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Deck "And you thought lock was bad"

Deck "And you thought lock was bad"
Format: OCG - 50 Cards
created by salvation LV4 activity icon envelope icon
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Panyararang!!! Well lets discuss about this deck & its capabilities.

Witches

quote:
How a witch player sees his/hers opponent's field is like seeing a big donut in the making -salvation


The primary focus of the witches is to turn you opponent's units into grade 0's from the drop or the deck, this move is known as 'Curse'. Now, you might argue that "Hey, wouldn't it be better if we just retire or lock them? I mean it gets the job done >_< so either way this is weak" You might think that retiring or lock would get the job done, but however this combo is actually FAR better than the plain old retiring or lock, and there are 6 reasons why:

1. The game is currently in the era of legion, normal retiring would just give your opponent more cards in the drop and in return you will give them earlier legion.

2. Again, if your opponent is to perform legion, he won't be able recycle his triggers as it would already be on his field.

3. This combo ruins with any kind of formation, since it overcall the card on the RG circle, effects like 'can't be retire' or 'attack is directed to' will be no use because they are directly calling a card over the RG.

4. This combo sc.rews with your opponent's trigger, triggers are one of the most crutial things in the game as it can change the tide of the match like ending the game with a critical, or healing 5th damage. Now that you remove those from your opponent's deck, you are the only one who have triggers in play (since most of your opponent's trigger should be on drop or hand), which in return give you an indirect advantage (that is HUGE ).

5. You get to look a part of your opponent's deck, when you curse your opponent's RG with a trigger from the deck, you get to look at the cards in the deck, which shows what kind of cards is he/she playing thus you can predict what your opponent will do next.

6. This effect last throughout the game, unlike lock or stun which can stop during the game this effect have a long lasting effect, which would come in handy late game.

The secondary focus of the witches is to increase their hand with units like Fianna or Nemain and reduce your opponent's VG power by using the grade 0's that was called from the deck or drop. These could come useful as you are able to play both offensive and defensive by increasing your hand for guards or attacks, recycling cards you don't need anymore onfield or hand, and reducing your opponent's VG power after using skills to turn your opponent's RG into grade 0's forcing him/her to bring out more guard.

Combos

Now, lets discuss the combination of this deck:

Fianna, Lir & Medb: Now, there are reasons that I used the most underrated starter of the Shopal, it is because of this combo. Fianna Skill allows you to curse 2 unit with the cost of 2 CB, but if you want to win with only 2 damage or you want to curse more you're gonna need more CB and you can't be waiting for a heal >_< . This is where Medb skill comes in, her skill allows her to unflip 1 and SC 1 (If your opponent 2 or more grade 0 on field) which means if you call her, you can unflip those CB you used earlier, so Lir would be used to call 2 Medb which would allow you to unflip 2 damage and SC 2 to be used later on to activate other skills like Nemains or Grainne, and if you need to get rid them, you can use Sekuana's or Rias's skill thus so activating her skill.

DESCRIPTION STILL IN THE MAKING

 
Card list Group cards by  
Clan: Shadow Paladin (50 cards)
  Card Set Number Type Rarity Average price
2 x Barrier Witch, Grainne EB11 EB11-008 Shadow Paladin RR
4 x Black Cat Witch, Milkre EB11 EB11-034 Shadow Paladin C
4 x Black Crow Witch, Eine EB11 EB11-030 Shadow Paladin C
4 x Cultus Witch, Rias EB11 EB11-004 Shadow Paladin RR
2 x Dark Revenger, Mac Lir BT12 BT12-011 Shadow Paladin RR
4 x Inspection Witch, Deirdre EB11 EB11-006 Shadow Paladin RR
4 x Lizard Witch, Aife EB11 EB11-031 Shadow Paladin C
4 x Ruin Witch, Scathach EB11 EB11-023 Shadow Paladin C
3 x Witch of Attraction, Adora Promos PR-0209 Shadow Paladin Promo
1 x Witch of Banquets, Lir EB11 EB11-016 Shadow Paladin R
4 x Witch of Enchantment, Fianna EB11 EB11-001 Shadow Paladin RRR
4 x Witch of Goats, Medb EB11 EB11-035 Shadow Paladin C
4 x Witch of Precious Stones, Dana EB11 EB11-014 Shadow Paladin R
2 x Witch of Pursuit, Sekuana EB11 EB11-026 Shadow Paladin C
4 x Witch of Reality, Femme EB11 EB11-011 Shadow Paladin R
 
Total price for the deck:
Deck Statistics
Distribution by Clan
Shadow Paladin bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 14  28 %  
Grade 2 / Intercept bar 11  22 %  
Grade 3 / Twin Drive!! bar 16 %  
 

Distribution by Nation
United Sanctuary bar 50  100 %  
 

Distribution by Power
11000 bar 16 %  
4000 bar 8 %  
5000 bar 13  26 %  
6000 bar 12 %  
7000 bar 16 %  
9000 bar 11  22 %  
 

Distribution by Race
Elf bar 48  96 %  
Human bar 4 %  
 

Distribution by Rarity
C bar 22  44 %  
Promo bar 6 %  
R bar 18 %  
RR bar 12  24 %  
RRR bar 8 %  
 

Distribution by Shield
- bar 16 %  
- bar 8 %  
10000 bar 13  26 %  
5000 bar 25  50 %  
 

Distribution by Trigger
Critical +5000 Power bar 8 %  
Draw +5000 Power bar 8 %  
Heal +5000 Power bar 8 %  
None bar 34  68 %  
Stand +5000 Power bar 8 %  
 



Rating
Current score for this Deck, based on 20 votes:

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