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Deck "MagnetMan: Polarized"

Deck "MagnetMan: Polarized"
60 Cards
created by mailman1 Premium Member LV25 activity icon envelope icon
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This deck is designed to mirror pre-constructed decks for game play fun.

 
Card list Group cards by  
Card Type: BattleChip (20 cards)
4 x AirShot AirShot (PU!)
  • Collector's Number: 7
  • Rarity: C
  • Card Type: BattleChip
  • Destiny: 3
  • Requirements: 2
Card text:

Burn 1 power to make your NetNavi defense +3.

3 x BoysBomb BoysBomb (PU!)
  • Collector's Number: 10
  • Rarity: C
  • Card Type: BattleChip
  • Destiny: 3
  • Requirements: Y/2
Card text:

Your NetNavi is strength +1 for each card in your power gauge.

3 x CannonBall CannonBall (PU!)
  • Collector's Number: 11
  • Rarity: C
  • Card Type: BattleChip
  • Destiny: 4
  • Requirements: G
Card text:

Discard a card to make your NetNavi strength +4.

3 x FastGauge FastGauge (GP)
  • Collector's Number: 6
  • Rarity: C
  • Card Type: BattleChip
  • Destiny: 1
  • Requirements: GG/2
Card text:

Whenever you lose an energy, you may draw a card.

4 x MagBolt3 MagBolt3 (Grave)
  • Collector's Number: 42
  • Rarity: U
  • Card Type: BattleChip
  • Destiny: 5
  • Emblem: Magnet
  • Requirements: (Mg)(Mg)/Y/4
Card text:

Opponent may spend any number of resources for no effect. Then make your MagnetMan strength +3 for resource he or she has in play.

3 x Vulcan2 Vulcan2 (GP)
  • Collector's Number: 12
  • Rarity: C
  • Card Type: BattleChip
  • Destiny: 1
  • Requirements: 3
Card text:

Make your NetNavi strength +3.

 
Card Type: Event (12 cards)
1 x Counting Down Counting Down (GP)
  • Collector's Number: 16
  • Rarity: C
  • Card Type: Event
  • Color: Yellow
  • Destiny: 5
  • Requirements: Y
Card text:

Look at the cards in your power gauge and replace them in any order. Lore: “And we're going to have a blast.”

3 x Fish Intervention Fish Intervention (PU!)
  • Collector's Number: 23
  • Rarity: C
  • Card Type: Event
  • Color: Yellow
  • Destiny: 4
  • Requirements: Y
Card text:

Power Up.
“He's going to be one calcium-rich competitor!”

2 x No Joke No Joke (Grave)
  • Collector's Number: 10
  • Rarity: C
  • Card Type: Event
  • Color: Yellow
  • Destiny: 5
  • Requirements: Y
Card text:

Opponent powers up twice.
"GutsMan not laughing."

3 x Opposites Attract Opposites Attract (Grave)
  • Collector's Number: 67
  • Rarity: R
  • Card Type: Event
  • Color: Green
  • Destiny: 3
  • Emblem: Magnet
  • Requirements: (Mg)(Mg)(Mg)
Card text:

Whenever you lose energy during battle, take the lost cards into hand.
"Initiate North-South tackle."

3 x Playing Dirty Playing Dirty (PU!)
  • Collector's Number: 27
  • Rarity: C
  • Card Type: Event
  • Color: Yellow
  • Destiny: 2
  • Requirements: Y
Card text:

Burn an opponent's power.
"Ahh, my hair!"

 
Card Type: NetNavi (1 cards)
1 x MagnetMan: Polarized MagnetMan: Polarized (Grave)
  • Collector's Number: 1
  • Rarity: C
  • Card Type: NetNavi
  • Strength/Defense/Blast: 4/0/3
  • Emblem: Magnet
Card text:

Whenever you blast, you may recharge 2 energy.

 
Card Type: Resource (27 cards)
3 x Carb Craving Carb Craving (Grave)
  • Collector's Number: 14
  • Rarity: C
  • Card Type: Resource
  • Color: Yellow
  • Destiny: 5
  • Requirements: 3
Card text:

SPEND: Discard 2 cards to power up three times.
"Noo-oo-oodles."

3 x Doubting Navi Doubting Navi (Grave)
  • Collector's Number: 15
  • Rarity: C
  • Card Type: Resource
  • Color: Yellow
  • Destiny: 2
  • Requirements: none
Card text:

SPEND: Discard a card to burn an opponent's power.
"Unbeatable? Yeah, sure."

2 x Food Education Food Education (Grave)
  • Collector's Number: 52
  • Rarity: U
  • Card Type: Resource
  • Color: Green
  • Destiny: 0
  • Requirements: 3
Card text:

SPEND: Lose 3 energy to draw 3 cards.
"Didn't you ever learn the difference between a chicken leg and a shish kebab?"

2 x Gender Differences Gender Differences (Grave)
  • Collector's Number: 19
  • Rarity: C
  • Card Type: Resource
  • Color: Green
  • Destiny: 1
  • Requirements: 3
Card text:

SPEND: Lose 2 energy to take a card from your discard pile into hand.
"He's a little too into this-guys and their cars!"

3 x It`s Not Over Yet It's Not Over Yet (PU!)
  • Collector's Number: 53
  • Rarity: C
  • Card Type: Resource
  • Color: Green
  • Destiny: 1
  • Requirements: none
Card text:

SPEND: Draw a card.
Sometimes one more chance can make all the difference.

3 x No More Practice No More Practice (Grave)
  • Collector's Number: 25
  • Rarity: C
  • Card Type: Resource
  • Color: Yellow
  • Destiny: 3
  • Requirements: 2
Card text:

SPEND: Discard a yellow card to blast an additional time.
"Now we strike a real blow."

4 x Pulls You In Pulls You In (Grave)
  • Collector's Number: 58
  • Rarity: U
  • Card Type: Resource
  • Color: Green
  • Destiny: 1
  • Emblem: Magnet
  • Requirements: (Mg)/3
Card text:

SPEND: Discard a card to recharge 4 energy.
"He's got a magnetic personality."

2 x Ready For Battle Ready For Battle (PU!)
  • Collector's Number: 61
  • Rarity: C
  • Card Type: Resource
  • Color: Yellow
  • Destiny: 3
  • Requirements: 2
Card text:

SPEND: Discard a yellow card to power up twice.
“It's MegaTime.”

1 x Ready, Aim,… Ready, Aim,… (GP)
  • Collector's Number: 38
  • Rarity: C
  • Card Type: Resource
  • Color: Yellow
  • Destiny: 2
  • Requirements: 2
Card text:

SPEND: Discard a card with your NetNavi's emblem to burn 2 of an opponent's power.
Fire!

4 x Stuck in Place Stuck in Place (Grave)
  • Collector's Number: 30
  • Rarity: C
  • Card Type: Resource
  • Color: Yellow
  • Destiny: 1
  • Emblem: Magnet
  • Requirements: (Mg)
Card text:

SPEND: Discard a card to power up once for each resource you have in play.
"We've fallen right into his trap."

 
Deck Statistics
Distribution by Card Type
BattleChip bar 20  33 %  
Event bar 12  20 %  
NetNavi bar 2 %  
Resource bar 27  45 %  
 

Distribution by Color
- bar 21  35 %  
Green bar 14  23 %  
Yellow bar 25  42 %  
 

Distribution by Rarity
C bar 47  78 %  
R bar 5 %  
U bar 10  17 %  
 



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Discussion about this Deck
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Author Message
andrewdurdle
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Subject: Card choices...   Posted: October 7, 2012 11:21 pm

You seem to have included Guard1 and Guard2 which require a blue discard with no blue cards in the deck. Change those to AirShot and you should be good to go.
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mailman1 Premium Member
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Member since
May 24, 2009
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Subject: Thanks.   Posted: July 20, 2013 08:14 pm

Can't believe that I didn't catch those mistakes. I will have to check my other decks to see if I made similar errors. Thanks for your input.
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