Warrior/Dark Lord/Hunter bar 8 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Snow Faerie bar 6 %  
 

Distribution by Rarity
Common bar 33  69 %  
Promotional bar 2 %  
Uncommon bar 17 %  
Very Rare bar 6 %  
Victory Rare bar 6 %  
 

Distribution by Type
Creature bar 34  71 %  
Psychic Creature bar 2 %  
Psychic Super Creature bar 15 %  
Spell bar 13 %  
 



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