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Deck "Forever Learning"

Deck "Forever Learning"
52 Cards
created by mixmaster LV7 activity icon envelope icon
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Section: Deck (50 cards)
2 x Bye Bye Later! Bye Bye Later! (BT03)
  • Card Number: BT03-0092
  • Rarity: C
  • Card Type: Spell
  • World: Magic World
  • Attributes: Magic Power
Card text:

Put a size 2 or less monster from the field to the gauge. (Your opponent's monster is put into his or her gauge, and your monster is put into your gauge!)

A star, no, he became a gauge...

4 x Chillax! Chillax! (TD07)
  • Card Number: TD07-0014
  • Rarity: C
  • Card Type: Spell
  • World: Magic World
  • Attributes: Defense
Card text:

[Cast Cost] [Pay 1 gauge]
[Counter] The next time damage would be dealt to you this turn, it is reduced to 0, and you gain 1 life!

YO! Let's just relax!

4 x Dragowizard, Magician Drum Dragowizard, Magician Drum (BT03)
  • Card Number: BT03-0030
  • Rarity: R
  • Card Type: Monster
  • World: Magic World
  • Power: 5000
  • Defense: 2000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Wizard / Fire Power
Card text:

[Call Cost] [Pay 1 gauge]
Act】 "Megablast Bunker-!!" If you have 5 life or less, you may pay 6 gauge. If you do, destroy your opponent's monster in the center, and deal 4 damage to your opponent!!

I didn't know I had magical potential. Shows you that you wouldn't know until you try.

3 x Dragowizard, Qinus Axia Dragowizard, Qinus Axia (BT03)
  • Card Number: BT03-0004
  • Rarity: RRR
  • Card Type: Monster
  • World: Magic World
  • Power: 2000
  • Defense: 2000
  • Critical: 2
  • Monster Size: 1
  • Attributes: Wizard
Card text:

[Call Cost] [Pay 1 gauge]
When this card enters the field, deal 1 damage to yourself or your opponent.

I'm an elite because I dare to dream. Ah, where could my prince be!?

2 x Epic Fail! Epic Fail! (BT05)
  • Card Number: BT05-0066
  • Rarity: U
  • Card Type: Spell
  • World: Magic World
  • Attributes: Magic Power
Card text:

You may only cast this card if a size 2 or less monster on your opponent's field is attacking alone.
[Counter] If there is a monster with "Dragowizard" in its card name on your field, put that attacking monster into your opponent's gauge. If you do not have a monster with "Dragowizard" in its card name on your field, return that attacking monster to your opponent's hand.

Whoever lays a hand on a girl, is a terrible person!

4 x Gotcha! Gotcha! (BT03)
  • Card Number: BT03-0033
  • Rarity: R
  • Card Type: Spell
  • World: Magic World
  • Attributes: Magic Power
Card text:

[Cast Cost] [Pay 2 gauge]
You may only cast this if you have 5 life or less.
For this turn, the next time you would pay gauge for a monster's 【Act】 on your field, you may pay from both your gauge and your opponent's gauge.
(Advice! That means that you may use the opponent's gauge to pay the costs of "Ganzack Dva" or "Magician Drum"!)

I have you now!

4 x Gunrod, Bechstein Gunrod, Bechstein (TD07)
  • Card Number: TD07-0016
  • Rarity: C
  • Card Type: Item
  • World: Magic World
  • Power: 3000
  • Critical: 1
  • Attributes: Weapon
Card text:

[Equip Cost] [Pay 1 gauge]
Act】 You may [Rest] this card. If you do, deal 1 damage to your opponent.

For spell battles within confined spaces like indoors and city areas, melee weapons are a must.

2 x Key of Solomon, First Volume Key of Solomon, First Volume (TD07)
  • Card Number: TD07-0010
  • Rarity: C
  • Card Type: Spell
  • World: Magic World
  • Attributes: Magic Power
Card text:

[Counter] Put the top two cards of your deck into the gauge.

The first volume states the way to negotiate with the 72 Pillars. As demons have a terrible memory, you should greet them as if you had known them for a while, even if summoned for the first time. "Long time no see!"

4 x Kosher Kosher (BT02)
  • Card Number: BT02-0026
  • Rarity: R
  • Card Type: Spell
  • World: Magic World
  • Attributes: Magic Power
Card text:

You may only cast this card if you have two or more <Wizard> on the field.
Put the top card of your deck into the gauge, and draw a card. You may only cast "Kosher" once per turn.

Spells are the system. Everything will go according to plan!

1 x Magical Goodbye Magical Goodbye (BT01)
  • Card Number: BT01-0015
  • Rarity: RR
  • Card Type: Spell
  • World: Magic World
  • Attributes: Counter (Attribute) / Summon
Card text:

[Counter] Return a size 2 or less monster on the field to its owner's hand.

Yes, that is the way out.

3 x Magical Secretary, Genjuro Saki Magical Secretary, Genjuro Saki (BT03)
  • Card Number: BT03-0013
  • Rarity: RR
  • Card Type: Monster
  • World: Magic World
  • Power: 4000
  • Defense: 2000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Wizard
Card text:

"Spell Assist" The [Cast Cost] of each of your <Magic World> spells is reduced by 1 gauge.

I intended to accompany you till my break......

3 x Magician of Glass, Will Glassart Magician of Glass, Will Glassart (BT01)
  • Card Number: BT01-0014
  • Rarity: RR
  • Card Type: Monster
  • World: Magic World
  • Power: 2000
  • Defense: 1000
  • Critical: 2
  • Monster Size: 1
  • Attributes: Wizard / Magic Power
Card text:

"Glass Miracle" When this card deals damage to your opponent, you may pay 1 gauge. If you do, draw a card.

4 x Mana Booster, Melerqim Mana Booster, Melerqim (BT03)
  • Card Number: BT03-0014
  • Rarity: RR
  • Card Type: Monster
  • World: Magic World
  • Power: 2000
  • Defense: 3000
  • Critical: 1
  • Monster Size: 1
  • Attributes: Wizard / Magic Power
Card text:

When this monster enters the field, put a card from the top of your deck into the gauge, and your opponent puts two cards from the top of his or her deck into the gauge.
This card cannot be returned to hand from the field.

What I am studying is the cause rather than effect. In other words how magic power is formed.

4 x Nice one! Nice one! (BT01)
  • Card Number: BT01-0031
  • Rarity: R
  • Card Type: Spell
  • World: Magic World
  • Attributes: Magic Power
Card text:

[Cast Cost] [Pay 1 gauge]
Draw two cards. You may only cast "Nice one! once per turn.

We have a distinct advantage from those before us known as endeavor.

2 x Oops! Oops! (TD07)
  • Card Number: TD07-0009
  • Rarity: C
  • Card Type: Spell
  • World: Magic World
  • Attributes: Magic Power
Card text:

[Cast Cost] [Pay 2 gauge]
[Counter] Return a monster, item or spell on the field to its owner's hand.

"Where's my dorayaki, yo?"
"Tetsuya, you won't be able to find what you're searching for just by looking ahead."

4 x Solomon`s Shield Solomon's Shield (TD07)
  • Card Number: TD07-0013
  • Rarity: C
  • Card Type: Spell
  • World: Magic World
  • Attributes: Magic Power / Defense
Card text:

You may only cast this card during an attack on your opponent's turn.
[Counter] Nullify the attack if it is not a link attack.

Take it easy! And do drop by again!

 
Section: Buddy and Flag (2 cards)
1 x Dragowizard, Magician Drum Dragowizard, Magician Drum (BT03)
  • Card Number: BT03-0030
  • Rarity: R
  • Card Type: Monster
  • World: Magic World
  • Power: 5000
  • Defense: 2000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Wizard / Fire Power
Card text:

[Call Cost] [Pay 1 gauge]
Act】 "Megablast Bunker-!!" If you have 5 life or less, you may pay 6 gauge. If you do, destroy your opponent's monster in the center, and deal 4 damage to your opponent!!

I didn't know I had magical potential. Shows you that you wouldn't know until you try.

1 x Magic World Magic World (TD07)
  • Card Number: TD07-0018
  • Rarity: C
  • Card Type: Flag
  • World: Magic World
Card text:

You may use <Magic World> and <Generic> cards.

Dancin' demons, it's time to defeat!

 
Deck Statistics
Distribution by Attributes
- bar 2 %  
Counter (Attribute) / Summon bar 2 %  
Defense bar 8 %  
Magic Power bar 20  38 %  
Magic Power / Defense bar 8 %  
Weapon bar 8 %  
Wizard bar 12 %  
Wizard / Fire Power bar 10 %  
Wizard / Magic Power bar 13 %  
 

Distribution by Card Type
Flag bar 2 %  
Item bar 8 %  
Monster bar 18  35 %  
Spell bar 29  56 %  
 

Distribution by Critical
- bar 30  58 %  
1 bar 15 %  
2 bar 14  27 %  
 

Distribution by Defense
- bar 34  65 %  
1000 bar 6 %  
2000 bar 11  21 %  
3000 bar 8 %  
 

Distribution by Monster Size
- bar 34  65 %  
1 bar 10  19 %  
2 bar 15 %  
 

Distribution by Power
- bar 30  58 %  
2000 bar 10  19 %  
3000 bar 8 %  
4000 bar 6 %  
5000 bar 10 %  
 

Distribution by Rarity
C bar 19  37 %  
R bar 17  33 %  
RR bar 11  21 %  
RRR bar 6 %  
U bar 4 %  
 

Distribution by World
Magic World bar 52  100 %  
 



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