Section: Pokemons (14 cards)
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2
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Average price: 
Dark Ampharos (TRR)
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- Rarity: Rare Holo
- Type: Lightning / Darkness
- Weakness: Ft
- Number: 2
- Subtype: Stage 2 Pokémon
- Hit Points: 120 HP
- Retreat Cost: CC
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Card text:
Poké-BODY: Darkest Impulse As long as Dark Ampharos is in play, whenever your opponent plays an Evolution card from his or her hand to evolve 1 of his or her Pokémon, put 2 damage counters on that Pokémon. You can't use more than 1 Darkest Impulse Poké-Body each turn.  Ram 30   Shock Bolt 70 Discard all Lightning Energy attached to Dark Ampharos.
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1
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Average price: 
Dark Flaaffy (TRR)
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- Rarity: Uncommon
- Type: Lightning / Darkness
- Weakness: Ft
- Number: 33
- Subtype: Stage 1 Pokémon
- Hit Points: 80 HP
- Retreat Cost: C
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Card text:
Thunder Slash 10 If the Defending Pokémon is a Basic Pokémon, the Defending Pokémon is now Paralyzed. Dark Flaaffy can't use Thunder Slash during your next turn.  Headbutt 20
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2
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Average price: 
Dark Pupitar (Explosive Evolution) (TRR)
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- Rarity: Uncommon
- Type: Fighting / Darkness
- Weakness: G
- Number: 40
- Subtype: Stage 1 Pokémon
- Hit Points: 70 HP
- Retreat Cost: C
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Card text:
Explosive Evolution Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance.) Then, search your deck for a card that evolves from Dark Pupitar and put it on Dark Pupitar. (This counts as evolving Dark Pupitar.) Shuffle your deck afterward.  Double Tackle Does 20 damage to each Defending Pokémon.
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3
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Average price: 
Dark Tyranitar (Sand Damage) (TRR)
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- Rarity: Rare
- Type: Fighting / Darkness
- Weakness: G
- Number: 20
- Subtype: Stage 2 Pokémon
- Hit Points: 120 HP
- Retreat Cost: CCC
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Card text:
Poké-BODY: Sand Damage As long as Dark Tyranitar is your Active Pokémon, put 1 damage counter on each of your opponent's Benched Basic Pokémon between turns. You can't use more than 1 Sand Damage Poké-Body between turns.   Second Strike 50+ If the Defending Pokémon already has at least 2 damage counters on it, this attack does 50 damage plus 20 more damage.
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3
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Average price: 
Larvitar δ Delta Species (EX DS)
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- Rarity: Common
- Type: Fire
- Number: 73
- Subtype: Basic Pokémon
- Hit Points: 50 HP
- Retreat Cost: C
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Card text:
Bite 10 Rising Lunge 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
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3
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Average price: 
Plusle (EX Deoxys)
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- Rarity: Uncommon
- Type: Lightning
- Weakness: Ft
- Poke#: 311
- Number: 44
- Subtype: Basic Pokémon
- Hit Points: 60 HP
- Retreat Cost: C
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Card text:
Call for Family Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward. Positive Spark Does 20 damage to each of your opponent's Pokémon that has any Poké-Powers. Don't apply Weakness and Resistance.
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Section: Energy (14 cards)
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4
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Average price: 
Darkness Energy (N Genesis)
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- Rarity: Rare
- Type: Basic Energy
- Number: 104
- Resistance: 0
- Hit Points: 0
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4
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Average price: 
Double Rainbow Energy (TMvsTA)
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- Rarity: Rare
- Type: Special Energy
- Number: 88
- Subtype: Special Energy
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Card text:
Double Rainbow Energy can be attached only to an Evolved Pokémon (excluding Pokémon-ex). While in play, Double Rainbow Energy provides every type of Energy but provides 2 Energy at a time. (Doesn't count as a basic Energy when not in play and has no effect other than providing Energy.) Damage done to your opponent's Pokémon by the Pokémon Double Rainbow Energy is attached to is reduced by 10 (after applying Weakness and Resistance). When the Pokémon Double Rainbow Energy is attached to is no longer an Evolved Pokémon, discard Double Rainbow Energy.
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4
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Average price: 
Lightning Energy (N Genesis)
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- Rarity: Common
- Type: Basic Energy
- Number: 109
- Resistance: 0
- Hit Points: 0
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2
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Average price: 
Scramble Energy (EX Deoxys)
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- Rarity: Uncommon
- Type: Special Energy
- Number: 95
- Subtype: Special Energy
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Card text:
Scramble Energy can be attached only to an Evolved Pokémon (excluding Pokémon-ex). Scramble Energy provides Energy. While in play, if you have more Prize cards left than your opponent, Scramble Energy provides every type of Energy but provides only 3 in any combination at a time. If the Pokémon Scramble Energy is attached to isn't an Evolved Pokémon (or evolves into Pokémon-ex), discard Scramble Energy.
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Section: Trainers (32 cards)
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4
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Average price: 
Ancient Technical Machine [Rock] (HL)
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- Rarity: Uncommon
- Type: Trainer
- Number: 85
- Subtype: Pokémon Tool
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Card text:
Attach this card to 1 of your Evolved Pokémon (excluding Pokémon-ex and Pokémon that has an owner in its name) in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Ancient Technical Machine (Rock). Stone Generator If your opponent has any Evolved Pokémon in play, remove the highest Stage Evolution card from each of them and put those cards back into his or her hand.
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4
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Average price: 
Celio's Network (FR&LG)
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- Rarity: Uncommon
- Type: Trainer
- Number: 88
- Subtype: Supporter
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Card text:
Search your deck for a Basic Pokémon or Evolution card (excluding Pokémon-ex), show it to your opponent and put it into your hand. Shuffle your deck afterward. You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
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4
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Average price: 
Copycat (TRR)
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- Rarity: Uncommon
- Type: Trainer
- Number: 83
- Subtype: Supporter
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Card text:
Shuffle your hand into your deck. Then, count the number of cards in your opponent's hand and draw that many cards. You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
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4
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Average price: 
Cursed Stone (EX LM)
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- Rarity: Uncommon
- Type: Trainer
- Number: 72
- Subtype: Stadium
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Card text:
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. At any time between turns, each player puts 1 damage counter on his or her Pokémon that has a Poké-Power.
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2
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Average price: 
Desert Ruins (HL)
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- Rarity: Uncommon
- Type: Trainer
- Number: 88
- Subtype: Stadium
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Card text:
At any time between turns, each player puts 1 damage counter on his or her Pokémon-ex with maximum HP of at least 100. This card stays in play when you play it. Discard this card if another Stadium card comes into play.
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2
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Average price: 
Great Ball (FR&LG)
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- Rarity: Uncommon
- Type: Trainer
- Number: 92
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Card text:
Search your deck for a Basic Pokémon (excluding Pokémon-ex) and put it onto your Bench. Shuffle your deck afterward.
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2
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Average price: 
Pokémon Retriever (TRR)
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- Rarity: Uncommon
- Type: Trainer
- Number: 84
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Card text:
Search your discard pile for Basic Pokémon and Evolution cards. You may either show 1 Basic Pokémon or Evolution card to your opponent and put it into your hand, or show a combination of 3 Basic Pokémon or Evolution cards to your opponent and shuffle them into your deck.
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4
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Average price: 
Rare Candy (POP8)
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- Rarity: Uncommon
- Type: Trainer
- Number: 10
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Card text:
Choose 1 of your Basic Pokémon in play. If you have a Stage 1 or Stage 2 card that evolves from that Pokémon in your hand, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.)
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2
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Average price: 
Scott (EX-PK)
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- Rarity: Uncommon
- Type: Trainer
- Number: 81
- Subtype: Supporter
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Card text:
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Search your deck for up to 3 cards in any combination of Supporter cards and Stadium cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
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4
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Average price: 
Steven's Advice (HL)
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- Rarity: Uncommon
- Type: Trainer
- Number: 92
- Subtype: Supporter
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Card text:
"Draw a number of cards up to the number of your opponent's Pokémon in play. If you have more than 7 cards (including this one) in your hand, you can't play this card." You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
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