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Deck "POLEN DECK"

Deck "POLEN DECK"
Format: Unlimited - 60 Cards
created by pcl182 activity icon
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Card list Group cards by  
Section: Pokemons (24 cards)
2 x Crobat [G] Lv. 44 Crobat [G] Lv. 44 (Platinum)
  • Rarity: Uncommon
  • Type: Psychic
  • Weakness: L—2
  • Number: 47
  • Subtype: Basic Pokémon
  • Resistance: Ft-20
  • Hit Points: 80 HP
Card text:

Poké-POWER: Flash Bite

Once during your turn, when you put Crobat [G] from your hand onto your Bench, you may put 1 damage counter on 1 of your opponent's Pokémon.


Psychic Colorless Toxic Fang

The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.

1 x Electrike Lv. 10 Electrike Lv. 10 (Platinum)
  • Rarity: Common
  • Type: Lightning
  • Weakness: Ft+10
  • Number: 74
  • Subtype: Basic Pokémon
  • Resistance: M-20
  • Hit Points: 50 HP
Card text:

Colorless Roar

Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.

Lightning Colorless Thunder Fang    20

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

4 x Hoppip Hoppip (HG&SS)
  • Rarity: Common
  • Type: Grass
  • Weakness: Rx2
  • Poke#: 187
  • Number: 67
  • Subtype: Basic Pokémon
  • Resistance: F-20
  • Hit Points: 30 HP
  • Retreat Cost: C
Card text:

grass Bounce     10
You may switch Hoppip with 1 of your Benched Pokemon.

4 x Jumpluff Jumpluff (HG&SS)
  • Rarity: Rare Holo
  • Type: Grass
  • Weakness: Rx2
  • Poke#: 189
  • Number: 6
  • Subtype: Stage 2 Pokémon
  • Resistance: F-20
  • Hit Points: 90 HP
Card text:

grass Mass Attack     10x
Does 10 damage types the number of Pokemon in play (both yours and your opponent's).

grass Leaf Guard     30
During your opponent's next turn, any damage done to Jumpluff by attacks is reduced by 30 (after applying Weakness and Resistance).

1 x Luxray [GL] Luxray [GL] (PLRR)
  • Rarity: Rare Holo
  • Type: Lightning
  • Weakness: Ft—2
  • Number: 109
  • Subtype: Level Up Pokémon
  • Resistance: M-20
  • Hit Points: 110 HP
Card text:

Poké-POWER: Bright Look

Once during your turn (before your attack), when you put Luxray Gym Leader LV.X from your hand onto your Active Luxray [GL], you may switch the Defending Pokémon with 1 of your opponent's Benched Pokémon.


Lightning Colorless Flash Impact    60

Does 30 damage to 1 of your Pokémon, and don't apply Weakness and Resistance to this damage.

1 x Luxray [GL] Lv. 48 Luxray [GL] Lv. 48 (PLRR)
  • Rarity: Rare Holo
  • Type: Lightning
  • Weakness: Ft—2
  • Number: 9
  • Subtype: Basic Pokémon
  • Resistance: M-20
  • Hit Points: 80 HP
  • Retreat Cost: C
Card text:

Colorless Colorless Bite    30
Lightning Colorless Colorless Trash Bolt    70

Discard an Energy card from your hand. (If you can't discard a card from your hand, this attack does nothing.)

1 x Manectric Lv. 45 Manectric Lv. 45 (Platinum)
  • Rarity: Rare Holo
  • Type: Lightning
  • Weakness: Ft+20
  • Number: 11
  • Subtype: Stage 1 Pokémon
  • Resistance: M-20
  • Hit Points: 90 HP
Card text:

Poké-BODY: Electric Barrier

Prevent all damage done to your Benched Pokémon (excluding any Manectric) by attacks.


Lightning Power Wave

This attack does 30 damage to each Pokémon that has any Poké-Powers (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)

Colorless Colorless Attract Current    40

Search your deck for a Lightning Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.

3 x Skiploom Skiploom (HG&SS)
  • Rarity: Uncommon
  • Type: Grass
  • Weakness: Rx2
  • Poke#: 188
  • Number: 51
  • Subtype: Stage 1 Pokémon
  • Resistance: F-20
  • Hit Points: 60 HP
Card text:

grass Knock Away     20+
Flip a coin. If heads, this attack does 20 damage plus 10 more damage.

2 x Sunflora Sunflora (HG&SS)
  • Rarity: Rare
  • Type: Grass
  • Weakness: Rx2
  • Poke#: 192
  • Number: 31
  • Subtype: Stage 1 Pokémon
  • Resistance: W-20
  • Hit Points: 80 HP
  • Retreat Cost: C
Card text:

Sunshine Grace - Once during your turn (before your attack), you may search your deck for a G Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Sunflora is affected by a Special Condition. (Poke-POWER)

colorlessgrassgrass Blade Arms     40

2 x Sunkern Sunkern (HG&SS)
  • Rarity: Common
  • Type: Grass
  • Weakness: Rx2
  • Poke#: 191
  • Number: 85
  • Subtype: Basic Pokémon
  • Resistance: W-20
  • Hit Points: 40 HP
  • Retreat Cost: C
Card text:

colorless Cure Kernels     
Remove 2 damage counters from 1 of your Pokemon.

colorlessgrass Seed Bomb     20

2 x Uxie Uxie (D&PLA)
  • Rarity: Rare
  • Type: Psychic
  • Weakness: P+20
  • Poke#: 480
  • Number: 43
  • Subtype: Basic Pokémon
  • Hit Points: 70 HP
  • Retreat Cost: C
Card text:

Set Up - Once during your turn, when you put Uxie from your hand onto your Bench, you may draw cards until you have 7 cards in your hand. (Poke-POWER)

colorless Psychic Restore     20
You may put Uxie and all cards attached to it on the bottom of your deck in any order.

1 x Uxie Lv.X Uxie Lv.X (D&PLA)
  • Rarity: Ultra Rare
  • Type: Psychic
  • Weakness: Px2
  • Number: 146
  • Subtype: Level Up Pokémon
  • Hit Points: 90 HP
  • Retreat Cost: C
Card text:

Trade Off - Once during your turn (before your attack), you may look at the top 2 cards of your deck, choose 1 of them, and put it into your hand. Put the other card on the bottom of the deck. This power can't be used if Uxie is affected by a Special Condition. You can't use more than 1 Trade Off Poke-Power each turn. (Poke-POWER)

colorlesscolorless Zen Blade     60
Uxie can't use Zen Blade during your next turn.

 
Section: Energy (7 cards)
1 x Double Colorless Energy Double Colorless Energy (HG&SS)
  • Rarity: Uncommon
  • Type: Special Energy
  • Number: 103
  • Subtype: Special Energy
Card text:

Double Colorless Energy provides 2 Energy.

6 x Grass Energy Grass Energy (HG&SS)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 115
 
Section: Trainers (29 cards)
3 x Bebe`s Search Bebe's Search (PLRR)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 89
  • Subtype: Supporter
Card text:

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

Choose a card from your hand and put it on top of your deck. Search your deck for a Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.)

3 x Broken Time-Space Broken Time-Space (Platinum)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 104
  • Subtype: Stadium
Card text:

Each player may evolve a Pokémon that he or she just played or evolved during that turn.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

3 x Cyrus`s Conspiracy Cyrus's Conspiracy (Platinum)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 105
  • Subtype: Supporter
Card text:

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

Search your deck for a Supporter card, a basic Energy card, and a Trainer card that has Team Galactic's Invention in its name, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

2 x Expert Belt Expert Belt (Arceus)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 87
  • Subtype: Pokémon Tool
Card text:

Attach Expert Belt to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card.

The Pokemon this card is attached to gets +20 HP and that Pokemon's attacks do 20 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance). When the Pokemon this card is attached to is Knocked Out, your opponent takes 1 more Prize card.

1 x Luxury Ball Luxury Ball (D&PSF)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 86
Card text:

Search your deck for a Pokémon (excluding Pokémon LV.X), show it to your opponent, and put it into your hand. Shuffle your deck afterward. If any Luxury Ball is in your discard pile, you can't play this card.

2 x Palmer`s Contribution Palmer's Contribution (PSV)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 139
  • Subtype: Supporter
Card text:

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Search your discard pile for up to 5 in any combination of Pokemon and basic Energy cards. Show them to your opponent and shuffle them into your deck.

2 x Pokemon Collector Pokemon Collector (HG&SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 97
  • Subtype: Supporter
Card text:

You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Search your deck for up to 3 Basic Pokemon, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

3 x Pokemon Communication Pokemon Communication (HG&SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 98
Card text:

Choose 1 Pokemon in your hand, show it to your opponent, and put it on top of your deck. If you do, search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

3 x Rare Candy Rare Candy (HSU)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 82
Card text:

Choose 1 of your Basic Pokémon in play. If you have a Stage 1 or Stage 2 card that evolves from that Pokémon in your hand, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.) (If you choose a Stage 2 Pokémon in your hand, put that Pokémon on the Basic Pokémon instead of on a Stage 1 Pokémon.)

3 x Switch Switch (HG&SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 102
Card text:

Switch 1 of your active Pokemon with 1 of your Benched Pokemon.

4 x Team Galactic`s Invention G-105 Poké Turn Team Galactic's Invention G-105 Poké Turn (Platinum)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 118
Card text:

Return 1 of your Pokémon SP and all cards attached to it to your hand.

 
Deck Statistics
Distribution by Rarity
Common bar 13  22 %  
Rare bar 13 %  
Rare Holo bar 5 %  
Ultra Rare bar 2 %  
Uncommon bar 35  58 %  
 

Distribution by Subtype
- bar 20  33 %  
Basic Pokémon bar 12  20 %  
Level Up Pokémon bar 3 %  
Pokémon Tool bar 3 %  
Special Energy bar 2 %  
Stadium bar 5 %  
Stage 1 Pokémon bar 10 %  
Stage 2 Pokémon bar 7 %  
Supporter bar 10  17 %  
 

Distribution by Type
Energy bar 12 %  
Grass bar 15  25 %  
Lightning bar 7 %  
Psychic bar 8 %  
Trainer bar 29  48 %  
 



Rating
Current score for this Deck, based on 6 votes:

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Discussion about this Deck
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eonl
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Subject:    Posted: March 7, 2010 10:39 am

no esta nada mal el deck pero te recomiendo meterle la blissey prime yo lo tengo así y con palkia lv de ge si quieres luego te paso mi lista nada mas dime
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uraneth
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February 2, 2010
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Subject:    Posted: June 6, 2010 10:13 pm

Es obvio que este Eonl no sabe absolutamente nada... con 6 cartas de energia no llegas a ninguna parte.
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dark_eye
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Subject: ¿Pero qué dices?   Posted: June 11, 2010 08:29 am

Este mazo está bien como está, buscando ataques con poco coste de energía y velocidad en general, auqnue si estarí bien meterle 2 energías más porque 6 son muy pocas.
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uraneth
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February 2, 2010
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Subject:    Posted: June 13, 2010 02:45 pm

Muero de ganas de poder votar 2 veces al mismo mazo y darte dos 1s...
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ramiel_marcis
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Subject:    Posted: June 24, 2010 01:36 pm

no se, compadre, yo ke tu, le agrego mas energy...
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cheo_tim
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July 8, 2010
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Subject:    Posted: July 10, 2010 09:41 pm

pablo de toas manera ta re gueno el mazo y ellos siquiera lo an visto en accion real
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doomfire
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Subject: Energy   Posted: August 5, 2010 05:28 pm

necesitas meterle mas energias y sacarle mas entrenadores
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nihil
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Subject:    Posted: October 1, 2010 07:46 pm

lo que ya dijeron, métele más energías, tienes un montón de pokemon que, aunque tengan poco coste de energías para atacar, igual necesitas que te salgan las energy.
además, no entiendo como es que tienes pokemon electricos sin energías de ese tipo, porque aunque tengan ataques que no piden energías específicas, igual les reduces demasiado las posibilidades, además de que la doble colorless dificilmente podrás buscarla.
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