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Deck "Shubham's new deck :P"

Deck "Shubham's new deck :P"
Format: OCG - 48 Cards
created by kokujo_the_fma LV41 activity icon envelope icon
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Cards without Section (28 cards)
3 x Atsuto, Duel Hero Strategist Atsuto, Duel Hero Strategist (DMX-07)
  • Collector Number: 19
  • Rarity: Common
  • Type: Creature
  • Race: Human/Hero
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water/Darkness
  • Artist: Murakami Hisashi
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, you may draw 2 cards. If you do, discard 2 cards from your hand.

3 x Bella, Corrupt Ghost Princess Bella, Corrupt Ghost Princess (DMR-04)
  • Collector Number: 46
  • Rarity: Common
  • Type: Creature
  • Race: Splash Queen/Ghost
  • Power: 1000
  • Cost: 2
  • Civilization: Water/Darkness
  • Artist: Naoki Saito
Card text:

(This card is put into your mana zone tapped.)

*  When you put this creature into the battle zone, your opponent reveals the top 2 cards of his deck. Choose one of those cards and put it into his graveyard.

3 x Berlin, Bell Gravekeeper Berlin, Bell Gravekeeper (DMX-06)
  • Collector Number: 13
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initiate/Hedrian/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: Katsuya
Card text:

(This creature is put into your mana zone tapped)

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When your opponent would choose a creature by the effect of a spell, this creature can't be chosen.

*  When a card is discarded from your hand by the ability of your opponent's creature or spell, you may return up to two cards from your graveyard to your hand.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (DMX-08)
  • Collector Number: 25
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

*  Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".

3 x Hot Spring Crimson Meow Hot Spring Crimson Meow (DMR-03)
  • Collector Number: 51
  • Rarity: Common
  • Type: Creature
  • Race: Flame Monster/Blue Monster
  • Power: 1000
  • Cost: 2
  • Civilization: Water/Fire
  • Artist: MURAYAMA RYOTA
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, you may draw a card.

3 x Jenny, the Suicide Doll Jenny, the Suicide Doll (DMR-01)
  • Collector Number: 56
  • Rarity: Uncommon
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: AMON
Card text:

*  When you put this creature into the battle zone, you may destroy it. If you do, randomly discard a card from your opponent's hand.

Don't think I'll just die for nothing! -Jenny, the Suicide Doll

3 x Marauder Deis Drive Marauder Deis Drive (DMD-04)
  • Collector Number: 7
  • Rarity: Promotional
  • Type: Creature
  • Race: Living Dead/Dragonoid/Alien
  • Power: 1000
  • Cost: 3
  • Civilization: Darkness/Fire
  • Artist: Yuichi Maekawa
Card text:

(This card is put into your mana zone tapped.)

*  Speed attacker (This creature doesn't get summoning sickness.)

*  Slayer (When this creature loses a battle, destroy the other creature.)

3 x Maxval, Electro-Fuuma Maxval, Electro-Fuuma (DMX-03)
  • Collector Number: 25
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People/Grand Devil
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water/Darkness
  • Artist: Naoki Saito
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  This creature can't attack.

*  You may reduce the summoning cost of your darkness creatures by 1. They can't cost less than 1.

こいつがお前を地獄に導いてくれるぜ! —Kokujo (Heroes Cross Pack - Zakira)

3 x Phal Pierro, Apocalyptic Guardian Phal Pierro, Apocalyptic Guardian (DMR-01)
  • Collector Number: 75
  • Rarity: Common
  • Type: Creature
  • Race: Light Bringer/Guardian
  • Power: 1500
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: D-suzuki
Card text:

*  When you put this creature into the battle zone, you may destroy it. If you do, return 1 spell from your graveyard to your hand.

Listen to my final revelation. -Phal Pierro, Apocalyptic Guardian (DMR-01)

3 x Self-Destructing Gil Poser Self-Destructing Gil Poser (DMD-04)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Creature
  • Race: Machine Eater/Alien
  • Power: 2000
  • Cost: 2
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, you may destroy it. If you do, destroy one of your opponent's creatures with power 2000 or less.

 
Section: Main Deck (3 cards)
3 x Unified Shachihoko Kaiser Unified Shachihoko Kaiser (DMR-03)
  • Collector Number: 5
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Rainbow Command Dragon/Alien
  • Power: 7000
  • Cost: 5
  • Civilization: Light/Darkness/Fire
  • Artist: Yuichi Maekawa
Card text:

(This card is put into your mana zone tapped.)

*  Evolution - Put on one of your multicolored creatures.

*  Double breaker (This creature breaks 2 shields.)

*  When one of your non-psychic creatures is destroyed, you may put a light, darkness, or fire Alien psychic creature with cost 7 or less into the battle zone from your hyperspatial zone. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

 
Section: Side Deck (9 cards)
2 x Aquan Jr.`s Delivery Aquan Jr.'s Delivery (DMD-08)
  • Collector Number: 13
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  Reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and the rest into your graveyard.

3 x Formation in the Springs Formation in the Springs (DMR-02)
  • Collector Number: 37
  • Rarity: Common
  • Type: Spell
  • Cost: 4
  • Civilization: Light
  • Artist: SHURIKEN
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  If you have a water or nature creature in the battle zone, you may put a creature with cost 5 or less into the battle zone from your graveyard. Otherwise, put a creature with cost 3 or less into the battle zone from your graveyard.

2 x Hyperspatial Shachihoko Hole Hyperspatial Shachihoko Hole (DMX-05)
  • Collector Number: 16
  • Rarity: Common
  • Type: Spell
  • Cost: 5
  • Civilization: Darkness/Fire
Card text:

(This spell is put into your mana zone tapped.)

*  During your opponent's next turn, your Aliens can't be attacked.

*  Put an Alien psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Triple Revival Resurrection Triple Revival Resurrection (DMX-07)
  • Collector Number: 5
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

*  Put up to 3 non-evolution creatures with cost 3 or less into the battle zone from your graveyard.

 
Section: Hyperspatial Zone (8 cards)
1 x Alien Father (Just 1 Song?)/Captivating Dancing Alien Alien Father (Just 1 Song?)/Captivating Dancing Alien (DMX-07)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Alien
  • Power: 4000/12
  • Cost: 4/20
  • Civilization: Darkness/Fire//Light/Water/Darkness
  • Artist: Hisanobu Kometani
Card text:

*  All Aliens in the battle zone gain "Slayer". (After a creature with "Slayer" battles, destroy the other creature.)

*  Psychic Link - At the start of your turn, if you have Mother Alien (Gladly) in the battle zone, link this creature and that creature and flip this creature.
(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, you may destroy any number of your Aliens. For each Alien destroyed in this way, choose one of your opponent's shields and put it into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

1 x Gallows Cebu Kaiser/Gallows Devil Dragon, Dead Sea Dragon Gallows Cebu Kaiser/Gallows Devil Dragon, Dead Sea Dragon (DMR-01)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Cyber Command/Alien//Devil Command Dragon/Alien
  • Power: 6000/120
  • Cost: 6/24
  • Civilization: Water//Water/Darkness/Fire
  • Artist: Adachi Yosuke
Card text:

*  When one of your opponent's creatures attacks, you may draw a card.

*  Double breaker (This creature breaks 2 shields.)


*  Your opponent can't cast spells or summon creatures without cost.

*  When this creature attacks, choose up to 2 creatures in the battle zone and return them to their owner's hands.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Hydra Gilsaurus/Gallows Devil Dragon, Dead Sea Dragon Hydra Gilsaurus/Gallows Devil Dragon, Dead Sea Dragon (DMR-01)
  • Collector Number: 59
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Rock Beast/Alien//Devil Command Dragon/Alien
  • Power: 5000/120
  • Cost: 5/24
  • Civilization: Fire//Water/Darkness/Fire
  • Artist: Adachi Yosuke
Card text:

* When a player summons a creature or casts a spell without paying its cost, that player chooses a card in his mana zone and puts it into his graveyard. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your opponent can't cast spells or summon creatures without cost.

*  When this creature attacks, choose up to 2 creatures in the battle zone and return them to their owner's hands.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Intense Boiling! Hot Spring Gallows/Gallows Extreme Dragon, Brink of Despair Intense Boiling! Hot Spring Gallows/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Cyber Command/Alien//Rainbow Command Dragon/Alien
  • Power: 6000/17000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  Double breaker (This creature breaks 2 shields.)

*  During your turn, when you summon a non-evolution water or fire creature, you may put that creature on the top of your deck face-up. If you do, put that creature into the battle zone from the top of your deck.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: 55
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Flame Command/Alien//Rainbow Command Dragon/Alien
  • Power: 5000/17000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  Each of your other creatures gets +1000 power for each civilization it has.

*  Psychic Link - At the start of your turn, if you have Intense World! Shachihoko Kaiser and Intense Boiling! Hot Spring Gallows in the battle zone, link this creature and those creatures and flip them.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Intense World! Shachihoko Kaiser/Gallows Extreme Dragon, Brink of Despair Intense World! Shachihoko Kaiser/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: 49
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Rainbow Command Dragon/Alien
  • Power: 5500/17000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  At the start of your turn, put a creature with cost 3 or less into the battle zone from your graveyard.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Mother Alien (Gladly)/Captivating Dancing Alien Mother Alien (Gladly)/Captivating Dancing Alien (DMX-07)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Alien
  • Power: 6000/12
  • Cost: 7/20
  • Civilization: Light/Water//Light/Water/Darkness
  • Artist: Hisanobu Kometani
Card text:

*  All of your Aliens gain "Saver: Alien". (When one of your Aliens would be destroyed, you may destroy a creature with "Saver: Alien" instead.

*  Double breaker

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, you may destroy any number of your Aliens. For each Alien destroyed in this way, choose one of your opponent's shields and put it into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

1 x Prin Prin, the Victorious/Gaial Ore Dragon, the Vainglory Prin Prin, the Victorious/Gaial Ore Dragon, the Vainglory (DMD-20)
  • Collector Number: 22
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Mana Number: 0
  • Cost: 5/30
  • Civilization: Light/Water/Nature//All
  • Artist: Ishibashi Yosuke
Card text:

* When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone. Until the start of your next turn, that creature can't attack or block.

* Victory Psychic Link - If you have Ryusei Kaiser, the Victorious and Gaial Kaiser, the Victorious in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)


* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)

* Whenever this creature wins a battle, untap this creature, then choose 2 of your opponent's shields. Add those shields to your opponent's hand.

* World breaker (This creature breaks all your opponent's shields.)

* Link Release (When this creature would leave the battle zone, return a psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 10 %  
Darkness/Fire bar 10 %  
Darkness/Fire//Light/Water/Darkness bar 2 %  
Fire bar 6 %  
Fire//Water/Darkness/Fire bar 2 %  
Light bar 15 %  
Light/Darkness bar 6 %  
Light/Darkness/Fire bar 6 %  
Light/Water//Light/Water/Darkness bar 2 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
Light/Water/Nature//All bar 2 %  
Water bar 4 %  
Water//Water/Darkness/Fire bar 2 %  
Water/Darkness bar 19 %  
Water/Fire bar 6 %  
 

Distribution by Cost
2 bar 18  38 %  
3 bar 12  25 %  
4 bar 6 %  
4/20 bar 2 %  
5 bar 10 %  
5/24 bar 2 %  
5/30 bar 4 %  
6 bar 4 %  
6/24 bar 2 %  
7/20 bar 2 %  
7/30 bar 4 %  
 

Distribution by Power
- bar 19 %  
1000 bar 12  25 %  
1500 bar 6 %  
2000 bar 19 %  
3000 bar 8 %  
4000/12 bar 2 %  
4000/26000 bar 2 %  
5000/120 bar 2 %  
5000/17000 bar 2 %  
5500/17000 bar 2 %  
6000/12 bar 2 %  
6000/120 bar 2 %  
6000/17000 bar 2 %  
7000 bar 6 %  
 

Distribution by Race
- bar 19 %  
Alien bar 4 %  
Cyber Command/Alien//Devil Command Dragon/Alien bar 2 %  
Cyber Command/Alien//Rainbow Command Dragon/Alien bar 2 %  
Death Puppet bar 6 %  
Flame Command/Alien//Rainbow Command Dragon/Alien bar 2 %  
Flame Monster/Blue Monster bar 6 %  
Guardian/Shinobi bar 2 %  
Human/Hero bar 6 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Initiate/Hedrian/Hunter bar 6 %  
Light Bringer/Guardian bar 6 %  
Liquid People/Grand Devil bar 6 %  
Living Dead/Dragonoid/Alien bar 6 %  
Machine Eater/Alien bar 6 %  
Rainbow Command Dragon/Alien bar 8 %  
Rock Beast/Alien//Devil Command Dragon/Alien bar 2 %  
Splash Queen/Ghost bar 6 %  
 

Distribution by Rarity
Common bar 23  48 %  
Promotional bar 13 %  
Rare bar 8 %  
Uncommon bar 10  21 %  
Very Rare bar 6 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 28  58 %  
Evolution Creature bar 6 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 15 %  
Spell bar 19 %  
 



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