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Deck "Reiz Azure"

Deck "Reiz Azure"
Format: OCG (Old format) - 50 Cards
created by reiz activity icon
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Clan: Royal Paladin (50 cards)
  Card Set Number Type Rarity
4 x Ardent Jewel Knight, Polli BT10 BT10-052 Royal Paladin C
2 x Blazing Jewel Knight, Rachelle BT10 BT10-049 Royal Paladin C
4 x Bringer of Good Luck, Epona KAD03 KAD03-007 Royal Paladin Fixed
4 x Eagle Knight of the Skies EB03 EB03-38EN Royal Paladin C
2 x Flashing Jewel Knight, Iseult BT10 BT10-010 Royal Paladin RR
2 x Flogal KAD03 KAD03-008 Royal Paladin Fixed
4 x Knight of Details, Claudin BT10 BT10-045 Royal Paladin C
2 x Lake Maiden, Lien VG-BT01 BT01-043 Royal Paladin C
3 x Little Sage, Marron FC01 FC01-010 Royal Paladin RRR
4 x Sanctuary of Light, Brightness Dragon (A) Promos PR-0160A Royal Paladin Promo
4 x Sanctuary of Light, Determinator BT14 BT14-021 Royal Paladin R
4 x Sanctuary of Light, Little Storm BT14 BT14-046 Royal Paladin C
1 x Sanctuary of Light, Planet Lancer BT14 BT14-023 Royal Paladin R
4 x Sanctuary of Light, Planetal Dragon BT14 BT14-009 Royal Paladin RR
4 x Silent Sage, Sharon BT05 BT05-063 Royal Paladin C
2 x Summoning Jewel Knight, Gloria BT14 BT14-011 Royal Paladin RR
Deck Statistics
Distribution by Clan
Royal Paladin bar 50  100 %  

Distribution by Grade / Skill
- bar 8 %  
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 13  26 %  
Grade 2 / Intercept bar 16 %  
Grade 3 / Twin Drive!! bar 16 %  

Distribution by Nation
United Sanctuary bar 50  100 %  

Distribution by Power
10000 bar 8 %  
11000 bar 8 %  
4000 bar 10 %  
5000 bar 12  24 %  
6000 bar 8 %  
7000 bar 12 %  
8000 bar 11  22 %  
9000 bar 8 %  

Distribution by Race
Cosmo Dragon bar 16 %  
Elf bar 4 %  
Giant bar 18 %  
High Beast bar 4 %  
Human bar 25  50 %  
Sylph bar 8 %  

Distribution by Rarity
C bar 24  48 %  
Fixed bar 12 %  
Promo bar 8 %  
R bar 10 %  
RR bar 16 %  
RRR bar 6 %  

Distribution by Shield
- bar 16 %  
- bar 8 %  
10000 bar 17  34 %  
5000 bar 21  42 %  

Distribution by Trigger
Critical +5000 Power bar 12 %  
Heal +5000 Power bar 8 %  
None bar 34  68 %  
Stand +5000 Power bar 12 %  

Current score for this Deck, based on 31 votes:

bar 4.65
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Discussion about this Deck
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Author Message
Singapore activity icon

Avatar for reiz
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Subject:    Posted: February 8, 2014 06:23 am

i already hv 12 g2, i think that's enough. actually i prefer 13 g2 and 7 g3, but still risky despite of chain ride.
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Subject:    Posted: February 18, 2014 06:41 pm

My comment with my rating of your deck may seem a bit critical and/or negative, but it's not a bad build at all. The large amount of 11k beaters makes for easy 21k columns with Planetal's Limit Break, I understand that, so it makes for a very offensive build. That emphasis on offense makes the deck low on defense in terms of your front row, which could get hit with powerful columns very easily, which could become a problem if your opponent realizes your dependency on those high hitting units. I suggest switching out a few for 10k vanillas to remedy that, though it'll cost you your 11k columns. As for the Stand Triggers, I've already mentioned in my rating comment that they become useless with Planetal as Vanguard, since you'll be hitting your hardest with a full Sanctuary of Light field, or at least backrow, which wouldn't get any benefits without Planetal attacking first. I suggest switching those out for Draws, adding a bit of defense, card advantage and making it easier to get the cards you want. I hope you take this advice with an open mind and at least consider my points, even if you don't agree with them or have your reasons to not follow my advice.
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Subject:    Posted: February 18, 2014 10:58 pm

thanks for ur opinion, it's true my 8k rg's will be targeted but that's fine, that means they hv to waste their attacks on my rg and i still hv chances to superior call by planetal's vg skill. the reason i use many 11k attackers is more to make a combo with stand triggers rather than a column high attacks. and since can't build a full SoL deck yet, not every time I can set up my whole rg as SoL. so I just manage to set up a column non SoL rg as first battle attacker and set another rg column SoL with attack over 21k. so it still gives me much more advantage. SoL's chain ride n planetal's vg skill to superior call helps me in defence too, so i can drop draw triggers n focus on attack.
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Subject:    Posted: February 19, 2014 01:39 pm

Your points are pretty good, though I wouldn't rely on Planetal's Superior Call Skill to fix a column that got hit, at least not until Royal Paladins get a Damage Unflipper (Please, Bushiroad T_T), though it's not a bad idea to do that if it's only one column and you're satisfied with the other. Using a non-SoL column is a pretty good idea as well, though I always seem to get a full SoL field, which only gets hit late game, though I simply call another 11k attacker (another G3, Claudin or Olwen) or a spare Planetal once I'm out of Counter Blasts when that happens. If you have the time, please look over my SoL build and share any thoughts you may have, I'm always trying to improve and having another SoL player take a look will probably help me do just that.
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