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Deck "Mega Blast"

Deck "Mega Blast"
60 Cards
created by omegablade activity icon
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Hi, first time I've posted a deck. This deck is for Megaman. I tried to gather some good cards to make this deck, so I hope it's okay. It focuses on dishing the hurt while steadly defending my cards. I know it probably still needs work, but so far it has won me a few Net Battles. I'm still woking on editing it as I go, but this is just to start. Enjoy, and comments are welcome.

 
Card list Group cards by  
Card Type: BattleChip (22 cards)
  Card Set Number Type Rarity
1 x CyberSword PU! 12 BattleChip C
1 x DoublePoint GP 93 BattleChip UR
1 x ElecShock Grave 95 BattleChip UR
1 x Geddon3 GP 94 BattleChip UR
2 x LaserBlast PU! 14 BattleChip C
1 x LifeAura PU! 119 BattleChip UR
1 x M-Cannon PU! 120 BattleChip UR
1 x Magnum GP 54 BattleChip R
1 x NeoVariable GP 55 BattleChip R
4 x Recovery10 Grave 5 BattleChip C
1 x RollArrow3 Grave 97 BattleChip UR
3 x TimeBomb PU! 17 BattleChip C
3 x Vulcan2 GP 12 BattleChip C
1 x Vulcan3 Grave 6 BattleChip C
 
Card Type: Event (8 cards)
  Card Set Number Type Rarity
1 x BusterBlast PU! 122 Event UR
2 x Fast And Powerful PU! 22 Event C
1 x Fish Intervention PU! 23 Event C
1 x Like You Mean It Grave 9 Event C
1 x Technical Difficulties PU! 29 Event C
1 x Unbelievable! GP 85 Event SR
1 x Unwavering Loyalty GP 66 Event R
 
Card Type: NetNavi (1 cards)
  Card Set Number Type Rarity
1 x MegaMan: BattleMaster GP 3 NetNavi C
 
Card Type: Resource (28 cards)
  Card Set Number Type Rarity
1 x CyberWarrior PU! 40 Resource C
1 x Delicious and Nutritious PU! 42 Resource C
1 x Doubting Navi Grave 15 Resource C
1 x Fiery NetNavi PU! 47 Resource C
3 x Firm Barrier Grave 18 Resource C
2 x Great Surprise PU! 49 Resource C
1 x Handy Work PU! 51 Resource C
1 x Headstrong NetNavi GP 27 Resource C
1 x HeatGuts Grave 87 Resource SR
1 x Heightened Defenses PU! 94 Resource R
1 x It's Electric GP 29 Resource C
1 x Let 'em Have It PU! 54 Resource C
1 x One to Talk Grave 26 Resource C
1 x Raise the Temp GP 37 Resource C
1 x Rich Kid PU! 104 Resource St
1 x SmackDown PU! 67 Resource C
2 x Spikey GP 44 Resource C
1 x Superior Technique PU! 98 Resource R
1 x Take Control PU! 69 Resource C
2 x Thrill of Anticipation GP 48 Resource C
2 x Two for One PU! 70 Resource C
1 x Virtual Martyr GP 81 Resource St
 
Deck Statistics
Distribution by Card Type
BattleChip bar 22  37 %  
Event bar 13 %  
NetNavi bar 2 %  
Resource bar 29  48 %  
 

Distribution by Color
- bar 23  38 %  
Blue bar 15 %  
Green bar 10 %  
Red bar 12  20 %  
Yellow bar 10  17 %  
 

Distribution by Rarity
C bar 43  72 %  
P bar 2 %  
R bar 8 %  
SR bar 3 %  
St bar 3 %  
UR bar 12 %  
 



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Discussion about this Deck
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Author Message
mailman1 Premium Member
LV25 United States activity icon envelope icon

Avatar for mailman1
Member since
May 24, 2009
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Subject: Too many color requirements.   Posted: December 16, 2010 02:57 pm

If you check the pre-constructed decks for MegaMan TCG you will find that they are all based on two specific colors since all characters except MegaMan are based on two colors only. Having battle cards that require a specific color card be in play makes the deck more challenging - but having all four colors is very challenging. You have done a decent job as far as I can tell by spreading out the card distribution fairly evenly to all the colors, so it should play well. Promo and UR cards, although very nice for power, are hard to come by - so if you have them, you have used them well. Good job also with using more cards that do NOT require 4 and 5 energy be on board in order to play them. If you get too many of the high energy cards, you may not be able to play them fast enough to make them useful in the deck. You have done well, but I wonder if it would be a better deck if you concentrated on two colors.
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