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Deck "The Origin of OWNAGE!!!"

Deck "The Origin of OWNAGE!!!"
Format: OCG - 40 Cards
created by nerafim LV27 activity icon envelope icon
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Wohoo, 50 decks!!

 
Card list Group cards by  
Type: Creature (10 cards)
4 x Amaterasu, Founder of the Blue Wolves Amaterasu, Founder of the Blue Wolves (DM-31)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Creature
  • Race: Origin/Knight/Samurai
  • Power: 5000
  • Cost: 6
  • Civilization: Water
  • Artist: Hisanobu Kometani
Card text:

When you put this creature into the battle zone, you may either cast a spell with a cost of 4 or less from your deck without cost OR you may generate a cross gear with a cost of 4 or less from your deck without cost. Then, shuffle your deck.

2 x Kiryu Jilves, Gaia`s Roar Kiryu Jilves, Gaia's Roar (VC)
  • Collector Number: 35
  • Rarity: Uncommon
  • Type: Creature
  • Race: Lost Crusader
  • Power: 1000
  • Cost: 5
  • Civilization: Darkness/Fire/Nature
  • Artist: Koji Harada
Card text:

This card is put into the battle zone tapped.
When this creature is put into the battle zone, all of your creatures gain "Slayer" and "Speed Attacker" until the end of this turn. During this turn, when your creatures are destroyed, they are put into the mana zone instead of the graveyard.

When anger, grief, and joy come together, it becomes a roar that make all who listen to it tremble in fear.

4 x Perfect Galaxy, Spirit of Immortality Perfect Galaxy, Spirit of Immortality (BG)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 9000
  • Cost: 7
  • Civilization: Light
  • Artist: Daisuke Izuka
Card text:

Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in the shield zone, this creature gains the following [Sheild Force] abilities.)
[Sheild Force] : This creature gains "Blocker".
[Sheild Force] : When this creature would leave the battle zone, it stays in the battle zone instead.
Double Breaker

 
Type: Cross Gear (1 cards)
1 x Noble Enforcer Noble Enforcer (OoPG)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Cross Gear
  • Cost: 4
  • Civilization: Water
Card text:

Crossgear
When the crossed creature attacks, it can't be blocked by creatures with power of 2000 or less.
When this card is not crossing any creature, creatures with power of 2000 or less can't attack or block.

 
Type: Evolution Creature (3 cards)
3 x Emperor Chirico Emperor Chirico (DM-32)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Cyber Lord/Origin
  • Power: 13000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Water
  • Artist: Heart
Card text:

Evolution: Put one 1 of your creatures with "Cyber" in its race or Origins.
When you put this creature into the battle zone, put all of your other creatures in the battle zone on the bottom of your deck in any order. Then, reveal cards from the top of your deck until you reveal 3 non-evolution creatures. Put those creatures into the battle zone, then shuffle your deck including the other revealed cards.
Triple Breaker

 
Type: Spell (26 cards)
1 x Corpse Charger Corpse Charger (EDoHC)
  • Collector Number: 26
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Eiji Kaneda
Card text:

Put a creature from your graveyard into your hand.
Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

The dead rose from their graves and began their slow march into the swamp. Only Argoz wondered who would feed his worms while he was away.

1 x Crest of Mother Crest of Mother (VH)
  • Collector Number: 30
  • Rarity: Rare
  • Type: Spell
  • Cost: 3
  • Civilization: Nature
  • Artist: Somen
Card text:

Choose a Civilization. You may move one of your creatures with the chosen civilization from your Battle Zone into your Mana Zone. If you do, choose a creature in your Mana Zone with cost less than or equal to the number of cards in your Mana Zone and put it into the Battle Zone.

1 x Cyber Brain Cyber Brain (DMC-50)
  • Collector Number: 24
  • Rarity: Uncommon
  • Type: Spell
  • Power: 0
  • Cost: 4
  • Civilization: Water
  • Artist: Akifumi Yamamoto
Card text:

[Shield trigger] Shield Trigger
Draw 3 cards.

1 x Diamond Sword Diamond Sword (DW)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Light
  • Artist: Nakagawa
Card text:

This turn, ignore any effects that would prevent your creatures from attacking your opponent. (For example, ignore summoning sickness and card effects that say "This creature can't attack" or "This creature can't attack players." Your creatures can't attack creatures this way.)

1 x Dimension Gate Dimension Gate (BS)
  • Collector Number: 93
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Jason
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Search your deck. You may take a creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck.
Flying is the greatest taboo of any race that has encountered the Guardians.

4 x Eureka Charger Eureka Charger (EDoHC)
  • Collector Number: 18
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Kou1
Card text:

Draw a card.
Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

"The expression is 'reach for the stars,' not 'reach for the mysterious ball of crackling electricity.'" -Mighty Bandit

4 x Faerie Life Faerie Life (SWotSR)
  • Collector Number: 83
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tomofumi Ogasawara
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Put the top card of your deck into your mana zone.

2 x Flame Prison Smash Flame Prison Smash (VH)
  • Collector Number: 52
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Darkness
  • Artist: Hiroshi Tanigawa
Card text:

Destroy an opponent's mono-colored creature.

2 x Force Again Force Again (DM-31)
  • Collector Number: 25
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Mikio Masuda
Card text:

[Shield trigger] Shield Trigger
Destroy 1 of your creatures. Then, put that creature into the battle zone from your graveyard.

1 x Hell`s Scrapper Hell's Scrapper (DMC-41)
  • Collector Number: 5
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 7
  • Civilization: Fire
  • Artist: Hisashi Momose
Card text:

[Shield trigger] Shield Trigger
Choose creatures that have a combined power of 5000 or less and destroy them.

4 x Living Lithograph Living Lithograph (BG)
  • Collector Number: 109
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 2
  • Civilization: Nature
  • Artist: kurokurokuro
Card text:

Put the top card of your deck into your mana zone. If that card is a creature, all your creatures get +2000 power until the end of this turn.

1 x Miraculous Snare Miraculous Snare (BoGR)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Water
  • Artist: Sansyu
Card text:

(This spell is put into your mana zone tapped.)
Choose a non-evolution creature in the battle zone and add it to its owner's shields face down.

The veil between realities is as beautiful as it is stifling.

1 x Soul Advantage Soul Advantage (BG)
  • Collector Number: 27
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 6
  • Civilization: Darkness
  • Artist: Daisuke Izuka
Card text:

For each shield you have, discard 1 of your opponent's cards in their hand at random.

2 x Volcano Charger Volcano Charger (EDoHC)
  • Collector Number: 45
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
  • Artist: Mikumo
Card text:

Destroy one of your opponent's creatures that has power 2000 or less.
Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

Crimson petals scar the earth, sowing the seeds for the next eruptions.

 
Deck Statistics
Distribution by Civilization
Darkness bar 10 %  
Darkness/Fire/Nature bar 5 %  
Fire bar 8 %  
Light bar 13 %  
Light/Water bar 3 %  
Nature bar 10  25 %  
Water bar 15  38 %  
 

Distribution by Cost
2 bar 20 %  
3 bar 10 %  
4 bar 13  33 %  
5 bar 5 %  
6 bar 13 %  
7 bar 13 %  
8 bar 8 %  
 

Distribution by Race
- bar 27  68 %  
Angel Command bar 10 %  
Cyber Lord/Origin bar 8 %  
Lost Crusader bar 5 %  
Origin/Knight/Samurai bar 10 %  
 

Distribution by Rarity
Common bar 14  35 %  
Rare bar 23 %  
Super Rare bar 8 %  
Uncommon bar 23 %  
Very Rare bar 13 %  
 

Distribution by Type
Creature bar 10  25 %  
Crossgear bar 3 %  
Evolution Creature bar 8 %  
Spell bar 26  65 %  
 



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