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created by
mailman1
LV15
This deck is designed to mirror pre-constructed decks for game play fun. |
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| Author | Message |
|---|---|
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twaiyu |
Subject: Posted: June 12, 2012 02:39 am
I like the look of the deck. How does the navi card effect work? Do you pick 1 resource, or do you have to take all of them into your power gauge?
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mailman1
LV15 Member since
May 24, 2009 |
Subject: Blasting for SkullMan - Choose the destiny number Posted: September 21, 2012 08:42 am
SkullMan has a blast number of 2 on the card (bottom number) which means you must have at least two cards or more in your power gauge to blast. If you choose to blast, you reveal the two "right-most" cards in your power meter and choose which of the two "destiny numbers" (top right corner of the cards) you desire to "add" to your NetNavi's strength (SkullMan is a 2). You can add to this attack thereafter by expending Resource cards or by playing a BattleChip card. There are cards (usually an event card) that you can reduce the blast number of your NetNavi PRIOR to blasting. These reduce your NetNavi's blast number (usually by -1) which means you have to reveal fewer cards from your power gauge for choosing a destiny number. You must always remember that cards you still have to play later may require a number of cards remain in the power gauge, or certain colored resources are on the board, or more than one of the NetNavi's logo are on the board. It is a guessing game of what your opponent may do to respond to each action you take during your turn; as well as being prepared to respond to the opponent's actions during their turn by keeping requirements on board for cards that boost your NetNavi's defense during the opponent's turn. Hope you enjoy the game and that this helps out in understanding the rules.
By the way, once you choose your "destiny" number from the cards revealed, all of them are discarded. SkullMan allows you to place one of the resources you have in play into your power gauge. So, if you have a card on the table with a 4 or 5 or 6 destiny, when your SkullMan blasts you may use his ability ("Whenever you blast, you may place your resource in play in your power gauge.") to put that resource into your power gauge in the right-most open position. If the power gauge has 5 cards in it, you would have to discard the card in "Power One" position and then move the other four cards one space to the left in order to place your resource chosen into the gauge. This allows you to KNOW what destiny you will AT LEAST get when you reveal the two cards. Both still will be discarded after you choose your destiny number to add to the Blast Number (unless you were able to reduce the Blast Number prior to blasting, then it would only be the one card discarded - and a destiny that you KNOW it has). |
| Back to top | Modified on September 27, 2012 07:02 am |
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