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Deck "rock lock"

Deck "rock lock"
Format: Unlimited - 60 Cards
created by charblast activity icon
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Card list Group cards by  
Section: Pokemons (14 cards)
2 x Dark Ampharos Dark Ampharos (TRR)
  • Rarity: Rare Holo
  • Type: Lightning / Darkness
  • Weakness: Ft
  • Number: 2
  • Subtype: Stage 2 Pokémon
  • Hit Points: 120 HP
  • Retreat Cost: CC
Card text:

Poké-BODY: Darkest Impulse
As long as Dark Ampharos is in play, whenever your opponent plays an Evolution card from his or her hand to evolve 1 of his or her Pokémon, put 2 damage counters on that Pokémon. You can't use more than 1 Darkest Impulse Poké-Body each turn.
colorlesscolorless Ram     30 

colorlesscolorlesslightning Shock Bolt     70 
Discard all Lightning Energy attached to Dark Ampharos.

1 x Dark Flaaffy Dark Flaaffy (TRR)
  • Rarity: Uncommon
  • Type: Lightning / Darkness
  • Weakness: Ft
  • Number: 33
  • Subtype: Stage 1 Pokémon
  • Hit Points: 80 HP
  • Retreat Cost: C
Card text:

colorless Thunder Slash     10 
If the Defending Pokémon is a Basic Pokémon, the Defending Pokémon is now Paralyzed. Dark Flaaffy can't use Thunder Slash during your next turn.
colorlesslightning Headbutt     20 

2 x Dark Pupitar Dark Pupitar (TRR)
  • Rarity: Uncommon
  • Type: Fighting / Darkness
  • Weakness: G
  • Number: 40
  • Subtype: Stage 1 Pokémon
  • Hit Points: 70 HP
  • Retreat Cost: C
Card text:

colorless Explosive Evolution      
Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance.) Then, search your deck for a card that evolves from Dark Pupitar and put it on Dark Pupitar. (This counts as evolving Dark Pupitar.) Shuffle your deck afterward.
colorlessfighting Double Tackle      
Does 20 damage to each Defending Pokémon.

3 x Dark Tyranitar Dark Tyranitar (TRR)
  • Rarity: Rare
  • Type: Fighting / Darkness
  • Weakness: G
  • Number: 20
  • Subtype: Stage 2 Pokémon
  • Hit Points: 120 HP
  • Retreat Cost: CCC
Card text:

Poké-BODY: Sand Damage
As long as Dark Tyranitar is your Active Pokémon, put 1 damage counter on each of your opponent's Benched Basic Pokémon between turns. You can't use more than 1 Sand Damage Poké-Body between turns.
colorlesscolorlessfighting Second Strike     50+ 
If the Defending Pokémon already has at least 2 damage counters on it, this attack does 50 damage plus 20 more damage.

3 x Larvitar `Delta` Larvitar 'Delta' (EX DS)
  • Rarity: Common
  • Type: Fire
  • Number: 73
  • Subtype: Basic Pokémon
  • Hit Points: 50 HP
  • Retreat Cost: C
Card text:

colorless Bite     10 
Rising Lunge     20+  Flip a coin. If heads, this attack does 20 damage plus 10 more damage.

3 x Plusle Plusle (EX Deoxys)
  • Rarity: Uncommon
  • Type: Lightning
  • Weakness: Ft
  • Poke#: 311
  • Number: 44
  • Subtype: Basic Pokémon
  • Hit Points: 60 HP
  • Retreat Cost: C
Card text:

colorless Call for Family      
Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.
lightning Positive Spark      
Does 20 damage to each of your opponent's Pokémon that has any Poké-Powers. Don't apply Weakness and Resistance.

 
Section: Energy (14 cards)
4 x Darkness Energy Darkness Energy (N Genesis)
  • Rarity: Rare
  • Type: Basic Energy
  • Number: 104
  • Resistance: 0
  • Hit Points: 0
4 x Double Rainbow Energy Double Rainbow Energy (TMvsTA)
  • Rarity: Rare
  • Type: Special Energy
  • Number: 88
  • Subtype: Special Energy
Card text:


Double Rainbow Energy can be attached only to an Evolved Pokémon (excluding Pokémon-ex). While in play, Double Rainbow Energy provides every type of Energy but provides 2 Energy at a time. (Doesn't count as a basic Energy when not in play and has no effect other than providing Energy.) Damage done to your opponent's Pokémon by the Pokémon Double Rainbow Energy is attached to is reduced by 10 (after applying Weakness and Resistance). When the Pokémon Double Rainbow Energy is attached to is no longer an Evolved Pokémon, discard Double Rainbow Energy.

4 x Lightning Energy Lightning Energy (N Genesis)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 109
  • Resistance: 0
  • Hit Points: 0
2 x Scramble Energy Scramble Energy (EX Deoxys)
  • Rarity: Uncommon
  • Type: Special Energy
  • Number: 95
  • Subtype: Special Energy
Card text:

Scramble Energy can be attached only to an Evolved Pokémon (excluding Pokémon-ex). Scramble Energy provides Energy. While in play, if you have more Prize cards left than your opponent, Scramble Energy provides every type of Energy but provides only 3 in any combination at a time. If the Pokémon Scramble Energy is attached to isn't an Evolved Pokémon (or evolves into Pokémon-ex), discard Scramble Energy.

 
Section: Trainers (32 cards)
4 x Ancient Technical Machine (Rock) Ancient Technical Machine (Rock) (HL)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 85
  • Subtype: Pokémon Tool
Card text:


Attach this card to 1 of your Evolved Pokémon (excluding Pokémon-ex and Pokémon that has an owner in its name) in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Ancient Technical Machine (Rock).
colorless Stone Generator      
If your opponent has any Evolved Pokémon in play, remove the highest Stage Evolution card from each of them and put those cards back into his or her hand.

4 x Celio`s Network Celio's Network (FR&LG)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 88
  • Subtype: Supporter
Card text:


Search your deck for a Basic Pokémon or Evolution card (excluding Pokémon-ex), show it to your opponent and put it into your hand. Shuffle your deck afterward.

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

4 x Copycat Copycat (TRR)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 83
  • Subtype: Supporter
Card text:


Shuffle your hand into your deck. Then, count the number of cards in your opponent's hand and draw that many cards.

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

4 x Cursed Stone Cursed Stone (EX LM)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 72
  • Subtype: Stadium
Card text:


This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.




At any time between turns, each player puts 1 damage counter on his or her Pokémon that has a Poké-Power.

2 x Desert Ruins Desert Ruins (HL)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 88
  • Subtype: Stadium
Card text:


At any time between turns, each player puts 1 damage counter on his or her Pokémon-ex with maximum HP of at least 100.

This card stays in play when you play it. Discard this card if another Stadium card comes into play.

2 x Great Ball Great Ball (FR&LG)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 92
Card text:


Search your deck for a Basic Pokémon (excluding Pokémon-ex) and put it onto your Bench. Shuffle your deck afterward.

2 x Pokémon Retriever Pokémon Retriever (TRR)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 84
Card text:


Search your discard pile for Basic Pokémon and Evolution cards. You may either show 1 Basic Pokémon or Evolution card to your opponent and put it into your hand, or show a combination of 3 Basic Pokémon or Evolution cards to your opponent and shuffle them into your deck.

4 x Rare Candy Rare Candy (POP8)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 10
Card text:

Choose 1 of your Basic Pokémon in play. If you have a Stage 1 or Stage 2 card that evolves from that Pokémon in your hand, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.)

2 x Scott Scott (EX-PK)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 81
  • Subtype: Supporter
Card text:

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.


Search your deck for up to 3 cards in any combination of Supporter cards and Stadium cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

4 x Steven`s Advice Steven's Advice (HL)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 92
  • Subtype: Supporter
Card text:


"Draw a number of cards up to the number of your opponent's Pokémon in play. If you have more than 7 cards (including this one) in your hand, you can't play this card."

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

 
Deck Statistics
Distribution by Poke#
- bar 57  95 %  
311 bar 5 %  
 

Distribution by Rarity
Common bar 12 %  
Rare bar 11  18 %  
Rare Holo bar 3 %  
Uncommon bar 40  67 %  
 

Distribution by Subtype
- bar 16  27 %  
Basic Pokémon bar 10 %  
Pokémon Tool bar 7 %  
Special Energy bar 10 %  
Stadium bar 10 %  
Stage 1 Pokémon bar 5 %  
Stage 2 Pokémon bar 8 %  
Supporter bar 14  23 %  
 

Distribution by Type
- bar 13 %  
Energy bar 10 %  
Fighting / Darkness bar 8 %  
Fire bar 5 %  
Lightning bar 5 %  
Lightning / Darkness bar 5 %  
Trainer bar 32  53 %  
 



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