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Deck "Reiz Azure"

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Deck "Reiz Azure"
Format: OCG - 50 Cards
created by reiz activity icon
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Card list Group cards by  
Clan: Royal Paladin (50 cards)
4 x Ardent Jewel Knight, Polli Ardent Jewel Knight, Polli (BT10)
  • Number: BT10-052
  • Rarity: C
  • Clan: Royal Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

Jewel Knights change radiance to strength.

2 x Blazing Jewel Knight, Rachelle Blazing Jewel Knight, Rachelle (BT10)
  • Number: BT10-049
  • Rarity: C
  • Clan: Royal Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Do you know why there are 2?

4 x Bringer of Good Luck, Epona Bringer of Good Luck, Epona (KAD03)
  • Number: KAD03-007
  • Rarity: Fixed
  • Clan: Royal Paladin
  • Nation: United Sanctuary
  • Race: Sylph
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

"Take that! Bull's eye!"

4 x Eagle Knight of the Skies Eagle Knight of the Skies (EB03)
  • Number: EB03-38EN
  • Rarity: C
  • Clan: Royal Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 8000
  • Shield: 5000
  • Trigger: None
Card text:

Auto[V/R]: When this Unit attacks, and you have more Rearguards than your Opponent, during that battle, this Unit gains +3000.

I can read the path of winds!

2 x Flashing Jewel Knight, Iseult Flashing Jewel Knight, Iseult (BT10)
  • Number: BT10-010
  • Rarity: RR
  • Clan: Royal Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)
[AUTO]:[Choose a «Royal Paladin» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Royal Paladin» that is being attacked, and that unit cannot be hit until end of that battle.

No! You shall not advance!

2 x Flogal Flogal (KAD03)
  • Number: KAD03-008
  • Rarity: Fixed
  • Clan: Royal Paladin
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

How much longer are you sleeping? Wake up!

4 x Knight of Details, Claudin Knight of Details, Claudin (BT10)
  • Number: BT10-045
  • Rarity: C
  • Clan: Royal Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](VC/RC):When this unit attacks, if you have a «Royal Paladin» vanguard or rear-guard with Limit Break 4, this unit gets [Power]+3000 until end of that battle.

Hmm...... Your sword, seems to lack elegance.

2 x Lake Maiden, Lien Lake Maiden, Lien (VG-BT01)
  • Number: BT01-043
  • Rarity: C
  • Clan: Royal Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[ACT](VC/RC):[Rest this unit & Choose a card from your hand, and discard it] Draw a card.

Was the weapon you lost, this bronze sword?
Or this legendary holy sword?

3 x Little Sage, Marron Little Sage, Marron (FC01)
  • Number: FC01-010
  • Rarity: RRR
  • Clan: Royal Paladin
  • Nation: United Sanctuary
  • Race: Giant
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

(TD01):My dream is to experience all the wonders of the world.
(BT01):Leave it to me! I've got a plan!

4 x Sanctuary of Light, Brightness Dragon (A) Sanctuary of Light, Brightness Dragon (A) (Promos)
  • Number: PR-0160A
  • Rarity: Promo
  • Clan: Royal Paladin
  • Nation: United Sanctuary
  • Race: Cosmo Dragon
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Soul Blast (2)] Choose up to three of your «Royal Paladin» rear-guards, and those units get [Power]+5000 until end of turn. This ability cannot be used for the rest of that turn.
[ACT](VC):[Counter Blast (1)] Choose one of your locked cards, and unlock it.
[CONT](VC/RC):Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

4 x Sanctuary of Light, Determinator Sanctuary of Light, Determinator (BT14)
  • Number: BT14-021
  • Rarity: R
  • Clan: Royal Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[CONT](VC):If you have a card named "Sanctuary of Light, Little Storm" in your soul, this unit gets [Power]+1000.
[AUTO]:When this unit rides a card named "Sanctuary of Light, Little Storm", if you have a card named "Sanctuary of Light, Planet Lancer" in your soul, search your deck for up to one card with "Sanctuary of Light" in its card name, call it to (RC), and shuffle your deck.

The knight serves the heaven. In his heart, there resides determination.

4 x Sanctuary of Light, Little Storm Sanctuary of Light, Little Storm (BT14)
  • Number: BT14-046
  • Rarity: C
  • Clan: Royal Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT](VC):If you have a card named "Sanctuary of Light, Planet Lancer" in your soul, this unit gets [Power]+1000.
[AUTO]:When a grade 2 «Royal Paladin» not named "Sanctuary of Light, Determinator" rides this unit, if you have a card named "Sanctuary of Light, Planet Lancer" in your soul, look at up to seven cards from the top of your deck, search for up to one card named "Sanctuary of Light, Determinator" from among them, ride it, and shuffle your deck.

The knights serve heavens. In their hearts, where the storm is hidden.

1 x Sanctuary of Light, Planet Lancer Sanctuary of Light, Planet Lancer (BT14)
  • Number: BT14-023
  • Rarity: R
  • Clan: Royal Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]:When a card named "Sanctuary of Light, Little Storm" rides this unit, look at up to seven cards from the top of your deck, search for up to one card named "Sanctuary of Light, Determinator" or "Sanctuary of Light, Planetal Dragon" from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.
[AUTO]:When a «Royal Paladin» not named "Sanctuary of Light, Little Storm" rides this unit, you may call this card to (RC).

The knights serve heavens, while searching for the future they should walk to.

4 x Sanctuary of Light, Planetal Dragon Sanctuary of Light, Planetal Dragon (BT14)
  • Number: BT14-009
  • Rarity: RR
  • Clan: Royal Paladin
  • Nation: United Sanctuary
  • Race: Cosmo Dragon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks a vanguard, all of your units with "Sanctuary of Light" in its card name gets [Power]+3000 until end of turn.
[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, search your deck for up to one card with "Sanctuary of Light" in its card name, call it to (RC), and shuffle your deck.
[CONT](VC):If you have a card named "Sanctuary of Light, Determinator" in your soul, this unit gets [Power]+1000.

Play the melody of the heavens, Wailing Lancer!

4 x Silent Sage, Sharon Silent Sage, Sharon (BT05)
  • Number: BT05-063
  • Rarity: C
  • Clan: Royal Paladin
  • Nation: United Sanctuary
  • Race: Giant
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

[ACT](RC):[Put this unit into your soul] Choose up to one of your «Royal Paladin», and that unit gets [Power]+3000 until end of turn.

Now, wake up. A secret power lies within you.

2 x Summoning Jewel Knight, Gloria Summoning Jewel Knight, Gloria (BT14)
  • Number: BT14-011
  • Rarity: RR
  • Clan: Royal Paladin
  • Nation: United Sanctuary
  • Race: Giant
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)
[AUTO]:[Counter Blast (1)] When this is placed on (GC) from your hand, if you have a «Royal Paladin» vanguard, you may pay the cost. If you do, reveal the five cards from the top of your deck, call all «Royal Paladin» from among them to (GC) as [Rest], and put the rest into the drop zone.

Radiantly shining Jewel Knights! Heed my call!

 
Deck Statistics
Distribution by Clan
Royal Paladin bar 50  100 %  
 

Distribution by Grade / Skill
- bar 8 %  
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 13  26 %  
Grade 2 / Intercept bar 16 %  
Grade 3 / Twin Drive!! bar 16 %  
 

Distribution by Nation
United Sanctuary bar 50  100 %  
 

Distribution by Power
10000 bar 8 %  
11000 bar 8 %  
4000 bar 10 %  
5000 bar 12  24 %  
6000 bar 8 %  
7000 bar 12 %  
8000 bar 11  22 %  
9000 bar 8 %  
 

Distribution by Race
Cosmo Dragon bar 16 %  
Elf bar 4 %  
Giant bar 18 %  
High Beast bar 4 %  
Human bar 25  50 %  
Sylph bar 8 %  
 

Distribution by Rarity
C bar 24  48 %  
Fixed bar 12 %  
Promo bar 8 %  
R bar 10 %  
RR bar 16 %  
RRR bar 6 %  
 

Distribution by Shield
- bar 16 %  
- bar 8 %  
10000 bar 17  34 %  
5000 bar 21  42 %  
 

Distribution by Trigger
Critical +5000 Power bar 12 %  
Heal +5000 Power bar 8 %  
None bar 34  68 %  
Stand +5000 Power bar 12 %  
 



Rating
Current score for this Deck, based on 31 votes:

bar 4.65
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Discussion about this Deck
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Author Message
reiz
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Subject:    Posted: February 8, 2014 06:23 am

i already hv 12 g2, i think that's enough. actually i prefer 13 g2 and 7 g3, but still risky despite of chain ride.
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tannin
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January 19, 2013
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Subject:    Posted: February 18, 2014 06:41 pm

My comment with my rating of your deck may seem a bit critical and/or negative, but it's not a bad build at all. The large amount of 11k beaters makes for easy 21k columns with Planetal's Limit Break, I understand that, so it makes for a very offensive build. That emphasis on offense makes the deck low on defense in terms of your front row, which could get hit with powerful columns very easily, which could become a problem if your opponent realizes your dependency on those high hitting units. I suggest switching out a few for 10k vanillas to remedy that, though it'll cost you your 11k columns. As for the Stand Triggers, I've already mentioned in my rating comment that they become useless with Planetal as Vanguard, since you'll be hitting your hardest with a full Sanctuary of Light field, or at least backrow, which wouldn't get any benefits without Planetal attacking first. I suggest switching those out for Draws, adding a bit of defense, card advantage and making it easier to get the cards you want. I hope you take this advice with an open mind and at least consider my points, even if you don't agree with them or have your reasons to not follow my advice.
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reiz
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Subject:    Posted: February 18, 2014 10:58 pm

thanks for ur opinion, it's true my 8k rg's will be targeted but that's fine, that means they hv to waste their attacks on my rg and i still hv chances to superior call by planetal's vg skill. the reason i use many 11k attackers is more to make a combo with stand triggers rather than a column high attacks. and since can't build a full SoL deck yet, not every time I can set up my whole rg as SoL. so I just manage to set up a column non SoL rg as first battle attacker and set another rg column SoL with attack over 21k. so it still gives me much more advantage. SoL's chain ride n planetal's vg skill to superior call helps me in defence too, so i can drop draw triggers n focus on attack.
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tannin
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January 19, 2013
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Subject:    Posted: February 19, 2014 01:39 pm

Your points are pretty good, though I wouldn't rely on Planetal's Superior Call Skill to fix a column that got hit, at least not until Royal Paladins get a Damage Unflipper (Please, Bushiroad T_T), though it's not a bad idea to do that if it's only one column and you're satisfied with the other. Using a non-SoL column is a pretty good idea as well, though I always seem to get a full SoL field, which only gets hit late game, though I simply call another 11k attacker (another G3, Claudin or Olwen) or a spare Planetal once I'm out of Counter Blasts when that happens. If you have the time, please look over my SoL build and share any thoughts you may have, I'm always trying to improve and having another SoL player take a look will probably help me do just that.
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